Assign decals
 
 
 

Decals can be assigned to objects either by using an existing decal or by applying any non-decal material as a new decal in the scene.

Assign an existing decal to objects

  1. Select the object or objects you want to assign a decal to.
  2. Press the M key (or select Material > Materials).

    Several material categories are displayed.

    TipIf you cannot select objects or view the Material library, press Tab to change from Presentation to Edit mode.
  3. Click on the Decals category to see a list of library decals, or click on the Materials in this Scene category to see decals you have already used.

    Decals in the materials list have an icon in the shape of a star with the color of the decal material.

  4. Select a decal from the list.

    The decal you choose is assigned to the selected objects and the decal grip (a green star) is selected. The objects the selected decal is applied to are highlighted in green.

  5. To edit the decal material (not the underlying material) press Ctr+M (or select Material > Material Properties... ) while the decal grip is selected.
  6. To interactively adjust the decal texture position on the object, press Shift+M to Move Texture with the manipulator (which also opens the Material Properties dialog).
  7. To remove the material interface from the display, press the M key.

Assign an existing material as a decal

  1. Select the object or objects you want to assign a decal to.
  2. Press the M key (or select Material > Materials).
  3. Click and hold the right mouse button over any material to see a menu of options.

  4. Select Assign to Selection as Decal.

    The material you choose is assigned to the selected objects as a decal, and a new decal material is created in the Materials in this Scene list.

    NoteIf the material you Assign to Selection as Decal is not a decal material, the decal texture defaults to a star image.

  5. To edit the decal material (not the underlying material) press Ctr+M (or select Material > Material Properties... ) while the decal grip is selected.
  6. To interactively adjust the decal texture position on the object, press Shift+M to Move Texture with the manipulator (which also opens the Material Properties dialog).
    NoteLibrary materials Assigned to Selection as Decal initially use Planar mapping, and are Autofit to the selected objects.
  7. To remove the material interface from the display, press the M key.
See Also