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 Create additional arrangements in the Organizer

The Organizer

Add lighting and the environment
 
                
               
             
             
            
            Combine and separate objects to improve frame
                  rate
          
       
       
       
       
      This feature is available
            only for Autodesk Showcase Professional. 
      Large production models, which
         typically have hundreds of parts that are comprised of thousands
         of surfaces and surface patches, can significantly slow Hardware
         rendering performance (the frame rate) while interactively authoring
         or presenting a scene. 
      
      You can improve the interaction
         performance (even with multiple production models loaded and displayed
         side by side) by combining objects in the Organizer. Combining objects
         essentially flattens the selected object hierarchy to speed the
         frame rate. However, to prevent data loss (for example, material
         assignments), you must follow the workflow guidelines and possibly
         modify your workflow. 
      
      To learn more about the
         frame rate and its relationship to display quality, see 
                  The Organizer for
         frame rate or quality. 
      
      
         NoteHierarchies
            or groups containing lights cannot be combined. The combine option
            will be grayed out and unavailable when these items are selected.
            Deselect or remove the lights from the group and then combine.
         
       
      Combine and separate working
            guidelines and limitations
         
         Follow these working
            guidelines to combine nodes successfully without losing important
            data:
         
         
            - Resist
               combining objects that go into different alternatives or behaviors.
               If you do combine the objects, the assignments may break, and you
               may need to redo the reassignments. 
            
- Precalculated ambient shadows may be
               adversely affected when you combine mixed geometry (e.g. polys and
               NURBS). Before combining, occlusion is applied differently to different
               data types (for NURBS, through textures; for polys, through vertex
               colors); after combining, NURBS and polys textures are ignored,
               and all occlusion is vertex based.
            
- Combining a shadow caster will result
               in the entire combined node being a shadow caster for that light.
            
- Combining objects that may appear to
               have the same texture may cause the texture placement to shift or
               scale in unexpected ways. In this case, re-place the texture on
               the combined object.
            
- You cannot combine a node that has already
               combined objects within it; the combine button and menu item is
               not available in this case. An alternative approach is to separate
               the combined node, then combine at a higher level of the hierarchy. 
            
Combine objects
         To combine objects: 
         
            - In
               the Organizer, select the objects you want to combine, then group
               them. The objects are grouped into one folder. 
            
- Click the folder with the grouped objects,
               and choose Combine (or click the Combine
               button on the toolbar). The objects are combined, and you can no
               longer expand the node to see its contents. 
               
                  NoteDouble-click the
                     folder to folder to give it a more meaningful name.
                   
 
Separate objects 
         You can separate combined
            objects to gain access to parts of the combined geometry to work
            with it (for example, to flip normals, to remove duplicate surface,
            or to split geometry to add different alternatives or behaviors). 
         
         
            NoteSeparating
               is not the same as undoing (Edit > Undo)
               the combination operation. Separating retains the object hierarchy but
               gives you access to combined objects; undoing reverts to the original
               object hierarchies within a scene session. 
            
          
         To
            separate combined objects: 
         
         
            - In the Organizer, select the combined
               objects you want to separate.
            
- Right-click the selected objects, and
               choose Separate (or click the Separate button
               on the toolbar). The objects are separated, and you can now expand
               the node to see its contents.