About RGB and Hue Curves
 
 
 

When you want to colour grade a specific range of colour without generating a key, you can modify the RGB and Hue curves. The RGB curves are inserted in the processing pipeline in two places—after the initial primary colour grade and after the addition of any Sparks effects. Sparks are inserted after secondary colour grading. The Hue curves are inserted in the processing pipeline in one place—after the initial primary colour grade. RGB and Hue curves can also be applied to secondary colour grades.

The RGB curves consist of red, green, blue, and RGB curves. Modify these curves when you want to remap colour values for the red, green, and blue channels individually or together. The Hue curves consist of Hue, Lightness, Saturation, and Luminance curves. Modify these curves when you want to perform hue shifts, lighten colours in the image, and suppress or saturate a particular range of colour or luminance area.

You can also plot colours and add vertices to the curves so that you can remap any value in the colour range precisely.

For information on secondary colour grading, see Secondary Colour Grading. The Luminance curve can only be modified on the Curves menu.

TipFor faster playback on shots with input RGB and Hue curve modifications, enable GPU processing by clicking the GPU button or pressing Y. See GPU Acceleration.