To have the scanned footage
and renders stored on a separate storage location, the Scans Full
Home and the Renders Full Home must be explicitly defined as a separate
location. On Windows, an example of this separate location could
be a shared folder coming from a remote file server, and mapped
to the local drive G:\ under
the films\myfilm folder.
On Linux, a corresponding example would be a directory exported
from a remote file server, and mounted on the /mnt/fileserver/ NFS mount point
under the films/myfilm directory.
Directory: |
Windows Folder: |
Linux Directory: |
Project Name |
H:\<project name> |
/mnt/md0/<project_name> |
Scene |
H:\<project name>\ <scene name>
|
/mnt/md0/<project_name>/<scene_name> |
Scene metadata |
H:\<project name>\ <scene name>\sacc_data
|
/mnt/md0/<project_name>/<scene_name>/ sacc_data |
Where you create sub-directories to store original footage |
G:\films\myfilm\ <scans folder>
|
/mnt/fileserver/ films/myfilm/<scans_directory> |
Where Lustre creates sub-directories for render files |
G:\films\myfilm\grd |
/mnt/fileserver/ films/myfilm/grd |
NoteIf you decide to
store half-resolution scans in a different location from the originals,
the project directory structure must be identical in both locations
and must include the root directory of the project. For example,
if the Project Home is defined as V:\Data\Lustre_project\My_movie,
the Scans Full Home could be defined as W:\mnt\San\Lustre_project\My_movie\ and
the Scans Half Home could be X:\Lustre_project\My_movie.
The following table shows
the sub-directory structure that CEV_ProdName_CEV creates for renders.
The structure differs depending on the Render Place option specified
when rendering. See
Specifying the Destination for Local Render Files.
For the sake of simplicity, in this table, G:\...\ represents G:\films\myfilm\, and /mnt/fileserver/.../ represents /mnt/filesever/films/myfilm as
shown in the first table in this section.
Directory: |
Windows Folder: |
Linux Directory: |
Where sub-directories for different resolutions of the renders
are located when using the Normal or No Wedge Render Place option.
In the example, xx is the grade
number.
|
G:\...\grd\ <shot name_grdxx>
|
/mnt/fileserver/.../grd/<shot_name_grdxx> |
Where the actual renders are stored when using the Normal
or No Wedge Render Place option. The directory name corresponds to
the resolution of the render files, for example, 1280x1024.
|
G:\...\grd\ <shot name_grdxx>\ <resolution>
|
/mnt/fileserver/.../grd/<shot_name_grdxx>/ <resolution> |
Where the actual renders are stored when using the One Sequence
Render Place option. In the example, xx is
the grade number.
|
H:\...\grd\<grdxx> |
/mnt/fileserver/.../grd/<grdxx> |