Contents
Introduction
Where to Find the Tutorials
Where to Find Tutorial Files
How to Learn 3ds Max
Browsing the HTML Tutorials
User Showcase
Copyrights and Trademarks
Getting Started: Animated Battle
Scene
Navigating a Scene
Creating a Rock and a Tree
Adding Materials to Objects
In the Scene
Animating the Scene
Rendering the Animation
Modeling Tutorials
Modeling a Helmet Using
the Ribbon
Using Basic Polygon Editing
to Create a Helmet
Working in Symmetry Mode
to Add Detail to the Helmet
Using Extrusions to Add
Horns to the Helmet
Using Freeform Tools to
Add Spikes to the Helmet
Using Photos to Model Façades
Creating the First House
Begin Adding Detail to
the Façade: Modeling the Windows
Detailing the Doorways
Completing the Façade:
Detailing the Roof
Correcting the Texture
Modeling the Second House
Add Detail to the Arch
Add Detail to the Cornice
Texturing the Arch
Modeling an Airplane
Creating the Fuselage
Model the Engine Cowl
Complete the Air Intake
Finish the Engine Cowl
Add the Fuselage
Complete the Lower Part
of the Tail
Add the Vertical Stabilizer
Refine the Fuselage
Completing the Tail
Begin Adding the Horizontal
Stabilizers
Complete the Horizontal
Stabilizers
Check the Airplane Geometry
Adding the Wings
Begin Adding the Wings
Complete the Wings
Correct the Air Intake
Creating the Cockpit
Begin Modeling the Cockpit
Canopy
Block Out the Shape of
the Canopy
Create the Cockpit Interior
Refine the Cockpit
Refining the Aircraft
Refine the Curvature of
the Nose
Set Up Smoothing for the
Fuselage
Add Detail to the Cockpit
Canopy
Use Smoothing Groups to
Distinguish the Glass and Metal Canopy Parts
Refine the Canopy
Refine the Shape of the
Bubble
Learning to Use Containers
Getting Started
Using Rules
Assembling Containers
Animation Tutorials
Animating with Auto Key: Bouncing
Balls
Bouncing a Ball
Use Auto Key to Block Out
the Bounce
Use the Curve Editor to
Improve the Motion
Repeat the Bounce
Add Rotation
Add Squash and Stretch
Different Types of Balls:
Mass, Elasticity, and Friction
Using a Helper to Control
Changes in Direction
Animating with Set Key
Adding Sound Effects to Animation
Adding Sound Effects
Rigging a Car
Using List Controllers
Rotating the Wheels
Pivoting the Wheels
Setting Car Body Roll
Adjust Driver Viewpoint
Character-Animation Tutorials
Skinning a Character
Performing the Initial
Skinning
Weighting the Character's
Lower Half
Weighting the Character's
Upper Half
Adjusting the Character
Mesh and Rig
Learning Biped
Biped Quickstart
Creating a Biped
Posing a Biped
Applying Physique
Animating the Biped with
Freeform Animation
Animating the Biped with Footsteps
Combining Motions with
the Motion Mixer
Animating with Footsteps
Creating a Distinctive Walk
Modifying Footsteps
Making a Biped Stop and
Start Walking
Changing Footsteps Using
IK Keys
Freeform Animation
Creating a Simple Freeform Animation
Using Controllers with
Biped
Creating Animated Bones
with Biped
Walk Cycles
Animating a Freeform Walk
Cycle
The First Step: Pivots
and IK Keys
Complete the First Step
Complete the Walk Cycle
Correct the Walk and Add
Secondary Motion
Animating a Quadruped Walk
Set Up the Scene
Block the Steps for the
Forelegs
Block the Steps for the
Hind Legs
Add Weight Shifts and Spine
Movement
Polish the Walk Cycle
Materials and Mapping Tutorials
Introduction to Materials
and Mapping
Applying Materials and
Textures
Add Detail to Some Outbuildings
Using Opacity Mapping for
the Fences
Texturing the House: More
Mapping Techniques
Mapping the Barn
Controlling a Texture with Unwrap
UVW
Creating a Material for
the Fuselage, Wings, and Tail
Using Unwrap UVW to Map
the Left Wing
Mapping the Remainder of
the Airplane
Normal Bump Mapping
Planar Projection Method
Creating a Normal Bump
Map
Visualizing the Projection
Cage Projection Method
Creating a Normal Bump
Map
Applying Normal Bump Maps
to Objects
Composite Mapping
Creating a Composite Map
with Alpha Values
Blending Layers
Spline Mapping
Prepare the Scene
Fine-Tune the Mapping
Using the Multi/Sub-Map
Create the Multi/Sub-Map Material
Composite Sub-Maps Onto Objects
Lighting Tutorials
Lighting and Rendering
a Daylight Scene
Adding Daylight Illumination
Using Sky Portals and Photographic Exposure
Control
Lighting and Rendering
a Nighttime Scene
Adding Photometric Lights
Adding a Background Image
and Lighting Effects
Rendering Tutorials
Reducing Complexity in
Your Renderings
Particle Trees
Creating Billboard Tree
Maps
Creating a Particle System
Defining Tree Shadows
Introducing Variety
Placing the Particle Trees
mr Proxies
Creating mr Proxy Objects
Loading Proxy Files Into
a Scene
Using Object Paint to Distribute
the Trees
Effects Tutorials
Creating a Costume out of Cloth
Draw the Patterns for the Clothes
Use the Garment Maker and
Cloth Modifiers to Prepare the Pullover
Use the Garment Maker and
Cloth Modifiers to Prepare the Skirt
Finish the Clothing and
Animate It
Adding Hair to a Human Head
Create the Beard
Create the Mustache
Create the Head Hair
Using Particle Flow to Generate
Smoke
Create a Particle Flow
that Behaves like Smoke
Set up Particle Geometry
that Changes over Time
Create a Material to Model Smoke
Apply the Smoke to Other
Parts of the Scene
Generate Embers from the
Burning Jeep
Interoperability Tutorials
MotionBuilder Interoperability
Preparing 3ds Max Scenes
for Export
Exporting Scenes to MotionBuilder
Importing Scenes to MotionBuilder
Animating Characters In MotionBuilder
Preparing Animation for
Export to 3ds Max
Importing Animation to 3ds Max