Skinning a Character
 
 
 

This tutorial shows how to skin a character. In the first brief part you use the Skin modifier to apply a character skeleton from CAT to a mesh-based character model. After that you fine-tune the relationship between the two with the ability of the Skin modifier to set weights on a per-vertex basis. If this subject is new to you, rest assured: All of the puzzling terminology in this introductory paragraph will be explained.

As a bonus, the last part of the tutorial briefly presents methods for adjusting a skinned character for mesh and rig changes, as well as a method for quickly transferring skinning data between models of varying resolution, which can save lots of time when skinning similar characters that require different numbers of polygons.

In this tutorial, you will learn how to:

Skill level: Intermediate to Advanced

Time to complete: 4 hours

Preparation for This Tutorial