The nose of the fuselage
is flat on top. Making it a bit more rounded improves the airplaneās
appearance.
Set up the lesson:
- Continue working from the previous lesson.
Improve the curvature of the top front
portion of the fuselage:
- Click and Ctrl+click to select the three ridgeline
edges in front of the cockpit, and the ridgeline edge immediately
behind it.
TipUse region selection
for the small edge where you reinforced the front of the cockpit.
If you select an edge by mistake, use Alt+click
to deselect it.
- Move these edges up vertically
a bit, to make the fuselage more rounded.
Increase the curvature at the top of
the engine cowl:
- Switch to the (Vertex) sub-object level.
- Click and Ctrl+click to select the three vertices
along the top of the engine cowl.
- Move these vertices up a
bit, as well.
- Click (Vertex) to turn it off
and exit the Vertex sub-object level.
- In the Perspective viewport, zoom out and press F4 to turn off Edged Faces.
- On the ribbon Edit panel, turn on (NURMS) once again.
Now the fuselage is convincingly
rounded.
- Turn off (NURMS).
Save your work:
- Save the scene as p47_fuselage_finished.max.