In
this tutorial, you add audio files to Track View, then in the Dope
Sheet Editor, use ProSound to synchronize the sounds with the animation.
The scene shows a World
War One airfield somewhere in the north of France. A biplane is
poised for takeoff, but it has no sound. Your task is to take a
group of four .wav files
and assemble them so that they play back as the plane rolls down
the runway and takes to the sky.
In this tutorial, you
will learn how to:
- Add audio files to a scene and control
audio playback
- Use the Dope Sheet track editor to synchronize
playback of audio clips with scene animation
- Use track controls to lengthen or shorten
audio segments
Skill level: Beginner
Time to complete: 20
minutes
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max 2011 Tutorials.