The cockpit canopy in
this particular model is a bubble canopy, one of the canopy
options for the P-47. The pilot sits in a glass bubble. The forward
windshield is flanked by two side windshields, and the three windshields
are backed by a metal strut like a rollbar.
NoteOn the Web you can
find good photos of P-47s with the bubble canopy, as well as with
an earlier style of canopy that featured more metal.
Set up the lesson:
- Continue working on your scene from the
previous lesson, or open \modeling\p47\p47_04.max,
- If you open the file, select the P-47.
On the ribbon Polygon
Modeling panel, click Modify Mode.
- On the ribbon Edit panel, turn off (NURMS).
Adjust the shape of the front windshield:
- Right-click a viewport and from the quad
menu, choose Unhide All.
Now you can see the canopy
again.
- Orbit, pan, and zoom the Perspective viewport
to get a closer view of the canopy.
- Select the canopy and if
you need to, press F4 to
display Edged Faces.
- Go to the (Vertex) sub-object level. Select the vertex at the
top center of the front windshield.
- On the ribbon Edit panel, activate (Constrain To Edge). Then move the vertex upward to
give the front windshield more of a peak.
- Activate (Select Object) to deactivate Move.
- On the ribbon Edit panel, activate (Constrain To None).
Add edges to reinforce the metal parts:
- On the ribbon Edit panel, turn on (SwiftLoop).
- Add edge loops to reinforce the metal
parts of the canopy, as follows:
- Horizontally, at the base of the canopy.
TipUse the Front viewport
for this one, so you can match the loop to the blueprint image.
- Vertically, just behind the edges that
define the front windshield.
- Vertically, just in front of the edges
that define the “rollbar” strut.
- Right-click to exit the SwiftLoop tool.
- Go to the (Edge) sub-object level.
- Click and Ctrl+click to select the two edges
at the top front of the “rollbar” strut.
- On the ribbon Edit panel, activate (Constrain To Edge). Then move the edges forward a
bit to give the strut a more even width.
- Make a similar adjustment to the two
top edges that define the rear of the windshield frame, moving them back slightly
so the width of the frame is more even.
- Activate (Select Object) to deactivate Move.
- On the ribbon Edit panel, activate (Constrain To None).
Add width to the metal parts:
- Go to the (Polygon) sub-object level.
- Click (Zoom Extents All Selected).
NoteWhen you change to
the Polygon sub-object level, you might see all the polygons selected,
as the illustration shows.
- Click away from the canopy
to deselect all polygons. Then click and Ctrl+click
the polygons that correspond to the glass parts of the canopy. You
will need to use the Top viewport to select polygons that aren’t
visible in the Perspective view.
- Press Ctrl+I to
invert the selection.
- On the ribbon Polygons panel, Shift+click (Extrude).
3ds Max displays the
Extrude Polygons caddy.
- Click the first control in the caddy,
then from the drop-down list, choose Local Normal.
- Use the second control on the caddy to
extrude the polygons by about 1.7 units.
- Click (OK) to accept the extrusion.
- On the ribbon Modify Selection panel, click (Grow).
This selects the side
faces that were created when you extruded the metal parts. These
faces should be metal, too.
ImportantYou will use this
selection in the following lesson.