You
can add keyframes at any point in your animation curves. There are
three methods of adding keyframes:
- Add a single keyframe to the selected
channel(s) at the current position.
- Interactively add keyframes to any point
on the selected curves. There must be at least one keyframe on a
channel before you can interactively add keyframes.
- Set keyframes automatically when you
adjust a parameter in any menu. For example, set up an animation
directly in the Colour menu and then fine-tune the animation curve
in the Animation Curves window.
To add a keyframe:
- In the Channel hierarchy, select the
channel to which you want to add a keyframe.
- Move the positioner to the frame you
wish to mark as a keyframe.
- Click Add.
When you add a keyframe
to a channel, an orange indicator appears to the left of the channel
in the Channel hierarchy.
- Set the channel value as needed by dragging
the keyframe.
Once you add keyframes
to a shot, markers appears in the Shot timebar indicating the location
of the keyframes.
To add multiple keyframes interactively:
- You must explicitly add one keyframe
using the Add button or Autokey before you can add keyframes interactively
in Add mode.
- Display the Animation controls.
- Enable Return.
NoteIf Return mode is
enabled, you are returned to Edit mode after adding one keyframe.
For information on working in Edit mode, see
Editing Keyframes.
- In the Channel hierarchy, select the
channel to which you want to interactively add keyframes.
- In the Animation controls, enable Add.
- Move the mouse cursor over the animation
curve.
Keyframes appear as you
approach each frame.
- Click the animation curve to add a keyframe
at that frame.
NoteThe new keyframe
is automatically set to Bezier interpolation.
Once you add keyframes
to a shot, markers appears in the Shot timebar indicating the location
of the keyframes.
To add keyframes in Autokey mode:
- Enable AutoK.
NoteAutokey is available
from all menus in Lustre.
- Access the tool you want to use to create
the animation. For example, in the Main menu, click Colour, and
then click Grading.
- Move the Shot timebar to the frame where
you want to add a keyframe.
- Adjust the colour parameters.
A keyframe is added automatically
to the channels you modified.
- Move to another frame and adjust the
colour parameters and set another keyframe.
- Keep adjusting colour as needed.
Once you have added keyframes
to a shot, markers appears in the Shot timebar indicating the location
of the keyframes.