The cornice, with its
peak, is slightly different from the roof for Facade1.
Set up the lesson:
- Continue working from the previous lesson.
Model the cornice:
- Pan so you can see the roofline.
- On the ribbon, click (Edge) to turn on the Edge
sub-object level.
- Select the edges along the
top of the façade.
TipIt can be hard to
select the very small edges near the peak: Make sure the Window/Crossing
toggle is set to
(Window), and drag a box
around them.
Ctrl+click to
add the longer edges to the selection.
- Shift+move
the edges forward a bit along the Y-axis.
- Shift+move the edges up
a bit along the Z-axis.
- Shift+move
the edges forward along the Y-axis, and then Shift+move them up along the Z-axis
once again, to complete the cornice.
- Click (Edge) to exit the Edge
sub-object level.
At this point, if you
wish, you can add depth to the windows and to the façade as a whole,
as we did for Facade1. But that work has been
done for you in the sample file for the next lesson. This completes
the modeling work on Facade4. What remains is to correct
the texture mapping with Unwrap UVW. Because the arch is curved,
you will use a new method to map its inner faces.
Save your work:
- Save the scene as facade4_modeled.max.