Move, scale, and rotate objects visually
 
 
 

Move, scale, and rotate objects by eye

  1. Select the objects you want to move, scale or rotate.
  2. Press the H key to see the transform handle.

    NoteIf you don’t see the handle, select an object.
  3. Click and drag the straight arrows to move the selected objects in the direction they point.

  4. Click and drag the cubes to scale the selected objects in a 2D plane.

  5. Click and drag the arcs to rotate the selected objects in a 2D plane.

  6. Click and drag the squares to move the object in the three planes.

    (Only one square is visible at a time, depending on your angle of view.)

    NotePress Ctrl+Z to undo.

Move the Pivot point for transformations

The Pivot of an object is where any Translate, Scale or Rotation applied to that object will start from. By default, the pivot is at the spatial center of the object, which is also where the Transform Handle is shown. Moving the pivot is useful for rotating objects on an arbitrary axis (such as doors) or scaling from an edge.

NoteWhen the pivot is moved or rotated, the Transform Handles will also update to this location relative to the object. If the Handles are off screen, press Ctrl-F to fit the object and Handles to the screen.

To move the pivot:

  1. Select the object whose pivot you wish to move.
  2. Press the H key to see the transform handle.
  3. Press the Insert key to show the Pivot handle and Pivot point.

    The Pivot handle will replace the Transform Handle in the scene.

  4. Click and drag the arrows to move the pivot point, or click and drag the square to move along the current plane. Click and drag the arcs to rotate the local axes.
    NotePress Ctrl-Insert to return the Pivot to the originally imported object pivot.
  5. Press Insert again to end the Pivot movement, and to return to the Transform Handle.

Undo your actions

Select Edit > Undo (or press Ctrl+Z) to step back through previous transformations.

Return an object to its original location on import

  1. Select the objects you want to work with.
    NoteTo ensure you revert all transformations made to a model, marquee-select the entire model to ensure all of its objects are selected.
    NoteTo ensure that all objects in a hierarchy are selected, use the Organizer (Scene > Organizer).
  2. Select Edit > Revert Transform.

    The selected objects are returned to the original position, rotation, and scale of the model when it was imported.

See Also