The horizontal stabilizers
are shaped like small wings, and you use similar methods to model
both these airplane parts. Because the horizontal stabilizers and
the wings are symmetrical, it helps to split the model in half and
use a Symmetry modifier to restore the mesh: This way, you have
to model only one stabilizer and one wing; the modifier takes care
of the other side of the airplane.
Set up the lesson:
- Continue working on your scene from the
previous lesson, or open \modeling\p47\p47_01.max.
- If you opened the file, select the P-47 fuselage
and go to the Modify panel.
Split the model in half and add a Symmetry
modifier:
- Press Alt+X to
turn off X-Ray display.
- If you need to, adjust the Perspective
view so you can see the P-47 fuselage from the front.
- Select the fuselage. Then
on the ribbon Polygon
Modeling panel, click (Edge).
- Click to select one of the
lateral edges at the very top of the fuselage.
- On the ribbon Modify Selection panel, click (Ring).
- On the ribbon Loops panel, Shift+click (Connect).
3ds Max displays the
Connect tool caddy. On the caddy, be sure to set Slide (the third
control) to 0 so the new set of edges is perfectly
centered, and then click (OK).
TipYou can right-click
the spinner arrows to set the Slide value to zero.
Now you are ready to
split the fuselage model.
- On the ribbon Polygon Modeling panel, click (Polygon).
- On the ribbon, go to the Selection tab.
- Click the viewport at a
distance from the fuselage, to make sure no polygons are selected.
- On the ribbon Selection tab By Half panel, make sure that X is the chosen
axis, and then click (Select).
This selects the right
half of the P-47 (from the airplane’s point of view).
- Press Delete.
- On the ribbon, return to the Graphite
Modeling Tools tab, and on the Polygon Modeling panel, click (Polygon) to exit the Polygon
sub-object level.
- On the Modify panel Modifier List, choose Symmetry.
Now the model appears
complete again. But the right side is generated by the Symmetry
modifier, and changes you make to the left side will be reflected
on the other side.
NoteThe symmetry must
be about the X axis: This is the default for the Symmetry modifier.
Create the edges from which you will
build the stabilizers:
- Press Alt+X to
turn on X-Ray display again.
- Activate the Front viewport, and zoom in to the region where
the stabilizers will be.
- On the ribbon Polygon Modeling panel, click (Previous Modifier), then
click (Polygon).
Also on the ribbon Polygon Modeling panel,
click to turn off (Show End Result). This
makes it a bit easier to see the blueprint image.
- On the Modify panel Subdivision Surface
rollout, turn off Show Cage.
The cage display can
be useful when you work with smoothing, but for the time being,
it just makes it harder to see the plain geometry.
- On the ribbon Edit panel, turn on (Cut).
- Cut edges that follow the outline of
the stabilizer that appears in the blueprint image. Right-click
to exit the Cut tool.
TipThe cursor for the
Cut tool has three different forms:
- when the cursor is at a
vertex
- when the cursor is on an
edge
- when the cursor is on a
face
In this step, you create
free-standing vertices to round the leading and trailing edges of
the stabilizer: In general, a model should not have free-standing
vertices, and in a moment you will add edges to connect these vertices
to other vertices.
TipIf the fuselage vertices
overlap the stabilizer area, you can
move them so their locations
are more like those shown in this illustration.
- Right-click to close the Cut tool.
- Use the Cut tool again to create
edges that join the free-standing vertices to the corner vertices
of the neighboring faces. This ensures that the mesh still has all
quadrangular faces.
Begin to extrude the stabilizers:
- Click and Ctrl+click to select the faces at
the base of the stabilizer.
- If you aren’t already working with a
four-viewport layout, click (Maximize Viewport Toggle)
to display all four viewports.
- On the ribbon Polygons rollout, Shift+click (Extrude). Use the caddys
Height control to extrude the faces by a value of about 20.0.
Watch your work in the Perspective and Top viewports.
- Click (OK).
- On the ribbon Align panel, click (Align X).
As you can see, there
is a discrepancy between the side and top blueprint images. This
is not unusual, especially when one of the drawings is foreshortened
as the side image is. In the next couple of steps, you will adjust
vertices to better match the top image, which is the more accurate one.
- Go to the (Vertex) sub-object level. Select the three vertices
where the trailing edge of the stabilizer joins the fuselage, and
move them forward along the X axis to better match the top blueprint
drawing. In the Top viewport, move them down along Y so they follow
the fuselage contour (check this in the Perspective viewport).
- Do the same for the three vertices at
the leading edge of the stabilizer (probably you won’t have to move
them very much in the Top viewport).
- Click (Polygon) again.
- In the Top viewport, rotate the stabilizer faces
on the Z axis to better follow the direction of the stabilizer.
About 5 degrees is enough.
- Activate (Select And Move), then
choose Local as the transform coordinate system (after you rotate
the faces, you can’t rely on View coordinates).
In the Top viewport,
move the faces to better match the blueprint image.
- Activate (Select And Uniform Scale),
choose Local as the coordinate system once more, then scale the
faces up slightly in the Y axis so they match the blueprint image.
- In the Front viewport, move the faces vertically
in local Y axis to make them horizontal. Watch your work in the
Left and Perspective viewports.