Footstep mode uses a
unique footstep gizmo to control the contact of the foot with the
ground. When you move a footstep gizmo to a new location, the animation
updates to match the move.
In this tutorial, you
will learn how to:
- Animate a biped using footsteps.
- Make a biped walk, run, jump, and follow
uneven terrain.
- Change the duration of a footstep animation
using IK keys.
Skill level: Beginner
Time to complete: 1+
hours
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max 2011 Tutorials.