The lower part of the
tail extends the fuseelage, but it becomes much more narrow.
Set up the lesson:
- Continue working from the previous lesson.
Finish extruding the fuselage:
- Extrude the fuselage once
more, this time to the very tip.
- In the Top viewport, scale the polygon down to match
the blueprint image.
- In the Front viewport, scale the polygon down to match
the size of the blueprint image.
- Also in the Front viewport, move the polygon up to match
the contour of the fuselage.
Subdivide the rear polygon:
- From the Orbit flyout, choose (Orbit SubObject). Then orbit, pan, and zoom the Perspective viewport
to get a good view of the rear polygon.
- On the ribbon Polygon Modeling panel, click (Vertex).
- As you did for the large polygon in the
air intake, click and Ctrl+click to select horizontal
pairs of vertices, then click ribbon Loops panel (Connect) to add three horizontal
edges and subdivide the large polygon into four quadrangular polygons.
Begin modeling the tail:
- On the ribbon Polygon Modeling panel, click (Polygon).
If all four rear faces
aren’t selected when you switch to the Polygon sub-object level,
then click and Ctrl+click to select them.
- Extrude the faces to the
end of the tail.
- In the Top viewport, scale the faces down to
narrow the bottom-rear portion of the tail.
- On the ribbon Polygon Modeling panel, click (Vertex).
- In the Front viewport, region-select
vertices to be sure you are adjusting both sides of the tail, then move the vertex pairs to follow
the contour along the lower part of the tail.
Save your work:
- Save the scene as p47_fuselage.max.