In this tutorial, you have a scene of an army compound that requires lighting conditions for early, mid-day and late-day illumination.
To accomplish this, you will create a Daylight system and customize it to match a specific scene location and time. Then you’ll set scene exposure and combine the Daylight system with a mental ray Sky Portal object that will cast light into building interiors. You will fine-tune the late-day illumination by adjusting the aperture setting.
After completing these lessons, you will see how easy it is to use mental ray rendering options to create realistic daylight conditions.
Morning illumination
Mid-day illumination
Late-day illumination
In this tutorial, you will learn how to: