Normal bump mapping involves two objects: a high resolution, polygonally detailed object as the source for the normal bump map information, and a low resolution target to receive the map and use it to appear more finely detailed than it really is.
The objective in this tutorial is to assign the target object, a simple two-dimensional plane, the complex surface detail of the source: a tile of mortared stones.
The texture to be baked onto the plane will consist of a normal bump map, together with a diffuse map. You will then add a height map to give the plane the appearance of depth, and render it with the mental ray renderer.
In this tutorial, you will learn how to: