In
this tutorial you establish relationships and other constraints
to “rig” the moveable parts of a car so they can be animated together
easily.
There is more to animating
a car than simply giving it a trajectory. You should also consider
such aspects as wheel rotation, the link between the steering wheel
and front wheels, as well as body roll. Animating these aspects individually
however, can become quite complicated. This tutorial shows how to
wire, for example, the steering wheel to the front wheels, so the
animation is consistent and realistic.
In this tutorial, you
will learn how to:
- Use List controllers to manage animated
components of a model
- Define controller behaviour though the
use of expressions
- Use the MacroRecorder to automate the
assignment of List controllers
- Create a toolbar to hold custom tools
- Use wiring and expressions to rig objects
for animation
Skill level: Advanced
Time to complete: 1+
hours
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max 2011 Tutorials.