These values affect the overall look of the surface; that is, the diffuse areas (as opposed to the specular highlights).
Click the Use color radio button to apply a specific color rather than an image. For details on how to use these controls, see Change colors.
To import a color map, click on the Use Image File radio button. Color maps replace a solid color with an image that appears tiled across a surface. For example, cloth or wood patterns. For details on how to use these controls, see Apply image maps.
Filters the color and brightness of any Ambient Shadows on the object that the material is applied to. (Black = default black ambient shading, White = no ambient shading visible, Color = colored ambient shadows on top of the current material) For details on how to create and control Ambient Shadows, see Add ambient shadows to surfaces.
Determines if diffuse surfaces respond to the environment light and/or image-based lighting. For details on how to use these controls, see Apply environment lighting overrides.
Ray Tracing parameter; sets the distance from the sruface that Ray Tracing ambient shadow calculations will extend. Any objects outside of this distance will not contribute to the ambient shading of the object in Ray Tracing. For more information, see Add ambient shadows to surfaces.
Ray Tracing parameter; sets how intense the effect of light bouncing from other surfaces in the scene will be. For more information, see Rendering modes.