Just as you used smoothing
groups to distinguish different parts of the fuselage, you can use
smoothing groups to distinguish the different materials in the canopy.
Set up the lesson:
- Continue working from the previous lesson.
Use smoothing groups to distinguish the
metal parts from the glass parts:
- On the ribbon Properties panel drop-down portion, click (SmGroups).
3ds Max opens the
Smoothing Groups dialog.
- In the Smoothing Groups dialog, assign
the metal polygons a value of 32.
NoteYou used this value
for the engine cowl as well, but remember that the P-47 fuselage
and the Canopy are two different objects,
so the smoothing-group values don’t overlap.
- Press Ctrl+I to
invert the selection again, and then assign the glass faces a smoothing-group
value of 24.
- Close the Smoothing Groups
dialog.
Use NURMS smoothing to preview the canopy:
- Exit the (Polygon) sub-object level.
- Press Alt+X to
turn off X-Ray display.
- On the ribbon Edit panel, turn on (NURMS). On the ribbon Use NURMS panel, increase
the value of Iterations to 2.
This is far too much
smoothing. As with the fuselage, you now need to take smoothing
groups into account.
- On the ribbon Use NURMS panel drop-down portion Separate By drop-down list, turn on Smoothing
Groups.
Now the metal and glass
portions of the canopy appear more distinct.
With smoothing groups
taken into account, there are well-defined edges between the glass
and the metal parts of the canopy. On the other hand, the shape
of the windshields is far too rounded. You will fix that in the
next procedure.
- Turn off (NURMS).