Once
you configure file locations for your project files, you must create
the sub-directories for your scans manually. Lustre generates many
sub-directories automatically for specific types of file.
When you create a scene
in your project, Lustre generates directories for these scenes
in the project directory. Alternatively, you can manually create
the scene's directory and Lustre will recognize it as an existing
scene directory if you later define scenes with the exact names
you gave to the directories. See
Working With Scenes.
Lustre stores all
project metadata in sub-directories of the project directory. The
metadata is saved per scene, each scene having its sub-directory.
The sub-directory is created automatically and is named sacc_data.
The render directories
related to the scenes are created automatically by Lustre. The
directory structure differs depending on the Render Place option
specified when rendering. See
Specifying the Destination for Local Render Files.
In the following table,
the Project Home is defined in Windows as the H:\ drive, whereas in the Linux
version it is defined as the /mnt/md0/ mount point.
Directory for: |
Windows Folder: |
Linux Directory: |
Scene |
H:\<project name>\ <scene name>
|
/mnt/md0/<project_name>/<scene_name> |
Scene metadata |
H:\<project name>\ <scene name>\sacc_data
|
/mnt/md0/<project_name>/<scene_name>/
sacc_data |
Scans sub-directories associated with a shot |
H:\<project name\ <scene name>\<scans folder>\<shot
name>
|
/mnt/md0/.../<scans_directory>/<shot_name> |
Scans at half- and full-resolution footage, which should
both be at this level, in different directories. The directory name
must include the scan resolution. Example: 2048x1556. If
you generate proxies in Lustre, the proxies directory is created automatically.
|
H:\<project name\ <scene name>\<scans folder>\<shot name>\<resolution>
|
/mnt/md0/.../<scans_directory>/<shot_name>/<resolution> |
Degrain cache |
H:\project name\ <scene name>\<degrain cache folder>\<resolution>\degrain_cache
|
/mnt/md0/<project_name>/<scene_name>/<degrain_cache_directory>/<resolution>/degrain_cache |
Degrain cache (when saved with Scans) |
H:\<project name\ <scene name>\<scans folder>\<shot name>\<resolution>\degrain_cache
|
/mnt/md0/.../<scans_directory>/<shot_name>/<resolution>/degrain_cache |
Renders |
H:\<project name>\ <scene name>\grd
|
/mnt/md0/<project_name>/<scene_name>/grd |
Render sub-directories for when using the Normal or No
Wedge Render Place option. In the example, xx is the grade
number.
|
H:\...\grd\ <shot name_grdxx>
|
/mnt/md0/.../grd/<shot_name_grdxx> |
Renders associated with a shot when using the Normal
or No Wedge Render Place option. The directory name corresponds
to the resolution of the render files, for example, 1220x1024.
|
H:\...\grd\ <shot name_grdxx>\ <resolution>
|
/mnt/md0/.../grd/<shot_name_grdxx>/ <resolution> |
Renders when using the One Sequence Render Place option.
In the example, xx is the grade number.
|
H:\...\grd\<grdxx> |
/mnt/md0/.../grd/<grdxx> |