Squash and Stretch enhances the effect of animation.
Objects deform as they move or collide. In the real world, this effect is sometimes obvious (think of a soap bubble), and sometimes subtle. In animation, it pays to exaggerate this effect: Although the exaggeration might go beyond realism, it reinforces the illusion of realism when we watch the animation. This effect is known as “squash and stretch.”
It is worth looking again at the diagram of a bouncing ball:
The ball should stretch as it falls, squash when it collides with the floor, and then stretch again as it rebounds.
The Stretch modifier in 3ds Max provides a convenient way to animate squash and stretch.
Apply a Stretch modifier to the basketball:
Positive amplification tends to squeeze an object in the middle as it stretches, while negative amplification makes the middle of the object fatter, which is the effect we’re looking for.
We also want the basketball to stretch along the Z-axis: As it happens, that is already the default.
Animate stretching and squashing:
The Stretch field’s spinner arrows now show red brackets, indicating that 3ds Max has created an animation key for this parameter. In the viewports, you can see that the basketball is elongated along its direction of travel.
This squashes the basketball at the point of impact. Incidentally, it also corrects the way the basketball used to sink into the floor!
Shift+copy the key at frame 6 key to the following frames:
Repeat the stretch and squash:
The hierarchy looks like Basketball Modified Object Stretch Stretch : Bezier Float. You have to scroll down to get past several position, rotation, and scale tracks that you arent using in this exercise.
Now the squash and stretch pattern repeats indefinitely.
Animation controls, including playback controls, are in the lower-right corner of the 3ds Max window, just to the left of the viewport navigation controls.
Click (Stop) when you are done. (This is the same button as the Play button, while playback is active.)
This completes the animation of bouncing a basketball.
To see a completed version of the basketball animation, you can open bouncing_ball_completed.max.