カテゴリ


アルファベット順リストに切り替える

アクション

RemoveActionItem

アニメーション

ActivateFCurve

ActivateFCurveOnKeyable

ActivateFCurveOnMarkedKeyable

Delta

AddDelta

ApplyDelta

CommitToReference

ExportDelta

ImportDelta

ImportReferencedDelta

RemoveUnusedDeltas

編集

ApplyICEOp

ExportICECompoundNode

ReplaceICECompoundNode

ファイル

ExportCustomFile

ImportCustomFile

グループ

AssignObjectGroup

UnassignObjectGroup

ICE

AddAttributeToSetDataICENode

AddExposedParamToICECompoundNode

AddICECompoundNode

AddICENode

AddNodeToICECompoundNode

AddPortToICENode2

CleanDisconnectedICENodes

ConnectICENodes

CreateICECompoundNode

CreateSimulatedICETree

DisconnectICENodePort

EditExposedParamInICECompoundNode

ExplodeICECompoundNode

GeneratePointCloudWithICETemplate

MakeICETreeBranch

PromoteICETree

RemoveAttributeFromSetDataICENode

RemoveExposedParamFromICECompoundNode

RemoveNodeFromICECompoundNode

RemovePortFromICENode

TransferICETree

操作

RotationTool

ScalingTool

TranslateTool

RefModel

AddDelta

AddRefModelResolution

ApplyDelta

CommitToReference

ConvertToRefModel

CreateEmptyRefModel

CreateModelAndConvertToRef

CreateRefModel

ExportDelta

GetExternalReferences

ImportDelta

ImportReferencedDelta

InspectExternalReference

RemoveRefModelResolution

RemoveUnusedDeltas

SICreateRefModel

ToggleReferencedModel

UpdateExternalReference

UpdateReferencedModel

レンダリング

AddShaderAttachedComment

CreateShaderFromCLSID

CreateShaderFromPreset

CreateShaderFromProgID

CreateShadersFromMaterialPreset

シミュレーション

ApplyCloth

ApplySoftBody

CreateICENodeComment

EmitPointsFromObject

RemoveExposedPortPassThrough

SIAddParticleEvent

SIAddParticleForce

ソース

AddFileCacheSource

CreateLibrary

MoveToLibrary

SetCurrentMaterialLibrary

展開

UnfoldAddToCut

UnfoldAdjustUpdate

UnfoldApply

UnfoldApplySel

UnfoldClearCut

UnfoldPackUpdate

UnfoldRemoveFromCut

UnfoldSelectCut

UnfoldSetCut

UnfoldUpdate

アニメーション

ActivateMarkingSet

AddAnimationLayer

AddExpr

AddFCurve

AddProxyParamToCharacterKeySet

AddToMarking

AppendBone

ClearMarking

ConnectSource

ConvertEulerToQuat

ConvertQuatToEuler

CopyAllAnimation

CopyAllAnimation2

CopyAnimation

CopyAnimContainer

CopyKeys

Create2DSkeleton

Create3DSkeleton

CreateChainfromCurve

CreateCharacterKeySet

CreateMarkingSet

CreateSubCharacterKeySet

CutKeys

DeleteAnimationLayer

DeleteCurrentCharacterKeySet

DeleteKeys

DeleteMarkingSet

DeselectAllKeys

DuplicateAnimationLayer

EditExpr

EvalFCurve

FirstKey

GetAllCharacterKeySets

GetCurrentAnimationLayer

GetCurrentCharacterKeySet

GetFCurveInfo

GetKeyInfo

GetMarking

GetNumberOfAnimationLayers

GetNumRelativeValues

GetPhonemeBlendFromSpeechClip

GetPhonemeFromSpeechClip

GetRelativeValue

GetSkeleton

GetSource

InspectCurrentCharacterKeySet

IsAnimated

LastKey

MakeRotationsContinuous

MoveJoint

NextKey

OpenAnimationEditorOnCurrentCharacterKeySet

PasteAllAnimation

PasteAnimation

PasteKeys

PlotCurve

PlotShape

PrevKey

RemoveAllAnimation

RemoveAnimation

RemoveFromMarking

RemoveKey

RemoveKeyOnCharacterKeySet

RemoveKeyOnKeyable

RemoveKeyOnMarkedKeyable

RemoveRelativeValue

SaveActionKey

SaveKey

SaveKeyOnCharacterKeySet

SaveKeyOnKeyable

SaveKeyOnMarkedKeyable

SavePivotKey

SaveZeroKeyOnCharacterKeySet

ScaleAndOffset

SceneRefresh

SelectKeysInTimespan

SelectObjectsFromCharacterKeySet

Sequence

SetCurrentAnimationLayer

SetCurrentCharacterKeySet

SetCurveType

SetExpr

SetKeyableAttributes

SetKeyUsingMarkingSet

SetMarking

SetRelativeValues

SIExtractPhonemes

SISequence

アニメーションのコンストレイント

ApplyPath

ConvertPosAnimToPath

SaveKeyOnPath

アニメーション デフォーメーション

ApplyDeformKey

ApplyShapeKey

ConvertShapeReferenceMode

CreateShapeGroup

ReplaceShapeKey

SaveDeformKey

SaveShapeKey

SelectShapeKey

SetShapeGroup

StoreShapeKey

TransferShapeAnimation

アニメーション プロパティ

ClearParameterColor

SetParameterColor

アニメーション シェイプ アニメーション

LinkDeform

LinkDeformWithOri

animixer

CrossfadeClipWeights

SetDefaultWeight

animmixer

AddBridgeTransition

AddClip

AddClipRelation

AddLayerClip

AddMappingRule

AddMarker

AddPoseActionItems

AddTrack

AddTransition

ApplyAction

ClipMatch

CollapseLayers

CopyClipToTrack

CopySourceActionToFolder

CreateCompound

CreateConnectionMap

CreateEmptyConnectionMap

CreateOffsetEffect

CreateScaleEffect

CreateValueMap

CutClip

CutClipInSpace

DeleteMappingRule

DeleteUnusedMixerTracks

EditClip

EqualizeAction

EqualizeClips

ExplodeCompound

ExportAction

FindPeriods

FreezeAndReplaceClips

FreezeClips

GetDrivingActions

GetMappingRule

GetNumMappingRules

GetStoreActionDefaults

ImportAction

ImportActionAndAddClip

ImportActionAndApply

LoadActionPreset

MoveClipToTrack

OffloadAction

OffsetValueMap

PartialOffloadAction

PasteAction

PlotAndApplyActions

PlotConstrainedTransformsToActions

PlotFrameSetToActions

PlotKeyableToActions

PlotToActions

ReconnectMixer

ReloadAction

RemoveEffect

ResetAllEffectCurves

ResetEffectAtFrame

ResetOffset

ResetSelectedEffectCurves

SaveOffsetKeys

SelectActionsFromObjects

SetMappingRule

SIStoreAction

StoreAction

SwapRelationMasterAndSlaveClip

オーディオ

AddAudioClip

ImportAudio

ImportAudioAndAddClip

camsequencer

AddShotClip

ApplyCamSeqFileCacheSources

DeleteUnusedCamSeqTracks

GetSceneFrameSetFromCamSeq

GetShotClip

PlotCamSeqForCachedObjects

PlotCamSeqShape

PlotCamSeqToActions

PlotSequencerCamera

cdk

GetProportionalGuide

キャラクタ リギング

Make2PointSlide

MakeArm

MakeBelly

MakeBicepRoll

MakeBiped

MakeBipedCharacterKeySet

MakeBipedDogLeg

MakeControlSplines

MakeDogLeg

MakeFoot

MakeForearmRoll

MakeHand

MakeHead

MakeHip

MakeJointCompression

MakeLeg

MakeQuadruped

MakeQuadrupedCharacterKeySet

MakeRigIcon

MakeShadowChain

MakeShadowSpine

MakeSpine

MakeTail

MakeThighSlide

MakeTorso

SetKeyableRig

クラスタ

AddToCluster

ClusterNonOverlapEnforcement

CopyCluster

CopyShape

CreateCluster

CreateClusterFromSubComponent

CreateCurvePartitionClusters

CreateMeshPartitionClusters

CreateNonOverlappingCluster

RemoveCluster

RemoveFromCluster

SIAddToCluster

SIMatchSubComponent

SIRemoveFromCluster

コンストレイント

ApplyCns

GetConstrainedObjects

RemoveAllCns

RemoveAllProperties

RemoveCns

RemoveCnsType

SelectConstrainedObjects

SelectConstrainingObjects

SIApplyCns

SIApplyConstraint

TogglePinObjectInPosition

カスタマイズ

CreateScriptCommand

CreateToolbar

CreateToolbarButton

CreateToolbarControl

InstallAddon

RemoveScriptCommand

UnInstallAddon

ディスプレイ

SetLightingDisplayMode

SetNURBSDisplayQualityDefault

SetNURBSDisplayQualityHigh

SetNURBSDisplayQualityLow

SetNURBSDisplayQualityMedium

SetViewDisplayMode

ToggleHeadlightDisplayMode

ToggleViewDisplayMode

ToggleWireOnShadedDisplay

編集

Clone

CutObj

DeleteAll

DeleteModelFromObj

DeleteObj

複製

DuplicateTool

GetInstances

GetMaster

Instantiate

MakeLocalMaterialsForHierarchy

ParentObj

ParentObjects

Redo

SetDisplayMode

SIDuplicate

SIInstantiate

ToggleValue

Undo

アニメーションの編集

DuplicateSymmetry

DuplicateUsingGeomApprox

オペレータの編集

CollapseOp

FreezeModeling

FreezeObj

プロパティの編集

SetReference

SetReference2

SetValue

プロパティ選択の編集

GetValue

書き出し

FBXExport

FBXExportAnimation

FBXExportAscii

FBXExportAutomaticUnit

FBXExportCacheFile

FBXExportCameras

FBXExportDeformerAsSkeleton

FBXExportEmbedMedias

FBXExportFrameRate

FBXExportGeometries

FBXExportGroupAsCache

FBXExportHardEdges

FBXExportKeepXSIEffectors

FBXExportLights

FBXExportSelection

FBXExportShapes

FBXExportSkins

FBXExportUnit

fbx

FBXExport

FBXExportAnimation

FBXExportAscii

FBXExportAutomaticUnit

FBXExportCacheFile

FBXExportCameras

FBXExportDeformerAsSkeleton

FBXExportEmbedMedias

FBXExportFrameRate

FBXExportGeometries

FBXExportGroupAsCache

FBXExportHardEdges

FBXExportKeepXSIEffectors

FBXExportLights

FBXExportSelection

FBXExportShapes

FBXExportSkins

FBXExportUnit

FBXGetPluginVersion

FBXGetSDKVersion

FBXImport

FBXImportAnimation

FBXImportAutomaticUnit

FBXImportCacheFile

FBXImportCameras

FBXImportFillTimeline

FBXImportForceNormEnvelope

FBXImportFrameRate

FBXImportHardEdges

FBXImportKeepXSIEffectors

FBXImportLights

FBXImportMode

FBXImportNamespaceReplacement

FBXImportProtectExprDrivenFC

FBXImportSetEnvelopes

FBXImportSkeletonsAsNulls

FBXImportUnit

ファイル

AcclaimImport

AssignMaterial

BiovisionImport

CacheObjectsIntoFile

CacheObjectsIntoFileDialog

CopyCacheFiles

CopyCacheFiles2

CopyExtFilesIntoProject

CreateCGFX

CreateFX

CreateModel

DeleteAllUnusedMaterials

DeleteUnusedCacheSources

DeleteUnusedImageClips

DeleteUnusedImageSources

DeleteUnusedMaterials

DumpCacheHeader

ExportDotXSI

ExportImageClip

ExportMaterialLibrary

ExportMixer

ExportModel

ExportPreferences

ImportDotXSI

ImportEPS

ImportIges

ImportMixer

ImportModel

ImportPreferences

ImportPrefs

ImportRefModels

InstallCustomPreferences

MakeModelLocal

MergeScene

NewScene

ObjExport

ObjImport

OpenScene

Quit

RefreshCustomPreferences

ReloadAddonLib

ReloadAllAddonLibs

RestoreDefaultPreference

SaveScene

SaveSceneAs

SearchAndReplacePath

SetupDisplacement

SICreateModel

SIExportDotXSIFile

SIGetModel

SIImportDotXSIFile

SIImportIges

SIImportMatLib

SIImportReferencedMatLib

SIObjExport

UnAssignMaterial

UnloadAddonLib

UnloadAllAddonLibs

UnloadAllCOMLibs

ファイル プリセット

SavePreset

ファイル プロパティ プリセット

LoadPreset

SIGetPreset

SILoadPreset

ファイル レンダリング

LaunchFlipbookForPass

ファイル テクスチャ

AddImageClip

AddImageSource

AddWritableImageSource

CreateImageClip

CreateImageClip2

SetImageSource

SIAddImageClip

SIAddImageSource

SIAddWritableImageSource

SICreateDefaultImageClip

SICreateImageClip

SICreateImageClip2

フォルダ

CreateFolder

MoveToFolder

RemoveFolder

RemoveFromFolder

ファジー

CopyStyle

一般

DisableAllDevices

EnableAllDevices

HideOptionalPanel

InspectDevices

InspectLocks

Lock

OpenView

ReconnectModel

SetInteractionModelPreset

ShowOptionalPanel

StartChannelCapture

StopChannelCapture

SwitchToView

SwitchToViewByType

Tag

ToggleOptionalPanel

Unlock

Untag

グループ

AddGroup

AddToGroup

AddToPartition

CreateGroup

CreateTransformGroup

RemoveFromGroup

RemoveFromPartition

RemoveGroup

RemoveTransformGroup

SIAddToGroup

SICreateGroup

読み込み

FBXImport

FBXImportAnimation

FBXImportAutomaticUnit

FBXImportCacheFile

FBXImportCameras

FBXImportFillTimeline

FBXImportForceNormEnvelope

FBXImportFrameRate

FBXImportHardEdges

FBXImportKeepXSIEffectors

FBXImportLights

FBXImportMode

FBXImportNamespaceReplacement

FBXImportProtectExprDrivenFC

FBXImportSetEnvelopes

FBXImportSkeletonsAsNulls

FBXImportUnit

レイヤ

CreateLayer

CreateLayerGroup

CutLayerParent

DeleteCurrentLayer

GetCurrentLayer

MoveObjectToLayer

MoveToLayer

SetCurrentLayer

SICreateLayer

SICreateLayer2

SICreateLayerFromSelection

SICreateLayerFromSelection2

ToggleCurrentLayerProperty

ToggleGhosting

ToggleVisibility

操作

Align

DecreaseManipulatorSize

IncreaseManipulatorSize

MatchTransform

MoveCtr2Vertices

ResetTransform

Rotate

RotateUVW

Scale

ScaleUVW

SetNeutralPose

Translate

TranslatePivot

TranslateUVW

モデリング

CreateMeshText

CreateReferencePlane

SetCurrentReferencePlane

SetReferencePlane

SetTransientReferencePlane

SICreateRefPlane

モデリングの描画

AddEdge

AddPointInteriorToPolygon

AddPointToNewPolygon

AlignBezierKnotsTangents

ConnectNewPolygonToEdge

ConnectNewPolygonToPoint

CreateCurve

CurveDirectManip

DrawImplicitPrimitiveTool

DrawPrimitiveTool

DuplicateMeshComponent

EvaluateCurveAt

GetCurveLength

GetCurvePercentageAtKnotIndex

GetNumberOfKnots

InsertCurveKnot

PaintPushTool

RemoveLastPointInteriorToPolygon

RemovePointFromPolygon

SetCurveKnotMultiplicity

SIAddPointOnCurve

SIAddPointOnCurveAtEnd

SIAddPointOnCurveAtStart

SICreateCurve

SIDeletePointOnCurve

SISetCurvePoints

SnapOffsetToPointForSlicePolygons

SplitEdge

SplitPolygon

TerminateAddEdgeWithInteriorPoints

WeldPoints

モデリング ジェネレータ

AssembleNurbsMesh

MeshSubdivideWithCenter

オブジェクト グループ レイヤのパス クラスタ

ReorderSceneItem

オペレータ

AddInputToOperator

AddScriptedOp

AddScriptedOpFromFile

ApplyGenOp

ApplyHairAttenuateOp

ApplyHairClumpOp

ApplyHairCombNormalOp

ApplyHairCombOp

ApplyHairCutOp

ApplyHairDynamicsOp

ApplyHairLockOp

ApplyHairMergeOp

ApplyHairOp

ApplyHairPopOp

ApplyHairPopSelectedOp

ApplyHairPuffOp

ApplyHairRecombOp

ApplyHairResampleOp

ApplyHairRotateOp

ApplyHairScaleOp

ApplyHairShatterOp

ApplyHairSplineGenOp

ApplyHairSplitOp

ApplyHairUnlockOp

ApplyICETemplate

ApplyOp

ApplyOperator

ApplyPropVolumeOp

ApplySliceBetweenTwoVertices

ApplySnapFaceOp

ApplyThickness

ApplyTopoOp

CapHole

ChangeGeneratorInputReadPosition

ChangeVertexColorDatatype

ConnectBevelProfileCurve

ConnectOperatorParameter

ConnectWeightMap

ConvertScriptedOp

CopyAnimationAcrossGenerator

CycleChecking

DeactivateAbove

DeleteGeneratorInputs

DisconnectBevelProfileCurve

DisconnectOperatorParameter

ExtractFromComponents

GenerateAutomaticUVs

GeneratePointCloudWithICETerminal

GetConnectedPropVolume

GetConnectionSet

GetGeneratorInputReadPosition

GroupPointClouds

HideAllPortValues

HideGeneratorInputs

InspectPropVolume

LimitEnvelopeDeformers

MoveOperator

MoveOperatorAfter

MoveOperatorBefore

PropertyTransfer

RemoveInputFromOperator

ResetActor

SelectGeneratorInputs

SetRefPlaneFromSymmetrizePolygonOp

SetSymmetrizePolygonOpRefPlane

SILocalAssignFlexEnv

SISmoothEnvWght

SpinEdgeBackward

SpinEdgeForward

SplitCloud

SubstituteOpInput

SwapOperators

SymEnvWeight

TogglePropVolume

TransferAllPropertiesAcrossGenOp

TransferClusterPropertiesAcrossGenOp

TransferPropertiesAcrossGenOp

TransferShapeAnimationAcrossGenOp

TrimWith

UpdateConnectOnOp

オペレータ デフォメーション

AddMappingNode

ApplyDeformByCage

ApplyDeformBySpine

ApplyFlexEnv

ApplyKinematicOp

ClearEnvelopeWeightLocks

CreateClusterCenterWithNull

LocalAssignFlexEnv

LockEnvelopeDeformerWeights

LockEnvelopePointWeights

LockEnvelopeWeights

RemoveFlexEnv

RemoveFlexEnvDeformer

ResetFlexEnvPtsAssignment

SIApplyDeformByCage

SIApplyDeformBySpine

SIApplyFlexEnv

SIModifyFlexEnvWght

設定

InspectPreferences

SIUpdateCamerasFromGlobalPref

SIUpdateFxTreesFromGlobalPref

SIUpdatePlayControlFromGlobalPref

SIUpdateRenderOptionsFromGlobalPref

プリセット

CreateObjectFromPreset

CreatePreset

プリミティブ

Convert

CreatePrim

CreateShotCamera

CreateShotCameraAndSwitch

GetNbTriangles

GetPresetModel

GetPrim

GetPrimCamera

GetPrimCameraWithoutInterest

GetURLAt

SIConvert

SIGetPrim

SIGetPrimCamera

SIGetPrimSpotLight

SIGetRigidCns

プリミティブ デフォーメーション

GetPrimLattice

GetPrimVolumeDeform

GetPrimWave

SIGetPrimLattice

プリミティブ レンダ

GetPrimLight

SIGetPrimLight

処理

System

プロパティ

AddProp

AddProxyParam

AverageUserNormals

CopyUserNormals

CreateSymmetryMap

CreateSymmetryMappingTemplate

CreateUserDataMap

CreateUserMotion

CreateUserNormals

CreateVertexColorSupport

CreateWeightMap

DecreaseSubdivision

DeleteOverride

EditParameterDefinition

FilterPSet

GetBBox

IncreaseSubdivision

InspectUserData

InvertUserNormals

MakeLocal

NormalizeUserNormals

PasteUserNormals

RemoveCustomParam

RemoveProperties

RemoveProxyParam

RemoveUserNormals

ResetUserNormals

SelectMaterialsUsedBy

SelectObjectsUsingMaterial

SetClusterPropertyValues

SetEnvelopeRefPoses

SetPolygonUserNormals

SetUserNormalValues

SetVertexUserNormals

SIAddConnectionEntryToOverride

SIAddCustomParam

SIAddCustomParameter

SIAddEntryToOverride

SIAddParameterEntryToOverride

SIAddProp

SIAddPropEx

SIAddShaderEntryToOverride

SIAssignMaterial

SICreateMaterial

SIGetOriginalValueOfOverridden

SIGetOverriddenParameters

SIInspectUserData

SIMakeLocal

SIRemoveEntryFromOverride

SIStoreProp

SIUnAssignMaterial

StoreGeomApproxProperties

StoreMaterialProperties

StoreVisibilityProperties

TagObject

プロパティ編集

GetUserPref

InspectObj

SetUserPref

レンダ

CopyPartition

CreateEmptyPartition

CreateFramebuffer

CreateImageBasedLightingPass

CreateLightRigFromImage

CreatePartition

CreatePass

CreatePassFromLayers

CreatePassWithPartition

CreateRenderChannel

DeleteCurrentPass

DisposeRenderingCache

ExportObjectRenderArchive

ExportRenderArchive

ExportRenderArchiveAllPasses

ExportRenderArchiveFrameSet

GetCurrentPass

MoveToPartition

RegenerateMaps

RemoveRenderChannel

RenderAllPasses

RenderPasses

RenderPassesFrameSet

RenderPassToggleShowRenderedImage

RenderRegionClose

RenderRegionCreate

RenderRegionRefresh

RenderRegionSave

RenderRegionSetDisplayType

RenderRegionSetRefreshMode

RenderRegionSetRenderChannel

RenderRegionToggleAutoRefresh

RenderRegionToggleSelectionTracking

RenderRegionToggleVisibility

RenderSelectedPasses

SetCurrentPass

ShowNextOGLProjection

SICreateEmptyPartition

SICreatePartition

SICreatePass

レンダリング

Add2DShape

Add2DShapePoint

Add2DShapePointArray

AddFxOp

AddImageClipFxOp

AddPassInputFxOp

ConnectFxOp

CreateFxTree

Delete2DShapePoint

DisconnectFxOp

Insert2DShapePoint

Key2DShapePoints

Move2DShape

Move2DShapeLHandle

Move2DShapePin

Move2DShapePoint

Move2DShapeRHandle

RenderFxOp

Scale2DShape

Set2DShapeRotation

SetFxOpCnxFlag

SetFxOpPos

選択

ActivateEdgeSelTool

ActivateEdgeSelToolWithNoObjStateChange

ActivateElements

ActivateObjectSelTool

ActivateObjectSelToolWithNoObjStateChange

ActivatePolygonSelTool

ActivatePolygonSelToolWithNoObjStateChange

ActivateRaycastEdgeSelTool

ActivateRaycastEdgeSelToolWithNoObjStateChange

ActivateRaycastPolySelTool

ActivateRaycastPolySelToolWithNoObjStateChange

ActivateSampledPointSelTool

ActivateSampledPointSelToolWithNoObjStateChange

ActivateSelectTool

ActivateVertexSelTool

ActivateVertexSelToolWithNoObjStateChange

AddToSelection

ConvertSelection

ConvertSelectionToEdges

ConvertSelectionToPoints

ConvertSelectionToPolygons

DeactivateElements

DeselectAll

DeselectAllUsingFilter

GrowSelectedLoops

GrowSelection

InvertSelection

RemoveFromSelection

SelectAdjacent

SelectAll

SelectAllComponentLoops

SelectAllConnectedComponents

SelectAllUsingFilter

SelectBranch

SelectChain

SelectChildNodes

SelectEdgeFilter

SelectFilter

SelectGeometryComponents

SelectMembers

SelectModel

SelectNeighborObj

SelectObj

SelectObjectFilter

SelectObjectsFromAction

SelectPolygonFilter

SelectPolygonOutline

SelectSampledPointFilter

SelectTree

SelectVertexFilter

SetActiveElements

SetAndToggleActiveElements

SetAndToggleSelection

SetEdgeSelectionFilter

SetPointSelectionFilter

SetPolygonSelectionFilter

SetSampleSelectionFilter

SetSelFilter

ShrinkSelectedLoops

ShrinkSelection

SIFilter

ToggleActiveElements

ToggleObjectComponentSelectionFilter

ToggleParameterValue

ToggleSelection

選択の編集

Copy

CopyPaste

Cut

Paste

選択の編集プロパティ

EnumElements

選択ユーザ インターフェイス

PickElement

PickObject

シェーダ

AddClipTextureLayer

AddImageTextureLayer

AddObjectsToShader

AddPresetTextureLayer

AddShaderCompoundPort

AddTextureLayer

AddTextureLayerPorts

ApplyShader

BlendClipsInTextureLayers

BlendClipsInTextureLayersInsp

BlendClipsInTextureLayersWithPorts

BlendClipsInTextureLayersWithPortsInsp

BlendInTextureLayers

BlendInTextureLayersInsp

BlendInTextureLayersWithPorts

BlendInTextureLayersWithPortsInsp

CreateShaderCompound

ExplodeShaderCompound

ExportShaderCompound

ExportShaderTree

GetShaderCompoundPortProperties

GetShaderCompoundProperties

ImportShaderCompound

ImportShaderTree

InsertShader

MoveShaderCompoundPort

MoveTextureLayers

NestShaders

RemoveAllShadersFromCnxPoint

RemoveObjectsFromShader

RemoveShaderCompoundPort

RemoveShaderFromCnxPoint

RemoveTextureLayers

RenameShaderCompoundPort

ReplaceShader

ReplaceShadersDefinition

ReplaceShaderWithPreset

ReplaceShaderWithProgID

SetInstanceDataValue

SetShaderCompoundPortProperties

SetShaderCompoundProperties

SetShaderCompoundPropertiesEx

SIApplyShader

SIApplyShaderToCnxPoint

SIApplyShaderToCnxPoint2

SIConnectShaderToCnxPoint

SIGetMaterialShader

SIGetShaderOnCnxPoint

UIApplyShaderToCnxPoints

UnnestShaders

UpgradeShaders

シミュレーション

AddClothClusters

AddCompoundShapeToRigidBody

AddParticleForce

AddParticleObstacle

AttachRigidBodies

ChangeEnvironmentDynamicsOperator

CreateActiveRigidBody

CreateCompoundRigidBody

CreateForce

CreatePassiveRigidBody

DisconnectFromSimulationOp

GetRigidBodyInitStateFromAnim

RemoveICESimInitState

RemoveRigidBody

SetICESimInitState

SetRigidBodyInitState

テクスチャ

CopyUVW

CycleUVW

FlipUVW

FreezeUVWTransformation

GenerateUniqueUVs

GenerateUVSetByContourStretching

HealUVW

IslandHealUVW

MatchUVW

ModifyUVSetByContourStretching

PasteUVW

PinAllUVComponents

PinUVComponents

RelaxUVW

ReprojectUVW

SetCheckerboardMode

StickUVW

SwimUVW

UnPinAllUVComponents

UnPinUVComponents

テクスチャ レンダ

ConnectToProjection

ConnectToSupport

Create2DMap

Create2DMapWithProjection

CreateProjection

CreateSubprojection

FitSubcomponentUVsToImage

HideTextureUVDomains

SIFindUniqueTextureName

SIGetTextureUVDomains

ToggleVisibilityOfTextureUVDomains

UnhideTextureUVDomains

トランスポート

FirstFrame

LastFrame

NextFrame

PlaybackStop

PlayBackwards

PlayBackwardsFromEnd

PlayForwards

PlayForwardsFromStart

PlayFrame

PlayRealTime

PlayRealTimeFromStart

PrevFrame

ユーザ インターフェイス

GetKeyboardState

PickPosition

SetDefaultKeyMap

ビュー

OpenAnimationEditor

OpenAttachments

OpenNetView

OpenXSIExplorer

ビューイング

AlignViewCamera

CameraRedo

CameraReset

CameraUndo

CaptureViewport

CenterSelection

ClearThumbnail

ColorizeObject

DelayedRefresh

Flipbook

FrameAll

FrameContextual

FrameSelection

GetFocusedViewport

GetViewCamera

GetViewIndex

GetViewportUnderMouse

HideAndUnselect

HideUnselected

IsolateAddSelected

IsolateAll

IsolateRemoveSelected

IsolateSelected

IsolateToggleSelected

OpenTransientExplorer

Refresh

ResetAllViews

ResetDirectX

RotoscopyOptions

SetFocusedViewport

SetThumbnail

SetThumbnailFromRegion

SetViewCamera

ShadeObject

SIHideObjects

SIUnhideObjects

SwitchToolbar

ToggleBackgroundColor

ToggleFullscreenLayout

ToggleMuteSolo

UnghostAll

UnhideAll

UnhideAllPolygonClusters

UnhideAllPolygons

ViewNudgeDown

ViewNudgeLeft

ViewNudgeRight

ViewNudgeUp

ViewTranslate

ビューイング プロパティ

ClearUserKeyword

ClearUserTab

GetUserKeyword

GetUserTab

SetUserKeyword

SetUserTab