Animation > 
Animating with Keyframes
 
 
 

To create an animation, you select channels with animatable parameters, and then you add keyframes at points in time where the parameters change. The following procedure outlines the basic steps required to create an animation.

To create an animation:

  1. In the Channel hierarchy, select the channel or parent folder you want to animate. See Selecting Channels.
  2. Move the positioner to the frame you wish to mark as a keyframe and then add a keyframe. See Adding Keyframes.
  3. Set the value by dragging the keyframe or by using the individual controls in the appropriate tool.
  4. Set the interpolation and extrapolation (if needed) for the keyframe. See Setting Interpolation and Setting Extrapolation.
  5. Move to the next frame and add another keyframe.
  6. Set the keyframe value at the new position.
  7. Make any additional modifications to the animation curve.
  8. Move to the start of the shot and play the animation.
  9. If necessary, use the Track Editor to adjust the animation timing. See The Track Editor.