These tutorials introduce you to the fundamentals of character animation using the 3ds Max Biped and Physique components. You will learn how to create and control a virtual skeleton, which will drive the motion of your character.
This tutorial introduces you to the elements of the 3ds Max character studio feature and the workflow for some of its most important components.
Footstep mode uses a unique footstep gizmo to control the contact of the foot with the ground. When you move a footstep gizmo to a new location, the animation updates to match the move.
This tutorial shows you how to animate a biped using the freeform technique. This technique does not use footsteps; instead, you are responsible for animating every part of the biped.
Walk cycles are frequently used in animation. This section shows how to animate both a biped walk and a quadruped walk.