Adding Materials to Objects In the Scene
 
 
 

You add realism to scene objects by adding materials to their surfaces. Material texture can include information from bitmap images, as well as bump maps for a 3D effect. In this tutorial the battlefield terrain, as well as the tree, rock, cannon, and windmill, all get their appearance from bitmap texture mapping.

Cannon texture

Rock texture

Set up the scene:

Add a battlefield material:

  1. On the main toolbar, choose (Material Editor) from the Material Editor flyout to open the Compact Material Editor.

    (A flyout is like a drop-down list, but with buttons instead of text.)

    The Material Editor opens as a floating window.

    The Compact Material Editor is usually more convenient when you want simply to assign materials that have already been designed. The Slate Material Editor, which takes up more screen space, is more convenient and versatile for designing materials.

    NoteIf you open the large Slate Material Editor by mistake, then from the Material Editor toolbar choose Modes Compact Material Editor.

    By default, the Compact Material Editor shows six sample slots, each of which is capable of holding a material. Typically, you would have multiple materials to choose from, so you might prefer to expand the number of sample slots selectable from the editor.

  2. Locate the Battlefield material sample slot and click it.

    Notice that the name Battlefield appears in the Material Name field below the sample slots.

    This material has already been constructed for you. It uses a bitmap as a texture and includes a bump map.

  3. Drag the Battlefield material from its sample slot and drop it onto the Field object in the Camera001 viewport.

    The viewport now displays a landscape covered by grass and dirt.

  4. Drag the Stone material from its sample slot onto the rock object in the viewport. The stone surface updates to a realistic texture.

    Next, you will apply a material to the cannon.

    All parts of the cannon were previously grouped together into a single entity, called a selection set. This way, when you choose a material, it is applied to all components in the selection set in a single action.

  5. From the main menu Named Selection Sets drop-down list, choose Cannon.

  6. On the Material Editor, click the Cannon sample slot and then click (Assign Material To Selection).

    This method is another way to apply materials to selected objects.

    The oak tree and windmill already have materials applied to them, so now you’re ready to begin animating the scene.

  7. Save your scene to your local folder as my_battlefield_scene.max.

Next

Animating the Scene