Adjust geometry environment properties
 
 
 

Open the Environment Properties window

Each custom environment in the scene has properties to change how the lighting and reflections and background appear in that scene. These properties can be altered on a scene-by-scene basis, or saved to a custom environment in the library.

  1. If the Environments interface is not already visible, press the E key (or select Scene > Environments).
  2. In the upper section, "Environments in This Scene", click on the geometry environment you wish to edit. It will become the currently visible environment
  3. Select Scene > Environment Properties... or right-click on the icon for the selected environment and choose Properties from the menu.

  4. The Environment Properties window opens.

    The areas and controls for this window are described below:

Lighting and Background parameters

Editable environments can be recreated from a source HDR panorama, or have the automatically generated textures for the geometry adjusted or exchanged. In Ray Tracing there are also some unique parameters for each environment as well.

Recreate the IBL lighting and background

  1. Press the “folder” icon and browse to an HDR panorama. (See Create a custom environment for more information on image requirements for environment creation.
  2. Press the Re-create Environment button. The Create Environment IBL dialog will open. (See Create Environment IBL section above for more information on this window and process.)

Specify new texture for panorama or ground

  1. Expand the Show more controls fold-down under the Lighting and Background section.
  2. To specify a new panorama image to be mapped to the visible environment geometry, check theUse only lighting, override panoramaoption, and browse to a replacement image.
  3. To specify a new image to be mapped to the visible ground geometry, check theUse separate image for the groundoption, and browse to a replacement image.

Adjust look of environment lighting and background

Under the Show more controls fold-down, there are adjustment controls for the entire environment, including all of the IBL maps and the visible background image.

Position Environment Textures

The material applied to each part of the environment APF can be mapped like any other image texture. The controls for mapping environment materials are identical to mapping images on any other object in Showcase.

  1. Expand the Texture Position fold-down under each texture in the Show more controls section.
  2. Specify the mapping type, tiling, transforms, or interactively move the texture on the visible environment.
    NoteDeselect all other objects and grips in the scene before moving the environment texture.

    For more information on positioning maps with these controls, see the topic Link texture settings for image maps and its section Move image maps with parametric (UV) mapping and Move image maps with projection mapping.

Ray Tracing properties

Adjust the IBL light maps

To adjust the IBL maps and background as a group, open the Show more controls for Light Maps fold-down to show the overall brightness, contrast, color and rotation controls of the background image and all of the IBL maps.

IBL exposure

Adjusts the exposure of the environment background and IBL maps. Enter any numeric value, or use the slider to make the environment lighting dimmer (0) or brighter (2).

Colorize IBL

Click this radio button to tint the IBL environment light cast on the material.

  • Click the swatch to change the color in the Color window (to find out about using this window, go to Change colors).
  • To change the overall brightness of the color, use the slider.
IBL contrast

Changes the contrast of the lighting on the material (that is, makes the bright parts brighter and the dim parts dimmer).

The default value is 1, and typical values range from 0 to 2.7. Enter any numeric value, or use the slider to make the contrast greater or lesser.

Contrast midpoint

Sets the midpoint of the IBL contrast scale. That is, the point above which bright parts get brighter and below which dark parts get darker.

IBL Rotation

Changes the rotation of the IBL maps relative to the scene.

Note that this does not alter the rotation of the Backdrop or Backplate images, or the environment geometry. See Open the Environment Properties window.

To adjust each IBL map separately from the rest, open the Adjust Individual IBL Maps fold-down. These controls are identical to the global controls above, but affect only the individual map.

Adjust Environment shape and position

The visible environment in the scene is mapped to geometry. This geometry is defined by an APF file with multiple parts and texture coordinates. Using an appropriate size, position, and environment shape will greatly enahnce the realism of the visible environment.

Environment size

Scale the environment around the objects in your scene by a scale factor. This scale is applied to this individual environment. To scale all environments in the scene, use Scene > Scene settings...

Environment Shape

Specify the APF file geometry for the entire environment. Preset shapes are included with the installation, and can be found in the application install location.

Environment position

Opens the Transform dialog for the environment geometry. Position and rotation can be set for this individual environment.

NoteThe transforms for the environment geometry will not effect the IBL maps. Use IBL rotation to affect the IBL map position.

Calibrate the custom environment

Once you create a custom environment, you may need to calibrate it to get the look just right. It might be too dark or too bright, or lacking in reflection compared to the other environments you are using.

TipLoad a model into the scene first to see the effect of your calibrations. For best results, choose a model that is of similar dimensions to your most frequent projects and apply any custom materials you typically use.
  1. Load the custom environment into the scene.
  2. Select Scene > Environment Properties to open the Environment Properties window.
  3. To increase or decrease the brightness of the environment, drag the IBL Effect slider.
  4. To add overall color to your environment, turn on Colorize IBL and set a color in the provided swatch.
  5. To change the contrast of the backdrop and its lighting files, drag the Contrast slider.

    When you reduce the contrast, you are drawing values towards a pre-defined "grey" value. You can adjust that central grey value by changing Contrast Midpoint.

  6. To increase or decrease the color saturation of the environment, adjust the Saturation slider.
  7. If your environment is not correctly rotated on your objects, adjust the IBL Rotation to move the lighting, then adjust the Offset of your custom environment Wall and Floor materials. (See Open the Environment Properties window for more information.)
  8. When you are happy with your adjustments, click Close, or Save your changes to your library.

    You can now use your customized environment like any other.