AddToPartition

詳細

1 つまたは複数のオブジェクトをパーティションに追加し、現在のパーティションからオブジェクトを削除します。

スクリプト構文

AddToPartition( Target, InputObjs );

パラメータ

パラメータ タイプ 説明
Target 文字列 オブジェクトの追加先となるパーティション。
InputObjs 文字列 パーティションに追加するオブジェクトのリスト

VBScript の例

'

'	This example demonstrates how to create an empty partition

'	and then add an object to it. It also shows how you can 

'	access partition information from a particular pass.

'

' Create a new scene 

NewScene , false

' Create a cone to add to one of the partitions

Set oCone = GetPrim( "Cone", "MeshSurface" )

' Create a standard (default) pass 

CreatePass , "PassMeBy", oPass

' Print partition info for default pass

getPartInfo oPass

' Now add an empty light partition to the pass and add the light to it

SICreateEmptyPartition oPass, "Sweet_Sorrow", siLightPartition, oLightPart

AddToPartition oLightPart(0), "Light"

' Print new partition info 

getPartInfo oPass

function getPartInfo( in_pass )

	Application.LogMessage "Partitions for " & in_pass & ":"

	Application.LogMessage "--------------------------------"

	' Create an XSICollection with the partition info

	set oParts = CreateObject( "XSI.Collection" )

	oParts.SetAsText in_pass & ".Partitions.*" 

	For Each p In oParts

		Application.LogMessage p

	Next

end function

' Output of the above script:

'INFO : "Partitions for Passes.PassMeBy:"

'INFO : "--------------------------------"

'INFO : "Passes.PassMeBy.Background_Objects_Partition"

'INFO : "Passes.PassMeBy.Background_Lights_Partition"

'

'INFO : "Partitions for Passes.PassMeBy:"

'INFO : "--------------------------------"

'INFO : "Passes.PassMeBy.Background_Objects_Partition"

'INFO : "Passes.PassMeBy.Background_Lights_Partition"

'INFO : "Passes.PassMeBy.Sweet_Sorrow"

関連項目

CreateEmptyPartition MoveToPartition RemoveFromPartition CreatePassWithPartition