Contents
Welcome
to Autodesk Showcase
What’s new for Showcase 2010 R1
New features
Improvements
Introduction
What is Autodesk Showcase 2010 R1?
Starting Showcase
Workflow overview
System requirements
Customer Involvement Program (CIP)
Glossary
Keyboard
shortcuts
Keyboard
shortcuts for navigating
Keyboard shortcuts for editing
Keyboard shortcuts for Presentation Mode
Keyboard shortcuts for comparing scenes
Setting
keyboard shortcuts with the Hotkey Editor
Import
and export models
Import geometry into your scene
Prepare Alias geometry
Create and open an Autodesk Showcase scene
Import
models into your scene
Use the correct import conversion settings
Troubleshoot
problems importing models
Import
from other scenes
Adjust geometry settings
Check surface normals
Fix
object patches
Determine polygon count
Change
model settings
Reload
models
Exporting geometry
Export
As...
Enhance
the APF model in Maya 2009
Basics
Rendering modes
View and move around a scene
Move
around in a scene
Switch
between views
Navigation
shortcuts
Adjust
the camera tilt, height and perspective
View
the scene in wireframe
Adjust
the navigation speed
Optimize Hardware rendering
for frame rate or quality
Optimize
Ray Tracing for frame rate or quality
Navigate
using a game controller
Select,
hide, and transform objects
Select
objects
Hide
and show objects
Move, scale, and rotate objects visually
Move,
rotate and scale objects by typing numbers
Repeat transforms to position other objects
Duplicate, copy or delete selected objects
Use mirrored geometry
The Organizer
Keep
track of hidden and deleted objects in the Organizer
Reorganize
objects in the Organizer
Create additional arrangements in the Organizer
Combine and separate objects to improve frame
rate
Add
lighting and the environment
Add lights
Using the lights interface
Light
properties
Positioning lights
Associating lights and geometry
Hiding and deleting lights and grips
Set the scene environment
Using
the environments interface
Position
objects relative to the floor
Adjust
all geometry environments to fit your scene
Add
an environment light and shadows
Terms and conditions for limited-use environments
Add a custom environment library
Create a custom environment
properties window, environmentenvironment propertiesenvironments, editingadjust IBLsAdjust
geometry environment properties
Create
a backplate environment
Add ambient shadows
Add ambient shadows to surfaces
Advanced ambient shadows settings
Materials
Apply
materials
Replace materials
Work with the Materials
interface
Assign materials
Change the appearance of materials
Work with materials used in the scene
Apply decals
What are decals?
Assign decals
Select and re-order decals
Hide or remove decals and grips
Change the appearance of decals
Move decals on objects
Working with decals in the scene
Introduction to material properties
Change colors
Apply
image maps
Apply
environment lighting overrides
Material property parameters
Color parameters
Highlight parameters
Clear Coat Highlight parameters
Reflectivity parameters
Transparency parameters
Bump
parameters
X-Rite
Measured Materials
Set up and present the scene
Set
up alternatives
Set up and view model lineups
Set
up and view material lineups
Use
alternatives to select objects
Set
up alternatives for easy recognition
Set
up shots
What are shots?
Create
and set up a still shot (no motion)
Create
and set up a moving shot (two keyframes)
Create
and set up a cinematic shot (one keyframe)
Add transitions into and out of shots
Play
shots
Associate a hotkey with
a shot
Associate a 3D Trigger
with a shot
Organize
the shots
Create
a movie of one or all shots
Move shots to the top of
the display
Add behaviors
Working
with Behaviors
Create
a turntable
Set up multiple turntables
Create
a Key Frame Animation
triggers, 3D3D triggerspresentation mode, triggersclickable objectsAlternatives, triggerBehaviors, triggerEnvironments, triggerShots,
triggerslides, triggerSet 3D triggers in the scene
Import
an FBX Animation
Link multiple behaviors together
Set up and view a storyboard
View a storyboard
Set up a storyboard
Organize storyboard slides
Set up and save the final scene
Set
up final scene settings
Save
your scene
Copy a scene to an off-network
location
Present
the scene
Move
around the scene as you present it
Use
a pointer to draw attention to model features
Compare alternatives
Compare environments
Play a behavior animation
Create
an image of an important view
Compare
and contrast multiple scenes
Add additional scenes to compare
Compare
scenes side-by-side
Collaboration and configuration (advanced)
Collaborate with other users
Set up and participate in online sessions
Troubleshooting tips for online sessions
Set up Showcase for group presentations or
clustered ray tracing
Present
objects full-size on large displays
Run
a large display client with Showcase Viewer
Split a scene into a display cluster
Synchronize
frame lock across a display cluster
Present
a scene from a remote client
Connect to a ray tracing cluster
Configure the software
Program
using software messages
Add
a custom user interface
Change
the location for temporary file storage
Operating Showcase on an
IPv6 Network
Legal Notice
GNU Library General Public
License, Version 2
wxWindows Library License,
Version 3
Python Imaging Library
copyright
The OpenEXR Library v.1.2.2