You
can load garbage mask setups created with other Autodesk products
(Flint, Flame, Inferno, Fire, and Smoke) to use as geometries in Lustre.
To import a garbage mask setup, you must export it from the applicable
Autodesk product as a raw setup file, and then save it to the Lustre program directory.
You can then load the garbage mask setup to the current secondary for
use as a geometry.
NoteYou must create the geompresets directory
manually to store your raw setup files. However, if you have created
a preset, the geompresets directory is automatically generated.
To load a garbage mask setup:
- Export a raw setup file from the applicable
Autodesk product.
- Do one of the following:
- If using the Windows version of Lustre, store
the raw setup file in the C:\Program
Files\Autodesk\<version number>\settings\geompresets folder.
- If using the Linux version of Lustre,
store the raw setup file in the /usr/autodesk/<version
number>/settings/geompresets directory.
- Click Presets to display the Presets
list.
- Expand Gmasks raw import, and then select
the raw setup file.
- Click OK to load the garbage mask setup.
The geometry appears
in the Player.