You can now use GPU acceleration to play out source material in real time with Print LUT, primary and secondary grading, and GPU-accelerated plugins applied. While Real-Time Deliverables mode allows you to play out directly to tape, it only permits primary grading, resizing, pan and scan, and LUT processing. The Playout From Timeline option lets you play out source material containing secondary grading without having to first perform a rendering pass.
By enabling the Playout From Timeline function in the project settings or the Playout menu, and by enabling GPU acceleration, you can play out from Output view mode and use all features currently supported by enhanced GPU acceleration.
If you want to play out at a different resolution than your timeline, use the real-time deliverable solution. But if you want to play out content with complex grading, use Play out from Timeline, in which case you are limited to using the same resolution as the source.
To play out source material to tape with all features supported by GPU acceleration mode:
Real-time playback is not guaranteed when you play out directly to tape with GPU acceleration. The playback speed indicator in the GUI is a good indicator of what to expect when you lay down the timeline to tape. If frames are dropped when you play back your timeline on the SDI monitor, the same is likely to occur when you play out to tape.
You can expect good playback with no dropped frames when you ensure the following:
Regardless of whether or not you conform to all conditions stated above, some animations may not play back in real time.