A
single bitmap can contain multiple textures for various parts of
an object. You use the Unwrap UVW modifier to control the placement
of the textures.
In this tutorial, you
use a version of the P-47 aircraft model you created in
Modeling an Airplane, and
use Unwrap UVW to project a camouflage texture onto its wings, fuselage,
tail, and other parts.
In this tutorial, you
will learn how to:
- Apply the Unwrap UVW modifier
- Use Unwrap UVW to control the placement
of a complex texture
Skill level: Intermediate
Time to complete: 1 1/2
hours
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max 2011 Tutorials.