Loading Garbage Mask Setups from Autodesk Applications
 
 
 

You can load garbage mask setups created with other Autodesk products (Flint, Flame, Inferno, Fire, and Smoke) to use as geometries in Lustre. To import a garbage mask setup, you must export it from the applicable Autodesk product as a raw setup file, and then save it to the Lustre program directory. You can then load the garbage mask setup to the current secondary for use as a geometry.

NoteYou must create the geompresets directory manually to store your raw setup files. However, if you have created a preset, the geompresets directory is automatically generated.

To load a garbage mask setup:

  1. Export a raw setup file from the applicable Autodesk product.
  2. Do one of the following:
    • If using the Windows version of Lustre, store the raw setup file in the C:\Program Files\Autodesk\<version number>\settings\geompresets folder.
    • If using the Linux version of Lustre, store the raw setup file in the /usr/autodesk/<version number>/settings/geompresets directory.
  3. Click Presets to display the Presets list.

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  4. Expand Gmasks raw import, and then select the raw setup file.
  5. Click OK to load the garbage mask setup.

    The geometry appears in the Player.