Creating Animations with the Batch Universal Editor
 
 
 

Use the Batch Universal Channel Editor to create animations for each node and then synchronize the timing of animations across colour correction, keying, compositing, and other nodes in Batch. Channels in the Universal Channel Editor include most nodes present in the Batch schematic. See Creating Animation Sequences Across Nodes in Batch.

Furthermore, use expressions to create complex animation effects where, for example, the position of the media's axis in the Action node is affected by the position of a vertex for a garbage mask. See Working with Expressions in the Channel Editor.

To access the Universal Channel Editor:

  1. Do one of the following:
  2. Click Animation to access the Animation controls.