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Change the appearance of decals
Apply decals
Working with decals in the scene
Move decals on objects
Decals
can be positioned on objects in the scene using either the local
decal texture mapping controls (similar to image mapping), or by
transforming the decal grip in the scene. These two methods of transformation
have different advantages.
Mapping decal textures
To adjust the mapping
of decal textures on objects:
- Select the decal grip for the decal you
wish to adjust.
NoteIf you select more than one decal grip and
adjust the mapping, the decals are aligned in the scene with identical
mapping values.
- Press Ctrl+M to open the Material
Properties dialog for decals.
- In
the Decal section
of the dialog, adjust the mapping type and location using the Image
Map controls.
Quickly move the decal
texture
To
quickly make adjustments to the position, rotation, or scale of
a decal texture:
- Select the decal grip for the decal you
wish to adjust.
NoteIf you select more than one decal grip and
move their textures, the decals are aligned in the scene with identical
mapping properties.
- Press Shift+M to begin the Move
Texture tool for the selected decals.
The texture manipulator
for the decal texture will appear, and the Materials Properties
dialog will open.
The Heads Up Display (HUD) provides instructions
for using the texture manipulator.
- Press ESC to stop the Move Texture,
or press the Stop Moving button
in the Material Properties window.
Adjust decal projection
depth
Decals projected
with the Planar mapping method also have depth control perpendicular
to the projection plane. This is useful when multiple or combined
objects have a decal applied to them and the decal appears to project
too far through them.
To adjust the depth of
a Planar decal:
- Select the decal grip for the decal you
wish to adjust.
NoteIf you select more than one decal grip and
adjust the mapping, the decals are aligned in the scene with identical
mapping properties.
- Press Shift+M to begin the Move
Texture tool for decals (or open the Material Properties window
and press the Move Texture button in
the Decal section).
The
Planar texture manipulator for the decal texture will appear:
- Click and drag on the blue box above
the depth direction handle to adjust the depth. The grey outlines
will indicate the overall depth of the projection.
Transform decal grips
Decal grips can be transformed
like any other object in the scene using standard transform controls.
Transforming a decal grip moves a decal relative to all objects
in the scene. Decal grips are automatically transformed when the
object the decal is assigned to is transformed.
To transform a decal
with its grip:
- Select the decal grip for the decal you
wish to adjust.
NoteIf you select more than one decal grip and
transform the grips, the decals will not have their mappings aligned,
but will move relative to all objects in the scene.
- Press the H key (or Edit
> Show Transform Handles), and click and
drag on the 3D handles to interactively transform the grip. See
Move, scale, and rotate objects visually.
- Or, press the Shift and H keys
(or Edit > Transform... ) to
open the relative transforms dialog. See
Move, rotate and scale objects by typing numbers.
- Or, select Edit > Transform Properties... to
open the absolute transforms dialog and view and edit all transform
properties. See
Move, rotate and scale objects by typing numbers.