Now that you have set
up the stack and the color of selected polygons, you are ready to
turn the plane of the façade into a three-dimensional model.
Set up the lesson:
Continue working on your
scene from the previous lesson, or open \modeling\facades\facade_modeling_02.max.
- If you open the file, select the façade, go to
the Modify panel, and make sure
that (Show End Result) is on
for all three levels of the stack.
- If you continue from the previous lesson,
do the following:
- Activate the Front viewport.
- Click (Maximize Viewport Toggle)
(or click Alt+W) to maximize
the Front viewport.
- Press F4 to
make sure Edged Faces are displayed.
Adjust the line of the eaves:
- Go to the Modify panel. In the modifier
stack, click to activate the Editable Poly level.
TipYou will use the
Graphite Modeling Tools ribbon, but the ribbon doesn’t display all
options unless the Modify panel is active, and the geometry is chosen
in the stack.
- If the Graphite Modeling Tools ribbon
is not displayed, then on the main toolbar, click (Graphite Modeling Tools
(Open)). If you need to, click the ribbon’s expand/collapse icon until
the full-size ribbon panels display.
- On the Graphite Modeling tools tab, click (Edge) to turn on the Edge
sub-object level.
- Select the top edge of Facade1, then move it downward to hide
the roof.
You will restore the
roof later, in a following lesson.
Add edges for the windows:
- Zoom the viewport so you
have a good view of the three windows in the upper portion of the
wall.
- On the Graphite Modeling tools tab Edit panel, click to
turn on (SwiftLoop).
The SwiftLoop tool adds
edges to the Editable Poly surface by drawing a “loop” from one
edge to another.
NoteIn this tutorial,
you use only a handful of tools to create the façade geometry. The
ribbon has many other options that aren’t demonstrated here. See
Modeling a Helmet Using the Ribbon for
further uses of the ribbon.
- Drag over the façade near the top edge. 3ds Max constructs
a vertical edge, which you can move.
- Click to set a vertical loop at the left
edge of the small window in the upper left of the façade.
- Add additional vertical loops for the
other window edges.
- Add horizontal loops to define the tops
and bottoms of the windows.
Add edges for the lintel beam and the
doorways:
- Pan down to get a good view
of the doorway area.
- Add loops to outline the lintel.
NoteThe lintel beam is
not perfectly rectangular. You will adjust its outline in a later
procedure.
- Add a vertical loop for the edge of the
right-hand doorway. (The other vertical door edges match edges you
already created for the windows.)
- Also add vertical loops to the left of
each dark area, where the wall angles into the doorway.
- Finally, add a horizontal loop to define
the elevation of the doorstep.
- Right-click to turn off the SwiftLoop
tool.
Now you have most of
the edges you need to add 3D detail to the façade.
Add depth to the top center window:
- Turn off Edge to return to the top,
object level.
- Drag the left edge of the ViewCube to
get a view of the façade that shows some depth.
- In the viewport, click to select the Ground object
in the background, then right-click and from the quad menu, choose
Hide Selection.
- Zoom and pan to get a good view of
the windows in the upper portion of the wall.
- Select Facade1 again.
- Go to the Editable Poly level.
TipOn the Graphic Modeling
Tools ribbon, you can navigate the stack by using the buttons
(Next Modifier) and
(Previous Modifier). These
move to the geometry level as well as to modifiers.
- On the ribbon, click Polygon to go to the Polygon sub-object
level.
- Click and Ctrl+click to select the three faces
of the top center window.
- On the ribbon Polygons panel, click the drop-down arrow
next to the Extrude button, and choose Extrude
Settings.
3ds Max displays an
interactive manipulator called a “caddy.”
- Drag the arrows by the Height control,
and extrude the window back by about –0.05m.
TipYou can also simply
type –0.05 in the Height field, and
then press Enter.
- Click (OK: the check-mark icon
at the bottom of the caddy) to complete the extrusion.
Add depth to the other two windows:
- Click and Ctrl+click to select the two polygons
of the small window at the upper left.
- On the ribbon, Shift+click (Extrude).
Shift+click
is a shortcut way to display the caddy for a modeling tool.
- The caddy defaults to the previous value
you used for Extrude Polygons, so just click (OK) so the small window
matches its larger neighbor.
- Click and Ctrl+click to select the four polygons
of the main window in the center of the wall.
- On the ribbon, Shift+click (Extrude).
- This window should have more depth than
the smaller windows, so in the Height field, enter –0.1m, then
press Enter.
- On the caddy, click (OK).
Now the windows for Facade1 are done.
This completes the modeling
of the upper portion of the wall.