Animating a Quadruped Walk
 
 
 

In these lessons, you'll animate a four-legged character, a dog, to walk in a continuous way. You’ll use the ForeFeet option to make the fingers of the biped hands behave like toes on forefeet.

Skill level: Intermediate to Advanced

Time to complete: 1 hour and 50 minutes

The Walk Cycle for Quadrupeds

A quadruped walk is essentially two biped walks linked together, but out of phase with each other. When a biped walks, the shifting weight on the pelvis causes the up-down motion just described. For a quadruped, the same weight shifts occur for the pelvis and the shoulders.

Quadrupeds have different proportions than human bipeds. In particular:

In spite of these differences, and some others we will mention later, a 3ds Max Biped can model a quadruped quite well. This tutorial uses a 24-frame cycle, which comes to one step per second for each pair of feet.

Preparation for This Tutorial