Creating a Lustre project is the first step to prepare Lustre for a new colour grading project. You can use templates to accelerate project setup. See Working with Templates.
Select: | To configure: |
---|---|
Project | The name and location of the project. See Project Settings. |
Calibration | Default system calibration settings and define the default LUTs for a project. See Calibration Settings. |
Rendering | Default rendering settings for a project. See Rendering Settings. |
Engineering | Default video and graphics settings for a project. See Engineering Settings. |
Network Rendering | Default Backburner/Burn®, Slave Renderer, and Wiretap directory paths and settings for a project. See Network Rendering Settings. |
To create a project based on an existing project:
Select: | To configure: |
---|---|
Project | The name and location of the project. See Project Settings. |
Calibration | Default system calibration settings and define the default LUTs for a project. See Calibration Settings. |
Rendering | Default rendering settings for a project. See Rendering Settings. |
Engineering | Default video and graphics settings for a project. See Engineering Settings. |
Network Rendering | Default Backburner/Burn, Slave Renderer, and Wiretap directory paths and settings for a project. See Network Rendering Settings. |
To create a new project using a template:
Select: | To configure: |
---|---|
Project | The name and location of the project. See Project Settings. |
Calibration | Default system calibration settings and define the default LUTs for a project. See Calibration Settings. |
Rendering | Default rendering settings for a project. See Rendering Settings. |
Engineering | Default video and graphics settings for a project. See Engineering Settings. |
Network Rendering | Default Backburner/Burn, Slave Renderer, and Wiretap directory paths and settings for a project. See Network Rendering Settings. |