Local object transformation pivots
Objects can have a custom pivot location and axis rotation to aid in transforming and animating objects. Pivot locations are now easier to visualize and manipulate.
For more details see Move, scale, and rotate objects visually
Blurred transparency in Ray Tracing
Blurred transparency can be rendered in Ray Tracing by adjusting the Ray Tracing material parameter under Reflectivity. This enables realistic surface glossiness and transparency when ray traced.
Material name and advanced shader parameters are now supported from impoted FBX files. This includes reading (if present in the file) transparency, reflectivity, fresnel reflections, and texture maps with color overrides.