In this lesson, you make
one adjustment to correct an artifact that occurred when you created
the horizontal stabilizers, and then you use NURMS smoothing to
check the overall model.
Set up the lesson:
- Continue working from the previous lesson.
Adjust the join between the stabilizers
and the fuselage:
- Press Alt+X to
turn off X-Ray display.
- On the ribbon Polygon Modeling panel, click to turn on (Show End Result).
- In the Perspective viewport, zoom in (and otherwise adjust
the view as necessary) to get a good view of the area where the
left-side stabilizer joins the fuselage. Press F4 to turn off Edged Faces display.
The horizontal stabilizers
look good, but where they join the fuselage, there are two faces
that are awkwardly narrow. You can fix this by moving a single vertex.
- Go to the (Vertex) sub-object level.
- In the Perspective viewport, zoom in still further to get
a good view of the vertices that surround the narrow faces.
- On the ribbon Edit panel, activate (Constrain To Edge).
- Turn on (Select And Move), then
select the forward vertex where the narrow faces join.
- Move the vertex forward along the edge
so the fuselage faces have more area.
The wider faces will
smooth more easily.
- On the ribbon Edit panel, activate (Constrain To None).
ImportantWhen you forget that
a constraint is on, surprising things can happen when you transform
sub-objects. Because of this, it is a good idea to deactivate a
constraint as soon as you have finished using it. Also, the buttons
in this set behave like radio buttons. You can’t turn a constraint
off by clicking its button a second time: You must activate Constrain
To None to deactivate the currently active constraint.
- Exit the (Vertex) sub-object level.
Use NURMS to check the appearance of
the P-47:
- In the Perspective view, zoom out and pan so you can see the entire
airplane again.
- On the ribbon Edit panel, click (Use NURMS).
The NURMS option (it
stands for Non-Uniform Rational Mesh Smooth, an
industry-standard method) is provided for smoothing editable polygon
surfaces.
- On the ribbon Use NURMS panel, increase the number of
iterations to 2.
The airplane model, with
its stabilizers, is looking good. Some faces, especially those at
the air intake, are being smoothed more than they ought to be: You
will fix this in a later lesson.
- Click (Use NURMS) again to turn
it off.
- Click (Polygon) again to exit
the Polygon sub-object level.