カテゴリ
アルファベット順リストに切り替える
アクション
RemoveActionItem
アニメーション
ActivateFCurve
ActivateFCurveOnKeyable
ActivateFCurveOnMarkedKeyable
Delta
AddDelta
ApplyDelta
CommitToReference
ExportDelta
ImportDelta
ImportReferencedDelta
RemoveUnusedDeltas
編集
ApplyICEOp
ExportICECompoundNode
ReplaceICECompoundNode
ファイル
ExportCustomFile
ImportCustomFile
グループ
AssignObjectGroup
UnassignObjectGroup
ICE
AddAttributeToSetDataICENode
AddExposedParamToICECompoundNode
AddICECompoundNode
AddICENode
AddNodeToICECompoundNode
AddPortToICENode2
CleanDisconnectedICENodes
ConnectICENodes
CreateICECompoundNode
CreateSimulatedICETree
DisconnectICENodePort
EditExposedParamInICECompoundNode
ExplodeICECompoundNode
GeneratePointCloudWithICETemplate
MakeICETreeBranch
PromoteICETree
RemoveAttributeFromSetDataICENode
RemoveExposedParamFromICECompoundNode
RemoveNodeFromICECompoundNode
RemovePortFromICENode
TransferICETree
操作
RotationTool
ScalingTool
TranslateTool
RefModel
AddDelta
AddRefModelResolution
ApplyDelta
CommitToReference
ConvertToRefModel
CreateEmptyRefModel
CreateModelAndConvertToRef
CreateRefModel
ExportDelta
GetExternalReferences
ImportDelta
ImportReferencedDelta
InspectExternalReference
RemoveRefModelResolution
RemoveUnusedDeltas
SICreateRefModel
ToggleReferencedModel
UpdateExternalReference
UpdateReferencedModel
レンダリング
AddShaderAttachedComment
CreateShaderFromCLSID
CreateShaderFromPreset
CreateShaderFromProgID
CreateShadersFromMaterialPreset
シミュレーション
ApplyCloth
ApplySoftBody
CreateICENodeComment
EmitPointsFromObject
RemoveExposedPortPassThrough
SIAddParticleEvent
SIAddParticleForce
ソース
AddFileCacheSource
CreateLibrary
MoveToLibrary
SetCurrentMaterialLibrary
展開
UnfoldAddToCut
UnfoldAdjustUpdate
UnfoldApply
UnfoldApplySel
UnfoldClearCut
UnfoldPackUpdate
UnfoldRemoveFromCut
UnfoldSelectCut
UnfoldSetCut
UnfoldUpdate
アニメーション
ActivateMarkingSet
AddAnimationLayer
AddExpr
AddFCurve
AddProxyParamToCharacterKeySet
AddToMarking
AppendBone
ClearMarking
ConnectSource
ConvertEulerToQuat
ConvertQuatToEuler
CopyAllAnimation
CopyAllAnimation2
CopyAnimation
CopyAnimContainer
CopyKeys
Create2DSkeleton
Create3DSkeleton
CreateChainfromCurve
CreateCharacterKeySet
CreateMarkingSet
CreateSubCharacterKeySet
CutKeys
DeleteAnimationLayer
DeleteCurrentCharacterKeySet
DeleteKeys
DeleteMarkingSet
DeselectAllKeys
DuplicateAnimationLayer
EditExpr
EvalFCurve
FirstKey
GetAllCharacterKeySets
GetCurrentAnimationLayer
GetCurrentCharacterKeySet
GetFCurveInfo
GetKeyInfo
GetMarking
GetNumberOfAnimationLayers
GetNumRelativeValues
GetPhonemeBlendFromSpeechClip
GetPhonemeFromSpeechClip
GetRelativeValue
GetSkeleton
GetSource
InspectCurrentCharacterKeySet
IsAnimated
LastKey
MakeRotationsContinuous
MoveJoint
NextKey
OpenAnimationEditorOnCurrentCharacterKeySet
PasteAllAnimation
PasteAnimation
PasteKeys
PlotCurve
PlotShape
PrevKey
RemoveAllAnimation
RemoveAnimation
RemoveFromMarking
RemoveKey
RemoveKeyOnCharacterKeySet
RemoveKeyOnKeyable
RemoveKeyOnMarkedKeyable
RemoveRelativeValue
SaveActionKey
SaveKey
SaveKeyOnCharacterKeySet
SaveKeyOnKeyable
SaveKeyOnMarkedKeyable
SavePivotKey
SaveZeroKeyOnCharacterKeySet
ScaleAndOffset
SceneRefresh
SelectKeysInTimespan
SelectObjectsFromCharacterKeySet
Sequence
SetCurrentAnimationLayer
SetCurrentCharacterKeySet
SetCurveType
SetExpr
SetKeyableAttributes
SetKeyUsingMarkingSet
SetMarking
SetRelativeValues
SIExtractPhonemes
SISequence
アニメーションのコンストレイント
ApplyPath
ConvertPosAnimToPath
SaveKeyOnPath
アニメーション デフォーメーション
ApplyDeformKey
ApplyShapeKey
ConvertShapeReferenceMode
CreateShapeGroup
ReplaceShapeKey
SaveDeformKey
SaveShapeKey
SelectShapeKey
SetShapeGroup
StoreShapeKey
TransferShapeAnimation
アニメーション プロパティ
ClearParameterColor
SetParameterColor
アニメーション シェイプ アニメーション
LinkDeform
LinkDeformWithOri
animixer
CrossfadeClipWeights
SetDefaultWeight
animmixer
AddBridgeTransition
AddClip
AddClipRelation
AddLayerClip
AddMappingRule
AddMarker
AddPoseActionItems
AddTrack
AddTransition
ApplyAction
ClipMatch
CollapseLayers
CopyClipToTrack
CopySourceActionToFolder
CreateCompound
CreateConnectionMap
CreateEmptyConnectionMap
CreateOffsetEffect
CreateScaleEffect
CreateValueMap
CutClip
CutClipInSpace
DeleteMappingRule
DeleteUnusedMixerTracks
EditClip
EqualizeAction
EqualizeClips
ExplodeCompound
ExportAction
FindPeriods
FreezeAndReplaceClips
FreezeClips
GetDrivingActions
GetMappingRule
GetNumMappingRules
GetStoreActionDefaults
ImportAction
ImportActionAndAddClip
ImportActionAndApply
LoadActionPreset
MoveClipToTrack
OffloadAction
OffsetValueMap
PartialOffloadAction
PasteAction
PlotAndApplyActions
PlotConstrainedTransformsToActions
PlotFrameSetToActions
PlotKeyableToActions
PlotToActions
ReconnectMixer
ReloadAction
RemoveEffect
ResetAllEffectCurves
ResetEffectAtFrame
ResetOffset
ResetSelectedEffectCurves
SaveOffsetKeys
SelectActionsFromObjects
SetMappingRule
SIStoreAction
StoreAction
SwapRelationMasterAndSlaveClip
オーディオ
AddAudioClip
ImportAudio
ImportAudioAndAddClip
camsequencer
AddShotClip
ApplyCamSeqFileCacheSources
DeleteUnusedCamSeqTracks
GetSceneFrameSetFromCamSeq
GetShotClip
PlotCamSeqForCachedObjects
PlotCamSeqShape
PlotCamSeqToActions
PlotSequencerCamera
cdk
GetProportionalGuide
キャラクタ リギング
Make2PointSlide
MakeArm
MakeBelly
MakeBicepRoll
MakeBiped
MakeBipedCharacterKeySet
MakeBipedDogLeg
MakeControlSplines
MakeDogLeg
MakeFoot
MakeForearmRoll
MakeHand
MakeHead
MakeHip
MakeJointCompression
MakeLeg
MakeQuadruped
MakeQuadrupedCharacterKeySet
MakeRigIcon
MakeShadowChain
MakeShadowSpine
MakeSpine
MakeTail
MakeThighSlide
MakeTorso
SetKeyableRig
クラスタ
AddToCluster
ClusterNonOverlapEnforcement
CopyCluster
CopyShape
CreateCluster
CreateClusterFromSubComponent
CreateCurvePartitionClusters
CreateMeshPartitionClusters
CreateNonOverlappingCluster
RemoveCluster
RemoveFromCluster
SIAddToCluster
SIMatchSubComponent
SIRemoveFromCluster
コンストレイント
ApplyCns
GetConstrainedObjects
RemoveAllCns
RemoveAllProperties
RemoveCns
RemoveCnsType
SelectConstrainedObjects
SelectConstrainingObjects
SIApplyCns
SIApplyConstraint
TogglePinObjectInPosition
カスタマイズ
CreateScriptCommand
CreateToolbar
CreateToolbarButton
CreateToolbarControl
InstallAddon
RemoveScriptCommand
UnInstallAddon
ディスプレイ
SetLightingDisplayMode
SetNURBSDisplayQualityDefault
SetNURBSDisplayQualityHigh
SetNURBSDisplayQualityLow
SetNURBSDisplayQualityMedium
SetViewDisplayMode
ToggleHeadlightDisplayMode
ToggleViewDisplayMode
ToggleWireOnShadedDisplay
編集
Clone
CutObj
DeleteAll
DeleteModelFromObj
DeleteObj
複製
DuplicateTool
GetInstances
GetMaster
Instantiate
MakeLocalMaterialsForHierarchy
ParentObj
ParentObjects
Redo
SetDisplayMode
SIDuplicate
SIInstantiate
ToggleValue
Undo
アニメーションの編集
DuplicateSymmetry
DuplicateUsingGeomApprox
オペレータの編集
CollapseOp
FreezeModeling
FreezeObj
プロパティの編集
SetReference
SetReference2
SetValue
プロパティ選択の編集
GetValue
書き出し
FBXExport
FBXExportAnimation
FBXExportAscii
FBXExportAutomaticUnit
FBXExportCacheFile
FBXExportCameras
FBXExportDeformerAsSkeleton
FBXExportEmbedMedias
FBXExportFrameRate
FBXExportGeometries
FBXExportGroupAsCache
FBXExportHardEdges
FBXExportKeepXSIEffectors
FBXExportLights
FBXExportSelection
FBXExportShapes
FBXExportSkins
FBXExportUnit
fbx
FBXExport
FBXExportAnimation
FBXExportAscii
FBXExportAutomaticUnit
FBXExportCacheFile
FBXExportCameras
FBXExportDeformerAsSkeleton
FBXExportEmbedMedias
FBXExportFrameRate
FBXExportGeometries
FBXExportGroupAsCache
FBXExportHardEdges
FBXExportKeepXSIEffectors
FBXExportLights
FBXExportSelection
FBXExportShapes
FBXExportSkins
FBXExportUnit
FBXGetPluginVersion
FBXGetSDKVersion
FBXImport
FBXImportAnimation
FBXImportAutomaticUnit
FBXImportCacheFile
FBXImportCameras
FBXImportFillTimeline
FBXImportForceNormEnvelope
FBXImportFrameRate
FBXImportHardEdges
FBXImportKeepXSIEffectors
FBXImportLights
FBXImportMode
FBXImportNamespaceReplacement
FBXImportProtectExprDrivenFC
FBXImportSetEnvelopes
FBXImportSkeletonsAsNulls
FBXImportUnit
ファイル
AcclaimImport
AssignMaterial
BiovisionImport
CacheObjectsIntoFile
CacheObjectsIntoFileDialog
CopyCacheFiles
CopyCacheFiles2
CopyExtFilesIntoProject
CreateCGFX
CreateFX
CreateModel
DeleteAllUnusedMaterials
DeleteUnusedCacheSources
DeleteUnusedImageClips
DeleteUnusedImageSources
DeleteUnusedMaterials
DumpCacheHeader
ExportDotXSI
ExportImageClip
ExportMaterialLibrary
ExportMixer
ExportModel
ExportPreferences
ImportDotXSI
ImportEPS
ImportIges
ImportMixer
ImportModel
ImportPreferences
ImportPrefs
ImportRefModels
InstallCustomPreferences
MakeModelLocal
MergeScene
NewScene
ObjExport
ObjImport
OpenScene
Quit
RefreshCustomPreferences
ReloadAddonLib
ReloadAllAddonLibs
RestoreDefaultPreference
SaveScene
SaveSceneAs
SearchAndReplacePath
SetupDisplacement
SICreateModel
SIExportDotXSIFile
SIGetModel
SIImportDotXSIFile
SIImportIges
SIImportMatLib
SIImportReferencedMatLib
SIObjExport
UnAssignMaterial
UnloadAddonLib
UnloadAllAddonLibs
UnloadAllCOMLibs
ファイル プリセット
SavePreset
ファイル プロパティ プリセット
LoadPreset
SIGetPreset
SILoadPreset
ファイル レンダリング
LaunchFlipbookForPass
ファイル テクスチャ
AddImageClip
AddImageSource
AddWritableImageSource
CreateImageClip
CreateImageClip2
SetImageSource
SIAddImageClip
SIAddImageSource
SIAddWritableImageSource
SICreateDefaultImageClip
SICreateImageClip
SICreateImageClip2
フォルダ
CreateFolder
MoveToFolder
RemoveFolder
RemoveFromFolder
ファジー
CopyStyle
一般
DisableAllDevices
EnableAllDevices
HideOptionalPanel
InspectDevices
InspectLocks
Lock
OpenView
ReconnectModel
SetInteractionModelPreset
ShowOptionalPanel
StartChannelCapture
StopChannelCapture
SwitchToView
SwitchToViewByType
Tag
ToggleOptionalPanel
Unlock
Untag
グループ
AddGroup
AddToGroup
AddToPartition
CreateGroup
CreateTransformGroup
RemoveFromGroup
RemoveFromPartition
RemoveGroup
RemoveTransformGroup
SIAddToGroup
SICreateGroup
読み込み
FBXImport
FBXImportAnimation
FBXImportAutomaticUnit
FBXImportCacheFile
FBXImportCameras
FBXImportFillTimeline
FBXImportForceNormEnvelope
FBXImportFrameRate
FBXImportHardEdges
FBXImportKeepXSIEffectors
FBXImportLights
FBXImportMode
FBXImportNamespaceReplacement
FBXImportProtectExprDrivenFC
FBXImportSetEnvelopes
FBXImportSkeletonsAsNulls
FBXImportUnit
レイヤ
CreateLayer
CreateLayerGroup
CutLayerParent
DeleteCurrentLayer
GetCurrentLayer
MoveObjectToLayer
MoveToLayer
SetCurrentLayer
SICreateLayer
SICreateLayer2
SICreateLayerFromSelection
SICreateLayerFromSelection2
ToggleCurrentLayerProperty
ToggleGhosting
ToggleVisibility
操作
Align
DecreaseManipulatorSize
IncreaseManipulatorSize
MatchTransform
MoveCtr2Vertices
ResetTransform
Rotate
RotateUVW
Scale
ScaleUVW
SetNeutralPose
Translate
TranslatePivot
TranslateUVW
モデリング
CreateMeshText
CreateReferencePlane
SetCurrentReferencePlane
SetReferencePlane
SetTransientReferencePlane
SICreateRefPlane
モデリングの描画
AddEdge
AddPointInteriorToPolygon
AddPointToNewPolygon
AlignBezierKnotsTangents
ConnectNewPolygonToEdge
ConnectNewPolygonToPoint
CreateCurve
CurveDirectManip
DrawImplicitPrimitiveTool
DrawPrimitiveTool
DuplicateMeshComponent
EvaluateCurveAt
GetCurveLength
GetCurvePercentageAtKnotIndex
GetNumberOfKnots
InsertCurveKnot
PaintPushTool
RemoveLastPointInteriorToPolygon
RemovePointFromPolygon
SetCurveKnotMultiplicity
SIAddPointOnCurve
SIAddPointOnCurveAtEnd
SIAddPointOnCurveAtStart
SICreateCurve
SIDeletePointOnCurve
SISetCurvePoints
SnapOffsetToPointForSlicePolygons
SplitEdge
SplitPolygon
TerminateAddEdgeWithInteriorPoints
WeldPoints
モデリング ジェネレータ
AssembleNurbsMesh
MeshSubdivideWithCenter
オブジェクト グループ レイヤのパス クラスタ
ReorderSceneItem
オペレータ
AddInputToOperator
AddScriptedOp
AddScriptedOpFromFile
ApplyGenOp
ApplyHairAttenuateOp
ApplyHairClumpOp
ApplyHairCombNormalOp
ApplyHairCombOp
ApplyHairCutOp
ApplyHairDynamicsOp
ApplyHairLockOp
ApplyHairMergeOp
ApplyHairOp
ApplyHairPopOp
ApplyHairPopSelectedOp
ApplyHairPuffOp
ApplyHairRecombOp
ApplyHairResampleOp
ApplyHairRotateOp
ApplyHairScaleOp
ApplyHairShatterOp
ApplyHairSplineGenOp
ApplyHairSplitOp
ApplyHairUnlockOp
ApplyICETemplate
ApplyOp
ApplyOperator
ApplyPropVolumeOp
ApplySliceBetweenTwoVertices
ApplySnapFaceOp
ApplyThickness
ApplyTopoOp
CapHole
ChangeGeneratorInputReadPosition
ChangeVertexColorDatatype
ConnectBevelProfileCurve
ConnectOperatorParameter
ConnectWeightMap
ConvertScriptedOp
CopyAnimationAcrossGenerator
CycleChecking
DeactivateAbove
DeleteGeneratorInputs
DisconnectBevelProfileCurve
DisconnectOperatorParameter
ExtractFromComponents
GenerateAutomaticUVs
GeneratePointCloudWithICETerminal
GetConnectedPropVolume
GetConnectionSet
GetGeneratorInputReadPosition
GroupPointClouds
HideAllPortValues
HideGeneratorInputs
InspectPropVolume
LimitEnvelopeDeformers
MoveOperator
MoveOperatorAfter
MoveOperatorBefore
PropertyTransfer
RemoveInputFromOperator
ResetActor
SelectGeneratorInputs
SetRefPlaneFromSymmetrizePolygonOp
SetSymmetrizePolygonOpRefPlane
SILocalAssignFlexEnv
SISmoothEnvWght
SpinEdgeBackward
SpinEdgeForward
SplitCloud
SubstituteOpInput
SwapOperators
SymEnvWeight
TogglePropVolume
TransferAllPropertiesAcrossGenOp
TransferClusterPropertiesAcrossGenOp
TransferPropertiesAcrossGenOp
TransferShapeAnimationAcrossGenOp
TrimWith
UpdateConnectOnOp
オペレータ デフォメーション
AddMappingNode
ApplyDeformByCage
ApplyDeformBySpine
ApplyFlexEnv
ApplyKinematicOp
ClearEnvelopeWeightLocks
CreateClusterCenterWithNull
LocalAssignFlexEnv
LockEnvelopeDeformerWeights
LockEnvelopePointWeights
LockEnvelopeWeights
RemoveFlexEnv
RemoveFlexEnvDeformer
ResetFlexEnvPtsAssignment
SIApplyDeformByCage
SIApplyDeformBySpine
SIApplyFlexEnv
SIModifyFlexEnvWght
設定
InspectPreferences
SIUpdateCamerasFromGlobalPref
SIUpdateFxTreesFromGlobalPref
SIUpdatePlayControlFromGlobalPref
SIUpdateRenderOptionsFromGlobalPref
プリセット
CreateObjectFromPreset
CreatePreset
プリミティブ
Convert
CreatePrim
CreateShotCamera
CreateShotCameraAndSwitch
GetNbTriangles
GetPresetModel
GetPrim
GetPrimCamera
GetPrimCameraWithoutInterest
GetURLAt
SIConvert
SIGetPrim
SIGetPrimCamera
SIGetPrimSpotLight
SIGetRigidCns
プリミティブ デフォーメーション
GetPrimLattice
GetPrimVolumeDeform
GetPrimWave
SIGetPrimLattice
プリミティブ レンダ
GetPrimLight
SIGetPrimLight
処理
System
プロパティ
AddProp
AddProxyParam
AverageUserNormals
CopyUserNormals
CreateSymmetryMap
CreateSymmetryMappingTemplate
CreateUserDataMap
CreateUserMotion
CreateUserNormals
CreateVertexColorSupport
CreateWeightMap
DecreaseSubdivision
DeleteOverride
EditParameterDefinition
FilterPSet
GetBBox
IncreaseSubdivision
InspectUserData
InvertUserNormals
MakeLocal
NormalizeUserNormals
PasteUserNormals
RemoveCustomParam
RemoveProperties
RemoveProxyParam
RemoveUserNormals
ResetUserNormals
SelectMaterialsUsedBy
SelectObjectsUsingMaterial
SetClusterPropertyValues
SetEnvelopeRefPoses
SetPolygonUserNormals
SetUserNormalValues
SetVertexUserNormals
SIAddConnectionEntryToOverride
SIAddCustomParam
SIAddCustomParameter
SIAddEntryToOverride
SIAddParameterEntryToOverride
SIAddProp
SIAddPropEx
SIAddShaderEntryToOverride
SIAssignMaterial
SICreateMaterial
SIGetOriginalValueOfOverridden
SIGetOverriddenParameters
SIInspectUserData
SIMakeLocal
SIRemoveEntryFromOverride
SIStoreProp
SIUnAssignMaterial
StoreGeomApproxProperties
StoreMaterialProperties
StoreVisibilityProperties
TagObject
プロパティ編集
GetUserPref
InspectObj
SetUserPref
レンダ
CopyPartition
CreateEmptyPartition
CreateFramebuffer
CreateImageBasedLightingPass
CreateLightRigFromImage
CreatePartition
CreatePass
CreatePassFromLayers
CreatePassWithPartition
CreateRenderChannel
DeleteCurrentPass
DisposeRenderingCache
ExportObjectRenderArchive
ExportRenderArchive
ExportRenderArchiveAllPasses
ExportRenderArchiveFrameSet
GetCurrentPass
MoveToPartition
RegenerateMaps
RemoveRenderChannel
RenderAllPasses
RenderPasses
RenderPassesFrameSet
RenderPassToggleShowRenderedImage
RenderRegionClose
RenderRegionCreate
RenderRegionRefresh
RenderRegionSave
RenderRegionSetDisplayType
RenderRegionSetRefreshMode
RenderRegionSetRenderChannel
RenderRegionToggleAutoRefresh
RenderRegionToggleSelectionTracking
RenderRegionToggleVisibility
RenderSelectedPasses
SetCurrentPass
ShowNextOGLProjection
SICreateEmptyPartition
SICreatePartition
SICreatePass
レンダリング
Add2DShape
Add2DShapePoint
Add2DShapePointArray
AddFxOp
AddImageClipFxOp
AddPassInputFxOp
ConnectFxOp
CreateFxTree
Delete2DShapePoint
DisconnectFxOp
Insert2DShapePoint
Key2DShapePoints
Move2DShape
Move2DShapeLHandle
Move2DShapePin
Move2DShapePoint
Move2DShapeRHandle
RenderFxOp
Scale2DShape
Set2DShapeRotation
SetFxOpCnxFlag
SetFxOpPos
選択
ActivateEdgeSelTool
ActivateEdgeSelToolWithNoObjStateChange
ActivateElements
ActivateObjectSelTool
ActivateObjectSelToolWithNoObjStateChange
ActivatePolygonSelTool
ActivatePolygonSelToolWithNoObjStateChange
ActivateRaycastEdgeSelTool
ActivateRaycastEdgeSelToolWithNoObjStateChange
ActivateRaycastPolySelTool
ActivateRaycastPolySelToolWithNoObjStateChange
ActivateSampledPointSelTool
ActivateSampledPointSelToolWithNoObjStateChange
ActivateSelectTool
ActivateVertexSelTool
ActivateVertexSelToolWithNoObjStateChange
AddToSelection
ConvertSelection
ConvertSelectionToEdges
ConvertSelectionToPoints
ConvertSelectionToPolygons
DeactivateElements
DeselectAll
DeselectAllUsingFilter
GrowSelectedLoops
GrowSelection
InvertSelection
RemoveFromSelection
SelectAdjacent
SelectAll
SelectAllComponentLoops
SelectAllConnectedComponents
SelectAllUsingFilter
SelectBranch
SelectChain
SelectChildNodes
SelectEdgeFilter
SelectFilter
SelectGeometryComponents
SelectMembers
SelectModel
SelectNeighborObj
SelectObj
SelectObjectFilter
SelectObjectsFromAction
SelectPolygonFilter
SelectPolygonOutline
SelectSampledPointFilter
SelectTree
SelectVertexFilter
SetActiveElements
SetAndToggleActiveElements
SetAndToggleSelection
SetEdgeSelectionFilter
SetPointSelectionFilter
SetPolygonSelectionFilter
SetSampleSelectionFilter
SetSelFilter
ShrinkSelectedLoops
ShrinkSelection
SIFilter
ToggleActiveElements
ToggleObjectComponentSelectionFilter
ToggleParameterValue
ToggleSelection
選択の編集
Copy
CopyPaste
Cut
Paste
選択の編集プロパティ
EnumElements
選択ユーザ インターフェイス
PickElement
PickObject
シェーダ
AddClipTextureLayer
AddImageTextureLayer
AddObjectsToShader
AddPresetTextureLayer
AddShaderCompoundPort
AddTextureLayer
AddTextureLayerPorts
ApplyShader
BlendClipsInTextureLayers
BlendClipsInTextureLayersInsp
BlendClipsInTextureLayersWithPorts
BlendClipsInTextureLayersWithPortsInsp
BlendInTextureLayers
BlendInTextureLayersInsp
BlendInTextureLayersWithPorts
BlendInTextureLayersWithPortsInsp
CreateShaderCompound
ExplodeShaderCompound
ExportShaderCompound
ExportShaderTree
GetShaderCompoundPortProperties
GetShaderCompoundProperties
ImportShaderCompound
ImportShaderTree
InsertShader
MoveShaderCompoundPort
MoveTextureLayers
NestShaders
RemoveAllShadersFromCnxPoint
RemoveObjectsFromShader
RemoveShaderCompoundPort
RemoveShaderFromCnxPoint
RemoveTextureLayers
RenameShaderCompoundPort
ReplaceShader
ReplaceShadersDefinition
ReplaceShaderWithPreset
ReplaceShaderWithProgID
SetInstanceDataValue
SetShaderCompoundPortProperties
SetShaderCompoundProperties
SetShaderCompoundPropertiesEx
SIApplyShader
SIApplyShaderToCnxPoint
SIApplyShaderToCnxPoint2
SIConnectShaderToCnxPoint
SIGetMaterialShader
SIGetShaderOnCnxPoint
UIApplyShaderToCnxPoints
UnnestShaders
UpgradeShaders
シミュレーション
AddClothClusters
AddCompoundShapeToRigidBody
AddParticleForce
AddParticleObstacle
AttachRigidBodies
ChangeEnvironmentDynamicsOperator
CreateActiveRigidBody
CreateCompoundRigidBody
CreateForce
CreatePassiveRigidBody
DisconnectFromSimulationOp
GetRigidBodyInitStateFromAnim
RemoveICESimInitState
RemoveRigidBody
SetICESimInitState
SetRigidBodyInitState
テクスチャ
CopyUVW
CycleUVW
FlipUVW
FreezeUVWTransformation
GenerateUniqueUVs
GenerateUVSetByContourStretching
HealUVW
IslandHealUVW
MatchUVW
ModifyUVSetByContourStretching
PasteUVW
PinAllUVComponents
PinUVComponents
RelaxUVW
ReprojectUVW
SetCheckerboardMode
StickUVW
SwimUVW
UnPinAllUVComponents
UnPinUVComponents
テクスチャ レンダ
ConnectToProjection
ConnectToSupport
Create2DMap
Create2DMapWithProjection
CreateProjection
CreateSubprojection
FitSubcomponentUVsToImage
HideTextureUVDomains
SIFindUniqueTextureName
SIGetTextureUVDomains
ToggleVisibilityOfTextureUVDomains
UnhideTextureUVDomains
トランスポート
FirstFrame
LastFrame
NextFrame
PlaybackStop
PlayBackwards
PlayBackwardsFromEnd
PlayForwards
PlayForwardsFromStart
PlayFrame
PlayRealTime
PlayRealTimeFromStart
PrevFrame
ユーザ インターフェイス
GetKeyboardState
PickPosition
SetDefaultKeyMap
ビュー
OpenAnimationEditor
OpenAttachments
OpenNetView
OpenXSIExplorer
ビューイング
AlignViewCamera
CameraRedo
CameraReset
CameraUndo
CaptureViewport
CenterSelection
ClearThumbnail
ColorizeObject
DelayedRefresh
Flipbook
FrameAll
FrameContextual
FrameSelection
GetFocusedViewport
GetViewCamera
GetViewIndex
GetViewportUnderMouse
HideAndUnselect
HideUnselected
IsolateAddSelected
IsolateAll
IsolateRemoveSelected
IsolateSelected
IsolateToggleSelected
OpenTransientExplorer
Refresh
ResetAllViews
ResetDirectX
RotoscopyOptions
SetFocusedViewport
SetThumbnail
SetThumbnailFromRegion
SetViewCamera
ShadeObject
SIHideObjects
SIUnhideObjects
SwitchToolbar
ToggleBackgroundColor
ToggleFullscreenLayout
ToggleMuteSolo
UnghostAll
UnhideAll
UnhideAllPolygonClusters
UnhideAllPolygons
ViewNudgeDown
ViewNudgeLeft
ViewNudgeRight
ViewNudgeUp
ViewTranslate
ビューイング プロパティ
ClearUserKeyword
ClearUserTab
GetUserKeyword
GetUserTab
SetUserKeyword
SetUserTab