When copying and pasting
keyframes for geometries, point trackers, and Effects plugins, you
need to be aware of the following guidelines:
- You can only copy from and paste to corresponding existing
channels. For example, an Effects plugin channel can only be copied
from and pasted to a matching Effects plugin channel. Non-matching
channels will not be pasted.
- When there are more source channels in
the copy buffer than there are corresponding channels in the target, Lustre will match
channels (in top-to-bottom order) with their corresponding target channels.
Non-matching channels will not be pasted.
- You can only copy and paste the keyframes
for common channels from one geometry to another. For example, when
copying a rectangle geometry and pasting it in a circle geometry,
all but the control points are copied.
- Axes are not saved with absolute values;
therefore, it is not possible to copy and paste an axis while maintaining
its original position. If you perform such an action, you will have
to manually modify the appropriate axis channel values.