In these lessons, you'll animate a four-legged character, a dog, to walk in a continuous way. You’ll use the ForeFeet option to make the fingers of the biped hands behave like toes on forefeet.
Skill level: Intermediate to Advanced
Time to complete: 1 hour and 50 minutes
A quadruped walk is essentially two biped walks linked together, but out of phase with each other. When a biped walks, the shifting weight on the pelvis causes the up-down motion just described. For a quadruped, the same weight shifts occur for the pelvis and the shoulders.
Quadrupeds have different proportions than human bipeds. In particular:
The lack of collarbones gives the shoulder blades more freedom. This affects weight distribution on the front legs.
When you use Biped to animate a quadruped, its “clavicle” parts behave more like shoulder blades.
In spite of these differences, and some others we will mention later, a 3ds Max Biped can model a quadruped quite well. This tutorial uses a 24-frame cycle, which comes to one step per second for each pair of feet.