This lesson moves the
biped forward and completes the walk cycle.
Set up the scene:
- Continue from the previous lesson.
Continue the walk cycle:
- At frame 27, click (Body Vertical) so you can
move the center of mass.
- Lower the body slightly,
so the biped sinks a bit as the right foot flattens onto the floor. Set a key for the center of
mass.
- Drag the time slider ahead to frame 32. Move the center of mass
so it’s over the ball of the right foot. Set a key for the center
of mass.
- Move and rotate Bip01 L Foot so
the heel swings above the ground. Set a free key.
Use this procedure throughout this exercise:
Lock one foot by setting planted or sliding keys, move the center
of mass, then move the other foot and set a key.
Complete the walk cycle:
- Drag the time slider to frame 37, and
click (Body Horizontal). Move the center of mass
forward, and set a key.
- Select Bip01 L Foot and move it so the leg is extended
in front of the biped. Set a free key.
- Rotate the left foot so
the heel is down and the toes point upward. Set another free key.
Now the foot looks better.
- With the left foot selected, click Select
Pivot and select the pivot at the heel. Set a planted key for the
pivot.
- Turn off Select Pivot.
- Go to frame 39, and rotate the left foot so
it is flat on the ground.
- With the left foot selected, click Select
Pivot and select the pivot at the heel. Set a planted key for the
pivot.
- Set a planted key for the
left foot.
- Click (Body Horizontal) and move the center of mass
so the body moves forward.
- Set a key for the center
of mass.
- With the left foot selected, click Select
Pivot and select the pivot at the heel. Set a planted key for the
pivot.
- At frame 41, rotate the left toes (Bip01 L
Toe0) so they are flat on the ground. Set a planted key.
- Select Bip01 R Foot and drag
the time slider back to frame 30. Set a planted key.
- At frame 32, rotate the right toes so
they are flat, and set another planted key.
- Drag the time slider to frame 37, and rotate the right foot up
a little, then set a planted key.
- Scrub the time slider and review the
motion. Add rotations for the toes as needed.
Save your work:
- Save the scene as walkcycle_completed.max.