Interoperability Tutorials
 
 
 

One of the strengths of 3ds Max is its ability to share data with other Autodesk products. The FBX data format is one of these solutions. In this chapter, you learn how to rig and animate a character with the MotionBuilder character-animation tool, and then use the animation you created in 3ds Max.

MotionBuilder animation mapped onto a 3ds Max charater