In this lesson, you add
some detail to the rear of the cowl, and then adjust its shape to
better fit the blueprint image.
Set up the lesson:
- Continue working from the previous lesson.
Shape the rear of the cowl:
The engine cowl fits
over the front of the main fuselage, a bit like a bottle cap on
top of a glass bottle. So the rear of the cowl also has a recessed area,
though not as pronounced as the air intake.
- On the ribbon Polygon Modeling panel, click (Polygon).
- Orbit the Perspective viewport
so you can see the back of the cowl.
- Click to select the polygon
at the rear of the cowl.
- On the ribbon Polygons panel, click (Inset). In the Perspective
viewport, drag the mouse down to inset the rear of the cowl.
- On the ribbon Polygons panel, click (Bevel). In the Perspective
viewport, drag downward to create a shallow recess at the rear of
the cowl.
Release the mouse, then
drag it downward a bit more to reduce the size of the recessed polygon.
You can check your work
by pressing Alt+X to turn
on X-Ray display once again, and looking at the Front viewport.
Adjust the curvature of the cowl:
The engine cowl is almost
done: To complete it, you adjust its curvature to better match the
blueprint.
- Activate the Front viewport.
- On the ribbon Polygon Modeling panel, click (Edge).
- Click to select one of the
longer edges along the length of the cowl.
- On the ribbon Modify Selection panel, click (Ring).
The Ring tool selects
a ring of comparable edges, about the circumference of the cowl.
- On the ribbon Loops panel, Shift+click (Connect).
Shift+clicking
Connect displays the caddy controls for the Connect tool. These
let you adjust the edge connection interactively.
- On the caddy, drag the value of the lower
spinner, Slide, to slide the new vertical edge to the left, so it
is beneath the bulge in the cowl.
- When the edge is in the right place,
click (OK).
- Scale the new edge up along
the Y axis so the cowl has a bulge that better matches the blueprint
image.
- Click (Edge) again to exit the
Edge sub-object level.
Now the P-47 engine cowl
is essentially complete, as far as polygon shapes go. (You will
add some detail later, to improve the way 3ds Max smooths this
part of the model.)
Save your work:
- Save the scene as p47_engine_cowl.max.