Apply image maps
 
 
 

What are image maps?

An image map (sometimes called texture map) is a regular picture file in an image format such as jpeg, bmp, tiff, or png. Image maps are used in materials to create specific effects or patterns.

They are known by various names depending on the parameters they are used for:

Apply image maps

NoteTo view the parameters for a particular material, select an object with that material and press Ctrl+M.
  1. Select the surfaces you want to work with.

    (The texture is applied over all of the surfaces you select.)

  2. Click the Use image file radio button. (Decals require the use of an image file.)

  3. Click the folder icon to browse to and select a texture map file.
    NoteFile names should not contain special characters.

    (After importing the file, the date the file was imported appears beneath the browse field for your reference.)

  4. To align the texture map to the surface, use the appropriate Mapping type option:
    Parametric (UV)

    No projection is used. Instead, the image is mapped to the UV coordinates of the surface. Each surface is mapped separately, so adjoining surfaces may show seams.

    Planar

    The projection of a texture or image as if the image were placed on a level surface and projected onto the object. Use this option to apply a texture to one or more surfaces that are relatively flat, such as wood paneling.

    Triplanar

    The projection of a texture from three perpendicular planes. Use this option for complex surfaces where the texture needs to be applied from multiple angles to follow the contours of an object.

    Cylindrical

    The projection of an image onto an object, as if the image were rolled into a tube and projected inwards towards the object. Use this option to apply a texture to the edge of a circular surface, such as a car tire tread.

  5. Move the image map to best fit the surface. (See the next topics.)
  6. To reload an image file after you have made changes to it, click the Reload button.

Link texture settings for image maps

To keep multiple image maps (Color, Highlight, Bump, etc.) aligned during the process of mapping and moving them, check Use settings for all textures above the mapping controls.

Once this option is checked for a single image map, all other image maps in the material inherit the same mapping type, tiling, repeats, and transforms.

When this option is checked, the checkbox for all image maps will read Texture settings linked. Once this is active, changing the options for any image map in the material will change them all.

Move image maps with parametric (UV) mapping

For parametric (UV) mapping, use the Offset, Repeat, and Rotate fields to position, scale, and rotate the image onto the surface.

  1. Enter u and v values to offset or repeat the image pattern.
  2. Type in the number of degrees or use the slider to rotate.

Move image maps with projection mapping

To move image maps that use planar, triplanar, or cylindrical projection mapping:

  1. Click the AutoFit button.

    This action aligns the image map to the surface bounding box, making the image map the same size and plane as the selected objects.

  2. To manually adjust the texture image to best fit the model, click the Move Texture button.

  3. A manipulator appears to rotate, move, or scale the texture map.

  4. To stop moving the image map, click the button again, now called Stop Moving, or press the ESC key.
    NoteYour changes are reflected in the Translate, Scale, and Rotate fields (which you can use to type in exact x, y, and z coordinates).

Repeat textures for cylindrical mapping

For cylindrical mapping, use the Radial repeat value to repeat the texture several times around the surface. For the textures to repeat uniformly, it is recommended that you type an integer value (1, 2, 3, 4, and so on).

Or, use the manipulator to drag the texture interactively:

Turn off texture tiling

To apply marks, blemishes, decals or labels to one area on a surface, you can turn off texture tiling in both of the U and V directions. Or, turn it off in one direction so the texture pattern repeats horizontally or vertically (like wallpaper).

NoteThis setting is available for color maps, highlight maps, transparency maps, and bump maps (but not reflection maps).

To turn off texture tiling:

  1. In Tile texture in, click off either (or both) U direction or V direction.
    • If you turn texture tiling on for both U and V, the texture is repeated horizontally and vertically across the entire surface.

      (This is the default setting for most materials.)

    • If you turn texture tiling on in one direction, it is repeated only in that direction from edge to edge over the surface.

      (The background is determined by the Color setting.)

    • If you turn texture tiling off in both directions, you can apply marks, blemishes, decals or labels to one part of a surface.

      (The background is determined by the Color setting.)

See Also