Using the lights interface
 
 
 

What are lights?

Lights are independent sources of illumination in your scene. They can be used to create highlights, dramatic lighting, or emphasize important parts of your models. Unlike the environment light or IBL, lights are objects within Showcase, and can be positioned, edited, grouped, hidden or added to alternatives. They are represented in your scene with 3D “grips.”

NoteIn Hardware Rendering mode lights do not cast shadows, while in Ray Tracing mode, lights can cast shadows based on their properties.

Create a light

To create new lights in your scene:

  1. Press the L key (or select Scene > Lights) to open the Lights interface.
  2. Select the objects to illuminate.
    NoteWhen a light is first created, the objects currently selected will be automatically associated with the new light. This association aids in automatic placement of the light, and shows the illumination of the light.
  3. Click the Create button and select Create Spot Light (a directional cone of light) or Create Point Light (a sphere of light).

  4. A light with default properties is created and automatically placed above and to the right of the objects being illuminated, based on the current view.
    NoteThe Light is represented in the scene by a 3D icon, called a “grip,” which represents the type of light created. The grip shows the position and orientation of the light, and can be selected like other objects in the scene for editing and transformations.

Edit light properties

To edit the properties of a light:

  1. Select a single light.
  2. Press Ctrl-L (or select Scene > Light Properties) to open the Light Properties dialog.
  3. Press and hold the right mouse button over a light’s icon in the Lights interface, and select “Properties...” from the context menu.

  4. Adjust the light properties to see interactive changes.

    Select other lights in the scene to view and edit their properties while the Light Properties dialog is still open.