Contents
Autodesk Lustre 2011 Help
About the Documentation
Lustre Configurations
Using the Help
Searching the Help
Using the Contents
Using the Index
Using the Favorites
About the Web Browser
Notation Conventions
Contacting Customer Support
Copyright Notice
What’s New
Configuration Files
Project and User Management
User Configuration
Calibration Settings
Rendering Settings
Engineering Settings
Display & Interface
Settings
LTC Chase Option on the
AJA BOB
Browsing for Footage
Wiretap Gateway
OpenEXR Media
ProRes
RED Media
R3D SDK 3.0 Support
Support for the RED ROCKET
Board
File Browser
Shot Bin
Import File Browser
Enhanced Grade Bin
Data Management
EDL Assembly
Wiretap Interoperability
Viewing Options
Stereoscopic Workflow
Stereoscopy State
EDL Assembly
Player Viewing Options
Storyboard Viewing Options
Editing
Grading
Repositioning Images
Dust Removal
Reference Images
Autodesk Control Surface Stereoscopy
Options
Marry Grade Support
Other Enhancements
InfiniBand Support for
BrowseD Expanded
Storyboard Update
Video Playout
Hotkeys
Autodesk Control Surface (ACS)
Stereoscopy Hotkeys
Viewing Option Hotkeys
Other Changes
Lustre Workflow
How to Use this Chapter
Image Processing Pipeline
Setting Up Users and Projects
Monitor Calibration
Applying Print LUTs
Editing
Rendering Proxies
Removing Dust
Repositioning Shots
Applying Input LUTs
Colour Grading
Using Sparks
Animating Colour Effects
Outputting the Result
Project Management
About Project Management
Incinerator-Specific Project
Management Configuration
Configuring System Settings
Project Configuration
About Project Defaults
and Session Settings
Creating a Project
Editing an Existing Project
Project Configuration Settings
Project Settings
Calibration Settings
Rendering Settings
Engineering Settings
Network Rendering Settings
User Configuration
About User Defaults and
Session Settings
Creating a User Profile
Editing an Existing User
User Configuration Settings
Display & Interface
Settings
System & Menu Settings
Tools Settings
Loading Users and Projects
Working With Scenes
Selecting Scenes
Working With Cuts
Creating a New Cut
Managing Cuts
Changing a Cut
Deleting a Cut
Using Change Lists
Working With Grades
Setting Logarithmic or
Linear Mode
Creating a Grade for a
Cut
Autosave Grades and Cuts
Loading Grades for a Cut
Loading Backup Copies of
a Grade
Deleting Grades
Saving and Loading Marry
Grades
Saving Timeline RGB Offsets
Setting the Resolution
Setting the Aspect Ratio
Setting the Filtering
Setting Up the User Interface
Matte Overlay Settings
Applying Overlays
Working with Templates
Creating a Project Template
Editing a Project Template
Creating a User Template
Editing a User Template
Recommended Directory Structure
for Projects
Configuring File Locations
in Project Home
Configuring Project Sub-directories
Configuring File Locations
Separately from Project Home
Browsing for Paths
Using Environment Variables
Using the [PROJECT_NAME]
and [USER_NAME] Variables
Basics
Overview of Basic Functionality
for Lustre
Starting and Exiting Lustre
Understanding the Lustre User
Interface
The Player
The Storyboard
Player Display Controls
The Menu Section
Working with Control Surfaces
Resetting Parameters
Bypassing Menu Parameters
Undoing and Redoing Actions
Confirming and Cancelling
Actions
Assigning Notes to Shots
Flagging Shots
Custom Flags
Creating Shot Groups
Grouping Shots
Applying Changes to Grouped
Shots
Soloing Shots
Copying Parameters with
the Selector
Assigning Values With the
Standard Lustre Calculator
Using Grade Bins
Using the Marry Grade Bin
Saving Grades
Applying Grades to Shots
Moving Grades
Deleting Grades
Using the Expanded Grade
Bin
Accessing the File Browser
Defining the Quick Folder
Loading Grade Files from
the Expanded Grade Bin
Moving Grade Files Between
Grade Bins
Applying Grade Files to
Shots in a Cut
Deleting Grades From the
Expanded Grade Bin
Viewing Media File Information
Loading Grading Presets
Using Audio
Using Text
Monitor Calibration
About Monitor Calibration
Lookup Tables
3D LUTs
Logarithmic and Linear
Colour Spaces
Monitor Calibration Workflow
Adjusting Black Level and
Picture Settings
Selecting the Project Colour
Space
Calibrating a Monitor
Calibrating the Monitor
Automatically
Calibrating the Monitor
Manually
Calibrating for Dual-Head
Mode
Applying Print LUTs for
Viewing
Selecting Print LUTs
Switching between Print
LUTs
Applying 3D LUTs
Browsing for Footage
About Browsing for Footage
Supported File Formats
Accessing the File Browser
Viewing Media File Information
Loading Shots into the
Shot Bin
Deleting Shots From the
Shot Bin
Moving Shots From the Shot
Bin to the Storyboard
Compressed Media Support
Browsing for Compressed
Media Footage
Transcode Workflow
Transcode Options
Transcode Format Settings
Transcode Colour Settings
Transcode Output Settings
Transcoding Template
Creating a New Transcoding
Template
Loading a Transcoding Template
Deleting a Transcoding
Template
Matching Shots
Working with EDL, ALE,
and Cutlist Files
EDL Display and Functionality
EDL and Keycode Assembly Workflow
Example of a Possible CDL Workflow
Adding CDL Data to an EDL File
Importing an EDL, ALE,
or Cutlist File
Assembling an EDL
Match Grade
Exporting Shots to an EDL
Keycode Assembly
Metadata Maintained for
Missing Shots
Colour Decision List (CDL)
CDL Menu
CDL Parameter in the Selector
Loading CDL Data in the
EDL Panel
Editing
About Editing
Representing the Timeline
Accessing the Edit Menu
Global Access to Editing Hotkeys
Editing with the Storyboard
Adding Shots to the Storyboard
Reordering Shots in the Storyboard
Duplicating Shots in the Storyboard
Deleting Shots
Trimming from the Edit
Menu
Viewing Shot Information
Trimming the Head and Tail
of a Shot
Slipping a Shot
Trimming Interactively
Changing In and Out Points
for a Shot
Sliding the Cut Point between Shots
Inserting Cuts
Joining Shots
Changing Playback Speed
Replacing Shots
Creating Dissolves
Adding a Dissolve
Changing Dissolve Duration
Creating Additional Handles
for Dissolves
Editing Dissolves
Turning Dissolves Off
Adding a Virtual Black
Clip using the Storyboard
Multi-Layer Timeline
Timeline Menu
Timeline Navigation Controls
Viewing Element Information
Editing in the Timeline
Creating a Timeline
Adding Shots to the Timeline
Snapping Elements
Selecting Elements
Moving Elements
Swapping Elements
Copying Elements
Adding Black Media to the
Multi-Layer Timeline
Deleting Elements
Gaps in the Timeline
Trimming Elements
Trimming Cursors
Trimming With Ripple Mode
Slipping an Element
Sliding an Element
Slip & Slide
Transitions
Splices
Dissolves
Displaying the Multi-Layer Timeline
Top Vertical Priority
Solo Mode
Rendering the Timeline
Modifying the Timeline's
Starting Record Timecode
Performing a Confidence
Check
Using Scene Detection
Playing, Viewing and Sorting Shots
About Playing, Viewing,
and Sorting
Playing Shots
Using the Full-Screen Player
Viewing Reference Images
Panning and Zooming the Image
Setting Image View Options
Setting the View Mode
Selecting the Resolution
Setting the Active Field
for Display in the Player
Setting the Viewing LUT
Navigating through Shots
Navigating Using the Timebar
and Storyboard
Navigating with the Playback Controls
and Hotkeys
Monitoring the Location
of the Current Frame
Navigating With the Timecode Calculator
Storyboard Viewing Options
Showing and Hiding the Storyboard
Setting the Storyboard
View
Updating the Storyboard Thumbnails
Selecting Shots in the Storyboard
Storyboard Selection Colours
Refreshing Storyboard Thumbnails
Displaying Only Selected
Shots in the Storyboard
Setting the Viewing Options
Using Dual View
Using Multi View
Viewing Multiple Shots
on the SDI Monitor
Timeline Sort Mode
Accessing the Timeline
Sort Feature
Sorting with A-Mode
Sorting with C-Mode
Caching Frames to Memory
for Real-Time Playback
Player Hotkeys
Removing Dust
About Dust Removal
Preparing for Dust Removal
Deciding on a Repair Type
Deciding on Manual or Automated Dust
Removal
Optimizing Dust Detection
Removing Dust Manually
Removing Dust Automatically
Analysing the Cut
Post-Analysis Clean-Up
Single Frame Dust Removal
Working with Boxes
Infrared Channel Dust Detection
Options for Saving and
Loading Dust Removal Metadata
Rendering the Result
Removing Grain
About Grain Removal
Analysing the Frame
Viewing the Result
Working with Sub-Region Boxes
Locating Sub-Region Analysis
Boxes Within a Shot
Post-Analysis Clean-Up
Adjusting Spatial Degrain Settings
Applying Temporal Degrain Settings
Adjusting the Response
Curves
Caching the Result
Caching Frames from Wiretap
Caching Frames Remotely
Clearing the Cache
Removing Grain with Secondaries
Copying Degrain Information
Saving and Loading Degrain Presets
Repositioning Images
About Repositioning
Adjusting the Frame Aspect Ratio
Accessing the Reposition
Menu
Reframing an Image
Racking an Image
Repositioning an Image
Turning Off Reframing
Flipping or Flopping a
Shot
Tracking Repositioned Shots
Using the Point Tracker
Animating Reposition Values
Setting Rendering Quality
Input LUTs
About LUTs
Accessing the Input LUT
Menu
Importing a LUT File
Applying an Existing Input
LUT
Linear Mode: Creating Conversion LUTs
Viewing Reference Images
Comparing Colour Values
Modifying Default LUT Values
Colour Grading: Basics
About Colour Grading
Colour Grading Workflow
Colour Grading Concepts
Accessing Colour Grading Menus
Displaying Colour Menus
in the Player
GPU Acceleration
GPU Auto Switch
GPU Compatibility
Colour Grading With the
Control Surfaces
Viewing Multiple Shots
Reference Images
Viewing Proxies
Analysing the Image
Sampling Colour Values
Viewing Colour Distribution
Saving and Loading Presets
Using the Presets Lists
Saving Presets
Loading Presets
Colour Grade Animation
Grade Bin Storage
Colourist Multi-Layer Timeline
Accessing the Colourist
Timeline Menu
Copying Grading Information
in the Colourist Timeline
Primary Colour Grading
About Primary Grading
Accessing the Grading Menu
Logarithmic Mode: Modifying
the Brightness
Modifying Brightness in
the Entire Image
Adjusting Printer Lights
for Primary Grading
Modifying Brightness in
the Shadows, Midtones, and Highlights
Resetting Overall Brightness
Logarithmic Mode: Improving Contrast
Modifying Image Contrast
Setting the Pivot Point
Modifying Saturation
Linear Mode: Selecting
Levels of the Image
Linear Mode: Modifying
Lift
Linear Mode: Modifying
Gain
Linear Mode: Modifying
Gamma
Linear Mode: Modifying Saturation
Linear Mode: Modifying Contrast
Linear Mode: Setting Black
Clip and White Clip
Matching Colours
Autograding Shots
Colour Grading: RGB and Hue
Curves
About RGB and Hue Curves
Accessing the Curves Menu
Plotting Colour Values
when Adjusting Curves
Modifying Red, Green, and
Blue Channels
Modifying Hue, Saturation, Luminance,
and Lightness
Shifting Hue
Saturating and Suppressing Colours
Modifying Image Luminance
Modifying Image Lightness
Secondary Colour Grading
About Secondary Colour Grading
Accessing Secondary Grading Menus
The Secondaries Menu
Secondary Layers
Secondary Layer Hotkeys
Selecting and Activating
Secondary Layers
Colour Grading Secondaries
Shifting Hue
Adjusting Printer Lights
for Secondary Grading
Colour Grading Inside and
Outside Secondaries
Copying Shapes and Grades
Applying a Secondary Colour
Grade to the Entire Image
About Geometries
Accessing the Geometry Controls
Drawing Basic Geometries
Drawing Free-Form Geometries
Modifying Geometries
Moving Axes
Adjusting Tangents and Vertices
Transforming Geometries
Applying Softness to Geometries
Blurring Geometries
Setting the Colour and
Opacity of Geometries
Adjusting the Colour and
Opacity of a Matte Overlay
Adding a Split Screen
Adding and Deleting Axes
The Axes List
Schematic View
Changing the Priority Order
of Geometries
Showing and Hiding Geometries
Inverting Geometries
Deleting Geometries and
Resetting Secondaries
Linking Geometries across Secondary
Layers
Creating a Secondary by
Keying a Range of Colours
Using the Hue, Luminance,
and Saturation (HLS) Keyer to Extract a Key
Setting Keying Parameters
in the HLS Keyer
Sampling a Colour in the
HLS Keyer
Viewing Secondaries in
the HLS Keyer
Setting the Tolerance Range
in the HLS Keyer
Setting the Softness Range
in the HLS Keyer
Using the Diamond Keyer
to Extract a Key
Accessing the Diamond Keyer
Sampling a Colour in the
Diamond Keyer
Viewing Secondaries in
the Diamond Keyer
Setting the Tolerance Range
in the Diamond Keyer
Setting the Softness Range
in the Diamond Keyer
Using the Scale and Skew
Controls in the Diamond Keyer
Modifying the Edges of
the Key
Removing Stray Pixels from
a Key
Sharpening a Key Source
Image
Inverting Keys
Excluding Keys from Secondaries
Saving and Loading Key
Presets
Importing Mattes
Shape Tracker
The Shape Tracker Panel
Tracking an Object using
Shape Tracker
Animating the Point Tracker
Animating the Position
of Geometries
Animating the Shape of
Geometries with the Point Tracker
Assigning and Unassigning
Point Trackers to Geometries
Soloing and Ganging Point Trackers
Deleting Point Trackers
Loading Tracker and Stabilizer
Data from Autodesk Applications
Loading Garbage Mask Setups
from Autodesk Applications
Creating Lustre Sparks
Effects
About Lustre Sparks
Plugins
Installing Lustre Sparks
Plugins
Lustre Sparks Plugin
Descriptions
Creating an Effect with
a Lustre Sparks Plugins
Disabling and Re-enabling Lustre Sparks
Plugins
Developing Lustre Sparks
Plugins
Animation
About Animation
Accessing the Channel Editor
Animation Curves Window
Animation Controls
Channel Hierarchy
Animating with Keyframes
Selecting Channels
Adding Keyframes
Setting Interpolation
Setting Extrapolation
Editing Keyframes
Selecting Keyframes
Modifying Your Animation
Synchronizing Keyframe Functionality
Breaking Tangent Handles
Resetting Tangent Handles
Hiding Tangent Handles
Reversing Keyframes
Inverting Keyframes
Deleting Keyframes
Copying and Pasting Keyframes
About the Copy/Paste Keyframe Controls
About Copy/Paste Hotkeys
Copying and Pasting Keyframes
on the Current Frame
Copying and Pasting All
Keyframes in a Shot
Copying and Pasting a Selection
of Keyframes
Copying and Pasting Over
a Selection of Keyframes
Pasting a Keyframe Sequence
That Exceeds a Shot Boundary
Guidelines for Geometries,
Point Trackers, and Effects Plugins
The Track Editor
Accessing the Track Editor
Selecting Tracks
Adjusting Animation Timing
Adjusting Animation Scaling
Animating in Other Menus
Specifying Setup Options
Setting Extrapolation Method
Reversing and Inverting Keyframes
Autoscrolling in the Channel Editor
Locking Keyframe Movement
Undoing and Redoing Operations
Rendering
About Rendering in Lustre
Rendering Shots
Specifying the Shots to
Render
Setting the Resolution
for the Render
Resizing Shots
Specifying the Destination
for Local Render Files
Rendering the Multi-Layer Timeline
Rendering Dust Metadata
Burning Timecode into the Render
Rendering with the Viewing LUT
Rendering Head and Tail Frames
Specifying the Output Format
of the Render Files
Setting Colour Space Options
Rendering the Selected
Region
Saving and Loading Colour
Mapping Presets
Generating and Viewing
Proxies
Locking Colour Grading
Cleaning Up Render Files
Rendering Shots as You
Work
Rendering with Burn for Lustre
Remote Rendering with Burn
and Wiretap
Starting Backburner Manager
Submitting a Remote Render Job
Monitoring the Render Tasks
with Backburner Monitor
Command Line Renderer
Stereoscopy
About Stereoscopy
Creating a Stereoscopic
Project
Enabling Stereoscopy
Setting Up the Stereoscopic Footage
Assigning the Left and
Right Eye Layer
Assembling a Stereoscopic
EDL
Repositioning the Left
Eye and Right Eye
Viewing From One Eye to
the Other
Viewing Stereoscopic Footage
in Dual View
Synchronizing the Left
and Right Eye
Editing Stereoscopic Footage
Grading Stereoscopic Footage
Working with Grade Files
Bypassing Menu Parameters
of an Eye
Rendering Stereoscopic Footage
Video Capture and Video Playout
About Capture and Playout
About Audio Tracks
Capture Menu Options
Controlling the VTR
Capturing Material
Selecting a Raster for
Capture
Removing Pulldown when Capturing
Setting In and Out Points
Capturing from Timecode
Capturing Media with Timecode Breaks
Logging and Batch Digitizing
Auto-conforming an EDL
Performing a Live Capture
from a Non-Controlled Source
Playout Menu Options
Playing Out to a VTR
Playout Workflow
Selecting a Raster for
Playout
Defining In and Out Markers
when Playing Out to Tape
Recording in Insert Mode
Recording in Assemble Mode
Recording in Record Mode
VTR Emulation
Writing Telecine-Style
Tape
Playout and GPU Acceleration
Creating Real-Time Deliverables from
the Timeline or Rendered Material
Playout from Timeline with
GPU Acceleration
About 3:2 Pulldown
Converting Logarithmic
to Linear
Supported Video SDI and
GFX SDI Rasters
Video SDI Rasters
GFX SDI Rasters
Audio
About Audio
Audio Workflow
Importing an Audio File
Importing Audio From Wiretap
Capturing an Audio File
Playing Back Audio with
the Timeline
Audio Monitoring Options
Offsetting the Audio File
Sync Options
Playback Using the LTC
Chase Option
Use Explicit Timecode
Playout of Audio and Video
Working with Wiretap
About Lustre and Wiretap
Working with Wiretap Timelines
Wiretap Timelines and Soft-Imported
Media
Wiretap Timelines and Wiretap Gateway
Media
Wiretap Playback Speed
Rendering to Wiretap
Before You Begin
Timeline Considerations
and Restrictions
Wiretap Limitations
Wiretap Gateway Limitations
Incinerator Limitations
Wiretap Backwards Compatibility
Networking
Supported Filesystems and
Media Types
Supported Image File Types
Soft-Imported Media
Published Media
Soft-Import Streaming Media Support
Mixed Media Support
Proxy Media
Sample Workflows
Workflow #1: Importing
One-Sequence Clips
Workflow #2: Importing Timeline
Workflow #3: Smoke Renders
Final Version
Workflow #4: Lustre Renders
Final Version
Workflow #5: Simple Source Grading
Preparing the Wiretap Timeline
for Lustre
Configuring Wiretap and
Lustre
Configuring Dual Network Support
Configuring Lustre to Work
with Wiretap
Configuring the Wiretap
Server to use a Shared Storage Mount Point
Configuring for Soft-Imported Timelines
Setting Up the Lustre Wiretap Project
Project Menu Settings
Rendering Menu Settings
Network Rendering Menu Settings
Viewing Local Proxies for
Wiretap Media
Browsing for Remote Footage
Viewing the Volume Hierarchy
Viewing Volume and Clip Details
One-Sequence and Timeline Views
Importing the Wiretap Timeline
Dust Bust and Marry Grade
Working with Half Float
Media
Working with Soft-Imported Media
Creating Soft-Imported
Links to Rendered Media
Working with Stereoscopic
Wiretap Timelines
Rendering Shots
Rendering with Wiretap
Rendering Wiretap Clips
to Local or Network Storage
Troubleshooting
Verifying Connectivity
between Lustre and the Wiretap Server
Starting and Stopping the
Wiretap Server
Verifying that the Wiretap
Server is Running
Hotkeys
Storyboard Navigation
View Modes
Timeline Sort Modes
Notes
Calculators
Dust Removal
Grain Removal
Editing
Global Editing Hotkeys
Edit Menu Hotkeys
Timeline Menu Hotkeys
Capture Menu Hotkeys
Playout Menu Hotkeys
Colour Grading
Global Colour Grading Hotkeys
Grade Bin Hotkeys
Expanded Grade Bin Hotkeys
Secondary Layers Hotkeys
Curves Menu Hotkeys
Secondaries Menu Hotkeys
Timeline Menu Hotkeys
Numeric Keypad
Colour Menus — Grading
and Secondaries
Curves Menu — Hue,
Lightness, Saturation and Luminance
Editing Menu—Edit
Editing Menus—Capture
and Playout
Stereoscopy
Animation
Miscellaneous Functions
XML in Lustre
Lustre XML-Based Files
Limitations
CUT File Tags
CUT File Data Types
CUT File Example
Wiretap Gateway Supported
Ingest File Formats
Overview
Using the Tables
Supported Image Sequence Formats
Supported Image Container Formats
QuickTime
QuickTime Broadcast
QuickTime File
QuickTime Web
QuickTime Audio
MXF
Avid DNxHD MXF
Panasonic DVCPRO P2 MXF
Sony XDCAM MXF
Sony XDCAM EX
Red REDCODE RAW
The Autodesk Control Surface
About the Autodesk Control Surface
Connecting the Autodesk
Control Surface
Autodesk Control Surface
Technical Information
Control Surface Panel Descriptions
Navigating the Storyboard
Toggling Play Modes
Activating Mouse Functionality
Panning and Zooming the Image
Resetting Zoom and Pan
Customizing the View
Customizing the Panel Sensitivity
Saving the Sensitivity Modifications
Reverting the Panel Modifications
Selective Backlighting
of Active and Available Buttons
Toggling Playheads
Player Viewing Options
Using the Undo List
Reverting to Previous Grades
Comparing Grades
Working with the Grade
Bin
Saving a Grade to the Grade
Bin
Loading a Grade From the
Grade Bin
Saving the Current Grade
Adjusting Printer Lights
Copying Grades
Adding Keyframes
Copying and Pasting Keyframes
Selecting Menus
Caching Memory
Bypassing Functions
Resetting Functions
Repositioning Shots
Performing Colour Grading
Logarithmic Mode
Linear Mode
Performing Curves Grading
Adding Secondary Layers
Extracting Keys
Extracting Keys using the
HLS Keyer
Toggling the Keyer Button
and Keyer Channels On and Off
Extracting Keys using the
Diamond Keyer
Toggling the Diamond Keyer
Button On and Off
Creating and Grading Geometries
Geometry Invert Functionality
Cycling Among Geometries
Working with Stereoscopic Projects
Modifying the Appearance
of the Autodesk Control Surface
ACS Hotkeys
The Tangent CP100 Control Surface
About the Tangent CP100
Control Surface
Customizing the View
Toggling Play Mode
Caching Memory
Navigating the Storyboard
Undo List
Saving to the Undo List
Reverting to Previous Grades
Comparing Grades
Resetting Parameters
Copying Grades
Adding and Moving Keyframes
Repositioning Shots
Primary Colour Grading
Logarithmic Mode: Modifying Brightness
and Contrast
Linear Mode: Modifying
Gamma, Gain, and Lift
Modifying the Hue, Saturation,
and Lightness Curves
Secondary Colour Grading
Applying Secondaries to
the Shot
Creating Keys
Creating Geometries
Moving Geometries