-25% horizontal and vertical Roll options
!
? operator
.mi files
custom vertex data
exporting
[1]
,
[2]
.mi format
exporting to
.mov file format
( )
{ } for blocks
{ } surrounding list of values
* character
\\n
= operator
== operator
== operator, errors comparing floats
| character
| in object naming
||
0 to # spans
Rebuild Surfaces option
0 to 1 spans
Rebuild Surfaces option
2D Blur memory Limit attribute
2D containers, fluids
2D fluid textures
2D motion blur
artifacts
rendering problems
2D painting
overview
setting up
2D Pan Tool
[1]
,
[2]
,
[3]
,
[4]
,
[5]
2d Placement
2D textures
mapping
positioning
[1]
,
[2]
2D Zoom Tool
[1]
,
[2]
,
[3]
,
[4]
2Dtextures
troubleshooting
3D Blur Visib attribute
3D coordinates, about
3D Delta tessellation method
3D fluid textures
3D image file background
creating
3D Motion Blur
3D Motion Blur Production attribute
3D Paint Texture options
3D Paint Tool
[1]
,
[2]
blurring
cloning
erasing
lipsticking with
resetting brushes
smearing
textures directory
3D painting
overview
setting up
3d Placement
3D text
3D textures
mapping
positioning
[1]
,
[2]
3D World
Intersect Surfaces option
3dPaintTextures directory
50, 20 horizontal and vertical Roll options
A
Abekas format
abs function
Absolute
Apply Type
absolute channel offset
Absolute transform
absolute value
absorption, about
acceleration attribute
[1]
,
[2]
,
[3]
assigning constant value to
assigning with runtime expression
changing value randomly
field’s effect on
initialization to zero
working with
Acceleration Method attribute
Accuracy
Accuracy (Caustics) attribute
Accuracy (Final Gather) attribute
Accuracy (Global Illumination) attribute
Accuracy (Photon Volume) attribute
acos function
[1]
,
[2]
actions
about
changing to tools
using
Activate/Deactivate Clip
activating Fur
Active
Optical FX
Active attribute
rigid bodies
[1]
,
[2]
Active Object Pivots
Active View
Offset Curve option
Project Curve On Surface option
Adaptive Sampling attribute
adaptive tessellation
Adaptive tessellation method
when converting to polygons
Add
assembly representations
Add and update animation
Add Attribute (Modify menu)
Add Attribute window
[1]
,
[2]
Add Attributes For Current Render Type
Add Boat Locator
Add button
Add Cross Links
Add Divisions
description
settings
troubleshooting
using
Add Dynamic Attributes
Add Dynamic Buoy
Add Dynamic Locator Free Transform
Add Emitter
[1]
,
[2]
Add Frame Ext
Add Goal
Add In-Between Target add option
Add Inbetween
Key Edit menu
[1]
,
[3]
Add Influence Object
Add Influence Options window
Add Initial State Attribute checkbox
[1]
,
[2]
Add Instance
when parenting
Add Keys Tool
Dope Sheet
Add Light Name
Add Members
Add operation
Paint Attributes Tool
[1]
,
[2]
Paint Cluster Weights Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Add option
Add Points Tool (Edit Curves menu)
Add Preview Plane
Add Proxy
Add Proxy options
Add Scene Name
Add Selected to Graph
Hypershade
Add selected to isolation (UV tool button)
Add Selected to List option
[1]
,
[2]
Add Surface Locator
Add Surfaces
Double Switch
Quad Switch
Single Switch
Triple Switch
Add To Character Set
Add to Current Selection brush option
Add to Existing Spring
[1]
,
[2]
adding
items to Python path
keys
keys to a curve
sound
adding custom attributes
adding tracks to characters
Adjust Edges
Bump 2d
Adobe Illustrator Object
creating
description
options
troubleshooting
updating
Adobe Photoshop
Adobe Photoshop texture, using as texture map
Advanced elliptical filtering attribute
advanced options
export
import
Advanced Tessellation
for surfaces
AE Display
Affect Selected Object
Affect Selected Object(s)
[1]
,
[2]
,
[3]
Affected Highlighting
Affects Active option
After placement
After Stroke Cmd option
Age
instancer particle option
Wood
age attribute
[1]
,
[2]
age of particles
at rewind
how to examine
runtime expression execution and
Aim Constraint Options window
aim constraints
adding target objects
changing target object weights
controlling motion history dependence
creating
deleting
editing attributes
editing channels
examples
preventing rolling effects
removing target objects
setting creation options
aim direction, instances
Aim Vector attribute
[1]
,
[2]
,
[3]
Aim Vector constraint option
[1]
,
[2]
,
[3]
aim vectors
[1]
,
[2]
,
[3]
AimAxis
instancer particle option
AimDirection
instancer particle option
AimPosition
instancer particle option
AimUpAxis
instancer particle option
AimWorldUp
instancer particle option
Air
Air Color
Air Damping attribute (dynamic locator)
Air Decay
Env Fog
Air Density
Env Fog
Env Sky
air field
Air Light Scatter
Env Fog
Air Max Height
Env Fog
Air Min Height
Env Fog
Air Name
Air Opacity
Env Fog
Air Push Distance
nCloth
nParticles
Air Push Vorticity
nCloth
nParticles
Air Tightness
Alembic cache
export
import
load
merge
open
overview
rendering
replace
save
shading
use MEL commands
workflow
Alias format
alias UNIX command
avoiding use with text editor
aliasing
[1]
,
[2]
Align Curves (Edit Curves menu)
align objects
align surfaces
Align Surfaces (Edit NURBS menu)
align the ends of two curves
align UVs
tool buttons
aligning animation
All Channels
Render View
All Collisions
All Curves
Intersect Curves option
All Double sided attribute
All history
All Keyable except creation option
[1]
,
[2]
All Keyable option
[1]
,
[2]
All Planes option
All Renderable Cameras
for tessellation
All Single sided attribute
All Surfaces
for tessellation
Allow All Data Types
instancer particle option
Allow Disconnection
rigid bodies
[1]
,
[2]
Along Axis attribute
[1]
,
[2]
Along Axis, fluid emitter
Along Curve
Bevel Plus option
Along Extrusion
Bevel Plus options
Along Normal
Alpha
Image Plane
alpha blending
Alpha Blending
[1]
,
[2]
alpha channel
adjust for UV shells
display
include (Warp image option)
sprite images
Alpha Channel
Render View
Alpha Channel (Mask)
Alpha Channel option
alpha channel, fur shadows
alpha channels
enabling
premultiplication
Alpha Gain attribute
[1]
,
[2]
Image Plane Attributes
Alpha is Luminance attribute
[1]
,
[2]
Alpha mode
[1]
,
[2]
,
[3]
Alpha mode attribute
[1]
,
[2]
Alpha Offset attribute
[1]
,
[2]
Alpha Source attribute
[1]
,
[2]
Altitude attribute
Always Blend with Existing Connections
Always Evaluate checkbox
Ambient + Diffuse + Specular light model
Ambient + Diffuse light model
Ambient Brightness, fluids
Ambient Color
Incandescence
painting
[1]
,
[2]
Ambient Color, fluids
Ambient Color, ocean
Ambient Diffusion, fluids
Ambient light attributes
Ambient light model
ambient lights
fur shading
ambient occlusion
multi-render passes
Ambient Occlusion (Render Settings)
Ambient Shade attribute
[1]
,
[2]
,
[3]
Amount tool setting
Amplitude
Cloud Attributes
Fractal Attributes
Mountain Attributes
Noise Attributes
Solid Fractal Attributes
Volume Noise
Amplitude attribute
[1]
,
[2]
Amplitude creation option
[1]
,
[2]
amplitude of sin function
Amplitude X/Y
Projection Utility
Wood Attributes
Amplitude, fluids
Angle
Anisotropic
angle function
Angle Interpolation attribute
[1]
,
[2]
Angle of view
angle of view, cameras
Angle Tolerance
angular units
conversion of
animate
painted blend shape weights
animate vertex colors
Animated
Fractal texture
noise, for Solid Fractal
animated file textures
animated nodes
Animated Sweep
Construction History
enabling
using
animating
attributes
backgrounds
Baldness
characters
Density
flow of gaps
fur attributes
[1]
,
[2]
fur movement
fur scenes
growth simulation
looping
plant growing up column (example)
rain (example)
starfield (example)
stroke endbounds
strokes
tube death
tube growth (uniform)
animation
animation take (import)
atom import
audio
basics
batch rendering
blending
command line rendering
[1]
,
[2]
,
[3]
,
[4]
controls, overview
[1]
,
[2]
CPV
curve segments
curves
using to create falloff
cycle curves
cycle with offset curves
details, Heads Up Display
driven key, overview
export
[1]
,
[2]
fixing choppy
import
improving speed
instances
key options
keyframe, overview
low-res rendering
markers, hiding
motion capture, overview
moving
muting
nonlinear, overview
path, overview
playback
Playblast
previewing
remove single keys
rendering
rendering single frame
resample all
retaining animation layers
run-up for dynamics
scaling
scrubbing rigid body
sound
swimming
transitions (of view)
troubleshooting
turntable
viewing
[1]
,
[2]
working on team
Animation
mental ray for Maya
animation controllers
animation curves
change color with Attribute Editor
change colors from Graph Editor
change colors with MEL
constant
Graph Editor
linear
normalize
oscillate
post
[1]
,
[2]
pre
[1]
,
[2]
tangents
Animation Details
Animation End Time
animation expressions
frame
time
Animation Layer Editor
layer buttons
Layer menu
layer pane
open
Options menu
overview
Show menu
toolbar
animation layers
active
add attributes
Additive mode
affected
bake
BaseAnimation
change display
constraints
copy
create
creation options
delete
extract animation
filter
filtering options
ghost
ghosting options
ghosts
hierarchy
keyframing
keyframing weight
keying feedback
keying modes
lock
[1]
,
[2]
merge
merge options
modes
[1]
,
[2]
mute
[1]
,
[2]
order of evaluation
Override mode
Override-Passthrough mode
parent
re-order
remove attributes
select node
select objects
selected
set mode
solo
[1]
,
[2]
stack
states
view
Weight
[1]
,
[2]
animation preferences
editing
Animation Snapshot
Construction History
enabling
generated geometry
using
Animation Start Time
Animation Start/End
animation values, read (sample MEL script)
animation-constraint blending
example
animation, how glow works
animations
cycling through
opening using -n
opening with -n
pause playback
play backwards
play forwards
playback
playing parts of
playing rate
saving
test render
Anisotropic
Reflectivity
Anisotropic material
Annotation (Create menu)
Anti Alias Polygons attribute
Anti-alias
Anti-aliasing Quality, Render Settings
Convert to File Texture
Hardware Render Settings
anti-aliasing
about
adjusting
[1]
,
[2]
blobby surfaces
filtering textures for
Anti-aliasing level attribute
Anti-aliasing Sampling Override
mental ray
[1]
,
[2]
Antialiasing Level
Render Stats
[1]
,
[2]
aperture (fstop)
Append Time Range
[1]
,
[2]
append to hair cache option
append to a hair cache
Append to Cache
[1]
,
[2]
hair
Append to Cache options
hair
Append to Polygon Tool
description
settings
using
appending
Geometry Cache
[1]
,
[2]
nCache
AppleScript
calling from MEL
Apply Color
description
settings
using
Apply Current to All option
Apply Fog in Post
Render Options
Apply Fog in Post, IPR
Apply Force At
Apply Interior Material
Apply Per Vertex
air field
drag field
gravity field
newton field
radial field
turbulence field
uniform field
vortex field
Apply Per Vertex attribute
Apply Settings to Last Stroke option
Apply Settings to Selected Strokes option
Apply tessellation, NURBS
applying
per particle field attributes
approximation
about
[1]
,
[2]
controlling fine
default settings
fine
vs. tessellation
approximation node
creating
deleting
approximation nodes
approximation settings
overriding
Approximation settings
[1]
,
[2]
approximation styles
arc
edit
three-point, create
two-point, create
Arc
Volume Light attribute
arc cosine
[1]
,
[2]
arc sine
[1]
,
[2]
arc tangent
[1]
,
[2]
,
[3]
Arc Tools
Arc Tools (Create menu)
arc-length values, show
arc, extrude polygons in
archive
Archive scene
archiving
Area Gradient (SWF and SVG only)
Area Light
Area light attributes
Area light, control soft light of
area light, mental ray
Area Lights
[1]
,
[2]
mental ray
argument types
Python
Around Axis attribute
[1]
,
[2]
Around Axis, fluid emitter
array (per particle) attributes
assigning to array of different length
Array Mapper
Array option for per particle attributes
arrayMappern.outColorPP
arrays
about
change size
clear
clearing contents of
contrast with matrix
display format
functions
indexes, invalid assignment to
invalid assignment to indexes
literal representation
obtaining size of
passed by reference
setting value of an attribute
sorting
specify size in a declaration
article start-up caching
artifacts
2D motion blur
about
clipping plane
fixing
troubleshooting
Artisan
brush shape options
brushes
Clone operation
[1]
,
[3]
Erase operation
[1]
,
[3]
,
[4]
exporting attribute maps
hotkeys
[1]
,
[2]
how tools work
importing attribute maps
mapping attributes
marking menus
Paint operation
[1]
,
[2]
paint tools
Pressure option
resetting tools
snap brush to curve
snap brush to isoparm
strokes
stylus pressure
tool shelf
tools
Artisan commands
[1]
,
[2]
Artisan hotkeys
artwork, mapping onto character
As Normal
Create Render Node
[1]
,
[2]
As Projection
Create Render Node
[1]
,
[2]
As Selected
Boundary option
As Stencil
Create Render Node
[1]
,
[2]
As Tool
NURBS action or tool option
ASCII
FBX Files
asin function
[1]
,
[2]
aspect ratio
pixel
[1]
,
[2]
aspect ratio, preserve when normalizing UVs
Assembly definitions
create
Assembly references
create
expanded workflow
assemblyDefinition node
assemblyReference node
asset
referenced containers
Asset Editor
about
[1]
,
[2]
assets
add node
asset centric selection
Asset Editor
[1]
,
[2]
assign custom command
assign custom menu
autobind
background
bind attribute
binding set, create
binding set, customize
Black Box mode
[1]
,
[2]
collapse
connect attributes
create
create proxy
custom icon
customize treatment
encapsulation
example - Duplicating animation on non-matching hierarchies
expand
file referencing
hide unpublished
layout
localize interface
lock referenced
locking
menus
parts
parts of a template
prepare for referencing
preview contents
proxy
publish attribute to
publish connection to
publish multiple attributes to one name
publish node
publish parent/child anchor
publish ramp attribute
publish selection transform
publish swatch
published attribute values, edit
published attributes
published nodes
referencing
remove
remove node
rename published attribute
replace reference example
replace referenced
select
select contents
set current
sorting in Hypershade
template binding sets
template file format
template views
template, assign
template, change search path
template, create
template, edit
template, example
template, reload
template, save
templates
transfer attribute values
types of
unassign template
unbind attribute
unpublish attribute
unpublish node
view, customize
view, set active
views, add
workflows
Assign Equal Weights
Stitch Surface Points option
Assign Existing Bake Set
Assign Existing Material
Assign Hair Constraint
options
Assign Hair System
Assign New Material
Assign New Vertex Bake Set
Assign Paint Effects Brush to Hair
assign shader to projection
Assign Solver
Assign Textures button
Assigned Surfaces fur attribute
assigning
to specific particles
to vector components
values to variables and attributes
assigning a shader
Shader Library
assignment
contrast with initialization
convenience operators
operator
assignments
chaining
combining with declaration
asterisk convention
At All Intersections
Cut Curve option
At End
Bevel Plus option
At Path
Extrude option
At Profile
Extrude option
At Start
Bevel Plus option
At Top/At Bottom attribute
atan function
atan2 function
atan2d function
atand function
atmosphere
[1]
,
[2]
,
[4]
,
[5]
creating
troubleshooting
Atmospheric
Physical Fog
Atmospheric Settings attributes
ATOM
file format
[1]
,
[2]
templates
Attach
Align Curves option
Align Surfaces option
Attach (Subdiv Surfaces menu)
Attach Brush to Curves option
NURBS surface
Polygon mesh
Attach Curves (Edit Curves menu)
attach curves or surfaces together
Attach Emitter to Curve
Flow effect
Attach Existing Cache File
[1]
,
[2]
Attach Fur Description menu item
[1]
,
[2]
Attach Method
Attach Curves option
Attach Surfaces option
Attach Multiple Output Meshes
Attach Surfaces
Bevel option
Bevel Plus option
Attach Surfaces (Edit NURBS menu)
Attach to Camera option
Attach to Motion Path
Attach Without Moving (Edit NURBS menu)
attaching fur descriptions
[1]
,
[2]
,
[3]
attaching UV shells
attachments
mappings
motion capture
script
Attenuation
air field
drag field
field manipulator
gravity field
inverting
newton field
radial field
turbulence field
uniform field
vortex field
Attract to Matching Mesh constraint
[1]
,
[2]
creating
Attraction Damp
follicle attribute
hair system attribute
[1]
,
[2]
Attraction fur attribute
Attractor Model
fur attractor set attribute
Attractor Set
Paint Fur Attributes Tool
[1]
,
[2]
attractor set attributes
Attractor Model
Attractors Per Hair
End Length
FurAttractors
Influence
Map Multiplier
Map Offset
Noise Amplitude
Noise Frequency
Radius
Threshold Length
attractor sets
attributes, changing
detaching
attractors
Attribute Editor
about
access from Hypershade
access history of objects
change animation curve colors
customize
editing particle attributes
loading attributes into
Rendering Flags
setting attributes in
viewing loft history
Attribute Editor templates
apply
create
refresh
Attribute Map Height
Paint Fur Attributes Tool
Attribute Map Width
Paint Fur Attributes Tool
attribute map, sculpting to
attribute maps
value ranges
Attribute Name attribute
[1]
,
[3]
attribute presets
attribute ramps
setting
Attribute Spread Sheet
access from Hypershade
Attribute spreadsheet
viewing multiple attributes
Attribute to Paint option
attribute values
painting
varying
[1]
,
[2]
attributeExists statement
attributes
add dynamic
adding
adjust
animating
[1]
,
[3]
assigning values to
Attribute Editor
change default connections
changing order in Channel Box
channels
connect input and output
connecting
[1]
,
[2]
,
[3]
connecting to symbolic placeholders
custom data types
custom, in expressions
customize
data types
[1]
,
[2]
delete connections
deleting from expressions
description
disconnecting from expressions
display disconnected
displaying contents of
displaying disconnected
eliminating expression control of
exporting maps (Artisan tools)
filter information
filtering in Expression Editor
flooding values
general, for nodes
getting recently added into the Channel Box
importing maps (Artisan tools)
in animation
initial state
keyable
[1]
,
[2]
linking
lock value
long names for
making paintable
mapping textures to
mapping values
masking
multi-value, setting
names
non-keyable
not selecting for particle shape node
open multiple editors
painting
[1]
,
[2]
,
[3]
particle shape node
per object
per particle
presets
reading in expressions
removing from expressions
renaming with short or long names
render nodes
rest position
setting
[1]
,
[4]
short names for
testing for particles (sample MEL script)
transferring
unexpected values
use full names
using name to search for expressions
view and edit
when expressions don’t apply
working with
Attributes
option in Hardware Render Buffer
attributes, Ramp Shader
attributeUPP, VPP
audio
adding audio
importing
in animation
audio files
deleting
playing
audio nodes
sound options
audio playback
settings
Auto Anchor
Fillet Blend attribute
Auto Closed Rail Anchor
Fillet Blend Tool option
Auto Complete
[1]
,
[3]
Auto Completion
Birail option
tool option
Auto Create
Curve
Auto Create Curve tool setting
Auto Create Rigid Body dynamics option
Auto Create Root Axis tool setting
Auto Exposure
Optical FX
Auto Frame
[1]
,
[2]
Auto joint limits tool setting
Auto Key
animation option
settings
auto load
Auto Load
Auto Memory Limit
[1]
,
[2]
Auto Normal
Fillet Blend Tool option
Auto Normal Dir
Fillet Blend Tool option
Auto Parent Curve tool setting
Auto Render Region
in Render View
Auto Render Threads
[1]
,
[2]
,
[3]
Auto Resize
in Render View
Auto Resize attributes, fluids
Auto Resize Margin, fluids
Auto Resize Threshold, fluids
Auto Reverse
Loft option
Auto Save option
[1]
,
[2]
Auto Set Initial State option
Auto Simplify Curve
Auto Simplify Curve tool setting
Auto Tiling
[1]
,
[2]
,
[3]
Auto-Shading
Autobind
Autodesk Cache File
[1]
,
[2]
Autodesk materials
creating
Autodesk Media & Entertainment
export preset
import preset
Autodesk MotionBuilder
export preset
[1]
,
[2]
Automatic
Boundary option
tessellation mode
Automatic Attribute Editor
Assign New Material item
automatic exposure
for glows
Automatic Mapping (Subdiv Surfaces > Texture)
automatic option (export)
[1]
,
[2]
automatic smoothing
automatic type conversion
automatic UV mapping
options
projection manipulator
separating, merging, attaching UV shells
user-defined projection
Automatically Orient Joints
Autopriority tool setting
Auxiliary effectors
auxiliary effectors, pivot effectors, Control rig effectors
auxiliary nodes
Average
Plus-Minus-Average utility
Average Color
Average Normals
description
settings
using
Average Vertices
description
settings
Away From Axis attribute
[1]
,
[2]
Away From Center attribute
[1]
,
[2]
axes
motion capture
Axes
choosing for transformations
axes, reflected painting
Axial Dropoff
axis
rotate curve around to create a surface
Axis
primitive, change direction of
setting orientation for polygonal primitives
axis conversion
automatic conversion example (import)
export
import
Axis Preset
Revolve option
Axis X, Y, Z
field manipulator
vortex field
azimuth
control with mouse
description
[1]
,
[2]
Azimuth
Env Sky
Azimuth Min/Max attributes
Paint Effects Brush Settings window
B
B-splines
fitting
Back
Environment Cube
Back attribute
Projection Geometry attributes
Back Shade Darkness fur shading attribute
Back Shade Factor fur shading attribute
Back Shadow attribute
Paint Effects Brush Settings window
back shadows
Backburner
[1]
,
[2]
Backburner options
job settings
backdrop image, arranging UVs to
backfaces
culling, display options
background
rendering problems
Background Color
Display Options
Background color (Warp image option)
Background Color attribute
Display Options attributes
Environment attributes
background image, dimming
Background Mode
Convert to File Texture
Texture Bake Set¶
Background mode (Warp image option)
background processes (non-Windows only)
backgrounds
about
animated
color
[1]
,
[2]
grainy
image file
movie
position
removing
static
texture
[1]
,
[2]
backquotes
for return values
use of
Bake
Shading Group Lighting, Convert to File Texture
Shadows, Convert to File Texture
Transparency, Convert to File Texture
Bake Alpha
[1]
,
[2]
,
[3]
Bake Alpha attribute
bake animation (export)
reason
bake animation layers (import)
Bake Attribute
fur attractor set attribute
Bake Attribute fur attribute
bake channel
[1]
,
[2]
Bake History option
bake sets
attributes
creating
using
Bake Simulation
by time
disable implicit control
Keep Unbaked Keys
rigid bodies
Sparse Curve Bake
Bake Spring Animation option
Bake Using Virtual Plane
baked file textures
baking
about
Final Gather
keys
left-handed tangent space normal maps
lightmaps from the command line
normal maps
per-instance UV sets
to textures
to vertices
UV texture
with global illumination
baking spring animation
Balance
for Crater texture
baldness
Baldness fur attribute
Baldness Map
hair system attribute
[1]
,
[2]
Ball
Glow type
Halo type
Projection Utility type
ball joints
Balls
Bank
Bank Limit
Bank Scale
Barn Doors
Bottom Barn Door
manipulator for spot lights
Barrier rigid body constraint
Base Ambient Color fur attribute
Base Color fur attribute
Base Curl fur attribute
Base Directory
cacheFile node
[1]
,
[2]
,
[3]
base number raised to exponent
Base Opacity fur attribute
Base Resolution, fluids
[1]
,
[2]
Base Width fur attribute
BaseAnimation
lock
Based on distance option
baseOrigin attribute
Basic camera
Basic Emitter Attributes, fluid emitter
basics
animation
Batch Bake
[1]
,
[2]
Batch Render
about
advantages
and IPR
cancel
error handling
[1]
,
[2]
show
Batch Render Frame window
batch render, setting
Bead Color
Before placement
Before Stroke Cmd option
bell curve function
Bend
hair, edit curves
Bend (Modify Curves tool)
Bend Amount
Bend Angle Dropoff
Bend Angle Dropoff Map
Bend Angle Scale
bend attributes
Bend Break Angle
bend deformers
creating
editing deformation effects
Bend Links
Bend Map
Bend Resistance
nHair
Bend Solver
Bend Strength
Best
Placement, Image Planes
Best Guess Based on Screen Size
primary tessellation
Best plane (Planar Mapping option)
Best Plane Texturing Tool
Better Illumination
[1]
,
[3]
Bevel
description
[1]
,
[2]
settings
text type
troubleshooting
using
Bevel (Surfaces menu)
bevel a surface from a curve
Bevel Cap
Bevel options
Bevel Corners
Bevel options
Bevel Depth
Bevel option
Bevel Plus option
Bevel Plus
about
Bevel Plus (Surfaces menu)
Bevel Style
Bevel Plus options
Bevel Width
Bevel option
Bevel Plus option
Bezier
Rebuild Surfaces option
Bezier corner
Bezier Tool (Create Menu)
Bias
Curve Fillet option
Freeform Fillet option
Raytracing Quality
Solid Fractal
Stitch Edges Tool option
Bicep channel
Bilinear Filtering (Warp image option)
Billow Density, fluids
binary
FBX files
bind attribute
Bind Method option
[1]
,
[2]
bind pose
changing
global
local
troubleshooting
bind pose, resetting
Bind to option
[1]
,
[2]
binding
rigid skin
smooth skin
binding set
create
customize
binding sets
binding skin
bins
working with
Birail (Surfaces menu)
Birail action
birthPosition
[1]
,
[2]
birthTime
[1]
,
[2]
bitplane
alpha view
alpha view (Mac OS X)
blue channel control
blue view
cyan channel control
green channel control
green view
magenta channel control
red channel control
red view
RGB channel control
RGB view
yellow channel control
Bits per channel
[1]
,
[2]
Bits per channel attribute
Black Box mode
Black Hole
[1]
,
[2]
Blackbody shader
blend
Geometry Cache
nCache
Blend
Attach Curves option
Attach Surfaces option
common 3D texture Effects attribute
Curve Fillet option
Open/Close Surfaces option
Blend Bias
Attach Curves option
Attach Surfaces option
Open/Close Curve option
Open/Close Surfaces option
Blend Color
attributes
Utility
Blend Control
Curve Fillet option
Blend Mode
Add
Darken
De-saturate
Difference
Illuminate
In
Lighten
Multiply
None
Out
Over
Saturate
Subtract
Blend Mode option
3D Paint Tool
Blend Range
Simple Fog
Blend Shape
Open/Close Curve option
blend shape deformers
adding target object shapes
blending objects with different topologies
creating
deleting
deleting a target’s object
removing target object shapes
scaling influence of all targets
selecting node
set keys
set target weights
swapping target object shapes
Blend Shape editor
Blend Shape menu item
blend shapes
animate painted weights
export painted weight maps
import painted weight maps
paint weights tool settings
Blend Specular with Alpha option
Blend With All Except Constraints
Blender
Blend Colors
blending
clips
Geometry Cache Clip
IK and FK
nCache
blending brush presets
BlendShape Add Options window
BlendShape Node add option
BlendShape Node creation option
BlendShape Node remove option
BlendShape Node swap option
BlendShape Remove Options window
BlendShape Swap Options window
blind data
add to components
description
make visible
querying
visualize notes
visualize with color
Blind Data Editor
Apply tab
Color/Query tab
Type Editor tab
Type tab
Blinn material
Blob Map
Particle Cloud
Blob Map attribute
Blobby Radius Scale
blobby surface
anti-aliasing problem
Blobby Surface render type
block ordered textures
Blocking node state option
[1]
,
[2]
blocks
about
and variable scope
Blue Channel
Render View
Blue Plane option
Blur
By Frame, Motion Blur
displacement problems
Environment Sky
Length, 2D Motion Blur
Sharpness, 2D Motion Blur
Blur brush type
[1]
,
[2]
,
[3]
Blur by Frame attribute
Blur Intensity attribute
Paint Effects Brush Settings window
Blur Intensity option
Blur Mult attribute
Paint Effects Brush Settings window
Blur operation
blurring paint
3D paint
in scene
on canvas
Boat Length attribute (boat locator)
Boat locator
Boat Width attribute (boat locator)
boats
floating
interactive simulation
Body 1 and 2 constraint position
[1]
,
[2]
bone lattice flexors
bone mapping
bone sculpt flexors
bones
Bones creation option
bookmarks
[1]
,
[2]
current objects
remove all
selected curves
Boolean
data type
values
Boolean operations
perform on surfaces
Booleans
accessing original objects
description
troubleshooting
use for meshes
using
Booleans (Edit NURBS menu)
border edges
description
select option
selection
borders
borders (see UV borders)
BOT
BOT files
Both
Bevel option
Reverse Surface Direction option
Both attribute
Both Fields
Interlaced
Separate
Both Proxy and Subdiv Display
Both Surfaces
Intersect Surfaces option
Bottom
Environment Cube
Bottom attribute
Projection Geometry attributes
Bottom Side
Bevel option
Bounce
nCloth
nHair
nParticles
passive collision object
Bounce Map
[1]
,
[2]
Bounce Scale
Bounce Scale Input
Bounciness
rigid bodies
turning on or off in rigid body solver
boundaries (see UV borders)
Boundary
Mountain texture
Boundary (Surfaces menu)
Boundary attribute
boundary curves
create surface from
create surface within
fillet between
Boundary Draw, fluids
[1]
,
[2]
boundary edges, merging
bounding box
mirror polygons across
Bounding box
use as an assembly representation
Bounding Box
Dolly camera setting
[1]
,
[2]
for displacement
option
rigid bodies
Bounding box (Planar Mapping option)
bounding volumes of objects
bowtie shape
Box attribute
Box Filter attribute
Box Min/Box Max
Water texture
brackets
double angle
braid
nHair, how to
Braid
follicle attribute
braids
creating
Branch After Twigs attribute
Branch Dropout attribute
Branches attribute
Break
Light Links, Lighting/Shading menu
Break Connection
Fur attribute
ramps
Break Shadow Links option
Maya Lights menu
break statement
Break Tangent
Breakdown, convert to
Breakdowns
convert to
creating
options
overview
setting
Bridge
curve edit
description
[1]
,
[2]
settings
troubleshooting
using
UV texture coordinates
Bright Spread
Cloth texture
Brightness
Color Input
Brightness Rand attribute
Paint Effects Brush Settings window
Brownian texture
brush
Paint Effects and hair
Brush Animation submenu
[1]
,
[3]
Brush Preset Blend window
brush size
Brush Start map method
Paint Effects Brush Settings window
Brush Type attribute
[1]
,
[2]
,
[3]
,
[4]
Brush Type option
Paint Effects Brush Settings window
Brush Width attribute
Paint Effects Brush Settings window
brushes
alignment
animations, looping
Artisan
attaching to curves
attributes
attributes, animating
copying settings from
creating
defined
flow animation
forces
how they work
opacity, Artisan
operations
outline color
painting out the effects of previous stroke
presets
presets, blending
presets, creating
profile
[1]
,
[2]
profile attributes
radius, Artisan
resetting
[1]
,
[2]
,
[3]
saving
saving to shelves
[1]
,
[2]
selecting
[1]
,
[2]
selecting all
selecting by name
settings, applying to strokes
shape
[1]
,
[3]
springs, editing
strokes
template
tools
[1]
,
[2]
undoing strokes
using to push and pull vertices
value, Artisan
brushShapes directory
Brushstroke Pressure Adjustment Tool window
Brushstroke Spring Simulation window
BSP Depth attribute
BSP settings
BSP Size attribute
BSP2 Attribute
Bud Color attribute
Bud Size attribute
Buds attribute
buffer curves
show
building
skeletons
Building a scene, Scene Assembly
Built-in Noise
Particle Cloud
bump
painting
Bump 2d utility
[1]
,
[2]
Bump 3d utility
[1]
,
[2]
Bump Blur attribute
Paint Effects Brush Settings window
Bump Blur, ocean
Bump Depth
Bump Depth attribute
Bump Filter
[1]
,
[2]
Bump Filter Offset
[1]
,
[2]
Bump Intensity attribute
Paint Effects Brush Settings window
Bump mapping
Bump Mapping
common Material attribute
Incandescence
surface shading, Particle Cloud
Bump Mapping attribute
Bump maps
[1]
,
[2]
Bump Resolution attribute
Bump Texture Resolution
Bump Value
Bump 2D utility
Bump 3D utility
BumpMap
painting
[1]
,
[2]
bumps
painting over
buoy, adding to ocean
Buoyancy attribute
Buoyancy, fluids
Burst Position Center X,Y,Z
Burst Position Extents X,Y,Z
button
create on shelf for a script
buttons
File
motion capture
quick layout
Render
Sidebar
snapping
By Attribute Name
Export Character Map
Paste
By Attribute Order
Export Character Map
Paste
By Character Map
Paste
By Current Map
Export Character Map
By Cycle Increment
By Frame
Hardware Render Settings
Image File Output
[1]
,
[2]
Renumber Frames, Render Settings
By Frame attribute
Image Output Files attributes
By Node Name
Export Character Map
Paste
By time option
C
C icon
[1]
,
[2]
C language
escape characters
cache
creating for particles
deleting
turning off or on for object
Cache Data
[1]
,
[2]
,
[3]
,
[4]
rigid bodies
Cache Density (Ambient Occlusion) attribute
Cache Description
Cache Directory
Geometry Cache
Merge Cache Clips
Merge Caches
[1]
,
[2]
,
[3]
nCloth Cache
Replace Cache
[1]
,
[2]
cache files
current state
[1]
,
[2]
deleting
initial state
Cache Frame
delete
Cache Name
cacheFile node
[1]
,
[2]
,
[3]
Geometry Cache
Merge Caches
[1]
,
[2]
,
[3]
nCloth Cache
Replace Cache
[1]
,
[2]
Cache Points (Ambient Occlusion) attribute
Cache representations
cache settings for particles
editing
options
cache size limit, for approximation
Cache Time Range
[1]
,
[2]
,
[3]
create hair cache option
Geometry Cache
nCache
[1]
,
[2]
nCloth Cache
cache_fluidShape
Cacheable Attributes
nCloth
[1]
,
[2]
nParticles
cacheBlend node
[1]
,
[2]
,
[3]
cacheFile node
[1]
,
[2]
cacheFile node, fluids
caches
overview
[1]
,
[2]
caching
hair
in memory
particle start-up
recreating the cache
single particle object
tips
using start-up with batch rendering
Caching
nHair
Caching (Ambient Occlusion) attribute
Caching attribute
[1]
,
[2]
caching particles
playing back
Calc. Area Values
fur render setting
Calc. Area Values fur global
Calculate
Calculation attribute
Calculation Quality attributes
calling MEL from Python
calling stack
camera
Center of Interest option
[1]
,
[2]
changing in scene painting view
setting up
Camera
coordinate space
optimizing, render faster
Select Camera option
Camera and Aim
Camera Aperture
Camera attribute
camera based selection
Camera Icons attribute
Camera Point
stroke Shape node
Camera Projection Attributes
Camera Properties attributes
Camera Sequencer
[1]
,
[2]
,
[3]
audio
[1]
,
[2]
menu bar
playback controls
preferences
shot view
toolbar
track controls
Camera Settings option, View menu
camera tools
2D Pan Tool
[1]
,
[2]
2D Zoom Tool
[1]
,
[2]
Camera Tools (View menu)
Camera Tools option, View menu
camera view, use as planar projection
Camera, Aim, and Up
cameras
2D Pan Tool
[1]
,
[2]
2D Zoom Tool
adjusting attributes
aiming
[1]
,
[2]
azimuth
[1]
,
[2]
center of interest
changing settings
control which one is shown
conversion support
creating
custom camera export
custom camera import
dollying
elevation
[1]
,
[2]
environment textures and
export
field chart
fill
film gate
Flame
fly
frustrum
gate
gate mask
Gate Mask color
Gate Mask opacity
hiding
horizontal
IFFFS
Ignore 2D Pan/Zoom
import
interoperability limitations
looking through
[1]
,
[2]
,
[3]
,
[4]
,
[5]
making renderable
manipulators, hiding
mental ray lenses
node
oversan
perspective
pitch
resolution gate
revolving
revolving about center of interest
rolling
[1]
,
[2]
safe action
safe title
[1]
,
[2]
save movements
selecting current
tilt
tracking
[1]
,
[2]
tumbling
types of
undoable movements
viewing vs. rendering
yaw
[1]
,
[2]
zoom
zooming
cancel
export
import
Cancel Batch Render
Cancel Batch Render menu item
cancelling
IPR
canvas
clearing
displaying
erasing paint from
global settings
lighting
painting on
rolling
size, setting
switching to
toolbar
tracking
zooming
Canvas Scale
Paint Effects Globals
Canvas Undo option
cap, extruded surface
caps
bevels
for cones
for cylinders
Cascade Stitch Node
Stitch Edges Tool option
Stitch Surface Points option
case statement
Cast Shadows
hair system attribute
[1]
,
[2]
Cast Shadows attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
Paint Effects Brush Settings window
Casts Shadows
[1]
,
[2]
,
[3]
Render Layer Member Overrides
Render Stats
Casts Shadows attribute
Render Stats attributes
[1]
,
[2]
,
[3]
,
[4]
,
[5]
catch statement
Caustic
Rendering Flag
Caustic Accuracy
mental ray
[1]
,
[2]
Caustic Filter Kernel attribute
Caustic Filter Type attribute
Caustic Radius
mental ray
[1]
,
[2]
causticPhotonsEmit
caustics
troubleshooting
[1]
,
[2]
workflow
Caustics attribute
Caustics Override
mental ray
Caustics/Global Illumination attribute
ceil function
Cell Color attribute
Cell Size attribute
Granite Attributes
Leather Attributes
Center attribute
Placement Extras attributes
Wood Attributes
Center Current Time
Dope Sheet
center of interest
light
manipulator
Center of interest
[1]
,
[2]
Center of Mass
rigid bodies
Center of Mass X, Y, Z
rigid bodies
Center Pivot (Modify menu)
Center Shadow attribute
Paint Effects Brush Settings window
center the view
Center Thresh attribute
centimeters (internal calculations)
Centroid
[1]
,
[2]
,
[3]
,
[4]
centroidX, Y, Z
[1]
,
[2]
CgFX shader
writing
CgFX shaders
Chamfer Vertex
description
settings
chamfered corner
creating
Change Curve Color
Change Precision
change projects
Change Rotation Interp
[1]
,
[2]
changing
animation curve colors with Attribute Editor
animation curve colors with Graph Editor
animation curve colors with MEL
current time
playback range
Python interpreter
the resolution of images
where the animation starts
channel attributes
Channel Box
[1]
,
[2]
,
[3]
access history of objects
adding recent attributes
changing order of attributes
colors
for finding out attribute names
Channel Control
option
channel offsets
how to set
Channel1 attribute
Crater Attributes
Stucco Attributes
Channel2 attribute
Crater Attributes
Stucco Attributes
Channel3 attribute
channels
about
[1]
,
[2]
copy settings
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Driven Channels
Graph Editor
muting in Dope Sheet and Graph Editor
premultiplication
unlocking
Channels
Character Controls
[1]
,
[2]
Character menu
Controls tab
Custom Rig tab
customize
Definition tab
menu button
Skeleton tab
Source
Start pane
Character menu
Add To Character Set
Create Character Set
[1]
,
[2]
Create Subcharacter Set
Remove From Character Set
character nodes
character partitions
[1]
,
[2]
Character Set Attributes options
[1]
,
[2]
character sets
adding attributes
adding channels to
creating character sets within character sets
creating expressions
creating from the Trax Editor
[1]
,
[2]
defining
deleting
editing attributes
editing channels
editing character partition
keyframing
merging
node behavior
removing attributes
removing channels from
selecting
using motion capture
viewing objects in a character
character setup
character structure
Character(s) Clips and Poses
Visor
characterize
characters, animating
characters, creating
[1]
,
[2]
characters, making redirectable
characters, setting current character
Check Box option
check boxes in marking menus
Check Topology creation option
Checker Attributes
child scene
child, UI, creating
choice command
choppy playback
Chord Height Ratio (tessellation)
Chord Height Ratio attribute
Chord Height Ratio, Use
Chord Length
knot spacing for Loft option
knot spacing, for Loft
knots for CV curves
knots for edit point curves
parameterization, about
Chromatic Aberration
CIE D Illuminant shader
Cineon format
circle
create
mapping UV border to
mapping UVs to
Circular
Curve Fillet option
Extend Curve on Surface option
Extend Curve option
Offset Curve option
Circular Arcs
Bevel corner option
circular fillet
create
curve, create
Circular Fillet (Edit NURBS > Surface Fillet)
circular motion of NURBS sphere
Clamp Color Attributes
clamp function
Clamp Max
[1]
,
[2]
Clamp Min
[1]
,
[2]
Clamp settings
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
[1]
,
[2]
Paint Skin Weights Tool
[1]
,
[2]
Clamp utility
Clamp Value setting
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Clamped animation option
clamped tangents
[1]
,
[2]
classic linear
classic linear skinning
Classic Toolbar
clean up meshes
Cleanup
description
using
Clear Coat utility
[1]
,
[2]
Clear Color window
clear color, setting
clear function
about
Clear Graph
Hypershade
Clear Graph button
Hypershade
Clear View
Hypershade, button
clearing
an expression
array contents
clearing the canvas
Click Box Size option
client
clip blending
Clip Edges option
Auto Paint Random
Clip Final Shaded Color attribute
clip ghosts
Clip Time
Clipboard Actions
Clear Clipboard
Copy Attributes
Mesh menu
Paste Attributes
Clipboard Start
Paste
clipping plane
artifacts
clipping planes
about
clips
blending
copying
creating
Cycle attribute
disabling
duplicating
editing animation curves
[1]
,
[2]
Enable attribute
importing
merging
nCache
Paste Clip
splitting
clips, creating a group
clock in particle object
Cloest component option
Clone Brush Mode option
[1]
,
[2]
Clone operation
[1]
,
[3]
cloning, 3D paint
Close
Loft option
close button
Close IPR File
Render View window
Close option
Hardware Render Buffer
Close Packing
closed curves
about
creating
closed surfaces
about
creating
Closest bone option
Closest component option
Closest End Point
Extrude pivot option
Closest Knot (Corners)
Global Stitch option
Closest Point (Corners)
Global Stitch option
Closest Point (Edges)
Global Stitch option
Closest Point constraint
creating
editing
settings
viewing
Closest point on surface option
[1]
,
[2]
Closest Visible Depth
Depth Type
closestPointOnSurface node, creating
Closets joint option
cloth
hiding
Cloud
particle material
render type
Cloud Attributes
cloud texture
environment sky texture
Cloud Brightness attribute
Cloud Samples attribute
Cloud Texture
attribute
clouds
Clouds
Clump and Hair Shape attributes
[1]
,
[2]
Clump Curl
hair system attribute
[1]
,
[2]
Clump Flatness
hair system attribute
[1]
,
[2]
Clump Interpolation
hair system attribute
[1]
,
[2]
Clump Twist
hair system attribute
[1]
,
[2]
Clump Twist Offset
follicle attribute
Clump Width
hair system attribute
[1]
,
[2]
Clump Width Mult
follicle attribute
Clump Width Scale
hair system attribute
[1]
,
[2]
Cluster Curve
cluster deformers
[1]
,
[2]
controlling deformation percentage of entire cluster
creating
editing cluster weights
editing deformation effects
manipulating the cluster handle
pruning cluster deformer sets
setting cluster relative to parent transform
setting creation options
setting location of cluster handle
understanding
using weighted nodes
Cluster menu item
Cluster Options window
[1]
,
[2]
cluster weights
flooding
mapping
[1]
,
[2]
masking
paint operations
[1]
,
[2]
painting
[1]
,
[2]
clusters
import limitations
Codec support
codes
for strings
Collada
smoothing groups
Collapse Hierarchy (Subdiv Surfaces menu)
collapsing shapes
in Hypergraph
collections, creating
Collectively (Normalize UVs option)
collide
hair
Collide
dynamic constraint
follicle attribute
hair system attribute
nCloth
nHair
nParticles
passive collision object
Collide Cube
hair constraint type
Collide Ground
hair system attribute
Collide Over Sample
hair system attribute
Collide Sphere
hair constraint type
Collide Strength
nCloth
nHair
nParticles
passive collision object
Collide Strength Map
nCloth
passive collision object
Collide Strength Scale
nParticles
Collide Strength Scale Input
Collide Width Offset
hair system attribute
Collide Width Scale
nHair
collision
example of controlling color resulting from
working with particles
Collision Flag
[1]
,
[2]
,
[3]
collision hair constraints
Collision Icons attribute
Collision Layer
nCloth
nHair
nParticles
passive collision object
rigid bodies
Collision Layer Range
collision layers
setting
setting for nParticles
Collision Thickness
nCloth
nHair
nParticles
Collision Tolerance
rigid body solver
collisionFriction
[1]
,
[2]
collisionResilience
[1]
,
[2]
collisions
disabling
[1]
,
[2]
fluid
fluids
nDynamics
particle collision events
particles and geometry
passive collision objects
rigid bodies
Collisions attribute
Collisions hair system attributes
collisionU, V
[1]
,
[2]
collsion events
nParticles
color
adding per object
adding per particle
emitting into fluid container
fluids
[1]
,
[2]
lighting fluids
preferences
understanding RGB and HSV
working with
Color
background
baking
common material attribute
follicle attribute
Height Field utility
Ramp Shader attribute
Shading Map
Volume Fog
working with
Color Accum
[1]
,
[3]
color articles
Color attribute
Environment Fog Attributes
Light Attributes
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
,
[11]
,
[12]
Light Fog Attributes
Particle Cloud Attributes
[1]
,
[2]
Color attribute (height field), oceans
Color Balance attributes
[1]
,
[2]
Color Balance, fluids
Color Based Transparency attribute
Environment Fog Attributes
Light Fog Attributes
color bleed
tweaking
Color Blend
follicle attribute
color blending
Color Blending
[1]
,
[2]
Color Blue
[1]
,
[2]
,
[3]
color channels
about
enabling
Color Chooser
Color Contrast attribute
Color Creation Proc
Color Curves
description
[1]
,
[2]
Color Curves attribute
Color Diffusion, fluids
Color Dissipation, fluids
Color editor
Color Feedback Enabled fur feedback attribute
Color Feedback option
Color Feedback option, Artisan tool (new architecture)
Color Feedback setting
[1]
,
[2]
,
[3]
,
[4]
Color Gain
Color Gain attribute
[1]
,
[2]
Image Plane Attributes
Color Green
[1]
,
[2]
,
[3]
Color If False attribute
Condition Attributes
Color If True attribute
Condition Attributes
Color Index Mode option
Color Input
Ramp Shader attribute
Color Key attribute
Color Length Map attribute
Paint Effects Brush Settings window
color management
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
Color maps
Color Material Channel
options
Color Method, fluids
Color Mode
[1]
,
[3]
,
[4]
Color Mode, ocean
Color Offset
Color Offset attribute
[1]
,
[2]
Image Plane Attributes
Color option
3D Paint Tool
Color Per Vertex
nParticles
[1]
,
[2]
stroke Shape node
Color per vertex (see CPV)
Color Per Vertex, fluids
[1]
,
[2]
color polygons
using color per vertex data
Color preferences
color profile
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
Color R/G/B
Color Randomization
hair system attribute
[1]
,
[2]
Color Randomize
Color Range
Color Red
[1]
,
[2]
,
[3]
Color Remap attribute
Effects attributes, 2D textures
[1]
,
[2]
Effects attributes, environment textures
Color Resolution attribute
Color Set Editor
description
menus
settings
color sets
blending
creating
deleting
globally modify
merging
renaming
using
Color Settings
[1]
,
[2]
,
[3]
Color Shading option
color space
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
Color Tex Gain, fluids
Color Texture Resolution
Color, fluids
color, light
color/query
Color1 attribute
Blend Color Attributes
Checker Attributes
Cloud Attributes
Granite Attributes
Paint Effects Brush Settings window
Rock Attributes
Color2 attribute
Blend Color Attributes
Checker Attributes
Cloud Attributes
Granite Attributes
Paint Effects Brush Settings window
Rock Attributes
Color3 attribute
Colorclip attribute
colorEditor
Coloring option
[1]
,
[3]
colorRange
Volume Light attribute
colors
adding for UV shells
animate for vertices
assign to vertices
assigning to polygons
change
change wireframe
Channel Box
copying between polygons
display wireframe
interface
[1]
,
[2]
make visible for vertices
paint on vertices
remove
remove from vertices
rendered, assign to vertices
use to visualize blind data
UV sets for
Colors window tabs
Combine
description
using
Combine Fills and Edges (SWF only)
combine per-vertex Normals (import)
Combined Textures
Textured channel
combing fur
[1]
,
[2]
combining
two-sided materials
command changes
Python
command line
focus, default
turn on
Command line
Python
command line rendering
[1]
,
[2]
,
[3]
,
[4]
,
[5]
command port
default
command templates for ELF commands
Command(s) option
commands
assign to hotkeys
attaching to UI elements
confirmDialog
deleteUI
edit completed
env
error
executing with eval function
exists
[1]
,
[2]
file
fileDialog
flags
fopen
fprint
fread
ftest
fwrite
get help
getAttr
keyboard
pclose
popen
problems when executed in an expression
promptDialog
repeat
reuse with procedures
run
setAttr
syntax
sysFile
system
test validity with exists
tounix (Mac OS)
trace
uiTemplate
view and record
warning
whatIs
commas
to separate list of values
comments
about
adding
converting statements to
Common End Points
Boundary options
Common Material Attributes
common mistakes
common tab
Render Settings
comparison operators
compatibility
Linux
Macintosh
Windows
compiling an expression
Complete curve range
Bevel
Extrude option
Offset Curve option
Planar option
Project Curve On Surface
Revolve option
Complete List menu item
complex
manipulators
models, displaying
complex scene management
complexity, reduce for a curve or surface
Component
Extrude pivot option
Component Editor
[1]
,
[2]
,
[3]
custom layouts
editing numeric values
component indices
Component Only
air field
Component Relation
component shading groups
render layers
Component to Component constraint
[1]
,
[2]
creating for nCloth
creating for nHair
creating for nParticles
Component Type
components
about
applying materials to
numeric values, edit directly
selecting
selection mode
show isolated subset
show or hide
UVs, selecting
Composite
Threshold
Composite Depth attribute
Image Plane Attributes
compositing
arranging objects
rendering tips
Compositing Flag
Layered Shader
compound attributes
compound data type
Compress (SVG only)
Compression attribute
Image File Output attributes
compression mode
Compression Resistance
nHair
Compute From
for tessellation
Compute Node attribute
concatenating strings
Concave
Bevel cap option
Concentric
Projection Utility type
Concentric Ripple Attributes
Condition Attributes
Condition utility
[1]
,
[2]
conditions
Cone Angle
[1]
,
[2]
Cone Angle attribute
[1]
,
[2]
Cone attribute
Cone End Radius
Volume Light attribute
Cone Radius
manipulator for spot lights
cones
creating
Configure Mirror Matching
confining numerical range
confirm dialog, ELF support
confirmDialog command
confirming UV placement
Conform
Connect
Attach Curves option
Attach Surface option
Connect arbitrary components
Connect Breaks
Offset Curve options
Connect Input
Hypershade menu
Connect Input menu
in Hypershade
Connect Joint Options window
Connect maps to
Assigned shader attribute
New shader attribute
Connect maps to shader attribute
Connect Selected option
Hypershade
Connect to IK/FK
Connect to Time
Connect Within Component
connectAttr command
connecting an attribute
connecting dynamics
Dynamic Relationships Editor
connecting joints
Connection Density
Connection Editor
[1]
,
[4]
connecting nodes in Hypershade
Connection Editor option
in Hypershade
connection lines
in dependency graph
Connection Method
Connection Update
connections
direction of
hide
lines in dependency graph
of nodes, show
render nodes
Conserve
[1]
,
[2]
,
[3]
,
[4]
,
[5]
using with vortex
Conserve Mass, fluids
Console
[1]
,
[2]
Constant
setting lifespan mode
constant key reducer (export)
constant option
Constrain
rigid body constraints
Constrain menu
Aim
[1]
,
[2]
Geometry
Normal
Orient
Parent
Point
Pole Vector
[1]
,
[2]
Scale
Tangent
Constrain UVs (Unfold option)
constrained objects
[1]
,
[2]
Constraining Nucleus objects
Constraint Method
[1]
,
[2]
constraint node
hair
Constraint Relation
Constraint Rotate attribute
[1]
,
[2]
,
[3]
,
[4]
Constraint Scale attribute
Constraint Translate attribute
[1]
,
[2]
Constraint Type
constraint types
hair
Constraint Vector attribute
[1]
,
[2]
,
[3]
constraints
Attract to Matching Mesh
changing membership for nCloth
closest point
Component to Component
Disable Collision and Exclude Collision Pairs
enabling and disabling all nodes
export
Force Field
hair, collision, hair
collision constraints
hair, setting up
import
modify constrained axis
node behavior
overview
parent
parenting and keying rigid body
Point to Surface
properties
rigid bodies
selecting by
Slide on Surface
split line point placement
support
Tearable Surface
Transform
Weld Adjacent Borders
Constraints
fixing problems
Construction
Curve Fillet options
construction history
[1]
,
[2]
,
[3]
about
and sculpting
deleting
edit
construction plane
about
snapping creation tools
Construction Plane (Create menu)
Contact Data
[1]
,
[2]
Contact Motion
turning on or off in rigid body solver
contactCount
contactName
contactPosition
container nodes
creating and removing
Container Properties attributes, fluids
container templates
views
containers
2D
fluid
Contents Details attributes, fluids
Contents Method attributes
Context-sensitive menu
contiguous audio files
continue statement
continuity
about
curvature
maintain for Square operation
positional, change for stitch
tangent, change for stitch
Continuity
Align Curves option
Align Surfaces options
Birail option
Stitch Edges Tool option
continuity (Smooth option)
Continuity Type
Square options
Continuous selection
Contour store shaders
contour_composite
contour_contrast_function_levels
contour_contrast_function_simple
contour_only
contour_ps
contour_shader__widthfromlight
contour_shader_combi
contour_shader_curvature
contour_shader_depthfade
contour_shader_factorcolor
contour_shader_framefade
contour_shader_layerthinner
contour_shader_randomtransparency
contour_shader_randomwidth
contour_shader_simple
contour_shader_widthfromcolor
contour_shader_widthfromlightdir
contour_store_function
contour_store_function_simple
Contours
[1]
,
[2]
Contrast attribute
Checker Attributes
Cloud Attributes
Grid Attributes
Marble Attributes
Contrast Attributes
Contrast Sensitive Production attribute
Contrast Tolerance, fluids
Contrast Utility
Control Bar
FCheck
control curves
applying forces to
hiding
control hull
control points
copy settings
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Control Points
Control Points tessellation method
Control Resolution
Control rig
Control Rig
creating
[1]
,
[2]
control statements
control vertices (CVs)
control visibility/reflection per layer
controls
animation
creating
conversion
functions
of angular units only
of data types
of data types, unexpected
of user selected units
Conversion Mode
conversion options
conversion support for custom properties
convert
NURBS to polygon
polygon to subdiv
polygons to triangles or quadrangles
scene units (export)
textures to geometry
to Null objects (export)
to NURBS surface (export)
Convert
Instance to Object
NURBS to Subdiv
Polygons to Subdiv
Smooth Mesh Preview to Polygons
Subdiv to NURBS
Subdiv to Polygons
Texture to Geometry
Convert (Modify menu)
Convert Displacement to Polygons
Convert File To Optimized Format attribute
Convert Fluid to Polygons
Convert Material to File Texture
Convert nParticles to polygons
[1]
,
[2]
Convert nParticles to Polygons
[1]
,
[2]
Convert Paint Effects to Curves
Convert Paint Effects to NURBS
Convert Paint Effects to Polygons
convert selection
Convert Selection
description
hair
To Contained Edges
To Contained Faces
To Edge Loop
To Edge Ring
To Edges
To Face Path
To Faces
To UV Border
To UV Shell
To UVs
To Vertex Faces
To Vertices
Convert Texture to Vertex Map
[1]
,
[2]
Convert to Breakdown
Key Edit menu
Convert To File Texture command
Convert to Key
Key Edit menu
Convert Vertex to Texture Map
[1]
,
[2]
converting
degrees to radians
measurement units
statements to comments
to breakdowns
[1]
,
[2]
converting UV selection
Convex
Bevel cap option
Coordinate Method, fluids
Coordinate Speed, fluids
coordinate systems
coordinates of regions
copies of objects
Copy
geometry type
Copy (UV tool button)
copy and offset a curve or surface
Copy Attr Maps
fur render setting
Copy Texture Maps on Save Scene As option
Copy UVs to UV Set
[1]
,
[2]
Copy/paste faces or UVs (UV tool button)
copying
clips
fur descriptions
to other scenes
copying brush settings
copying keys
in Dope Sheet
in Graph Editor
using the Time Slider
corner, chamfering
Corners
Rebuild Surfaces option, keep
cos function
comparison with sin function
cosd function
cosine
in degrees
in radians
wave pattern (animating a ball)
Cosine Power
Phong
Cosine Power, fluids
Count
[1]
,
[2]
count (polygons)
display polygon count
Count, tessellation method
Coverage attribute
2d Texture Placement Attributes
Anti-aliasing Quality attributes
Coverage Origin X attribute
Coverage Origin Y attribute
Coverage X attribute
Coverage Y attribute
CPUs
multi-thread rendering
use all available for multi-thread rendering
CPV
description
per instance
remove
transferring
Crack Count
Crack Length
Crack shatter
crash
Crater Attributes
Crater Texture
Crease Color attribute
Crease Sets
creating
options
Crease Tool
description
options
using
creases
creating
Creases attribute
Granite Attributes
Leather Attributes
creases, creating
Creasing channel
create
curly, wavy hair
parent constraints
ponytails, braids with nHair
spring IK handle
Create
assembly definitions
assembly references
Create 2D Container with Emitter
Create 3D Container with Emitter
Create Active Rigid Body
Create bar
Create Bar
Hypershade
panel in Hypershade
Create Bar On/Off button
Hypershade
Create Bevel
Bevel Plus option
Create Cache
hair
Create Cache options
hair
Create Cap
Bevel Plus options
Create Constraint
hair
Create Curve On Surface
Circular Fillet option
Create Curves for
Intersect Surfaces option
Create Deformer menu
Wrinkle Tool
Create Deformers menu
Blend Shape
Cluster
Lattice
Point On Curve
Wire Tool
Wrap
Create Emitter
[1]
,
[2]
Create Empty Color Set
Create Empty UV Set
[1]
,
[2]
Create Event
Create Fire
Create Fire Effect Options
[1]
,
[2]
Create Flare Deformer Options window
Create Flexor window
Create Flow
Create Follicles
Paint Hair Follicles options
create hair cache
Create Hair options
Create IK Handle tool setting
Create Light Set from Highlighted Lights option
Relationship Editor
Create menu
Annotation
Arc Tools
Construction Plane
CV Curve Tool
Empty Group
EP Curve Tool
Hypershade
Locator
Measure Tools
NURBS Primitives
Sets
Text
Create Menu
Bezier Tool
create mode
Create nCloth
Create New Cache
Create New Node
Hypershade
Create New Tab
Hypershade
Create nHair
Create nParticles
[1]
,
[2]
,
[4]
Create Emitter
[1]
,
[2]
,
[3]
Emit from Object
[1]
,
[2]
Fill Object
[1]
,
[2]
nParticle Tool
nParticles Tool
Create Object Set from Highlighted Objects option
Relationship Editor
Create Ocean
Create Particle
Create Particle Grid
Create Particle Per Flow
Create Passive
Create Passive Follicles
Paint Hair Follciels options
Create Passive Rigid Body
Create Polygon Tool
description
polygon modeling tips
settings
Create Pose
Create Preview Plane option
Create PSD Network (UV Texture Editor)
Create Ramp
Create Reference (File menu)
Create Render Node dialog box
Create Rest Curves
create hair attribute
Create Rigid Body Solver
Create Sine Deformer Options window
Create Smoke
Create Smoke Effect Options
Create Soft Body
Create Springs
[1]
,
[2]
Create Squash Deformer Options window
Create Texture Reference Object
Create Twist Deformer Options window
Create Unattached menu item
Create UVs Based On Camera
Create Wave Deformer Options window
createInstancerPivot
creating
[1]
,
[2]
aim constraints
Attract to Matching Mesh constraint
bend deformers
character sets
[1]
,
[2]
cluster deformers
flare deformers
force fields with nCloth
Geometry Cache
jiggle deformers
joint chains
limbs
Motion Trails
nCloth Component to Component constraint
nCloth constraints
nCloth Disable Collisions constraint
nCloth Exclude Collision Pairs constraint
nCloth Force Field constraint
nCloth Point to Surface constraint
nCloth Slide on Surface constraint
nCloth Transform constraint
nHair Component to Component constraint
nHair constraints
nHair Force Field constraint
nHair Point to Surface constraint
nHair Slide on Surface constraint
nHair Transform constraint
normal constraints
nParticle caches
[1]
,
[2]
nParticle Component to Component constraint
nParticle Disable Collisions constraint
nParticle Exclude Collision Pairs constraint
nParticle Point to Surface constraint
nParticle Slide on Surface constraint
nParticle Transform constraint
nParticles Disable Collisions constraint
nParticles Force Field constraint
NURBS primitives
orient constraints
per-instance UV sets
point constraints
polygon primitives
[1]
,
[2]
using the Create menu
using the Shelf
rigid skin
scale constraints
sculpt deformers
seams or creases
sine deformers
smooth skin
squash deformers
tangent constraints
Tearable Surface constraint
twist deformers
wave deformers
Weld Adjacent Vertices constraint
wire deformers
wrap deformers
wrinkle deformers
creating a group of clips
creating a preset
creating custom shaders
creating new expressions
creation expressions
dynamics start frame
example assignment to lifespan
execution for emitted particles
how often execution occurs
using values in runtime expressions
when to use
Creation Method
All
MinMax
Wireframe
Creation Options
soft bodies
Creation Script attribute
cropping an image
cross function
cross knot insertion
cross product of two vectors
cross-hair cursor
Crossing Effect attribute
Crossing Effect tool setting
Crossover Push
[1]
,
[2]
Crossover Pushout
crushing
nCloth
cubes
creating
Cubic
Planar option
primitive sphere option
Projection Utility type
Revolve option
cubic curves
Cubic surface degree
Loft option
culling
display options
Culling attribute
Culling Threshold attribute
curl
displaying
hair base
hair tip
Curl
hair system attribute
[1]
,
[2]
hair, edit curves
Curl (Modify Curves tool)
Curl Amount
Curl attribute
Curl Frequency
hair system attribute
[1]
,
[2]
Curl Frequency attribute
Curl Mult
follicle attribute
Curl Offset attribute
curly braces
for blocks
to surround list of values
curly hair
current character set
Current Frame
for tessellation
Current Position hair curves
Current Rigid Solver
[1]
,
[2]
Current Solver tool setting
current state caches, fluid
[1]
,
[2]
Current Tab
Hypershade
current time
changing Time Slider
field
indicator
Current Time
[1]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[10]
hair system attribute
[1]
,
[2]
incoming connection to emitter
rigid body solver
Split
Current View
for tessellation
cursor
display problems
Curvature
about
Align Curves option
Align Surfaces option
Project Tangent option
Rebuild Curve option
curvature (G2) continuity
Curvature attribute
curvature continuity
align curves with
align surfaces with
curvature continuous
make a curve with a curve intersection
make a curve with a surface
make a curve with another curve
Curvature creation option
Curvature Scale
Align Curves option
Align Surfaces option
Project Tangent option
Curvature Tolerance
Set NURBS Tessellation
Curvature Tolerance attribute
Curve Attract attribute
Curve attribute
Curve creation option
Curve Degree option
Auto Paint Grid
Curve Div per Span option
Curve Divisions option
Curve Editing tool
options
reshape curve with
Curve Editing Tool
curve emitters
[1]
,
[2]
,
[3]
Curve Fillet (Edit Curves menu)
curve filters (export)
Curve Fit Checkpoints
Square options
curve flow effect
Curve Follow attribute
curve functions
Curve Indices
Curve Max Dist attribute
curve nodes
change color
remove color
select
[1]
,
[2]
curve on surface
adding fields to
curve on surface, picking
Curve Parameters
Curve Fillet option
curve points
constraining to locators
curve positions
setting for hair
Curve Range
Bevel options
Extrude options
Loft option
Offset Curve options
Planar options
Project Curve On Surface options
Revolve option
curve segments
change for Arc Tools
Curve Segments
curve shape nodes
Curve Tolerance
Curve Utilities submenu
[1]
,
[3]
,
[4]
curve-on-surface
creating
creating with intersection
definition
extend a certain distance
extend to exact coordinates
use to create a curve
curves
add spans
add to a lofted surface
adding keys to
align ends
align with a curve or surface
attach
attach brush to mesh
attach brush to surface
attaching brushes to
auto-simplifying with IK spline handle
bounding, create surface from
change color
change degree, for edit point
change degree, number of spans/patches
circles
closed
controling tube behavior with
convert to uniform parameterization
create from a surface component curve
create from Degree 1 curve
create on intersection of surfaces
creating trimmed surfaces
cubic
Current Position hair
detach
displaying hair
divisions per span
draw by placing CVs
draw by placing edit points
draw freehand
editing
extend a certain distance
extend to exact coordinates
extend with move CVs
extrude and bevel a surface from
fillets, create from two curves
fillets, trim
hair, editing, edit
hair curves
interpolated, setting tolerance
intersecting
linear
make dynamic
make open or closed
match end points
match topology
modification falloff
multiple end knots
muting in Dope Sheet and Graph Editor
new, display options
normalization limitations
NURBS
offset copy
open
passive hair
periodic
planning for surfaces
profile, used to make surfaces
project on surface along surface normals
projecting on surface
quadratic
quality
reduce complexity
remove color
reshape
[1]
,
[2]
Rest hair
resulting, editing attributes
reverse normals
scaling
[1]
,
[2]
seam
segments
selecting, hair
setting behavior
show parameter or arc-length values
simplest
simplifying
smoothing
[1]
,
[2]
Smoothness option
smoothness, controlling
snapping to
square
Start hair
text type
transforming IK handle
trimming
uniform knot spacing
use revolve to create a surface
Curves
Convert Paint Effects to Curves
Curves On Surface
Intersect Surfaces option
Curves Per Fur
fur attractor set attribute
Custom attribute
[1]
,
[2]
,
[3]
Custom Attribute Editor templates
create attribute controls
custom attributes
adding to particle shape node
assigning to
data types
examples of assignment
reserved names
when to use in expressions
custom camera export
custom camera import
Custom Color
[1]
,
[2]
Custom Cycling
custom deformable objects
custom element
Custom Extension attribute
Custom Globals
Custom Globals attribute
custom icon for assets
custom layouts
Component Editor
Custom Location
custom mental ray shaders
custom mental ray text
custom menu sets
[1]
,
[2]
managing
Custom Motion Offsets
Custom Motion Vectors
custom object text
Custom Polygon Display
color per vertex
Display menu
custom preset
file location
custom properties
Custom renaming of removed frames
[1]
,
[2]
Custom Rig
stream animation
[1]
,
[2]
custom rig mapping
Custom Rig Tool
Custom Sampling attribute
Custom Scene
[1]
,
[2]
Custom Scene attribute
Custom Scene Text
Render Text
Root Group Text
Custom Shader
[1]
,
[2]
,
[3]
Custom shader attribute
custom shader libraries
loading
custom shaders
creating
[1]
,
[2]
mental ray
[1]
,
[2]
Custom Start
Custom Text Editor
[1]
,
[2]
Custom Textures
custom vertex data
Custom Vertex Data
Customization attribute
customizations
mental ray for Maya
customize character layout
load new layout
save layout
customizing menus to tools
Cut Curve
Cut Curve (Edit Curves menu)
Cut Faces Tool
description
[1]
,
[2]
settings
using
Cut UV Edges
Cut UV Edges (Edit UVs menu)
Cut UVs along selection (UV tool button)
Cutout opacity
Cutting Radius
Offset Curve option
cutting, keys
in the Dope Sheet
in the Graph Editor
in the Time Slider
CV Curve Tool (Create menu)
CV Hardness (Edit Curves menu)
CV Index
Stitch Surface Points option
CV Position
Stitch Surface Points option
CVs
about
add more by inserting edit points/isoparms
add to end of curve
control multiplicity
displaying on new curves or surfaces
hiding
matching when tessellating
move on a curve or surface
[1]
,
[2]
multiplicity
Rebuild Curve, Keep option
Rebuild Surfaces option, keep
select region of
selecting
selecting, hair
use to draw a curve
versus edit points
CVs, masking
[1]
,
[2]
cycle
animation curves
clip attribute
with offset animation curves
Cycle
instancer
Cycle Emission, fluid emitter
Cycle Emissions attribute
[1]
,
[2]
Cycle Frames option
Cycle Images
Smoke effect
Cycle Interval attribute
[1]
,
[2]
Cycle Interval, fluid emitter
Cycle Step
instancer
Cycle Step Unit
instancer
Cycle UVs (UV tool button)
CycleStartObject
instancer particle option
cyclical pattern with sin function
cycling nCache clips
cylinders
create
Cylindrical
Projection Utility type
cylindrical mapping
image center, changing
image rotation angle, change
image scale (width, height), change
Cylindrical Mapping
cylindrical UV mapping
options
D
DAG view
connection lines
Damp
dynamic constraint
follicle attribute
hair system attribute
[1]
,
[2]
nCloth
nParticles
Damp Map
Damp, fluids
Damping
[1]
,
[2]
rigid bodies
rigid body Spring constraint
springs
Darken Blend Mode, 3D Paint Tool
data
export to an open file
Data conversion
data server devices
Data Type
Data Type attribute
[1]
,
[2]
data types
automatic conversion
conversion of displayed strings
conversion with arithmetic operators
for multiple values
of attributes
summary
unexpected conversions
de-saturate
Blend Mode
debugging expressions with print function
debugging features
decal sheet, UV mapping
Decay
Fog
Decay Rate attribute
[1]
,
[2]
,
[3]
decay rates, custom
Decay Regions
manipulator for spot lights
Decay Regions, setting interactively
Decay, about
decimals
deleted in data type conversion
precision in display
declaration, combining with assignment
declaring variables
Default
setting for DoubleShading Switch
setting for QuadShading Switch
setting for SingleShading Switch
setting for TripleShading Switch
Default Blend Mode, 3D Paint Tool
Default Color attribute
[1]
,
[2]
default command port
Default Field Extension (o and e) attribute
Default In/Out Tangent animation options
default lighting
default lighting, turn on or off
Default Manipulator
default object
in Expression Editor
making an object the
Default placement
Default renaming of removed frames
[1]
,
[2]
Default scene
default shelves, load
Default Weight option
defaultFurGlobals
Definition tab
deflating
nCloth
Deflection attribute
Deflection Min/Max attributes
Deform Map
Deform Resistance
deformable object points
deformable objects
[1]
,
[2]
user-defined
deformation chain
deformation order
changing
Deformation Order creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
After
Before
Default
Front Of Chain
Parallel
Split
Deformation Order tool setting
deformations
export
import
deformed models (export)
deformer
deformer dependency graph nodes
texture placement before deformation
deformer sets
deformer weights
painting
deformers
blending influences of several deformers
changing performance settings
cluster
create jiggle
deformation order placement
editing node behavior
editing set membership
hiding
modeling
paint wire deformer tool settings
painting set membership
sculpt
set flare
set sine
set squash
set twist
set wire
setup and animation
sine
squash
twist
wave
wire
wrap
wrinkle
deforming elements to joints (import)
deforming particles
deforming surfaces
troubleshooting
deg_to_rad function
degree
about
change for Arc Tools
change for curves
change for curves, surfaces
change for edit point curve
change for pencil curve
of a polynomial equation
Degree
follicle attribute
Planar option
Rebuild Curve option
Degree 1 (linear) curves
Degree 1 (scan) data, use to create a Degree 3 curve
Degree 2 (quadratic) curves
Degree 3 (cubic) curves
Degree 3 curve
create to match scan data
Degree option
degree type
geometry, changing
Degree U/V
Rebuild Surfaces option
degrees
converting to radians
[1]
,
[2]
Degrees of Freedom tool setting
delete
edges
vertices
Delete (Edit menu)
Delete All by Type (Edit menu)
Delete All by Type Strokes option
Delete Array Mapper
[1]
,
[2]
Delete Attribute (Modify menu)
Delete backup files
[1]
,
[2]
,
[3]
,
[4]
Geometry Cache
Delete by Type (Edit menu)
Delete by Type option
Hypershade
Delete Cache
[1]
,
[2]
hair
Delete Cache Frame
Delete Current Color Set
Delete Current UV Set
[1]
,
[2]
Delete Edge/Vertex
delete edge
delete vertex
description
troubleshooting
Delete Entire Hair System
Delete existing caches after merge
Merge Cache Clips
Delete Follicles
Paint Hair Follicles options
delete hair
delete hair cache
Delete History
Delete history on render proxy updates
Delete History option
Delete Inputs
Booleans option
Delete menu item
delete objects
Delete option
Hypershade
Delete Original Source
Split
Delete Surface Flow Particles
Delete Targets creation option
Delete Texture Reference Object
Delete Unused Duplicate Shading Networks option
Hypershade
Delete Unused Nodes option
Hypershade
Delete UVs
[1]
,
[2]
deleteUI command
deleting
animation expressions
attribute names
audio files
Cache Frame
expressions
Geometry Cache
[1]
,
[2]
keys
keys in the Graph Editor
[1]
,
[2]
keys using the Time Slider
nCache
sound
text from expressions
UVs
deleting fur descriptions
deleting strokes
delimiters
demo mode
density
surface
Density
fur attribute
Volume Fog
Volume Noise
[1]
,
[2]
Density (Importons) attribute
Density attribute
Cloud Attributes
Granite Attributes
Leather Attributes
Light Fog Attributes
Particle Cloud Attributes
[1]
,
[2]
Density Based Mass, fluids
Density Emission Map, fluid emitter
Density Gradient attribute
Density Gradient, fluids
Density Method, fluid emitter
Density Mode
Volume Fog
Density Mult
follicle attribute
Density Pressure Threshold, fluids
Density Pressure, fluids
Density Scale, fluids
Density Tension, fluids
Density, fluid
Density, fluids
Density/Voxel/Sec, fluid emitter
denting
nCloth
dependency graph
[1]
,
[2]
about
displaying lights
displaying textures
materials
shading groups
show inputs and outputs
dependency graph loops
IK spline
dependency view
Depth
Curve Fillet option
Freeform Fillet option
Image Plane
Solid Fractal Attributes
Depth attribute
Cloud Attributes
Noise Attributes
Output Settings attributes
Paint Effects Brush Settings window
Placement attributes
Recursion Depth attributes
Depth Bias attribute
Image Plane Attributes
depth channel
description
Depth Channel (Z Depth)
depth channels
about
[1]
,
[2]
enabling
depth compositing
Image Plane
Depth Decay attribute
depth file
description, for cameras
Depth File attribute
Image Plane Attributes
depth files
creating
depth information
IFF files
Depth Jitter
Render Layer Member Overrides
Render Stats
Depth Map Shadow
description
depth map shadows
creating
fluids
optimizing
[1]
,
[2]
reusing depth maps
Depth Map Shadows
Depth Max
Volume Noise
[1]
,
[2]
Depth Max attribute
Depth Max, fluids
Depth of Field
rendering
Depth Of Field
Depth Of Field attribute
Depth Oversample attribute
Image Plane Attributes
Depth Scale attribute
Image Plane Attributes
Depth Shadow attribute
Paint Effects Brush Settings window
Depth Shadow Depth attribute
Paint Effects Brush Settings window
Depth Shadow Type attribute
Paint Effects Brush Settings window
Depth Sort
[1]
,
[2]
,
[3]
Depth Type
Closest Visible Depth
Furthest Visible Depth
Output Settings attributes
Depth-of-field
depth-of-field samples override
depth, saving as grayscale values
derive from Maya
[1]
,
[2]
Desaturate attribute
Detach Component
Detach Curves (Edit Curves menu)
detach curves or surfaces
Detach Fur Description menu item
Detach Skin Options window
[1]
,
[2]
Detach Surfaces (Edit NURBS menu)
detaching
Geometry Cache
nCache
detaching fur descriptions
Detail Level
Detail Level Preset
Detail Noise
hair system attribute
[1]
,
[2]
Detail Shadow map
Detail Shadow Map
Detail Shadow Map Attributes
Detail Turbulence, fluid emitter
Device Aspect Ratio attribute
devices
mappings
setting for motion capture
DG node display
dgs_material
dgs_material_photon
Diagnose Bsp
Diagnose BSP attribute
Diagnose finalgather
Diagnose Grid
Diagnose Grid attribute
Diagnose Photon
Diagnose Photon attribute
Diagnose Photon Density
Diagnose Samples
Diagnose Samples attribute
diagnosing
scenes
[1]
,
[2]
Diagnostics
diamonds, refraction
Die on Emission Volume Exit attribute
dielectric_material
dielectric_material_photon
Difference (Boolean operation)
differences
mental ray for Maya
Diffuse
[1]
,
[2]
painting
[1]
,
[2]
Render Layer Pass
Diffuse Coeff attribute
[1]
,
[2]
Diffuse, ocean
Diffusion attribute
Marble Attributes
Rock Attributes
Diffusion, fluids
Dim Image (UV tool button)
dimples
Direct Illumination Shadow Effects attribute
direct light, sources of
direct manipulation
direction
offsetting
painting
turntable animation
Direction
Duplicate Face option
Insert Isoparms option
Move Component option
Rebuild Surfaces options
Direction fur attribute
Direction option
Direction X, Y, Z
air field
drag field
emitter manipulator
emitters
field manipulator
uniform field
Direction X, Y, Z attribute
directional emitters
Directional light attributes
Directional Light, fluids
directional point emitter
[1]
,
[2]
Directional Speed attribute
[1]
,
[2]
Directional Speed, fluid emitter
directionalHinge
directories
working with
directory
Only Show Files (Hide Directory Tree)
Hypershade
setting default
DirectX 11
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Disable All Caches On Selected
[1]
,
[2]
Disable Animation Detection
Disable Collision and Exclude Collision Pairs constraints
Disable Collision constraint
Disable Collisions constraint
creating for nCloth
creating for nParticles
Disable DG Cycle Detection
Disable Evaluation
Disable Evaluation, fluids
Disable implicit control
Bake Simulation
Disable Implicit Control
Disable Maya Rendering (batch only)
fur render setting
Disable Weight Normalization selection
disabling
clips
Geometry Cache
nCache
sound
Discard
Trim Tool option
disconnect faces from their shared edges
disconnectAttr command
disconnected attributes, display
disconnecting an attribute
disconnecting dynamics
Dynamic Relationships Editor
discrete
range
value
Discrete Move
Discrete Rotate
Discrete Scale
Disk
display in Hypershade
tab type, Hypershade
Disk based Dmaps
Off
Disk Based Dmaps
[1]
,
[2]
Disk Based Dmaps attribute
[1]
,
[4]
Disk Cache
disk cache options
Dispatcher
[1]
,
[2]
Displace Motion Factor attribute
displacement
blur problems with
converting to polygons
feature-based
Height Field utility
sampling rates
troubleshooting
Displacement
Displacement Shader material, create
Displacement attribute (height field), oceans
Displacement Decay attribute
displacement map
displacement mapping
Feature Displacement attribute
feature-based
Initial Sample Rate attribute
Normal Threshold attribute
performance
[1]
,
[2]
Texture Threshold attribute
troubleshooting
displacement maps
[1]
,
[2]
displacement materials
about
Displacement Offset attribute
Paint Effects Brush Settings window
Displacement Scale
hair system attribute
[1]
,
[2]
Displacement Scale attribute
Paint Effects Brush Settings window
Displacement to Polygons
Displacements hair system attributes
[1]
,
[2]
display
hair curves
Display
Image Plane
Display Active Vertices option
Display All Circles
Display Alpha Channel (UV tool button)
Display Alpha Channel button
Render View window
Display attributes, fluids
Display Center of Mass
Display Color
nCloth
nParticles
passive collision object
Display Connections
Display Constraint
Display Current Mesh
Display Field Chart attribute
Display Film Gate attribute
Display Fog
Object Shading menu
Display Fog option
Display Geometry
Display Icons and Text
Create Bar
Display Icons Only
Create Bar
Display Image (UV tool button)
Display Input Mesh
Display Label
display layered textures
display layers
import options
index number
merge when importing files
Display menu
Custom Polygon Display
Display NURBS
Grid
Heads Up Display
Hide
Object Display
Render View window
Show
UI Elements
UV Size
Vertex Size
Wireframe Color
Display menu selections
Joint Size
Display menu, Paint Effects panel
[1]
,
[2]
Display Min, Max, Edge Loft
Display Mode
Image Plane
Display NURBS
Display menu
display of objects
change
Display Options attributes
cameras
Hardware Render Settings
Display Percent option
display performance
improving
display quality
strokes
Display Quality
hair system attribute
[1]
,
[2]
Paint Effects Tool option
Display Real Size button
Render View window
Display Render Tesselation Geometry
NURBS Smoothness option
Display Resolution attribute
Display RGB Channels (UV tool button)
Display RGB Channels button
Render View window
Display Safe Action attribute
Display Safe Title attribute
Display Shadows attribute
Display Size
Display Speed attribute
Display Sub Manips
Display Subsegments
Display Thickness
Display Time
Display Velocity
rigid bodies
displaying
an unordered sequence of images
attribute contents
disconnected attributes
Frame Rate
images in full resolution
input and output connections
Range Slider
sound
text
Time Slider
UVs
variable contents
Dissipation, fluids
Distance
Extend Curve option
Extend Surfaces
Extrude option
Distance Between utility
[1]
,
[2]
Distance Clip Planes
Env Fog
Distance Clip Planes attribute
Distance Cutoff option
Distance Scaling attribute
Paint Effects Brush Settings window
distortion
of texture maps, minimize with Unfold
distributed render
[1]
,
[2]
nHair
distributed rendering
[1]
,
[2]
command line render
[1]
,
[2]
Satellite
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Standalone
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
using Backburner
[1]
,
[2]
distributing fur
Dither attribute
Dithered option
Render View window
Division levels
Divisions
Divisions creation option
Divisions Per Face tessellation option
divisions per span, curve
Dmap Bias attribute
[1]
,
[2]
Dmap Filter Size
[1]
,
[2]
Dmap Filter Size attribute
[1]
,
[2]
Dmap Focus attribute
[1]
,
[2]
,
[3]
Dmap Frame Ext attribute
Dmap Light Name attribute
Dmap Resolution
[1]
,
[2]
Dmap Resolution attribute
[1]
,
[2]
Dmap Scene Name attribute
Dmap Use Macro attribute
Dmap Width Focus attribute
[1]
,
[2]
dnoise function
do ... while statement
documentation
dodecahedron
dofLensSamples
Dolly
about
Bounding Box camera setting
[1]
,
[2]
camera settings
[1]
,
[2]
Local camera setting
[1]
,
[2]
Snap box dolly to camera settings
[1]
,
[2]
Surface camera setting
[1]
,
[2]
dollying, cameras
Don’t Duplicate Springs
Dope Sheet
attribute spreadsheet
[1]
,
[2]
bake channel
[1]
,
[2]
Center Current Time
compound attributes
copying keys
Curves menu
Edit menu
key and curve colors
Keys menu
menu bar
Move Tool
objects
Options menu
outliner
outliner groupings
Scale Tool
Select Tool
simplify curve
[1]
,
[2]
sound
Stats fields
summary
[1]
,
[2]
Tangents menu
toolbar
view area
View menu
[1]
,
[5]
Dot convention
dot function
double angle brackets
double buffer mode
Double option
Store points
Double Shading Switch
attributes
utility
Double Sided
Convert to File Texture
creating
Render Layer Member Overrides
Render Stats
double transformation effects
[1]
,
[2]
Double Walled
Down Axis
Volume Light Dir
download plug-in
Draft attribute
Draft motion blur attribute
DraftRapidMotion attribute
Drag
hair system attribute
nCloth
nHair
nParticles
drag field
Drag Map
drag select
Draw Arrowheads, fluids
Draw Brush Affected Vertices option
Draw Brush Feedback option
Draw Collide Width
hair system attribute
Draw Length, fluids
Draw Order stroke option
Draw Outline option
Draw Outline Tangent option
Draw Outline while Painting option
Draw Style attribute
[1]
,
[2]
Draw Velocity setting
drawing curves
Driven Channels
[1]
,
[2]
driven keys
animation overview
displaying objects
Graph Editor
loading objects
loading shapes
multiple drivers
nonkeyable attributes
overview
Drop Size attribute
Dropoff
Dropoff attribute
[1]
,
[2]
,
[3]
Dropoff creation option
[1]
,
[2]
Dropoff Distance
Dropoff Distance attribute
[1]
,
[2]
,
[3]
Dropoff Distance creation option
[1]
,
[2]
Dropoff Distance tool setting
Dropoff Method
Dropoff option
Dropoff Rate option
Dropoff Shape
Dropoff Shape, fluids
Dropoff Subtract
Dropoff Type attribute
Dropoff Type creation option
[1]
,
[2]
dual quaternion skinning
Duplicate
clips
Duplicate (Edit menu)
Duplicate command
Duplicate Face
description
settings
Duplicate Input Connections
Duplicate Input Graph
Duplicate menu item
Duplicate NURBS Patches (Edit NURBS menu)
Duplicate option
[1]
,
[2]
Hypershade
duplicate render layers
Duplicate Surface Curves (Edit Curves menu)
Duplicate Upstream Graph
soft bodies
Duplicate with Transform
Duplicate with Transform (Edit menu)
Duplicate, Make Copy Soft
Duplicate, Make Original Soft
duplicating
emitters
particle objects
rigid bodies
duplicating fur descriptions
duplicating objects
duplicating objects with strokes on them
during playback, fluids
dust
changing effect of
simulating
[1]
,
[2]
,
[3]
Dust Density attribute
DX11
[1]
,
[2]
,
[3]
,
[4]
,
[5]
dying particles
springs
Dynamic
create hair attribute
dynamic attributes
add
adding
adding to object
Dynamic Attributes
Dynamic Chain attractors
dynamic cloning
[1]
,
[2]
dynamic curves
effects
making
Dynamic Fields
dynamic fluid effects, creating
dynamic fluids
boundaries
changing behavior
geometry
collision
moving
particles, moving
dynamic forces
overview
Dynamic Friction
dynamic fur movement
dynamic grids
caching
[1]
,
[2]
emitting fluids into
flooding, fluids
painting, fluids
[1]
,
[2]
set property values as initial state
dynamic locators
[1]
,
[2]
boat
dynamic matrix (not possible)
dynamic objects
dynamic per object attribute
example assignment to lifespan
dynamic per particle attribute
example assignment to lifespanPP
Dynamic Relationships Editor
[1]
,
[2]
Dynamic Simulation attributes, fluids
dynamic state
dynamicConstraintShape node
Connection Density Range
Dynamic Constraint Attributes
Strength Dropoff
dynamics
changing start frame
combining with keys
connecting and disconnecting
defined
[1]
,
[2]
delaying
events, testing (sample MEL script)
how often Maya evaluates
parenting to
playback rate (sample MEL script)
playing
rigid bodies, options
scaling effect using dynamics weight
synchronizing with other animation
testing (sample MEL script)
Dynamics
Dynamics hair system attributes
Dynamics Overrides
follicle attributes
Dynamics Weight
[1]
,
[2]
,
[3]
hair system attribute
[1]
,
[2]
dynamicsWeight attribute
dynExport
E
e raised to power
Ease In/Out
Blend
Eccentricity
Blinn
Incandescence
Eccentricity, ocean
Edge
Edge Anti-aliasing attribute
Edge Antialias attribute
Paint Effects Brush Settings window
Edge Blend attribute
Edge Bounded
create hair attribute
Edge Color
Edge Detail
Edge Dropoff, fluids
Edge Jagginess
edge loop
convert selection to
description
[1]
,
[2]
,
[3]
,
[4]
,
[5]
insert
insert multidirectional
insert partial
multidirectional
offset partial
partial
selecting
selection
edge path, selecting shortest
edge ring
convert selection to
description
[1]
,
[2]
multidirectional
partial
selecting
selection
[1]
,
[2]
edge smoothing
Edge Smoothing attribute
Edge Style
Edge Swap
Set NURBS Tessellation
Edge Thresh attribute
Edge U, V options
Auto Paint Grid
Edge Weight
edges
bevel
border
constrain properties for
convert selection to
convert selection to contained
deleting
[1]
,
[2]
description
disconnect faces from shared
display options
dividing
extrude along a path curve
extruding
hard, displaying
lock on surfaces (stitch)
merge into one vertex
merging
painting across
pull polygons out of
rendering problems
round off meeting point between
select contiguous
select loop
select option
select partial loop
select ring
selecting smooth only or hard only
shared
soft
spinning
Swap tessellation
troubleshooting
use to create a curve
edges (see UV borders)
edit
preset (import)
Edit Array Mapper
Edit Assigned Bake Set
Edit Attribute (Modify menu)
Edit button
[1]
,
[2]
Edit Curves menu
Add Points Tool
Align Curves
Attach Curves
Curve Editing Tool
Curve Fillet
customizing tools
Cut Curve
CV Hardness
Detach Curves
Duplicate Surface Curves
Extend
Fit B-spline
Insert Knot
Intersect Curves
Move Seam
Offset
Open/Close Curves
Project Tangent
Rebuild Curve
Reverse Curve Direction
Smooth Curve
Edit Deformers menu
Edit Membership Tool
Lattice > Remove Lattice Tweaks
Lattice > Reset Lattice
Edit Fluid Resolution
Edit Follicle Attributes
Paint Hair Follicles options
Edit Fur Description menu item
Edit Membership Tool
[1]
,
[2]
Edit Membership Tool menu item
Edit menu
Delete
Delete All by Type
Delete by Type
Dope Sheet
Duplicate
Duplicate with Transform
Group
Hypershade
Invert Selection
Level of Detail
Paint Selection Tool
Parent
Quick Select Sets
Select All
Select All by Type
Select Hierarchy
Ungroup
Unparent
edit mode options
Edit nCloth
Edit NURBS menu
Align Surfaces
Attach Surfaces
Attach Without Moving
Booleans
customizing tools
Detach Surfaces
Duplicate NURBS Patches
Extend Surfaces
Insert Isoparms
Intersect Surfaces
Move Seam
Offset Surfaces
Open/Close Surfaces
Project Curve on Surface
Rebuild Surfaces
Reverse Surface Direction
Round Tool
Sculpt Surfaces Tool
Selection
Stitch
Surface Editing
Surface Fillet > Circular Fillet
Surface Fillet > Fillet Blend Tool
Surface Fillet > Freeform Fillet
Trim Tool
Untrim Surfaces
Edit NURBS UV mode
edit object after boolean operation
Edit Oversampling
edit points
about
add to a curve
add to end of curve
displaying on new curves or surfaces
moving
use to draw a curve
Edit Ramp
Edit Template Brush button
Edit Template icon
editable motion trails
editing
animation preferences
bend deformation effects
cluster deformation effects
curves
expressions, in text field
flare deformation effects
geometry constraints
keyability
nCloth
nCloth constraints
nParticle caches
[1]
,
[2]
pole vector constraints
rigid skin
sculpt deformation effects
sine deformation effects
squash deformation effects
tangents
twist deformation effects
wave deformation effects
wire deformation effects
wrinkle deformation effects
editing referenced files
editor
Transfer Maps
editors
asset
Attribute
attribute, open multiple
Channel Box
Color
component
Curve Editing tool
Curve Editing Tool
Expression
file path
hotkey
Hypergraph
[1]
,
[2]
Outliner
[1]
,
[2]
plug-in manager
Relationship
shelf
Surface Editing tool
Edits
remove, SceneAssembly
SceneAssembly
Edits, list Scene Assembly
effects
Fire
Fireworks
Lightning
Shatter
[1]
,
[2]
Smoke
Surface Flow
Effects attributes
2D textures
[1]
,
[2]
environment textures
Elements
elevation
control with mouse
description, for azimuth elevation tool
[1]
,
[2]
Elevation attribute
Environment Ball Attributes
Sun Attributes
Elevation Min/Max attributes
Paint Effects Brush Settings window
ELF commands
elliptical filtering
[1]
,
[2]
,
[3]
else statements
embed media
export
embossing
[1]
,
[2]
emission
direction
speed
Emission In World
[1]
,
[2]
,
[3]
emission maps, fluids
[1]
,
[2]
Emission Overlap Pruning
Emission Random Stream
Emission Random Stream Seeds
Emission Rate
Flow effect
Emission Speed Attributes, fluid emitter
emissions, disabling
Emit Ambient
Volume Light attribute
Emit Fluid Color, fluid emitter
emit fluids
dynamic grids
emission maps, using
[1]
,
[2]
from nParticles
from objects
properties
Emit From Dark
Emit from Object
[1]
,
[2]
,
[3]
Emit In Substeps, fluids
emit MEL command
Emit option
particle collision event
emitted particles
age of
altering transform attributes
clumped
coloring with texture
creating springs
creation expression execution and
from a position
from curves
from surfaces
limiting quantity
local space
[1]
,
[2]
randomness
reversing
spreading from emitting NURBS
varying from geometry points
varying rate per particle
working with
Emitter Icons attribute
Emitter Rate
Emitter type
[1]
,
[2]
Emitter Type, fluids
emitterPaint script
emitterRatePP
[1]
,
[2]
,
[3]
controlling with ramp
emitters
adding to object
connecting to particles
connecting to selected
[1]
,
[2]
creating
curve
[1]
,
[2]
,
[3]
,
[4]
deleting
direction of
directional
directional point
[1]
,
[2]
duplicating
editing
from selected vertices, CVs or edit points
hiding emitter icon
inheriting velocity of moving
keying
obtaining parent particle ids
obtaining UV coordinates
[1]
,
[2]
,
[4]
omni
[1]
,
[2]
,
[3]
point
positional
scaling rate with texture
speed
spread
surface
[1]
,
[2]
,
[3]
,
[4]
types
[1]
,
[2]
volume
[1]
,
[2]
Empty Group (Create menu)
Enable
dynamic constraint
nCloth
nParticles
Enable All Caches On Selected
[1]
,
[2]
Enable Default Light
[1]
,
[2]
Enable Default Light attribute
Enable Default Scene
Enable Depth Maps attribute
Enable Fur
fur render settings
Enable Fur Image Rendering
Enable Fur Shading/Shadowing
Enable IK Solver
Enable Liquid Simulation, fluids
Enable Map Visualizer attribute
Enable profile curve
Enable Spread
air field
Enable State
displaying IK handle
Enable Stepped Preview
[1]
,
[2]
Enable Stroke Rendering attribute
Enable Stroke Rendering render option
Enable Texture Rate
Enable Weight Normalization selection
enabling
Animated Sweep
Animation Snapshot
Geometry Cache
nCache
encapsulation
what is
End Angle attribute
End Angle creation option
end bounds of stroke, modifying
End Conditions
Rebuild Curve type
Rebuild Surfaces option
End Cycle Extension
End Distance1 attribute
End Flare X attribute
End Flare X creation option
End Flare Z attribute
End Flare Z creation option
End Frame attribute
Image File Output attributes
[1]
,
[2]
Image Output Files attributes
[1]
,
[2]
End Frame option
End Length
fur attractor set attribute
End Point Tolerance
Boundary option
Square options
end points
match for Boundary surfaces
End Smoothness attribute
End Smoothness creation option
End Sweep Angle
Revolve option
End Time
End Time attribute
End1 and End2 Weight
springs
Ends
Rebuild Curve, Keep option
Enforce Count From History
[1]
,
[2]
,
[3]
Entire Range
Convert to File Texture
Env Ball texture
Env Chrome texture
env command
Env Cube texture
[1]
,
[2]
Env Sky texture
Env Sphere texture
[1]
,
[2]
Env. Rays (Irradiance Particles) attribute
Env. Scale (Irradiance Particles) attribute
Envelope attribute
[1]
,
[2]
Envelope creation option
[1]
,
[2]
Envelope tool setting
environment
Ramp Shader attribute
Environment (Irradiance Particles) attribute
Environment attributes
environment fog
creating
troubleshooting
Environment Fog attribute
environment texture
environment textures
[1]
,
[2]
environment variable
mental ray shaders
Environment, fluids
Environment, ocean
environments (mental ray)
environments, creating glow
EP Curve Tool (Create menu)
EPS file import
equal operators
Equalization option
Auto Paint Grid
Auto Paint Random
Equalize
create hair attribute
Equalizer Maps
fur render setting
painting
using existing
equation for a curve
Equilibrium Value, fluids
erase
back to a previous state
changes to a surface
sculpting polygons
Erase
brush type
[1]
,
[2]
operation
[1]
,
[3]
,
[4]
Erase brush type
erasing
3D paint
flood
from canvas
from scene
error
difference between error and warning (export)
difference between error and warning (import)
error command
error handling
catch
for common expression
mental ray for Maya
[1]
,
[2]
procedure not found
showing the calling stack
turn on line numbers
error messages
common
errors
comparing floats with the == operator
in flow control statements
logic
message format of
syntax
errors, rendering
Euler angle filtering
[1]
,
[2]
Euler angles
Euler Filter
[1]
,
[2]
eval function
summary
Evaluate every # frame(s)
Append Cache
Merge Caches
nCache
Replace Cache
[1]
,
[2]
Evaluate every frame(s)
Append Cache
[1]
,
[2]
Geometry Cache
Merge Caches
[1]
,
[2]
nCloth Cache
Replace Cache
[1]
,
[2]
,
[3]
Evaluate Nodes (Modify menu)
Evaluation Order
Even Field
Even mode
[1]
,
[2]
event attribute
description
display of
when collision count increases
Event Procedure
eventCount attribute
eventTest attribute
Exact
[1]
,
[2]
exact transformation values, typing
examining two or more expressions
example
automatic axis conversion
ocean and ponds
scene units conversion
what is the difference between an error and warning
example scripts
examples
adding body fur
adding eyelashes
adding whiskers
aiming cone at sphere
aiming sphere at sphere
animating fur
animation-constraint blending
brick wall with spray paint on top
combing fur
ghosting
growing fur
hand muscle bulge with influence object
influence objects preventing deformation
making a nose bald
mapping artwork on games character
muting animation
redirecting animation
render layers
ripple animation
shaking animal
skinning a cylinder by rigid skinning
skinning cylinder by smooth skinning
squash deformer
twist deformer
UVs needing editing
warp image applications
wave deformer
weight solver while unfolding UVs
wire deformer quickstart
wrap deformer
Exclude Collide Pairs constraint
Exclude Collision Pairs constraint
creating for nCloth
creating for nParticles
Exclude Collisions
Exclusive creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
Exclusive Partition tool setting
Exclusive tool setting
executing
MEL commands in expressions
MEL commands with eval function
more quickly
nonparticle expressions
Existing Nodes add option
Existing Nodes remove option
Existing Nodes swap option
Existing Partitions tool setting
exists command
summary
exit code
Exit on Completion
[1]
,
[2]
Exit On Completion
Birail option
Exit Upon Completion
Tool option
exp function
Expand attribute
Expand creation option
Expand Popup List modifier option
expand/collapse preset option
explicit declaration
explicit typing
Exponential
Fog Type, point lights
Glow type
Halo type
exponential functions
export
advanced options
animation
Autodesk Media & Entertainment preset
Autodesk MotionBuilder preset
[1]
,
[2]
axis conversion
bake animation
cameras
cancel
constant key reducer
constraints
curve filters
custom cameras
deformations
embed media
FBX file format
geometry cache files
include section
lights
painted blend shape weight maps
painted wire weight maps
resample all
scale factor
scene units converted to
selection sets
show/hide warning manager
smooth mesh
smoothing groups
split per-vertex Normals
tangents and binormals
to mi
to mi using the command line
UI section
units
Export All
Export All (File menu)
Export All Incoming Shaders
Export Custom Colors attribute
Export Custom Data attribute
Export Custom Text attribute
Export Custom Vectors attribute
Export editorial
Export Entire Child DAG
Export Exact Hierarchy attribute
Export Full Dagpath attribute
Export Hair
Export Light Linker attribute
Export Maya Options attribute
Export Motion Segments
Export Nurbs Derivatives attribute
Export Objects On Demand
Export Objects On Demand attribute
export objects to a new file
Export Polygon Derivatives attribute
export preset
editing
Export Render Proxy attribute
Export Selected Network
Hypershade
export selection
input connections
Export Selection (File menu)
Export Shadow Shader
Export Shape Deformation attribute
Export State Shader attribute
Export Textures First attribute
Export to Toxik 2009
Export Triangulated Polygons
Export Value
Export Value option
Export Wrap Threshold fur feedback attribute
export/import button
Exporters
exporting
.mi files
[1]
,
[2]
attribute maps (Artisan tools)
optimizing .mi format
exporting file references
exporting particle data
Expression Editor
interface
starting
use an external text editor from
expressions
about
animation
animation, omitting object name
blocking
character set
common errors
connect attributes with
converting units
create and edit with Expression Editor
creating new
creation button
custom attributes
default object
deleting
deleting (animation)
difference with MEL syntax
displaying connected attributes only
editing in text field
editing with text editor
eliminating control of attributes
erasing
examining two or more
executing after dynamics
execution for nonparticle shapes
field’s influence on
finding
finding by item type
finding by name
finding by selected object
for particles
input to
names for particle shape node
optimize
output from
problems when executing MEL commands
redundant execution
[1]
,
[2]
reloading
runtime
runtime execution
saving to file
setting per particle attributes
[1]
,
[2]
text field
unexpected attribute values
when unusable for attributes
Expressions After Dynamics
[1]
,
[3]
Expressions list, in Expression Editor
extend
curves with more CVs
surfaces
Extend -X, X By options
Extend -Y, Y By options
Extend -Z, Z By options
Extend Curve (Edit Curves > Extend)
Extend Curve At
Extend Curve options
Extend Curve on Surface (Edit Curves > Extend)
Extend Direction
Extend Surfaces option
Extend Edge Color
Extend Fluid
Extend Hairs
Paint Hair Follicles options
Extend Method
Extend Curve on Surface option
Extend Curve option
Extend Seam Color option
Extend Side
Extend Surfaces option
Extend Surfaces
Edit NURBS menu
Extension attribute
[1]
,
[2]
Extension Type
Extend Curve option
Extend Surfaces option
extension, image
External Communication
external forces
creating for nCloth
Object fields
Stand-alone fields
Types of fields
Volume fields
external interpreter
Python
external procedures
ExternalWebBrowser directory
Extra Bend Links
nHair
Extract
options
Extrapolate
Extend Curve on Surface option
Extend Curve option
Extrude
description
settings
using
Extrude (Surfaces menu)
extrude a surface from a curve
Extrude action
Extrude Distance
Bevel Plus option
Extrude Height
Bevel option
Extrude Shards
eyedropper, use to assign color
Eyespace attribute
F
F Stop attribute
Face Count
Bevel Plus option
face loop
description
partial
selection
faces
add vertex to center
concave/convex
convert selection to
convert selection to contained
cut with a line
description
disconnect from shared edges
display options
duplicate in random directions
extrude
extrude along a path curve
filling holes in
holed/non-holed
keep together
[1]
,
[2]
,
[3]
,
[4]
making holes in
mapped/unmapped
merge into one vertex
non-planar
normals
painting
planar
pull polygons out of
reduce
[1]
,
[2]
removing if all edges shared
select loop
select option
select partial loop
selecting
selecting from UV components
selection preference
set selection constraints for
set vertex normals to same direction
showing those inside selected UVs or edges
snap to center
split into quadrangles
split into triangles
subdivide by painting
subdividing automatically after selection
topology constraints
Faces attribute
faces, polygons
applying materials to
faceted surfaces
Facing Angle
Color Input
Facing Ratio attribute
Sampler Info
Factor attribute
Factor creation option
factory settings, resetting
[1]
,
[2]
fading opacity
Fake Shadow attribute
Paint Effects Brush Settings window
fall-through
falloff
curve modification
linear modification
power modification
script modification
UV Smudge tool
Falloff
Volume Noise
[1]
,
[2]
Falloff Around Selection
Falloff Based On
Falloff Curve
fields
Falloff Method, fluids
Falloff Radius
Falloff Start attribute
Falloff Stop attribute
Falloff, fluids
false/true tests
Fan
Far Clip Plane attribute
[1]
,
[2]
far clipping plane
Fast attribute
2d Texture Placement Attributes
Water Attributes
Fast Drop Off attribute
FBX file format
section (export)
type (export)
FBX file version
export
when to change
FBX plug-in
check version
download
FCheck
and asterisk convention
and dot convention
and save formats
Control Bar
opening
opening files
overview
saving files
sound
fcheck utility
options
fclose command
Feature Displacement
for displacement maps
feedback
attributes, defining
displaying
hiding
feedback from IPR
Field
options
field attributes
per particle
Field Chart option
Field Distance
[1]
,
[2]
Field Dominance
Even Fields
Odd Fields
render options
Field Dominance attribute
Field Extension
render options
Field Icons attribute
Field Magnitude
[1]
,
[2]
Field Options attributes
field rendering
Field Scale
[1]
,
[2]
fields
[1]
,
[2]
,
[3]
adding to curve on surface
adding to object
[1]
,
[2]
adding to selected points
Air
animating attributes
animating polygons, NURBS, and deformers
connecting objects to
connecting to selected
creating
deleting from object
description
disabling
Drag
duplicating
editing attributes
Even
fluids
[1]
,
[2]
Gravity
influence in local space
influence in world space
influence on expression
interlacing
Newton
Radial
rendering
rendering problems
stand-alone
Turbulence
turning off effect in an expression
Uniform
Volume Axis
Vortex
vs. frames
Fields menu
file
axis direction (import)
directory (import)
name (import)
texture limitations
units (import)
version (import)
File
2D Texture
[1]
,
[2]
File Attributes
[1]
,
[2]
File browser
File buttons
file command
file content
Add
Add and update animation
Update animation
File content
File Distribute
Geometry Cache
nCache
nCloth Cache
File Distribution
Geometry Cache
Merge Cache Clips
Merge Caches
[1]
,
[2]
,
[3]
Replace Cache
[1]
,
[2]
File Export
file format
Warp image option
File Format
Convert to File Texture
for bake sets
[1]
,
[2]
file format, image
file formats
ATOM
[1]
,
[2]
bitmap vs. vector
rendering
File Formats
file handle
testing properties
File menu
Create Reference
Export All
Export Selection
Import
New Scene
Open Scene
Optimize Scene Size
Reference Editor
Render View window
Save Scene
Save Scene As
File Name Prefix attribute
file name, image
file path
editor, about
repath
file referencing
applications
child scene
description
editing referenced files
[1]
,
[2]
excluding attributes when locking
exporting a selection as a file reference
exporting file references
foster parent nodes
instancing file references
loading and unloading references
Lock file
locking and unlocking references
modifying file references
parent scene
preloading
proxy references
Reference Editor
reference edits
reference node
remove a file reference
replace a file reference
Replace Reference command
Save Reference Edits
[1]
,
[2]
scene segmentation
storing edits
supported file formats
Use Namespaces option
file swatch
file textures
baking
convert from PSD
mapping single
mapping to multi-surface objects
removing
File Textures
[1]
,
[2]
animated
creating
file transfer
File Type option
file units converted to (import)
example
fileDialog command
Filename attribute
[1]
,
[2]
filenames
in commands
files
already opened, export data to
commands to work with
enable selection
formats, supported
length
rendering output location
setting default projects directory
filesystem operations
filetest command
Fill
Placement, Image Planes
Fill Bounds
Fill Hole
description
[1]
,
[2]
using
Fill Object
Close Packing
Double Walled
Fill Bounds
Particle Density
Resolution
Fill Objects
Fill option
Fill Style
Fill texture seams
Fill Texture Seams
Fill texture seams attribute
Fill Texture Seams attribute
fill timeline (import)
Filler Color attribute
Granite Attributes
Grid Attributes
Marble Attributes
Wood Attributes
fillet
between two surfaces
blend
circular
curve, create from two curves
for curves
freeform
Fillet Blend Tool (Edit NURBS > Surface Fillet)
Film Aspect Ratio attribute
Film Back attributes
Film Back Properties attributes
Film Gate attribute
Film Gate option
Film Offset attribute
Filter attribute
Effects attributes, 2D textures
[1]
,
[2]
mental ray
[1]
,
[2]
Filter button
Paint Attributes Tool
Paint Cluster Weights Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Paint Transfer Attributes Weight Tool
Filter Offset attribute
Effects attributes, 2D textures
[1]
,
[2]
Filter Radius attribute
[1]
,
[2]
Filter Size attribute
[1]
,
[2]
Filter Type attribute
[1]
,
[2]
,
[3]
filtering attributes
from Expression Editor
filters
motion capture
final gather
combining with global illumination
troubleshooting
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Final Gather
baking
Final Gather and Global Illumination
Final Gather attribute
Final Gather Cast
mental ray
[1]
,
[2]
Final Gather Override
mental ray
[1]
,
[2]
Final Gather Quality attribute
Final Gather Rays
mental ray
[1]
,
[2]
Final Gather Receive
mental ray
[1]
,
[2]
Final Gather Reflect
[1]
,
[2]
,
[3]
Final Gather Reflect attribute
final gather, about
final gather, rendering with
final Gather, store results
finalLifespanPP
Find Intersections
Intersect Curves option
finding
unsnapped keys
finding expressions
by connected attribute
by script node name
finding out about an image
fine approximation
controlling triangles
setting cache limit
Fine Approximation
[1]
,
[2]
Fine Displacement
[1]
,
[2]
FineTrace
mental ray Quality Preset
finger nodes
finger-base nodes
fingers and toes
Fire Density
Fire Direction X, Y, Z
Fire effect
expressions and ramps
Fire Emitter Type
Fire Intensity
Fire Particle Name
Fire Scale
Fire Speed
Fire Spread
Fire Turbulence
Fireworks effect
creating
editing attributes
editing rockets
Fireworks Name
First Launch Frame
First Rail
Birail Rebuild option
First Surface
Intersect Surfaces option
First Term attribute
Fit attribute
Fit B-spline (Edit Curves menu)
Fit Fill attribute
Fit To BBox
Projection Utility
Fit to Best Plane
planar mapping option
Fit to Bounding Box
planar mapping option
Fit to Film Gate attribute
Fit to Resolution Gate attribute
Fit To Selection
Fit Type attribute
Fitting tolerance
Trim Tool
Fix Boundary
Stitch Edges Tool option
Fix Texture Warp
description
Fixed
Image Plane
Fixed Sampling attribute
Fixed Segment Length
follicle attribute
fixed tangents
[1]
,
[2]
flags
about
Python
flags, command line
common
Exporting MI files
Generating lightmaps
Hardware renderer
Maya Software renderer
mental ray for Maya renderer
Flame Start and End Radius
Flare Col Spread
Flare Color
flare deformers
creating
editing deformation effects
setting
Flare Focus
Flare Horizontal
Flare Intensity
Flare Length
Flare Max Size
Flare Min Size
Flare Num Circles
Flare Vertical
Flash
rendering
Flash Version (SWF only)
Flat
Extrude style option
Flat animation option
Flat Shade options
flat surfaces, create
flat tangents
[1]
,
[3]
,
[4]
Flatness1 attribute
Paint Effects Brush Settings window
Flatness2 attribute
Paint Effects Brush Settings window
Flexor Type creation option
flexors
bone lattice flexors
bone sculpt flexors
editing bone sculpt flexors
editing joint sculpt flexors
joint cluster flexors
joint lattice flexors
joint sculpt flexors
flicker
about
filtering textures for
fixing
flickering animations
troubleshooting
Flip
UVs
flip a surface
flip all normals
Flip attribute
Flip Direction
follicle attribute
Flip Left/Right Normal
Fillet Blend Tool option
Flip mode
[1]
,
[2]
flip objects
Flip Reversed layout UVs option
Flip Triangle Edge
[1]
,
[2]
troubleshooting
using
Flip Tube Direction
Paint Effects Globals
Flipbook Options
[1]
,
[2]
Flipbooks menu
Hardware Render Buffer
Flipped Normal attribute
Sampler Info
flipping
reversed UV shells (Layout option)
selected UV shells
UV faces
UV shells
UV tool buttons
float data type
Float option
Store points
Float Selected Objects
floating
boats
objects
objects, dynamic locator
floating numbers
about
precision limits
floating point values, in a matrix
Flood All button
Flood All option
Flood button
[1]
,
[2]
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Flood Color option
3D Paint Tool
Flood Erase button
Flood Opacity option
3D Paint Tool
Flood Paint button
flood painting, Artisan
Flood Selected button
Flood Selected Faces option
flooding
3D Paint
attribute values
erasing
fluid container
Script Painting Tool
flooding clusters
flooding jiggle deformers
flooding soft body goal weights
flooding values
Floor Altitude attribute
Floor Attributes, Environment Chrome texture
Floor Attributes, Environment Sky texture
Floor Attributes
Environment Chrome texture
Environment Sky texture
Floor Color attribute
Floor Attributes, Environment Chrome texture
Floor Attributes, Environment Sky texture
floor contact
floor function
Floor Samples attribute
flow animation
flow animation attributes
Flow effect
changing speed of flow
enhancing icon display
flow diameter
locators
Flow Group Name
[1]
,
[2]
flow manipulators
avoiding twists
Flow Path Object
lattice
Flow Speed attribute
Flow Speed Mult option
Flower Angle 1 attribute
Flower Angle 2 attribute
Flower Hue Rand attribute
Flower Location attribute
Flower Sat Rand attribute
Flower Size Decay attribute
Flower Specular attribute
Flower Start attribute
Flower Stiffness attribute
Flower Translucence attribute
Flower Twist attribute
Flower Use Branch Tex attribute
Flower Val Rand attribute
Flowers attribute
flows
connecting surfaces
deleting from surface
fluid
fluid attribute ramps
Fluid Color, fluid emitter
fluid containers
2D
adding emitters to
adding properties to
attributes
auto resize
[1]
,
[2]
boundaries
[1]
,
[2]
creating
dimensions, changing
displaying contents
extending
flooding
initial state caches
resolution, changing
[1]
,
[2]
scaling
size, changing
fluid containers, creating
Fluid Dropoff, fluid emitter
Fluid Effects
Self Attraction and Repulsion
Fluid emitter attributes
fluid emitters
adding to containers
options
fluid examples, importing
[1]
,
[2]
fluid properties
displaying
emitting
flooding
grids
mapping values
painting
[1]
,
[2]
Fluid Shape
Fluid Shape attributes
Fluid Shape material
as particle shader
Fluid Texture 2D
Fluid Texture 3D
Fluid Texture attributes
Fluid to Polygons
fluids
adding color
attribute presets
boundaries, displaying
color, emitting
convert to polygons
emission maps
[1]
,
[2]
emit from nParticles
emit from objects
examples, importing
[1]
,
[2]
forces
initial state
internal lights
lighting
[1]
,
[2]
motion blur
nCache
nCache, creating
playback
properties, adding
rendering
[1]
,
[2]
resolution
shading color
shadows
solver, disabling
subvolumes, displaying
subvolumes, manipulators
textures
fluidShape node
fluidTexture2DShape node
[1]
,
[2]
fluidTexture3DShape node
[1]
,
[2]
Fly Tool
fly, cameras
flying logos
creating
Foam Color, ocean
Foam Emission, ocean
Foam Offset, ocean
Foam Threshold, ocean
focal length
focal length of camera, changing
Focus Distance attribute
Focus Region Scale attribute
focus, command line
fog
changing effect of
environment
motion blur artifacts
rendering strokes with
simulating
[1]
,
[2]
,
[3]
Fog Axis
Physical Fog
Fog Color
Env Fog
Fog Decay
Env Fog
Fog Density
Env Fog
Fog Far Distance
Env Fog
Fog Far Distance attribute
Fog Intensity attribute
Fog Light Scatter
Env Fog
Fog Max Height
Env Fog
Fog Min Height
Env Fog
Fog Near Distance
Env Fog
Fog Near Distance attribute
Fog Opacity
Env Fog
Fog Radius attribute
Fog Shadow Intensity attribute
Fog Shadow Samples
[1]
,
[2]
Fog Shadow Samples attribute
[1]
,
[2]
Fog Spread attribute
Fog Type
Physical Fog
fog, displaying
Object Shading menu
follicle
selecting
Follicle Attribute
Paint Hair Follicles options
Follicle Density U
Paint Hair Follicles options
Follicle Density V
Paint Hair Follicles options
follicle node attributes
Follicle Override Color
Paint Hair Follicles options
follicle shading
shading
follicle level
follicles
modifying
follicleShape node attributes
Follow
Font
text object
fonts
changing
foot nodes
fopen command
for statement
for-in statement
Force
Force Along Normal
force attribute
[1]
,
[2]
Force Depth global settings
Force Displacement Animation
Force Field
generating with nCloth
generating with nParticles
Force Field constraint
[1]
,
[2]
creating for nCloth
creating for nHair
creating for nParticles
Force Field Generation
nCloth
passive collision object
Force Field Map
Force Field Maps
force fields
nParticles
force lights emitted photons
Force Motion Vector Computation attribute
Force On Tangent
Force On-demand Translation
Force Real Lights global option
force triangle export of polygon meshes
forces
applying to fur
applying to tubes
brush
Forces In World
[1]
,
[2]
,
[3]
,
[4]
forces, fluid
forceX, Y, Z
form layout, creating
format, image file
setting
Forward Advection, fluids
forward kinematics (FK)
blending with IK
Forward Scatter
Incandescence
foster parent nodes
Four Color
fprint command
FPS
Fractal
attributes
Fractal Amplitude attribute
Paint Effects Brush Settings window
Fractal Ratio attribute
Paint Effects Brush Settings window
Fractal Threshold attribute
Paint Effects Brush Settings window
fraction mode method
Fractional Tolerance tessellation method
frame
interval
numbering
padding
rendering
Frame All
Hypershade
Trax Editor
Frame All in All Views (Window menu)
Frame All option
Maya View menu
Frame Cache
frame expression
Frame Extension
Frame Extension attribute
Paint Effects Brush Settings window
Frame Image option
Render View window
Frame Jump Limit
frame layout, creating
Frame Offset
Frame Offset attribute
File Attributes
[1]
,
[2]
Frame Padding
Frame Padding attribute
[1]
,
[2]
Frame Playback Range
View menu
[1]
,
[2]
Frame Range, Use
for tessellation
frame rate
Heads Up Display
Frame Rate
displaying
Frame Rate (SWF and SVG only)
Frame Region option
Render View window
Frame Selected
Dope Sheet
Graph Editor
Hypershade
Frame Selection
Frame Selection in All Views (Window menu)
Frame Timeline Range
Trax Editor
Frame/Animation Ext attribute
[1]
,
[2]
framebuffers
User Buffer Attributes
frames
batch rendering
command line rendering
[1]
,
[2]
,
[3]
,
[4]
rendering
rendering single
vs. fields
Frames
render
Frames Per Step
fread command
Free
change axis definition
Revolve option
Free Transform
[1]
,
[2]
,
[3]
freeform
Curve Fillet option
drawing of a curve
fillet curve, create
fillet, create
Freeform Fillet (Edit NURBS > Surface Fillet)
Freeform Type
Curve Fillet options
Freeze
Freeze Geometry attribute
[1]
,
[2]
,
[3]
Freeze Mode creation option
Freeze Transformations (Modify menu)
Frequency
hair system attribute
[1]
,
[2]
turbulence field
Volume Noise
[1]
,
[2]
Frequency (Turbulence) attribute
Frequency attribute
frequency multiplier of sin function
frequency of sin function
Frequency Ratio
Solid Fractal Attributes
Volume Noise
[1]
,
[2]
Frequency Ratio attribute
Fractal Attributes
Frequency Ratio, fluids
Frequency, fluids
Frequency, fluids Turbulence
Fresnel Index
fresnel description
friction
drag field
Dynamic Friction
per geometry bounciness
[1]
,
[2]
,
[3]
Static Friction
turning off or on in rigid body solver
Friction
dynamic constraint
hair system attribute
nCloth
nHair
nParticles
passive collision object
Friction Map
[1]
,
[2]
Friction Scale
Friction Scale Input
Friction, fluids
Fringe Removal attribute
Paint Effects Brush Settings window
frizz, adding to fur
From Channel Box
From Channel Box option
[1]
,
[2]
Front
Environment Cube
Front attribute
Projection Geometry attributes
Front Axis
Front of Chain creation option
Front Of Chain placement
frustrum
renderable
fstop
ftp file transfer
Fuel
Fuel Emission Map, fluid emitter
Fuel Gradient attribute
Fuel Gradient, fluids
Fuel Method, fluid emitter
Fuel Scale, fluids
Fuel, fluids
Fuel/Voxel/Sec, fluid emitter
Full Color
Full Image Resolution attribute
[1]
,
[2]
Full View map method
Paint Effects Brush Settings window
function
syntax
testing if available
functions
array
conversion
curve
limit
random number
[1]
,
[2]
trigonometric
user-defined procedures
vector
Fur Accuracy fur feedback attribute
Fur Attribute
Paint Fur Attributes Tool
[1]
,
[2]
fur attributes
animating
[1]
,
[2]
Assigned Surfaces
Attraction
Bake Attribute
Baldness
Base Ambient Color
Base Color
Base Curl
Base Opacity
Base Width
color
curl
Density
Direction
FurDescription
Inclination
keyframing
Length
Light Model
Map Mult.
[1]
,
[3]
,
[4]
,
[5]
Map Offset
[1]
,
[3]
,
[4]
map value ranges
mapping
modifying
Noise Amplitude
Noise Frequency
Offset
opacity
painting
[1]
,
[3]
Polar
Scraggle
Scraggle Correlation
Scraggle Frequency
Segments
Specular Color
Specular Sharpness
Tip Ambient Color
Tip Color
Tip Curl
Tip Opacity
Tip Width
varying values
width
fur curve attractor set
attribute maps
mapping attributes
painting attributes
varying attribute values
fur depth map shadows
Fur Description
Paint Fur Attributes Tool
[1]
,
[2]
fur descriptions
attaching
[1]
,
[2]
changing
copying to other scenes
creating
[1]
,
[2]
deleting
detaching
duplicating
editing
selecting attached surfaces
fur direction, offsetting
fur feedback
attributes
Color Feedback Enabled option
displaying
Fur Accuracy attribute
hiding
showing
U Samples attribute
V Samples attribute
fur files
using existing
Fur Files Path
fur globals (see fur render settings)
fur images
using existing
Fur Images Path
Fur Length Noise
fur light attributes
removing
fur models, referencing
fur normals, reversing
fur render settings
Area Value
Comp Fur
defining
Equalizer Maps
Keep Fur Images
Keep in Intermediate Files
Read Fur Files
Read Fur Files Path
Read Fur Image
Read Fur Image Path
Read Shadow Map
Read Shadow Map Path
Render Fur
Fur Render Settings menu item
Fur Shader
fur shading
creating
Maya Software renderer
mental ray for Maya
none
simple
fur shading attributes
Fur Back Shade Darkness
Fur Back Shade Factor
Fur Shading Type
removing
Self Shade Darkness
Fur Shading Type attribute
fur shadow maps
fur shadows
alpha shadow
creating
none
Fur workflow overview
Fur.so
FurCurveAttractors
fur attractor set attribute
FurCurveAttractors node
FurDescription fur attribute
Furthest Visible Depth
Depth Type
fwrite command
G
G0, G1, G2 continuity
Games
gamma
correction
specifying value
Gamma attribute
[1]
,
[2]
Gamma Correction attribute
Gamma Correction Attributes
Gap Color attribute
Gap Rand attribute
Gap Size attribute
Gap Spacing attribute
gaps
animating flow
creating
rain effect
gas
gate
Gate Mask color
Gate Mask opacity
Gate Mask option
Gauss attribute
gauss function
description
to reproduce randomness
Gaussian Filter attribute
general commands
General tessellation method
generate log data
export
import
why (export)
why (import)
Generate Shaders
Generate Swatch Files for Current Images
Current Tab option
generated geometry
Animation Snapshot
geoConnector
[1]
,
[2]
geometric primitives, creating
geometry
cache files (export)
cache files example
convert NURBS surface
convert to Null objects
geometry section (import)
hiding
keep borders
mental ray approximation
non-rational, convert to
NURBS
options
options for removing
surface relief
type
Geometry
NURBS Smoothness option
optimizing for nCloth
Geometry Antialiasing Override
Render Stats
Geometry Average
Offset Curve option
Geometry Cache
append
[1]
,
[2]
blend and set weight
cache directory
cache name
cache time range
create
[1]
,
[2]
delete
[1]
,
[2]
Delete backup files
[1]
,
[2]
Detach files
enable/disable
Evaluate every Frame(s)
file distribution
File Distribution
import
In Tangent
Inherit modifications
lock
merge
mute
Out Tangent
rename
replace
[1]
,
[2]
Save every evaluation(s)
solo
Store points
threading
XML description file
Geometry Cache Clip
blend
hold
merge
move
scale
select
split
trim
Geometry Cache Clips
geometry cache files
import
Geometry Constraint Options window
[1]
,
[2]
geometry constraints
adding target objects
animating target object weights
animating the constrained object
changing target object weights
deleting
editing
editing attributes
editing channels
removing target objects
setting constraint options
using point constraints with
Geometry Mask attribute
[1]
,
[2]
Geometry option
geometry replacement (see instancer)
Geometry shaders
geometry shaking
mental ray
geometry types
mental ray for Maya
geometry, deforming
geometryPaint script
Get Brush icon
[1]
,
[2]
Get Fluid Example
[1]
,
[2]
Get nCloth Example
Get Ocean Shader Example
Get Settings from Selected Stroke option
getAttr command
gGlobal illumination
troubleshooting
ghosting
an object
changing color
examples
overview
setting number
turning off display
Unghost All
Unghost Selected
unghosting
unghosting all
GIF format
[1]
,
[2]
Gimbal rotate mode
Global
fur attractor model
global bind pose
Global Illum Accuracy
mental ray
[1]
,
[2]
Global Illum Radius
mental ray
[1]
,
[2]
global illumination
baking with
combining with final gather
render with
workflow
global Illumination
troubleshooting
Global Illumination and Final Gather
Global Illumination attribute
Global Illumination Override
mental ray
[1]
,
[2]
global illumination, compared to local
global keyword
global procedures
avoiding
defining
Global Scale
fur attractor set attribute
fur attribute
Global Scale attribute
Global Scale option
Paint Effects Brush Settings window
global scene settings
Global Snap attribute
Global Solver attribute
Global Stitch
change options
Global Stitch (Edit NURBS > Stitch)
Global tolerance
Bevel option
boundary option
Circular Fillet option
Fillet Blend option
Fit B-spline option
Freeform Fillet option
Intersect Surfaces option
Project Curve On Surface option
Revolve option
Square option
global variables
avoiding
examples of use
listing
globIllPhotonsEmit
Globillum
Rendering Flag
Glossy reflection, example of
Glow
Ball
Exponential
Glow Color
Glow Intensity
Glow Noise
Glow Opacity
Glow Radial Noise
Glow Spread
Glow Star Level
Lens Flare
Linear
Noise Threshold
Noise Uoffset
Noise Uscale
Noise Voffset
Noise Vscale
Rim Halo
types of
Glow attribute
Paint Effects Brush Settings window
Glow Attributes
Glow Color attribute
Paint Effects Brush Settings window
Glow Intensity
[1]
,
[2]
Volume Fog
Glow Intensity attribute
Particle Cloud Attributes
[1]
,
[2]
Glow Intensity, fluids
Glow Intensity, ocean
glow objects, adjusting size of
Glow Spread attribute
Paint Effects Brush Settings window
glow, about
Glue Strength
[1]
,
[2]
,
[3]
Glue Strength Map
Glue Strength Map Type
Glue Strength Scale
GNOME
Goal Active
[1]
,
[2]
,
[3]
,
[4]
,
[5]
goal objects
soft body
Goal Smoothness
[1]
,
[2]
,
[3]
Goal Weight
[1]
,
[2]
,
[3]
animating
Flow effect
mapping
painting
surface flow effect
goal weights
per-particle per-object
goalOffset
[1]
,
[3]
,
[4]
goalPP
[1]
,
[2]
,
[3]
mapping weights
painting
goals
adding multiple
animating behavior
creating
keying off and on
multiple
painting
particles
setting NURBS UV position
setting offset
setting weight
setting weight of individual particles
trimmed surfaces
tuning goal weight animation
turning off or on
[1]
,
[2]
using transform
Goals
create and edit
goalU
goalU, V
[1]
,
[2]
,
[3]
goalV
golf ball
GPU cache
export
import
load
overview
recursive caching
rendering
save
shading
use MEL commands
workflow
Grab Swatch to Hypershade and Visor button
Render View window
Gradient attributes
Gradient attributes, fluids
gradients
fluid properties
fluids
Grain Color attribute
Grain Contrast attribute
Grain Size attribute
Grain Spacing attribute
Granite
attributes
graph control
Graph Editor
[1]
,
[2]
animation curves
Center Current Time
change animation curve colors
channels
Classic toolbar
color curves
Curves menu
deleting keys
[1]
,
[2]
driven keys
Edit menu
graph view
intensity curve
Isolate Curve
menu bar
[1]
,
[2]
,
[3]
Options menu
[1]
,
[3]
outliner split control
Scale Tool
Select menu
[1]
,
[3]
,
[6]
Select Tool
Tangents menu
toolbar
View menu
[1]
,
[9]
Graph Layout Style
Graph Materials on Selected Objects button
Hypershade
Graph menu
Hypershade
Graph Networks button
Hypershade
graph view
navigation
graphs
rebuilding
graphs, large
improve performance
Grass Wind option
gravity
[1]
,
[2]
Gravity
[1]
,
[2]
hair system attribute
Gravity attribute
Gravity attribute (dynamic locator)
Gravity Direction
gravity field
acceleration’s effect on
Gravity Name
Gravity, fluids
Green attribute
Green Channel option
Render View
Green Plane option
grid
in UV Texture Editor
reposition UVs to
show, hide, change
snapping to
UV tool button
Grid
UVs
Grid (Display menu)
Grid (Show menu)
Grid attribute
Grid Attributes
Grid Color attribute
Grid Depth attribute
Grid Depth Gain attribute
Grid Depth Offset attribute
Grid Div Per Span U
Fix Texture Warp
Grid Div Per Span V
Fix Texture Warp
Grid Interpolator, fluids
Grid Placement attribute
Grid Plane
grid plane, painting on
Grid Size
Grid Size attribute
Grid Smear option
Auto Paint Grid
Grid Width attribute
Grid Width Gain attribute
Grid Width Offset attribute
grids
dynamic
fluid properties
static
Ground Height
hair system attribute
ground plane, painting on
Group (Edit menu)
Group Lightnings
group objects
Group Pivot
Group under
Group Under
Group Velocity attribute
Group With Original
Duplicate NURBS Patches option
Duplicate Surface Curves option
grouping clips
Grouping creation option
[1]
,
[2]
groups
nodes
groups, creating
Grow CV Selection
NURBS selection option
Grow Selection Region
[1]
,
[2]
growing fur
growth simulation, animating
guidelines, in scene views
H
hair
changing the look of
colliding, how to
constraint types
constraints, setting up
convert classic Hair to nHair
[1]
,
[2]
create, how to
jiggling
make collide
Paint Effects, assign brush
rendering
[1]
,
[2]
setting up constraints
UV sets
Hair Bunch
hair constraint type
hair caches
Hair Color
hair system attribute
[1]
,
[2]
Hair Color Scale
hair system attribute
[1]
,
[2]
hair constraint attribute
hair curve
Hair Length
Paint Hair Follicles options
hair output
Hair Primitive
hair system
assigning
attaching to fur
detaching from fur
Hair System
Paint Hair Follicles options
hair system shading
Hair to Hair
hair constraint type
Hair Width
hair system attribute
[1]
,
[2]
Hair Width Scale
hair system attribute
[1]
,
[2]
hairConstraintShape node
Hairs Per Clump
create hair attribute
hair system attribute
[1]
,
[2]
Hairs/Pixel
fur render setting
hairSystem node
[1]
,
[2]
hairSystemShape node
[1]
,
[2]
Collisions attributes
Dynamic Properties
Use Nucleus Solver
hairTubeShader node
half-circle
creating motion with hermite function
Halo
Ball
Exponential
Halo Color
Halo Intensity
Halo Spread
Lens Flare
Linear
Radial Frequency
Rim Halo
Rotation
Star Points
types of
Halo Attributes
Halo Brightness attribute
Halo Size attribute
halos
intensities
halos, about
hand
hand nodes
Handle Size
handles
size, specifying
hard edges
creating
displaying
Hard Edges
stroke Shape node
hard light
Hard Surface, fluids
Harden Edge
Hardware Alpha
Hardware Color
Layered Shader
Hardware Environment Lookup option
Hardware Exposure
Hardware Filter
Hardware Fog option
Hardware Geometry Cache attribute
Hardware Render Buffer
hardware rendering
particles
Render Settings
Hardware Shader attribute
Hardware shaders
CgFX
HLSL
[1]
,
[2]
,
[3]
,
[4]
override a Maya shader in viewport
Hardware Shading
Layered Shader
Hardware Shadow, fluids
Hardware Texture Cycling Options
Hardware Texturing
Hardware Texturing option
[1]
,
[2]
Has Floor attribute
HasNoEffect node state option
[1]
,
[2]
HDR image warning message
HDR images
[1]
,
[2]
,
[3]
,
[4]
,
[5]
HDRI
[1]
,
[2]
,
[3]
,
[4]
,
[5]
HDRI, about
HDRI, rendering
HDTV
heads up display
displaying polygon count
Heads Up Display
Heads Up Display (Display menu)
heads-up display
customize readout
Heat Emission Map, fluid emitter
heat map display
Heat Map skinning
[1]
,
[2]
Heat Released, fluids
Heat/Voxel/Sec, fluid emitter
Height
cube option
height and width of canvas, setting
Height attribute
Image Size attributes
Placement Extras attributes
Resolution attributes
height field
Height Field utility
[1]
,
[2]
Height Scale
Height Field utility
Height Scale attribute (height field), oceans
help
for a MEL command
get
list option
menu
help images
copy keys option
[1]
,
[2]
paste keys option
Help System
hermite function
hex type
color
hexadecimal numbers
Hexagon Flare
Hidden Edges
hidden nodes
Hide (Display menu)
Hide and Show option
hide connections
Hide Non-Soft Object
Hide Source
Hide Strokes
Paint Effects to Curves
Paint Effects to NURBS
Paint Effects to Polygons
hide the UI
hide the UI (scripting)
hiding fur feedback
hierarchical scene management
hierarchies
copy settings
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
hierarchy
of nodes, view and change
parenting
select objects by
skeleton
view
Hierarchy creation option
High Bound attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
High Bound creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
High Detail Solve, fluids
high dynamic range images
displaying
High Dynamic range images, rendering
High Dynamic Range Imaging, about
High Quality attribute
High Quality Filtering
High Quality Renderer
Highest Quality attribute
Highlight Level (SWF and bitmap formats only)
Highlight Size
Phong E
highlights
color
troubleshooting
Highlights (SWF and bitmap formats only)
HIK and Trax
[1]
,
[2]
hinge joints
Hinge rigid body constraint
history
construction
deleting
history node, create
History option
history, keep (Unfold option)
HLSL shaders
[1]
,
[2]
,
[3]
,
[4]
Hold
Hold Focus command line option
Holders tool setting
holding
Geometry Cache Clip
holding nCache clips
holes
create by trimming
create in a polygon
[1]
,
[2]
filling
making
Horizon Color attribute
Horizon Filter, ocean
Horizontal
Placement, Image Planes
Horizontal Film Aperture attribute (see Camera Aperture attribute)
Horizontal Film Offset attribute (see Film Offset attribute)
horizontal layout of graph
Horizontal option
horizontal wrap
hotbox
add marking menus
choose actions
controls
customize
default files
hotkeys
[1]
,
[2]
,
[3]
Artisan
assign command
assign marking menus
assign MEL script
assigning areas
brush tools
editor, about
list
tumble, track, dolly
view list
Hotkeys
adjusting keys description
adjusting keys list
animation playback keys description
animation playback keys list
display keys description
display keys list
how to
avoid unwanted geometry appearence
changing UI styles
create a custom preset
edit a preset (import)
export Flame cameras
export from Maya to FBX
import
retain animation layers
select a preset (import)
support 3ds Max and Maya camera interoperability
HSV Color Key attributes
HSV Color Noise attributes
HSV conversion to RGB
Hsv to Rgb utility
hsv_to_rgb function
Hue Noise attribute
Hue Noise Freq attribute
Hue Rand attribute
Paint Effects Brush Settings window
Hue Range attribute
Hull Simplification
NURBS Smoothness options
options
hulls
about
control
displaying on new curves or surfaces
HumanIK
[1]
,
[2]
,
[3]
,
[4]
nonlinear animation
[1]
,
[2]
tools
HumanIK characters
Convert from CAT
[1]
,
[2]
establish live connection
[1]
,
[2]
send to MotionBuilder
[1]
,
[2]
HumanIK Controls
[1]
,
[2]
Hypergraph
access history of objects
change the visual layout of nodes
collapsing shapes in
deleting connections
Graph Layout Style
heat map display
IK Handle Tool
Set Background Image
Show Background Image
streamline connections
window
Hypershade
adjust attributes
animating attributes
assigning materials
baking objects
building Phenomena
change node connections
connection line colors
container nodes
Create bar
create tabs
creating materials
creating nodes in
delete connections
delete network in
duplicate nodes
duplicating nodes
navigating
Only Show Files (Hide Directory Tree)
opening
shading network libraries
shape and transform nodes in
show connections
show/hide tabs
sorting bins
tabs
using the Connection Editor
hypot function
I
IBL attribute
Icon Filename option
icons
create for shelves
icosahedron
if statements
iff format
IFF format
IFF image
depth information
IFFFS
camera import and export
flame cameras
Ignition Temperature, fluids
Ignore
Open/Close Surfaces option
rigid bodies
Ignore Film Gate attribute
Ignore Glows
Render View
Ignore Gravity
Ignore Mirrored Faces attribute
Ignore Selection Priority modifier option
Ignore Self Shadowing
Render Layer Member Overrides
Ignore Shadows
Render View
Ignore Shape
Open/Close Curve option
Ignore Solver Gravity
nHair
nParticles
Ignore Solver Wind
nHair
nParticles
Ignore Transform
[1]
,
[2]
Ignore version
IK
joint stiffness
IK Blends
adjusting
IK Handle Size
IK handles
delete
disable
display size, setting
enable
IK multi-chain (MC) solvers
IK rotate plane handles
posing
IK single chain solver
editing attributes
IK solvers
creating IK multi-chain (MC) solver
disabling and enabling all nodes
IK spline curves
making soft bodies
IK spline handle
auto-parenting curve
manipulating curve CVs
[1]
,
[2]
motion path
offset
parenting to transform or joint
rolling
sliding joint chain
snapping curve to start joint
soft body on curve
tips for using
Ik/Fk Blending Display
IK/FK Joint Size
ik2Bsolver
Illuminate
Blend Mode
Illuminated
Volume Fog
Illuminated attribute
illuminated fog
creating
Illuminates by Default attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
illumination
baking
illumination attributes
illumination, about indirect and direct
illumination, rendering sky-like
Illustrator file import
Image attribute
Environment Ball Attributes
Environment Sphere Attributes
Output Settings
Projection Attributes
Stencil Attributes
Image Based Lighting attributes
Image Center
cylindrical, spherical mapping option
Image File
Image Plane
image file formats
setting
Image File Output attributes
Image Format
Image Format attribute
Image File Output attributes
[1]
,
[2]
Image Output Files attributes
[1]
,
[2]
Image Format option
image formats
and Imgcvt utility
Image menu
UV Texture Editor
Image Name
Image Name attribute
File Attributes
[1]
,
[2]
Image Plane Attributes
Paint Effects Brush Settings window
Image Number attribute
File Attributes
[1]
,
[2]
Image Output Files attributes
Image Plane
attribute
creating
[1]
,
[3]
editing
positioning
Image Plane attribute
Environment attributes
[1]
,
[2]
,
[3]
image plane, display options
IPR
image planes
movies
Image Range (UV Texture Editor)
image ratio
change in UV Texture Editor
Image Rotation
cylindrical, spherical mapping option
Image Scale
cylindrical, spherical mapping option
Image Size attributes
images
and asterisk convention
and using the keyboard
assigned, viewing UVs with
background, dimming
changing the resolution
checking
creating
creating by comparing UV sets
cropping
directory
display mask
display normal bump
display tracking points
displays negative
extension
fields
file format
file name
format
frames
gamma
importing
keeping width/height ratio (Planar Mapping option)
luminance
magnifying
minimizing distortion with Unfold
modifying
name
pixel aspect ratio
premultiplied
range
reducing
renaming
rendering quality
rendering speed
resolution
reverse mask
saturation
saving
[1]
,
[2]
saving after every stroke
tile (Warp image option)
turning off borders
using to arrange UVs
warping
images, keeping rendered
Render View
images, removing all
Render View
images, removing current
Render View
imperative syntax
about
and return values
implicit representation
implicit type conversion
Implode Center, fluids
Implode, fluids
import
advanced options
animation
animation take
axis conversion
bake animation layers
cameras
cancel
cluster limitations
combine per-vertex Normals
constraints
custom cameras
deformations
deforming elements to joints
editing a preset
file axis direction
file content
file directory
file name
file units
file units converted to
file version
fill timeline
geometry cache files
geometry section
include section
lights
optical markers
painted blend shape weight maps
painted wire weight maps
presets
protect driven keys
Python
Quaternion interpolation
Resample as Euler
retain Quaternion interpolation
scale factor
selecting a preset
set as Euler interpolation
show/hide warning manager
statistics
system axis direction
system units
UI section
units
units conversion example
unlock normals
update pivots from nulls
Import
Test meshes and remove bad polygons
Import (File menu)
Import editorial
Import Image option
Import Value option
import/export button
importing
attribute maps (Artisan tools)
audio
Geometry Cache
merging layers
nCache
sound
importing fluid examples
[1]
,
[2]
importing images
importing maya.cmds
importing sound (FCheck)
Importons
impulse
setting keys
Impulse Position X, Y, Z
Impulse X, Y, Z
In 2D and 3D
Intersect Curves option
In 3D Only
Intersect Curves option
In Hsv attribute
In Rgb attribute
[1]
,
[2]
In Tangent
Select menu
[1]
,
[3]
In Tangents, default
In-Between creation option
In-Between Weight add option
Inbetweens
overview
Incand Length Map attribute
Paint Effects Brush Settings window
Incand Tex Gain, fluids
Incandescence
[1]
,
[2]
,
[3]
painting
[1]
,
[2]
Particle Cloud Attributes
Ramp Shader attribute
Volume Fog
Incandescence attribute
Particle Cloud Attributes
Incandescence Input
Incandescence Input, fluids
Incandescence Per Vertex
nParticles
[1]
,
[2]
Incandescence Per Vertex, fluids
[1]
,
[2]
Incandescence Randomize
Incandescence, fluids¶
Incandescence, ocean
Incandescence1 attribute
Paint Effects Brush Settings window
Incandescence2 attribute
Paint Effects Brush Settings window
incandescencePP
[1]
,
[2]
Inclination attribute
Inclination fur attribute
inclination, changing
Include Edges
include section
export
import
Include Shadows attribute
Include Subcharacters in Clip
Create Clip
[1]
,
[2]
Incompressibility
[1]
,
[2]
Increase by
Insert Isoparms option
Insert Knots option
increasing virtual memory
Increment attribute
increment operations and unexpected values
Independent Euler
[1]
,
[2]
Independent Euler-Angle Curves
[1]
,
[2]
Indirect Passes (Irradiance Particles) attribute
Infinite
Infinite Size attribute
Infinity
inflating
nCloth
Inflection
Solid Fractal
Volume Noise
[1]
,
[2]
Inflection attribute
Fractal Attributes
Inflection, fluids
Influence
fur attractor set attribute
Influence Assocation
Influence Association
Information window, for plug-ins
Inherit Color
Inherit Factor
[1]
,
[2]
,
[3]
Inherit modifications
Geometry Cache
Inherit Opacity
Inherit Rotation
air field
Inherit Velocity
air field
Drag field
particle collision event
Inherit Velocity, fluid emitter
Inherits Transform attribute
[1]
,
[2]
Initial Orientation
rigid body Barrier constraint
rigid body Hinge constraint
Initial Orientation X, Y, Z
rigid bodies
Initial Placement
Hypershade
Initial Position
constraints
Initial Position X, Y, Z
rigid bodies
Initial Sample Rate
for displacement maps
Initial Spin X, Y, Z
rigid bodies
initial state
fluids
Initial State
Clear Initial State
Connect Input Mesh to Rest Shape
Connect Selected Mesh to Rest Shape
Relax Initial State
Resolve Interpenetration
Set from Current
Set from Mesh
Set Rest to Start Shape
initial state attributes
creation expression execution
naming convention
saving values for
understanding
initial state cache files, fluid
initial state cache nodes, fluid
initial state caches
adding, fluids
saving
[1]
,
[2]
,
[3]
Initial Velocity X, Y, Z
rigid bodies
Initial Weight Curve
Blend
initialization
contrast with assignment
Inner Bevel Style
Bevel Plus option
input
connections
nodes
scripting for
to expressions
Input and Output Connections
Hypershade
Input and Output Connections button
Hypershade
Input Attract Damp
Input Attract Map
Input Attract Motion Drag, nCloth
Input attribute
Clamp Color Attributes
Reverse Attributes
input attribute, connect
in Connection Editor
Input Bias, fluids
Input box
Absolute transform
Relative transform
Rename
Select by name
Input connections
Input Connections
Hypershade
Input Connections button
Hypershade
Input Curve
Bevel option
Curve Fillet option
CV Hardness option
Extend Curve option
Fit B-spline option
Offset Curve option
Rebuild Curve option
Revolve option
Input Curves
Loft History options
Input Force
Input Geometry Space
[1]
,
[2]
Input Max
Radius
Input Mesh Attract
Input Mesh Attract Method
Input NURBS Object attribute
Input Point
Extend Curve option
Input Profile/Input Rail
Birail option
Input Surface
Align Surfaces option
Insert Isoparms option
Rebuild Surfaces option
Stitch Surface Points option
Input Surface/Input Curve
Project Curve On Surface option
Input U and V
ramps
Input Weights
[1]
,
[2]
,
[3]
Input1 attribute
Multiply-Divide Attributes
Input1D attribute
Input2 attribute
Multiply-Divide Attributes
Input2D attribute
Input3D attribute
inQuad attribute
Insert Before Deformers
correct swimming textures
Insert Edge Loop Tool
description
[1]
,
[2]
notes
settings
using
Insert Isoparms (Edit NURBS menu)
Insert Keys Tool
[1]
,
[2]
Dope Sheet
Insert Knot
Attach Curves option
Attach Surfaces option
Open/Close Curve option
Open/Close Surfaces option
Insert Knot (Edit Curves menu)
Insert Location
Insert Isoparms option
Insert Knot options
Insert Parameter
Attach Curves option
Attach Surfaces option
Open/Close Curve option
Open/Close Surfaces option
inShape attribute
[1]
,
[2]
,
[3]
,
[4]
Inside Mode creation option
[1]
,
[2]
,
[3]
inSingle attribute
[1]
,
[2]
install
install Maya Help
installation
Linux
Macintosh
Windows
installing
web browser plug-in
instance
CPV
Instance Leaf Nodes
Instance to Object
Instanced Objects list
instancer
aiming instanced geometry
changing rotation pivot
creating animated instances
particle
particle shape settings
using Paint Effects strokes
Instancer
centering strokes on particles
Instancer (Replacement)
Instancer Nodes
instances
create
objects, copying, instancing
instances to objects
instancing
sequence of objects
single object
instancing file references
integers
change to a string
data type
division truncation
maximum size
intensity
shader glow
Intensity
hair system attribute
[1]
,
[2]
Intensity attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
,
[11]
,
[12]
Intensity Curve attribute
intensity curves
[1]
,
[2]
Intensity Multiplier
fur shading attribute
Intensity Multiplier fur shading attribute
Intensity tool setting
Interaction Mode preferences
interactive
display
interactive bind
interactive binding
interactive creation
snapping
[1]
,
[2]
interactive NURBS creation
Interactive Photorealistic Rendering (see IPR)
Interactive Placement
Projection Utility
Interactive Placement attribute
2d Texture Placement Attributes
Interactive Playback
[1]
,
[2]
,
[3]
improvements
interactive polygon creation
interactive primitive creation
[1]
,
[2]
subdivisions
interactive rendering, multi-threaded
Interactive Sequence Caching Options attributes
[1]
,
[2]
Interactive Shading option
interactive swatch
Interactive Unfold/Relax Tool (UV Texture Editor)
tool button
interactivity, improve
interface for Maya
Interior Blending
Align Surfaces option
interlacing
description
Intermediate
intermediate objects
[1]
,
[2]
displaying
hiding
Intermediate Quality attribute
internal conversion of units
internal lights, fluids
Interpenetrate
Interpoints (Irradiance Particles) attribute
Interpolate (Irradiance Particles) attribute
Interpolate Samples
[1]
,
[2]
interpolated curves
tolerance, setting
interpolated curves, fit
interpolation
rotation
[1]
,
[2]
Interpolation (Turbulence) attribute
Interpolation attribute
Interpolation Frames
[1]
,
[2]
,
[3]
Interpolation Range
hair system attribute
[1]
,
[2]
Interpolation Type
Intersect Curves (Edit Curves menu)
Intersect Surfaces (Edit NURBS menu)
Intersection (Boolean operation)
intersection of objects
inTriple attribute
invalid polygon geometry
Inverse Front
inverse kinematics (IK)
blending with FK
Inverse Up
Invert
Invert Attenuation
Invert attribute
Effects attributes, 2D textures
[1]
,
[2]
Invert Opacity
Invert Selection (Edit menu)
[1]
,
[3]
Invert Texture, fluids
Inward
Volume Light Dir
IPR
3D Paint Tool
about
batch rendering
canceling
cancelling
how it works
limitations
options
painting textures
pausing
rendering with
saving
troubleshooting
IPR default light
[1]
,
[2]
IPR menu
Render View window
IPR Quality
Render View Window
IPR Render Current Frame
IPR Render option
Render View window
IPR Tuning Options
Render View window
IRP
troubleshooting
Irradiance
Irradiance Color
Irradiance Particles
irregular shapes, create with trimming
Is Dynamic
[1]
,
[2]
,
[3]
,
[4]
Is Full
[1]
,
[2]
Isolate Curve
Isolate Select (Show menu)
isolated subset of objects or components, show in a panel
isolating UVs
isoparms
add to a surface
definition
insert
use to create a curve
isotropic
description
item type
searching for expressions
Iterations
hair system attribute
J
J icon
Japanese Maya interface
running on Mac OS X
running on Windows
text encoding
jiggle deformers
creating
[1]
,
[2]
deleting or disabling cache
Jiggle Only After Object Stops
Jiggle Weight
jiggle weights
flooding
mapping
masking
paint operations
painting
Jitter attribute
Jitter Final Color attribute
Jitter, fluid emitter
jobs
deleting
using
viewing those running
join
curves or surfaces together
smooth
Join
Curve Fillet option
Join Parameter
Align Surfaces option
Join to Original
Extend Curve option
Extend Surfaces option
joining text in strings
joint chains
creating
joint cluster flexors
joint lattice flexors
Joint Orient Settings
joint orientation
joint orients
joint sculpt flexors
Joint Size
joint stiffness
IK
joint symmetry
create
joint tool
marking menus
joints
ball
disconnecting
display size, setting
displaying local axis
hinge
orienting local axis
[1]
,
[2]
root
setting display size
setting preferred angles
universal
Joints creation option
jot text editor
Journal
JPEG format
[1]
,
[2]
K
Keep
Align Curves multiple knots option
Align Surfaces multiple knots option
Attach Curves option
Attach Surfaces multiple knots option
Cut Curve options
Rebuild Curve option
Rebuild Surfaces option
Trim Tool option
Keep Aspect Ratio
Keep Aspect Ratio option
Keep Faces Together
for polygon tools
when disconnecting faces
when duplicating faces
when extruding
Keep Fur Images
fur render setting
Keep Geometry Borders, smoothing setting
Keep History option
Keep Image
Render View
Keep Image in Render View option
Render View window
Keep Image Ratio
Planar mapping option
Keep Motion Vectors
2D Motion Blur
Keep Original
Align Curves option
Align Surfaces option
Attach Curves option
Attach Surfaces option
Cut Curve options
CV Hardness option
Detach Curves option
Detach Surfaces option
Extend Curve option
Extend Surfaces option
Fillet Curve option
Insert Isoparms option
Insert Knot option
Open/Close Curve option
Open/Close Surfaces option
Project Tangent option
Rebuild Curve option
Rebuild Surfaces option
Reverse Curve Direction option
Reverse Surface Direction option
Stitch Edges Tool option
[1]
,
[2]
Stitch Surface Points option
Trim Tool option
Untrim Surfaces option
Keep Original option
Keep Original point on curve option
Keep Original Source
Split
Keep originals in Trax editor
Merge
Keep Swatches at Current Resolution
Hypershade
Keep Temp Files
fur render setting
Keep Voxels Square, fluids
[1]
,
[2]
,
[3]
key
attributes, modifying
Key All button
Key buttons
Key Masking attribute
Key Stats
[1]
,
[2]
key ticks
[1]
,
[2]
keyability
editing
keyable attributes
keyboard commands
keyframe animation
overview
Keyframe Color
Keyframe Size
keyframes
eliminating expression to use
expressions as alternative to
interference with expressions
randomizing
keyframing
fur attributes
fur movement
[1]
,
[2]
keyframing brush and stroke attributes
keyframing Control rigs
keyframing sculpting changes
keying
rigid body constraints
transform attributes of particle objects
keys
[1]
,
[2]
,
[3]
baking
clipboard
copy method options
copying
cutting
[1]
,
[2]
deleting
hold current
keys clipboard
moving on a curve
muting
options
paste method
pasting
[1]
,
[2]
removing single
scaling
selecting using the Time Slider
setting
View menu
Keys menu
[1]
,
[2]
keywords
global
mental ray
kinematics
hiding
kinks, adding to fur
knot spacing
chord length
uniform
knot values
integer values, Rebuild Surface
match, with Rebuild Surfaces
knots
cross insertion
in fillet blends
remove in specific direction
known limitations
Kodak Cineon
Kodak Cineon color correction
[1]
,
[2]
L
L icon
Label
Label option
[1]
,
[2]
Lacunarity attribute
Lambert
lamina face
description
removal
Lanczos attribute
Large BSP attribute
Lasso Select Tool (Edit menu)
Lasso tool
Last
Untrim Surfaces option
Last Brush icon
Last Collide Threshold, nCloth
Last Selected icon
lattice
Flow Path Object
Lattice Around
lattice deformers
assuring smooth deformation through base lattice
changing influence lattice resolution
deforming a lattice with other deformers
editing the base lattice
freezing the lattice deformation mapping
grouping base and influence lattices
improving performance
parenting lattices to objects being deformed
pruning lattice deformer sets
resetting influence lattice points and removing tweaks
resting influence lattice shape and location
sculpting the influence lattice
skinning
toggling lattice shape handle
weighting lattice points to alter their influence
Lattice menu item
Lattice Options window
lattice points
lattice tool for UVs
options
lattices
making soft bodies
Launch Position X, Y, Z
Launch Rate (Per Frame)
Layer attribute
Simple Fog
Layer Editor
addition of meshes
Layer is Visible
Layer Shaders
Layer Size attribute
layered animation
Layered Shader
[1]
,
[2]
attributes
performance
[1]
,
[2]
Layered Shaders
layered texture, UV sets
layered textures
[1]
,
[2]
,
[3]
creating
displaying
layers
display
editing relationships
import merge options
index number
merge options
MotionBuilder support
organize objects
smooth display
smooth mesh in
layers, display
merge when importing files
layers, render
assign component shading groups
blend modes
control visibility/reflection per layer
copy
merge when importing files
name
overrides
[1]
,
[2]
presets
recycle render output for layers
working with
layout
customize
saved
Layout
layout UVs option
UVs
layout of UVs (see UV layout)
Layout UVs (Subdiv Surfaces > Texture)
layouts
creating
Layouts option
Leaf Angle1 attribute
Leaf Angle2 attribute
Leaf Base Width attribute
Leaf Bend attribute
Leaf Color1 attribute
Leaf Color2 attribute
Leaf Curl attribute
Leaf Dropout attribute
Leaf Flatness attribute
Leaf Forward Twist attribute
Leaf Hue Rand attribute
Leaf Length attribute
Leaf Location attribute
Leaf Primitives attribute
Leaf Sat Rand attribute
Leaf Segments attribute
Leaf Size Decay attribute
Leaf Specular attribute
Leaf Start attribute
Leaf Stiffness attribute
Leaf Tip Width attribute
Leaf Translucence attribute
Leaf Twirl attribute
Leaf Twist attribute
Leaf Use Branch Tex attribute
Leaf Val Rand attribute
Leaf Width Scale attribute
least squares modifier
least squares modifier attributes
Leather texture
Leaves attribute
Leaves In Cluster attribute
Left
Environment Cube
Left attribute
Projection Geometry attributes
Left Barn Door attribute
length
hair, adjusting
Length
animating
create hair attribute
cube option
fur attribute
Length Flex
follicle attribute
hair system attribute
Length Flex attribute
Length In channel
[1]
,
[2]
Length Max attribute
Paint Effects Brush Settings window
Length Min attribute
Paint Effects Brush Settings window
Length Out channel
[1]
,
[2]
lens
Lens Flare
Flare Col Spread
Flare Color
Flare Focus
Flare Horizontal
Flare Intensity
Flare Length
Flare Max Size
Flare Min Size
Flare Num Circles
Flare Vertical
Glow type
Halo type
Hexagon Flare
Optical FX
Lens Flare Attributes
lens flares, about
Lens Properties attributes
lenses
mental ray
Level Max attribute
Level Min attribute
Level Of Detail
[1]
,
[2]
emitted particles
instancer
Level of Detail (Edit menu)
Level of Detail group nodes
Level tessellation option
libraries, shading network
licensing
Life Color attribute
[1]
,
[2]
Life Incandescence attribute
[1]
,
[2]
Life Transparency attribute
[1]
,
[2]
lifespan
attribute
[1]
,
[2]
constant
controlling for individual particles
controlling with expressions
how computed
in expressions
live forever
random
setting per-object
setting per-particle
Lifespan Mode
setting
lifespanPP
[1]
,
[2]
Fire
lifespanPP only attribute
Lift
Lift Map
Light Absorbance
for Raytracing
Light Angle
Color Input
Light Angle attribute
[1]
,
[2]
light attributes
light baking
[1]
,
[2]
Light Based Width attribute
Paint Effects Brush Settings window
Light Brightness, fluids
Light Centric Light Linking option
Relationship Editor
Light Color attribute
Light Color, fluids
Light decay, about
Light Depth attribute
Light Depth Gain attribute
Light Depth Offset attribute
Light Direction
Paint Effects Globals
Light Direction attribute
Paint Effects Brush Settings window
Light Each Hair
hair system attribute
[1]
,
[2]
light fog
creating
shadow problems
Light Fog
Light Fog attribute
[1]
,
[2]
Light Glow attribute
Light Icons attribute
Light Info Attributes
Light Info utility
[1]
,
[2]
Light Intensity
light linking
Maya batch mode
Maya prompt mode
native mental ray
Light Linking option
Light Maps
baking from command line
Light Model fur attribute
light parameters
mental ray
Light Position attribute
Light Radius attribute
[1]
,
[2]
Light Released, fluids
Light Scatter
Volume Fog
Light Shape sample
for Spot lights
Light Type, fluids
Light Width attribute
Light Width Gain attribute
Light Width Offset attribute
light, bounced
light, irradiance as source
light, optical effects for
light, sources of direct
Lighten Blend Mode
lighting
canvas
fluids
information in UV sets
Paint Effects panel
sample incoming (prelight)
scene
[1]
,
[2]
storing information with prelighting
Lighting attributes, fluids
Lighting menu
Lighting Mode attribute
[1]
,
[2]
lightlink command
lightMapsNetwork
Lightning effect
creating
editing attributes
positioning
shader attributes
Lightning End
Lightning Start
lights
Ambient Shade attribute
area
Cast Shadows attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
center of interest
changing intensity for fur
color
[1]
,
[2]
creating
Decay Rate attribute
[1]
,
[2]
,
[3]
decay regions, for spot lights
default
dependency graph
depth map shadows
export
for moving particles
hard
hiding
Illuminates by Default attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
import
intensity
light fog effects
light glow effects
linking
[1]
,
[2]
manipulators, hiding and showing
origin
raytrace shadows
sets
shadow color
soft
Spot light attributes
Spot light Light Shape sample
support
temperature
troubleshooting
type, choose
with particles
Lights
mental ray
lights, adjust attributes of
lights, area of illumination
lights, interactively place
lights, manipulator
lights, moving
lights, photon emission
lights, planning
lights, typical workflow
limbs
creating
mirroring
limit functions
Limit Influence Area creation option
limitations
camera interoperability
cluster import
curve normalization
file textures
known
map channels
per-instance UV sets
procedural maps
Python
scale compensation
selection sets
substitute geometry
topology propagation
ucannot cancel overwrite
line
draw across a face to split
use to cut faces
Line Color attribute
line endings
line numbers, turn on
Line Pick Size
Line Size
Line Smoothing attribute
Line Width
[1]
,
[3]
linear
animation option
modification falloff
Linear
[1]
,
[2]
Blend
Extend Curve on Surface option
Extend Curve option
Fog Type, point lights
Glow type
Halo type
Offset Curve option
Planar option
primitive sphere option
Revolve option
linear curves
linear setting
animation curves
Linear Smoothing Controls
Linear surface degree
Loft option
linear tangent
[1]
,
[2]
lines
thickness, manipulators
Link To Camera attribute
linking
multiple attributes
linking attributes
linstep function
comparison with smoothstep
Linux
GNOME
installation
platform-specific notes
removing plug-in from
storing presets
troubleshooting Maya
version compatibility
lipsticking
Liquid and Air, fluids
Liquid Method, fluids
Liquid Min Density, fluids
Liquid Mist Fall, fluids
Liquid Radius Scale
nParticles
Liquid Simulation
creating with nParticles
Liquid Simulation attributes
Liquids, fluids
List Assembly Edits window
List menu
List of paintable attributes button
Paint Cluster Weights Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
Paint Soft Body Weights Tool
listAttributes MEL command
literal representation
of a matrix
of arrays
of vectors
Live character streaming
[1]
,
[2]
,
[3]
bake result
[1]
,
[2]
custom rigs
[1]
,
[2]
establish a connection
[1]
,
[2]
re-establish connection
[1]
,
[2]
remote connection
[1]
,
[2]
update connection
[1]
,
[2]
Live forever
setting lifespan mode
Load All References
[1]
,
[2]
,
[3]
Load No References
[1]
,
[2]
,
[3]
Load Selected Components
loading Fur
loading Paint Effects
loading textures, disabling
local
dolly camera setting
rotate mode
rotation axes, displaying and hiding
space
space, Move tool
space, Scale tool
Local
Dolly camera setting
fur attractor model
Local attribute
Effects attributes, 2D textures
local bind pose
Local creation option
Local Displacement option
Local Divisions creation option
Local Effect
Local Force option
Local Force, nCloth
Local Force, nParticles
local illumination, compared to global
Local Influence attribute
Local Influence S attribute
Local Influence T attribute
Local Influence tool setting
Local Influence U attribute
Local Mode creation option
Local Position attribute
local procedures
local space
field influence on particles
Local Space Output
Local tolerance
Bevel option
Boundary option
Circular Fillet option
Fillet Blend option
Fit B-spline option
Freeform Fillet option
Intersect Surfaces option
Project Curve On Surface option
Revolve option
Square option
Local Wind, nCloth
Local Wind, nParticles
Location attribute
Locator (Create menu)
Locator representations
locators
boat
dynamic
ocean
ocean surface
Lock Center of Mass
rigid bodies
Lock influences
Lock Length
[1]
,
[2]
hair, edit curves
Undo issue
Lock Normals
Lock option
[1]
,
[2]
lock points or edges on NURBS surfaces
Lock surface
Global Stitch option
lock value of an attribute
Locked
Tumble camera setting
[1]
,
[2]
locked attributes
joints
locking assets
locking file references
description
locking and unlocking
Loft (Surfaces menu)
Loft action
log base 10
log file
location
log function
[1]
,
[2]
Logfile
[1]
,
[2]
logic errors
logic operators
long name for attributes
look
Look At Selection
Look Through Barn Doors
manipulator for spot lights
Look Through Selected option, Panels menu
loop
Loop Brush Animation option
Loop button
Loop Cutting
Offset Curve option
looping
errors
statements
testing
Looping
Low Bound attribute
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Low Bound creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Low Level
Area Light options
[1]
,
[2]
Low Quality attribute
Low Sampling
Area Light options
[1]
,
[2]
Lower Bound attribute
Lower Dropoff Type attribute
Lower Value attribute
Lucas Film
luminance
[1]
,
[3]
channel, displaying
defined
Luminance
Image Plane
luminance curve
Luminance option
Render View window
Luminance utility
[1]
,
[2]
M
Mac OS X
platform-specific notes
troubleshooting Maya
Mac OS, converting scene files
Macintosh
compatibility
installation
removing plug-in from
storing presets
mag function
magnets
radial field
Magnitude
air field
drag field
gravity field
newton field
radial field
turbulence field
uniform field
vortex field
Magnitude attribute
magnitude of a vector
main window
Maintain position
Maintain Width/Height Ratio attribute
Make Boats
Make Brush Spring option
Make Collide
[1]
,
[2]
hair
make curves dynamic
Make Hair Collide
Make Hole Tool
Make Light Links option
Maya Lights menu
Make Live (Modify menu)
Make Motor Boats
Make Non-Soft a Goal
Make Original Surface Rigid
Make Paintable option
Make Pressure Curve option
Make Selected Curves Dynamic
hair
hair options
Make selected object live
Make Shadow Links option
Maya Lights menu
Make Soft
Manage Particle Death
managing
custom menu sets
mangled animation curves
[1]
,
[2]
Manip Mode (Bezier Tool)
manipulator
projection, for automatic mapping
Manipulator Resolution
manipulators
about
camera, hiding
customize
field attribute
fluid subvolume
handles, displaying and hiding
light, hiding
lock to the current selection
move
Move tool
rotate
scale
show
show or hide in the Channel Box
thickness
universal
using
Manipulators Along
manipulators, missing
manipulators, troubleshooting
Manual
tessellation mode
map bones
map channels
limitations
Map Color attribute
Paint Effects Brush Settings window
map custom rig
Map Displacement attribute
Paint Effects Brush Settings window
Map File (Irradiance Particles) attribute
Map Function U
Shading Map
Map Function V
Shading Map
Map Item attribute
[1]
,
[2]
,
[3]
,
[4]
Map Method
Export Character Map
Map Method attribute
Paint Effects Brush Settings window
Map Mult.
fur attribute
[1]
,
[3]
,
[4]
Map Name, Artisan tools
Map Name, Artisan Tools
Map Offset
fur attribute
[1]
,
[3]
Map Opacity attribute
Paint Effects Brush Settings window
Map Size X, Y
Map Size, Artisan tools
Map Space attribute
Map To
ramps
Map UV Border
[1]
,
[2]
Mapped Area options
mapping
attachments
attribute values
attributes
cluster weights
[1]
,
[2]
devices
fluid property values
fur attribute values
goalPP weights
jiggle weights
multiple textures to multi-surface objects
single textures
value ranges
Mapping
mapping bones
mapping characters
workflow
Mapping direction
planar mapping option
mapping fingers and toes
mapping hands and feet
mapping neck
mapping spine
mapping UVs
to a square or circle
maps
baking
removing
value ranges
[1]
,
[2]
mapVizShape node
Marble Attributes
Marble texture
markers
hiding animation
marking menu
Move
Rotate
Scale
Select
transform
Marking Menu Editor
marking menus
about
add to hotbox
Artisan
assign to hotkeys
brush tools
customize
displaying checkboxes
displaying radio buttons
UV Texture Editor
[1]
,
[2]
marquee select
mask
description, for cameras
Mask
attribute for Stencil utility
Mask attribute
Output Settings attributes
mask channel
Mask Channel
or alpha channel
mask channels
about
about, alpha channels
about
enabling
modifying
[1]
,
[2]
Mask Unselected
masked surfaces
painting attributes
painting cluster weights
painting jiggle weights
painting skin weights
painting soft body goal weights
masking
3D Paint
Paint Scripts Tool
Paint Soft Body Weights Tool
masking vertices
[1]
,
[2]
mass
[1]
,
[2]
objects with newton field
rigid bodies
Mass
hair system attribute
nCloth
nHair
nParticles
Mass Map
Mass Range, fluids
Mass Scale
Mass Scale Input
Mass Scale Randomize
mass0
[1]
,
[2]
master bin
[1]
,
[2]
Match Clip Options
match clips
Match Curve
Rebuild Curve option
match end points
for Boundary surfaces
Match Knots
Rebuild Curve option
Rebuild Surfaces option
Match Params
Global Stitch option
Match Render Tessellation
Match Surface
Rebuild Surfaces option
Match Using attribute
Material Attributes
Material Blend Setting
materials
adjust attributes
applying to components
assign to surface
combining
connect attributes
[1]
,
[2]
creating
double-sided
Fluid Shape
[1]
,
[2]
layering
mental ray
[1]
,
[2]
mental ray descriptions
materials dependency graph
Materials on Selected Objects
Hypershade
matrix
about
contrast with arrays
definition
dynamic (not possible)
setting values
matte opacity
Matte Opacity
for Use Background
Matte Opacity attribute
[1]
,
[2]
,
[4]
Matte Opacity attributes
Matte Opacity attributes, fluids
Matte Opacity Mode
Matte Opacity Mode attribute
[1]
,
[2]
,
[5]
Matte Opacity Mode, fluids
Matte Opacity Mode, ocean
Matte Opacity, fluids
Matte Opacity, ocean
matte transparency (see Matte Opacity)
matte transparency, (see Matte Opacity)
Max 3D Blur Visib attribute
Max Age Ratio
Max Alpha
[1]
,
[2]
Max attribute
Clamp Color Attributes
Set Range Attributes
[1]
,
[2]
Max Burst Speed
Max Clip option
Max Collision Iterations
Max Color
[1]
,
[2]
Max Color option
Max Count
[1]
,
[2]
emitted particles
Max Curvature
Scale Curvature tool
Max Depth (Importons) attribute
Max Displace
Max Displacement creation option
[1]
,
[2]
,
[3]
Max Distance
[1]
,
[2]
air field
drag field
emitter manipulator
emitters
gravity field
newton field
radial field
turbulence field
uniform field
vortex field
Max Distance attribute
[1]
,
[2]
Max Distance creation option
Max Distance, fluid emitter
Max Expand Position attribute
Max Expand Position creation option
Max Flight Time (Frames)
max function
Max Hair Density
hair option variable
Max Height
Fog
Max Height attribute
[1]
,
[2]
Max Influences option
[1]
,
[2]
,
[3]
Max Iterations
dynamic constraint
Max Iterations attribute
Max Photon Depth attribute
Max Pixel Width attribute
Paint Effects Brush Settings window
Max Points to Add
Max Radius
mental ray
[1]
,
[2]
Max Radius attribute
[1]
,
[2]
Max Radius creation option
Max res. for swatches
Max Resolution, fluids
Max Sample Level
mental ray
[1]
,
[2]
Max Sample Level attribute
Max Search Depth attribute
Max Self Collide Iterations
nCloth
nParticles
Max Separation
Global Stitch option
Max Shading attribute
Max Shading Samples
Render Layer Member Overrides
Render Stats
Max Shading Samples attribute
[1]
,
[2]
Max Sparks Count
Max Spread
Max Subdivision Density
Offset Curve option
Max Temperature, fluids
Max Trace Depth attribute
Max Triangle Resolution
Max U or V attributes
Max Value attribute
Max Visib Samples attribute
Maximum Base Mesh Faces option
Maximum Color Difference
Maximum Corner
Maximum Displacement attribute
[1]
,
[2]
,
[3]
Maximum Edges Per Vertex option
Maximum Number of Polygons tessellation option
Maximum Radius
Particle Tool
[1]
,
[2]
,
[3]
May
setting up Python
Maya
batch render
camera export support
camera import support
customizing
Error report
export to FBX
hardware render buffer
initializing for Python
interface, about
Level of Detail group nodes
light support
light types
playblast
scale compensation issues
Maya Artisan
[1]
,
[2]
Maya Base shaders
[1]
,
[2]
Maya batch mode
light linking
Maya Default UI
changing
hide
Maya derivatives attribute
Maya FX
Maya Hardware
Render Settings
Maya Help
navigation buttons
overview
Maya Hotkeys
Maya Muscle
[1]
,
[2]
Maya Paint Effects
described
loading
Maya prompt mode
light linking
Maya Python module
Maya Vector
Render Settings
Maya web browser plug-in
examples
preferences
MAYA_HW_FILE_TEXTURE_RESOLUTION_OVERRIDE
MAYA_MRFM_SHOW_CUSTOM_SHADERS
MAYA_PAINT_EFFECTS_THREADS environment variable
maya.cmds
maya.mel.eval
maya.rayhosts
maya.rayrc file
editing
maya.utils
mayapy
MayaScheme file
changing fonts
measure
distance between points
Measure Tools (Create menu)
measurement units
Medium Quality attribute
MEL
attributes
calling from AppleScript
change animation curve colors
command syntax
commands
debugging features
definition
difference in syntax from expressions
differences from Python
distinctions from other programming languages
existing scripts
get command help
Paint Scripts Tool
procedures, script paint
Python communication
script painting
scripts
MEL built-ins
MEL commands
add to shelf
adding to marking menu
executing with eval function
run at render time
start-up
MEL global procedures
MEL protocol commands
examples
MEL scripts
adding to marking menu
assign to hotkey
painting
propMod script
MEL-Python communication
MEL, about
MELisms
MELscripts
UI display
Melt attribute
membership
nCloth constraints
Memory and Performance Options
Memory and Performance Options attributes
memory caching
memory exceptions
Memory Limit
[1]
,
[2]
memory mode
memoryMode
mental ray
about shaders
[1]
,
[2]
adding custom vertex data
approximation
Area Lights
assign custom text
[1]
,
[2]
baking
BSP settings
building Phenomena
configuration files
environment shaders
error messages
[1]
,
[2]
,
[3]
exporting .mi files
exporting files
extra Render Settings
geometry shaking
HDRI
key words
lenses
light parameters
loading shaders
maya.rayrc file
message attributes
motion blur
network rendering
Node Factory
nodes descriptions
output window messages
parser syntax
participating media
[1]
,
[2]
Phenomena
Render Settings
rendering problems
rendering with
shader connections
shader declaration file
shader descriptions
texture shaders
troubleshooting
[1]
,
[2]
,
[3]
,
[4]
use custom shaders
user data nodes
using Phenomena
volumetric materials
mental ray area light attributes
[1]
,
[2]
mental ray Area Light, about
mental ray area light, creating
mental ray attributes, for lights
mental ray Baking Options window
mental ray Derivatives
mental ray for Maya
Animation
custom shader libraries
customizations
differences
error handling
[1]
,
[2]
fur render settings
geometry types
NURBS surfaces
polygonal meshes
shading networks
subdivision surfaces
swatches
mental ray for Maya shadows
troubleshooting
[1]
,
[2]
mental ray Ray Offset
mental ray specific image formats
mental ray, final gather
mental ray, HDRI
mental ray, photon tracing
mental ray, shadow maps
mentalrayOutputPass node
mentalrayPhenomenon
mentalrayVertexColors
mentay ray
approximation
menu
nothing happens when posting
menu bar layout, creating
Menu set menu
menu sets
custom
[1]
,
[2]
Menu Sets
Menu Sets editor
menu_ChangePanelLayout.mel
menu_ChangePanelType.mel
menu_ChangeSelectionMask.mel
menu_CommonModelingPanes.mel
menu_ControlPaneVisibility.mel
menus
about
add to shelf
creating tools from
Lighting
Menu set
Panels
Shading
using
Menus
file menu
help menu
view menu
menus, creating
Merge
description
edges
edges or faces into a single vertex
using
vertices into a single vertex
Merge Caches
merge connections
merge display layers when importing files
Merge Distance (Caustics) attribute
Merge Distance (Global Illumination) attribute
Merge Distance (Importons) attribute
Merge Distance (Photon Volume) attribute
Merge Edge Tool
description
settings
merge nCloths
merge render layers when importing files
Merge to Center
Merge Tolerance
Merge UVs
Merge UVs (Edit UVs menu)
Merge Vertex Tool
description
settings
Merge Vertices
UVs merged
merging
Geometry Cache
Geometry Cache Clip
nCache
nCloth
UV shells
merging display layers
[1]
,
[2]
Mesh Gradient (SWF and SVG only)
Mesh Method
mesh plane, test particle collision boundary (sample MEL script)
Mesh Resolution, fluids
Mesh Smoothing Iterations
Mesh Triangle Size
meshes
clean up, simplify, validate
combine into one new mesh
combine using boolean operations
create single-faced
mirror attributes
proxy
pushing and pulling
pushing and pulling all at once
reduce number of faces
relaxing an entire mesh
relaxing with a brush
separate polygon shells into
smoothing an entire mesh
smoothing with a brush
storing rendering information with prelighting
meshes (see surface meshes)
message attributes (mental ray)
messages, error
metaballs
meteors
Method
Offset Surfaces option
mi_bump_flakes
mi_car_paint_phen
MI_CUSTOM_SHADER_PATH
MI_LIBRARY_PATH
mi_metallic_paint
mia_envblur
mia_exposure_photographic
mia_exposure_simple
mia_lens_brokeh
mia_light_surface
mia_material
[1]
,
[2]
mia_material_x
[1]
,
[2]
mia_physicalsky
mia_physicalsun
mia_portal_light
mia_roundcorners
miAnimated
mib_amb_occlusion
mib_bent_normal_env
mib_bump_basis
mib_bump_map
mib_bump_map2
mib_color_alpha
mib_color_average
mib_color_intensity
mib_color_interpolate
mib_color_mix
mib_color_spread
mib_dielectric
mib_fg_occlusion
mib_geo_add_uv_texsurf
mib_geo_cone
mib_geo_cube
mib_geo_cylinder
mib_geo_instance
mib_geo_instance_mlist
mib_geo_sphere
mib_geo_square
mib_geo_torus
mib_glossy_reflection
mib_glossy_refraction
mib_illum_blinn
mib_illum_cooktorr
mib_illum_hair
mib_illum_lambert
mib_illum_phong
mib_illum_ward
mib_illum_ward_deriv
mib_lens_clamp
mib_lens_stencil
mib_light_infinite
mib_light_photometric
mib_light_point
mib_light_spot
mib_lightmap_sample
mib_lightmap_write
mib_lookup_background
mib_lookup_cube1
mib_lookup_cube6
mib_lookup_cylindrical
mib_lookup_spherical
mib_opacity
mib_passthough_bump_map
mib_photon_basic
mib_ray_marcher
mib_refract
mib_refraction_index
mib_shadow_transparency
mib_texture_checkerboard
mib_texture_filter_lookup
mib_texture_lookup
mib_texture_lookup2
mib_texture_polkadot
mib_texture_polkasphere
mib_texture_remap
mib_texture_rotate
mib_texture_turbulence
mib_texture_vector
mib_texture_wave
mib_transparency
mib_twosided
mib_volume
mib-reflect
miCustomMotion
miCustomTex
micutAwayOpacity
Mid Point constraint position
[1]
,
[2]
miData
Middle Branch attribute
miDeformation
miDerivatives
miDisplaceAnimation
Midpoint rigid body solver
miElement
miExportElement
miExportMaterial
miExportShadowShader
miLabel
miMaterial
Min Age Ratio
Min Alpha
[1]
,
[2]
Min and Max Distance
springs creation method
Min and Max Value
array mapper
Min attribute
Clamp Color Attributes
Set Range Attributes
[1]
,
[2]
Min Clip option
Min Color
[1]
,
[2]
Min Color option
Min Distance
emitter
emitters
newton field
Min Distance, fluid emitter
Min Edge Angle
Min Flight Time (Frames)
min function
Min Height
Fog
Min Height attribute
[1]
,
[2]
Min Pixel Width attribute
Paint Effects Brush Settings window
Min Radius
mental ray
[1]
,
[2]
Min Radius attribute
[1]
,
[2]
Min Radius creation option
Min Sample Level
mental ray
[1]
,
[2]
Min Sample Level attribute
Min Screen attribute
Secondary Tessellation Attributes
Min Size attribute
Min Sparks Count
Min U or V attributes
Min Value attribute
Min/Max Value setting
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Min/Max Values
Paint Scripts Tool
Minimal Edge Length tessellation method
Minimum Corner
Minimum Segment Size
miPhotonsOnly
miPlaceholder
miRayOffset
miReflection
miRefraction
Mirror (Subdiv Surfaces menu)
Mirror Across
[1]
,
[2]
Mirror Behavior
Mirror button
Mirror Cut
description
settings
using
Mirror Function
Mirror Geometry
description
settings
mirror matching
mirror polygons across pivot point
Mirror Skin Weights selection
Mirror U and V attributes
mirror vertex attributes on the same surface mesh
mirrored joints
renaming
mirrored painting
miShadingSamples
mist
miTangents
Mitchell attribute
mitering angle
miTransparency
miTrianles
Mix Ratio attribute
Granite Attributes
Rock Attributes
mixed data types
using with arithmetic operators
modal dialogs, ELF support
Mode creation option
[1]
,
[2]
,
[3]
,
[4]
Mode U attribute
Tessellation
Mode V attribute
Tessellation
modeling
with deformers
modeling symmetrically
models
[1]
,
[2]
deformed
models, complex
modes
Modification Resistance
Global Stitch option
Modifier
Paint Effects
modifiers
Modify
Modify Alpha attribute
Paint Effects Brush Settings window
Modify Boundary
Align Curves option
Modify Color attribute
Paint Effects Brush Settings window
modify constrained axis
Modify Curves
hair
Modify Depth attribute
Paint Effects Brush Settings window
Modify menu
Add Attribute
Center Pivot
Convert
Delete Attribute
Edit Attribute
Evaluate Nodes
Freeze Transformations
Make Live
Prefix Hierarchy Names
Reset Transformations
Search and Replace Names
Snap Align Objects
Transformation Tools
modify motion trails
Modify Position
Align Curves option
Align Surfaces option
Modify Tangent
Align Curves option
Modify texture setting
modifying
key attributes
modifying hair
modules
options
modulus operator (%)
moire patterns
Momentum attribute
morphing
Motif window, creating
motion
creating jittery
creating smooth, random
Motion Attenuation
Drag field
Motion Back Offset
motion blur
[1]
,
[2]
about
artifacts
fluids
[1]
,
[2]
troubleshooting
Motion blur
rendering soft bodies
Motion Blur
[1]
,
[2]
2D troubleshooting
creating
[1]
,
[2]
diagnostics
nParticles
Render Layer Member Overrides
Render Stats
rendering particles with
[1]
,
[2]
Tips
Motion Blur attribute
[1]
,
[2]
,
[4]
Multi-Pass Render Options
[1]
,
[2]
Motion Blur attributes
Create Camera Options
Render Settings window
Motion Blur By attribute
Motion Blur fur attribute
Motion Blur Shadow Maps attribute
Motion Blur Type attribute
Motion Blurred stroke option
motion capture
[1]
,
[2]
animation overview
attachments
axes
buttons
character sets
description
file format
full-body capture
magnetic
optical
process
rehearsing
resamplers
saving files to disk
servers
setting devices
systems
tips
virtual devices
Motion Drag
hair system attribute
[1]
,
[2]
motion history dependence
[1]
,
[2]
,
[3]
,
[4]
motion matching
backgrounds
Motion Multiplier
motion path
animating along
animating along a surface
animation overview
creating
deforming an object
deleting
editing
IK spline handle
manipulator tool
markers
orienting an object
motion paths
making soft body
motion picture
rendering fields
Motion Quality Factor attribute
motion redirection
workflow
Motion Samples fur attribute
Motion Steps attribute
Motion Streak
Motion Streak, fluid emitter
motion trails
adjust keys
delete keys
edit tangents
insert keys
modify
move keys
overview
timing beads
[1]
,
[2]
Motion Trails
creating
motion trails, edit motion trails
MotionBuilder
layers support
send Control rigs
[1]
,
[2]
motionField, fluids
motor boats
locators
Mountain Attributes
Mountain texture
mouse
use to control camera
Mouse controls
mouse, switching to
Move and Sew UV Edges
Move and Sew UVs (UV tool button)
Move joints
Move Nearest Picked Key Tool
Dope Sheet
move objects
when parenting
move polygons
Move Seam (Edit Curves menu)
Move Seam (Edit NURBS menu)
Move Tab Down
Hypershade
Move Tab Left
Hypershade
Move Tab Right
Hypershade
Move Tab Up
Hypershade
Move tool
coordinate system
Move Tool
Dope Sheet
marking menus
Move UV Shell Tool (UV Texture Editor)
tool button
move, in increments
Movement Options attributes
cameras
movement, adding to fur
[1]
,
[2]
Movie
Image Plane
movie background
movies
slow loading
troubleshooting
moving
Geometry Cache Clip
nCache clips
UVs
moving a planar projection
moving keys on a curve
mp3 audio files
MPEGs
slow loading
Mudbox
vector displacement map
multi component selection
Multi Count
[1]
,
[3]
Multi Pass Rendering attribute
[1]
,
[2]
Multi Processing
Multi Radius
[1]
,
[3]
Multi Streak Spread1
hair system attribute
[1]
,
[2]
Multi Streak Spread2
hair system attribute
[1]
,
[2]
Multi Streaks
hair system attribute
[1]
,
[2]
Multi Streaks hair system attributes
[1]
,
[2]
Multi-Pass Render Options attributes
multi-pixel filter
multi-processor rendering
multi-render pass
pass contribution maps
render pass contribution map node
multi-render passes
[1]
,
[2]
,
[3]
,
[4]
Create Render Passes window
creating a pass-compliant shader
file output
Render Layer Editor
render pass contribution map node
render pass node
render pass set node
Render Settings Passes tab
multi-surface objects, mapping to
multi-texturing with multiple UV layouts
multi-thread interactive rendering
multi-value attributes, setting
multiple argument
Python
multiple attribute editors
Multiple Knots
about
Align Curves option
Align Surfaces option
Attach Curves option
Attach Surfaces option
control
CV curves option
Fillet Blend Tool option
remove, with Rebuild Surface
multiple named arguments
Python
multiple nodes, selecting
multiple processors
multiple spans
multiple UV sets
Multiplicity
about
control
CV Hardness option
Insert Isoparms option
Insert Knot options
Multiply Blend Mode option
multiply connected geometry
Multiply Divide utility
[1]
,
[2]
Multiply-Divide Attributes
MultiPoint render type
multiprocess render
[1]
,
[2]
MultiStreak render type
keyed motion
Muscle
[1]
,
[2]
mute keys
mute node
turning on or off
muting
examples
muting animation
muting channels in Dope Sheet and Graph Editor
myShader
N
n-sided
select only
Nail rigid body constraint
name
images, setting
Name
Merge
Merge Cache Clips
Name creation option
[1]
,
[2]
Name Match view
Name option
named arguments
Python
Namespace Editor
[1]
,
[2]
namespaces
editing
[1]
,
[2]
removing
naming
attributes
paths
UI elements created with ELF commands
naming conflicts
case
occurances
reason
naming render layers
nap, fur direction
native mental ray light linking
natural logarithm
navigation buttons
Maya Help
nCache
append
blend
blend and set weight
cache directory
cache name
cache time range
[1]
,
[2]
clips, work with
create
creating
delete
Detach files
enable/disable
Evaluate every # Frame(s)
file distribution
fluids
fluids, creating
import
merge
nHair
overview
rename
replace
Save every # evaluation(s)
threading
XML description file
nCache clips
cycle
hold
move
scale
select
split
trim
nCache menu
Append to Cache
[1]
,
[2]
Attach Existing Cache File
[1]
,
[2]
Create New Cache
Delete Cache
Delete Cache Frame
Disable All Caches On Selected
[1]
,
[2]
Enable All Caches On Selected
[1]
,
[2]
Merge Caches
Paint Cache Weights Tool
Replace Cache
Replace Cache Frame
Transfer Cache to Input Mesh
nCaching
nParticles
[1]
,
[2]
nCloth
Collide Strength
collisions
creating seams or creases
crushing
deflating
denting
editing
inflating
make tearable
merging
optimizing geometry
removing
self-collisions
shattering
warping
nCloth Cache
cache directory
cache name
cache time range
Evaluate every Frame(s)
file distribution
Save every evaluation(s)
nCloth collisions
increasing accuracy
see also nDynamics collisions
stopping
nCloth constraints
see also Constraining Nucleus objects
creating
editing
nCloth overview
nCloth property maps
nCloth workflow
Painting nCloth properties
Setting nCloth object properties
What is nCloth?
nCloth Presets
nCloth simulation and caches
nCloth workflow
nClothShape node
Collision Properties Map
Collisions attributes
Dynamic Properties
Dynamic Properties Map
Force Field Generation
Pressure
Quality Settings
nComponent node
Component Indices
Nucleus Component Attributes
nConstraint
creating for nHair
nConstraints menu
Add Members
Attract to Matching Mesh
Component to Component
Convert Texture to Vertex Map
Convert Vertex to Texture Map
Disable Collision
Exclude Collide Pairs
Force Field
Paint properties by Texture Map
Paint properties by Vertex Map
Point to Surface
Remove Dynamic Constraint
Remove Members
Replace Members
Select Members
Slide on Surface
Tearable Surface
Transform
Weld Adjacent Borders
nDynamics
nucleus node
nDynamics overview
Collision layers
Constraining Nucleus objects
Nucleus force fields
Nucleus point force fields
Nucleus solver properties
What is Maya Nucleus?
Near Clip Plane attribute
[1]
,
[2]
near clipping plane
neck nodes
Need Parent UV
[1]
,
[2]
needParentUV
[1]
,
[2]
Network
[1]
,
[2]
,
[3]
network baking
turn off
network rendering
[1]
,
[2]
,
[3]
,
[4]
troubleshooting
Never Blend with Existing Connections
New Curves option
New Group
create for instances
New HIK curve default
New Image Name (Warp Image option)
new line characters in print statement
New Partition Name creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
New Scene (File menu)
New Surfaces option
Newton
newton field
Ngons
subdivide
nHair
advanced tips
assign Paint Effects brush
assign to a hair system
behavior, concepts
braiding
Collide Strength
connections
convert from classic Hair
[1]
,
[2]
create curly, wavy
create on an existing node
create on selected components
create on surface components
create ponytails, braids
create using surface UVs
[1]
,
[2]
creating nConstraints
creating, concepts
curve positions, setting
curve types
delete
distributed render
dynamic effects
editing curves
Hair Presets
length, adjusting
nCache
overview
paint hair textures
painting
passive curves
play back simulation
rendering
selecting, hair system
self-shadowing
shading
shading nHair
simulating
style with collision objects
styling, concepts
transplant hair
troubleshooting
UV set, selecting
workflow
nHair constraints
creating
selecting curve components
nHair curves
display
nHair system
modifying attributes
nMesh menu
[1]
,
[2]
Convert Texture to Vertex Map
Convert Vertex to Texture Map
Create nCloth
Create Passive
Delete History
Display Current Mesh
Display Input Mesh
Get nCloth Example
Paint Texture Properties
Paint Vertex Properties
Remove nCloth
Rest Shape
No Dynamic option
No Field Extension attribute
No Gate option
No Interpolation
[1]
,
[2]
,
[3]
No Multiple Knots
Rebuild Curve type
Rebuild Curves option
Rebuild Surfaces option
No Stretch
hair system attribute
[1]
,
[2]
node
create render
foster parent
Node Display Override Color
Node Editor
editors
Node Editor
Node Factory
errors
[1]
,
[2]
,
[3]
Node State attribute
[1]
,
[2]
nodeCycleCheck
nodes
[1]
,
[2]
about attributes
add to asset
adjust attributes
animated
approximation
attribute names in dependency graph
attributes
camera
change default connections
change the order
closestPointOnSurface
connections
containing param curves
creating approximation
customize manipulator
delete connections
deleting connections
description
duplicating
duplicating in Hypershade
general attributes
group
hair
[1]
,
[2]
hidden
hierarchy, view and change
input
mental ray descriptions
mentalrayOutputPass, output pass
mental ray node
motionPath
Nucleus
output
paths to
reference
remove from assets
render
rendering, description
script, execute
see connections
set update state
setting attributes
shape
show and hide
show connections
slanted boxes
sorting in Hypershade
types
use full names
visual layout
with multiple values
Noise
fur attribute
hair system attribute
[1]
,
[2]
Noise Amplitude
attractor set attribute
fur attribute
Noise Anim Rate attribute
[1]
,
[2]
Noise Aspect attribute
[1]
,
[2]
Noise attribute
Particle Cloud Attributes
[1]
,
[2]
Ramp Attributes
Noise attributes
Noise Attributes
Marble texture
utilities
noise for motion
Noise Freq attribute
Particle Cloud Attributes
[1]
,
[2]
Ramp Attributes
Noise Frequency
attractor set attribute
fur attribute
hair system attribute
[1]
,
[2]
Noise Frequency attribute
noise function
returned values with frame argument
returned values with time argument
Noise Level attribute
Noise Method
hair system attribute
[1]
,
[2]
Noise Offset attribute
Noise Ratio attribute
noise textures
Noise Threshold, glow
Noise Type
Volume Noise
[1]
,
[2]
Noise Uoffset, glow
Noise Uscale, glow
Noise UV attribute
Noise Voffset, glow
NoiseVscale, glow
Non Proportional
Birail transform option
non-contiguous normals
Non-deformer history
non-dynamic fluid effects, creating
non-manifold geometry
merging polygons
non-manifold topology
non-planar face
Non-Rational
Rebuild Surfaces option
non-rational geometry, convert to
Non-Uniform Rational B-Splines (see NURBS)
nondestructive animation
[1]
,
[2]
None
Image Plane
None option
nonlinear
animation overview
nonlinear deformers
sine
squash
twist
wave
Norm Balance attribute
Norm Depth attribute
Norm Frequency attribute
Norm Melt attribute
normal
direction
reversing
Normal
Create Render Node
[1]
,
[2]
Fog Type, point lights
Global Stitch option
Project Tangent option
Stitch Surface Points option
Normal Camera attribute
Sampler Info
Normal Constraint Options window
[1]
,
[2]
normal constraints
adding target objects
changing target object weights
controlling motion history dependence effects
creating
deleting
editing attributes
editing channels
preventing rolling effects
removing target objects
setting creation options
Normal Depth attribute
Normal Dir
[1]
,
[3]
Normal Direction
Offset Curve options
Normal Direction attribute
normal map
left-handed tangent space
object space
tangent space
normal map baking
normal mapping
troubleshooting
Normal Melt attribute
Normal node state option
[1]
,
[2]
Normal Speed
surface and curve emitters
Normal Speed, fluid emitter
Normal stroke option
Normal Threshold
for displacement maps
Normalization
normalize
curve limitations
each face separately
texture option
[1]
,
[2]
the whole object
Normalize
normalize UVs
Normalize Weights selection
Normalized Dropoff, fluid emitter
normalizing
animation curves
normals
about
average
change display
face
flip all to same side
Freeze Transformations option
locking
manipulation notes
move polygon vertices along
non-contiguous
normalize
reverse direction for curves or surfaces
reverse face
reverse, with Circular Fillet
sample using
Sculpt Polygon Tool
size on polygons
surface, project curve along
unlocking
vertex
vertex same as face
X, Y, Z, change range of
Normals
combine per-vertex Normals
split per vertex
normals, fur
Notepad text editor
nParticle caches
creating
[1]
,
[2]
editing
[1]
,
[2]
nParticle collisions
see also nDynamic collisions
nParticle constraints
creating
editing
see Constraining Nucleus objects
nParticle simulation and caches
nParticle style
Balls
Clouds
Points
Thick Clouds
Water
nParticle styles
selecting
nParticles
Collide Strength
Collide Strength Scale
collisions
Color Per Vertex
[1]
,
[2]
convert to polygons
creating
emit fluids
Incandescence Per Vertex
[1]
,
[2]
Liquid Radius Scale
Motion Blur
nCache
Opacity Per Vertex
[1]
,
[2]
Rest Density
Rotation
Rotation attributes
self-collisions
Size
Surface Tension
Surface Tension Scale
Use Gradient Normals
Uvw Per Vertex
Velocity Per Vertex
[1]
,
[2]
Viscosity
Viscosity Scale
nParticles collisions
setting properties
nParticles menu
Create nParticles
Create Springs
Goals
Instancer (Replacement)
Particle Collision Event Editor
Per-Point Emission Rates
Sprite Wizard
Use Selected Emitter
nParticles overview
advanced simulation features
collision events
Collisions attributes
Creating nParticle systems
Dynamic Properties
emitter properties
Force Field Generation
Lifespan properties
Liquid Simulation properties
nParticle styles
nParticle workflow
setting nParticle object properties
Shading properties
Size properties
What is nParticles?
work with nParticle attribute ramps
nParticles Shading properties
nParticles to Polygons
nParticleShape node
Add Dynamic Attributes
Caching
Collisions attributes
Force Field Generation
Liquid Simulation
Output Mesh
Particle Size
Per Particle Attributes
Wind Field Generation
nRigid node
Collision Properties Map
nRigidShape node
Collision Properties Maps
Collisions
Quality Settings
nSolver menu
AE Display
Assign Solver
Initial State
Interactive Playback
NTSC
NTSC video
[1]
,
[2]
Nucleus
collisions
nucleus node
Gravity and Wind
Ground Plane
Scale Attributes
Solver Attributes
Time Attributes
Timing Output
Nucleus nodes
Nucleus objects and external dynamic forces
Nucleus solver
null objects
Num Branches attribute
Num Collide Neighbors
hair system attribute
Num Control Segments
Num Control Subsegments
Num Flowers attribute
Num Frequencies, ocean
Num Leaf Clusters attribute
Num particles
particle collision event
Num Rockets
Num Spark Colors
Num Trail Colors
Num Twig Clusters attribute
Num UClumps
hair system attribute
[1]
,
[2]
Num VClumps
hair system attribute
[1]
,
[2]
Num Waves
Volume Noise
[1]
,
[2]
Number of Copies
Number of CPUs to use
Number of Exposures attribute
Number of Knots
Insert Isoparms option
Number of Particles
Number of Processors to Use attribute
[1]
,
[2]
Number of Samples
[1]
,
[2]
,
[3]
Number of Samples attribute
[1]
,
[2]
Number of Sections
primitive sphere option
Number of Spans
Rebuild Curve option
Rebuild Surfaces option
sphere primitive option
Number of Spans tool setting
Number Of Waves attribute
Number of Waves, fluids
Number U attribute
Tessellation
Number U tessellation
Number V attribute
Tessellation
Number V tessellation
numbers
automatic conversion rules
explicit typing
floating point
hexadecimal
implicit typing
integers
numeric
values, edit directly
Numeric Display, fluids
numeric render type
NumSpans
Rebuild Surfaces options
NURBs
multi-uv rendering problems
NURBS
about
approximation
convert
Convert Paint Effects to NURBS
convert to polygons
convert to polygons (options)
curves, using to create falloff
CVs, select region of
display options
display tessellation
path animation
surface precision
surfaces
tessellation methods
NURBS control vertices (CVs)
NURBS curves
NURBS Curves
simulation issue
NURBS Curves hair output
NURBS Output
strokes
NURBS primitives
interactive creation
single-click creation
NURBS Primitives (Create menu)
NURBS Samples option
NURBS Smoothness Custom Options
NURBS surface (see surface)
NURBS surfaces
assigning textures
editing UV texture coordinates
mental ray for Maya
NURBS surfaces, fur
NURBS Tessellation
fur render setting
NURBS Texture Placement Tool option
Maya Shading menu
NURBS to Subdiv
options
NURBS Tool settings
O
object
assign custom text (mental ray)
Object
pivot point option, primitives
Revolve option
Object Centric Light Linking option
Relationship Editor
Object Display (Display menu)
Object fields
Object Height attribute (dynamic locator)
Object Hierarchy
[1]
,
[2]
object names
omitting in expressions
path of
Object On Fire
object properties
Object Rotation Up
Object Shading menu, Paint Effects panel
object space
Object Space attribute
Object Up
Object/Component
ObjectIndex
instancer particle option
objects
about
align
assigning to bake sets
baking illumination
bounding volumes
change name
change the look
change wireframe color
deleting
Dope Sheet
duplicating
export to new file
filter information
framing with camera
[1]
,
[2]
,
[3]
get names
group
linking attributes
make unselectable (template)
mental ray approximation
move, rotate, scale
organize on display layers
parenting
Python
rename
rendering
selecting
selection mode
show isolated subset
show or hide
smoothness, controlling
snapping
space coordinate system, Move tool
space coordinate system, Scale tool
surface relief
tesselation settings
vibrating
viewing more than one at the same time
when to tessellate
objects, defining for UV projection
objects, make visible
objects, painting on
objects, photons
objExists statement
Observer Speed, ocean
Occlusion Falloff
[1]
,
[3]
,
[4]
Occlusion Max Distance attribute
Occlusion Rays
[1]
,
[4]
,
[5]
Occlusion Rays attribute
Ocean
Ocean attributes
Ocean shader
[1]
,
[2]
Ocean Shader
Ocean texture
oceanPreviewPlane
attributes
oceans
boats
buoy, adding
creating
examples
examples, importing
floating objects
[1]
,
[2]
locators, adding
preview plane
shader
wakes
octahedron
Octaves attribute
Odd Field attribute
Odd Fields
Off
Bevel type
Offset Curve, no connection
offset
IK spline handle
parent constrained objects
Offset
Apply Type
Duplicate Face option
Extract option
Move Component option
Offset (Edit Curves menu)
Offset attribute
[1]
,
[2]
2d Texture Placement Attributes
aim constraint
orient constraint
Placement attributes
point constraint
offset copy of a curve or surface
Offset creation option
[1]
,
[2]
Offset Curve/Curve on Surface (Edit Curves > Offset)
Offset Distance
Offset Curve option
Offset Surfaces option
Offset Edge Loop Tool
action
description
[1]
,
[2]
features
options
settings
using
Offset Fur Direction By menu item
Offset Polarity attribute
Offset Space
Offset Surfaces (Edit NURBS menu)
Offset Type
Offset U attribute
Paint Effects Brush Settings window
Offset V attribute
Paint Effects Brush Settings window
offset values
mapping
offset with sin function
Old Max attribute
[1]
,
[2]
Old Min attribute
[1]
,
[2]
old version
omitting object names in expressions
omni emitter
[1]
,
[2]
omni emitters
Once selection
One File option
File Distribution
Merge Cache Clilps
One File Per Frame option
File Distribution
Merge Cache Clilps
One File per Geometry option
File Distribution
One to one option
Only for non-rigid deformations
Only Render Strokes attribute
Only Render Strokes render option
Only Update particles
opacity
adding per object
adding per particle
Artisan brush
attribute
fading over time
particle
[1]
,
[2]
,
[3]
Opacity
hair system attribute
[1]
,
[2]
Opacity button
Opacity Gain
[1]
,
[2]
Matte Opacity Mode, Use Background
Opacity Input, fluids
Opacity option
3D Paint Tool
Opacity Per Vertex
nParticles
[1]
,
[2]
Opacity Per Vertex, fluids
[1]
,
[2]
Opacity Preview Gain, fluids
Opacity Scale
Opacity Scale Input
Opacity Scale Randomize
Opacity Tex Gain, fluids
Opacity, fluids
opacity, fur
opacityPP
[1]
,
[2]
,
[3]
shape node
open curves
about
creating trimmed surfaces from
making
Open Image option
Render View window
Open in Browser (SWF only)
Open IPR File
Render View window
Open Render Settings Window
Open Scene (File menu)
open surfaces
making
Open/Close Curves (Edit Curves menu)
Open/Close Surfaces (Edit NURBS menu)
OpenEXR image
displaying
opening
Set Driven Key
operand
about
Operation attribute
Condition Attributes
Vector Product Attributes
operators
about
assignment
comparison
logic
precedence
raising a power
return
Opposite
Render Layer Member Overrides
Render Stats
optical effects, creating
Optical F X utility
Optical FX Attributes
optical markers (import)
why
optical systems
optimization
of expressions
of scripts
Optimize Animation Detection
Optimize Animation Detection attribute
Optimize automatic mapping option
Optimize for Animations attribute
Optimize Instances
[1]
,
[2]
Optimize Instances attribute
Optimize Non-animated Display Visibility
Optimize Raytrace Shadows
Optimize Scene Size
customizing
explanation of options
Optimize Scene Size (File menu)
Optimize Vertex Sharing
optimized texture format
Optimized textures location
optimizing
cameras
scenes
[1]
,
[2]
shadows
[1]
,
[2]
option submenus
display problems
Optional
Boundary option
options
command line
parent constraint
set key
Unghost Selected
Options attribute
Options menu
Dope Sheet
Graph Editor
Hypershade
Render View window
orbit, altering with custom attribute
orbiting objects
Orient Child Joints
Orient Constraint Options window
[1]
,
[2]
orient constraints
adding target objects
animating target object weights
changing target object weights
creating
deleting
editing attributes
editing channels
removing target objects
setting constraint options
Orient Joint Options
Orient Joint to World
[1]
,
[2]
,
[3]
orient joints
Orient joints
[1]
,
[3]
,
[5]
orientation
setting for polygonal primitives
Orientation
examples
Extrude options
orientation of UVs, buttons
origin
light
manipulator
Origin
Volume Noise
Origin attribute
[1]
,
[2]
Origin creation option
[1]
,
[2]
origin, about
Original Object
Subdiv to NURBS conversion option
tessellation option
Original Particle Dies
Original Surface
Ortho step
Tumble camera setting
[1]
,
[2]
Orthogonal Reflection attribute
orthographic camera
width of
Orthographic Camera
Orthographic views
camera settings
[1]
,
[2]
Orthographic Width
OS Native UI
changing
oscillate
animation curves
Oscillate selection
Out Color
Surface Shader
Out Color attribute
Condition Attributes
Volume Shader Attributes
Out Glow Color
Surface Shader
Out Hsv attribute
Out Matte Opacity
Extra Attributes, Surface Shader
Out Rgb attribute
out tangent
Select menu
Out Tangents, default
Out Transparency
Surface Shader
Out Transparency attribute
Volume Shader Attributes
Outer Bevel Style
Bevel Plus option
Outline
Image Plane
outline color, brush
outliner
Dope Sheet
Outliner
access history of objects
Outliner editor
[1]
,
[2]
outliner separator
outliner split control
Outlines at Intersections
output
connections
from expression
hair
nodes
scripting for
Output
create hair attribute
Paint Hair Follicles options
output attribute, connect
in Connection Editor
Output Connections
Hypershade
Output Connections button
Hypershade
Output Geometry
Bevel option
Birail option
Extrude option
Fillet Blend Tool option
Freeform Fillet option
Loft option
Planar option
Rebuild Surfaces option
Revolve option
Square option
Output Mesh attributes, fluids
output mesh color set, fluids
Output Options
for Bevel Plus
Output Quads
stroke Shape node
Output Settings attributes
Output Shaders
Output Type
Subdiv to NURBS option
Output Window
[1]
,
[2]
Outward
Volume Light Dir
Over Sample
Over Samples
effect on emission
springs
overlapping
UV shells
UVs
overlapping UVs
viewing
Overlay Blend Mode, 3D Paint Tool
Override CV Position
Stitch Surface Points option
Override Dynamics
follicle attribute
Override Geometry Anti-aliasing
Render Layer Member Overrides
Override Global Auto-Conversion Settings attribute
Override mesh UV set assignments
[1]
,
[2]
Override Shading Samples
Render Layer Member Overrides
Override tolerance value
Round Tool option
Override Visibility Samples
Render Layer Member Overrides
Override Volume Samples
Render Layer Member Overrides
overriding attributes per layer
oversample level
oversampling_lens
Overscan camera attribute
Overscan option
overview
animation controls
Breakdowns
driven key animation
driven keys
ghosting
Inbetweens
keyframe animation
motion capture animation
motion trails
nonlinear animation
path animation
Overview of texture nodes
overview, Fur workflow
Overwrite Existing Dmap(s)
Overwrite existing file (Warp image option)
P
packages
options
padded numbers
opening
option
paint
blend shape weight tool settings
colors on vertices
only effect of previous stroke
over bumps
reduce weights
selection tool
subdivide faces by
Paint at Depth
Paint Effects Tool option
Paint Attributes Tool
making attributes paintable
settings
Paint brush type
Paint Cache Weights Tool
[1]
,
[2]
Paint Canvas command
Paint Canvas option
Paint Cluster Weights Tool
[1]
,
[2]
paint deformer weights
Paint Effects
assigning to nHair
Blur operation
[1]
,
[3]
brush options, 3D Paint Tool
Convert Paint Effects to Curves
Convert Paint Effects to NURBS
Convert Paint Effects to Polygons
Modifier
operations, 3D Paint Tool
Paint operation
[1]
,
[2]
Smear operation
[1]
,
[3]
Paint Effects Brush Settings window
Paint Effects Globals
Paint Effects Globals window
Paint Effects hair output
Paint Effects option (General Preferences)
Paint Effects panel
lighting
painting in
Paint Effects Pressure option
Paint Effects Rendering Options
Paint Effects Set Size window
Paint Effects strokes
instancing
Paint Effects Tool
described
settings
Paint Fluids Tool
[1]
,
[2]
resetting
settings
Paint Fur Attributes Tool
Fur Attribute
Fur Description
menu item
sample hairs
paint hair
Paint Hair Follicles
Paint Hair Follicles options
Paint Hair Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint menu, Paint Effects panel
[1]
,
[2]
,
[3]
Paint Modes
Paint Hair Follicles options
Paint on Paintable Objects option
Paint on View Plane option
Paint operation
[1]
,
[2]
Paint Effects
paint operations
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Paint properties by Texture Map
Paint properties by Vertex Map
Paint Reduce Weights Tool
Paint Scene option
Paint Scripts Tool
settings
value
Paint Selection Tool
Paint Selection Tool (Edit menu)
[1]
,
[2]
Paint Set Membership Tool
[1]
,
[2]
painting weights
selection
Paint Skin Weights Tool
Paint Soft Body Weights Tool
settings
paint strokes
undoing
Paint Texture Properties
paint tools
how they work
reflected painting
resetting
stylus pressure
Paint Transfer Attributes Weight Tool
settings
Paint Vertex Color Tool
description
settings
Paint Vertex Properties
paint, applying to strokes
painting
[1]
,
[2]
3D
Artisan
attractor set attributes
attribute values greater than one
blurring
bump
cluster weights
[1]
,
[2]
direction
displaying property values
equalizer maps
erasing
flooding, Artisan
fluid properties
[1]
,
[2]
fluids 2D
fluids 3D
fur attributes
[1]
,
[2]
goalPP weights
in Photoshop
incandescence
IPR
jiggle weights
layers
multiple surfaces, switch nodes
non-file textures
on grid plane
previewing
Projective Paint mode
property maps
reflecting, 3D Paint Tool
reflecting, Artisan
renderable attributes
restricting area
RGB attributes
saving textures
select components by
set membership
single channel attributes
skin weights
smearing
snap brush
soft body goal weights
textures, existing
transparency
undoing
undoing, 3D paint
UV Texture Paint mode
painting properties
PAL
PAL video
[1]
,
[2]
paletteColors.mel
pan the view
Panel Editor
Panel option
panel toolbar
panel, Paint Effects
[1]
,
[2]
panels
add
add layout to shelf
deleting
layout, change
layout, customize
tear off as window
Panels menu
Panels menu, Paint Effects Panel
panels, see shadows in
panes
of Script editor
Parallel placement
parallel rendering
Param attribute
param curves
Parameter
Insert Isoparms option
Parameter Range
Rebuild Curve options
Rebuild Surfaces options
Parameter U
follicle attribute
Parameter U/V
Stitch Surface Points option
Parameter V
follicle attribute
parameter values, show
parameterization
about
[1]
,
[2]
convert to uniform
Loft options
uniform, for rebuild curve
parameters
about
Parametric Distance
Extend Curve on Surface option
Parametric Length
parametric length method
parametric representations
parametric space method
parent
in UI, creating
nodes, naming
Parent
Parent (Edit menu)
parent constraint
creating
options
options window
parent node
parent scene
Parent to World, unparenting
parented objects
parentheses
parentId
[1]
,
[2]
,
[3]
parenting
rigid body constraints
to dynamic motion
Parenting creation option
parenting objects
parentU, parentV
parentU, V
parser syntax
mental ray
parti_volume
parti_volume_photon
partial curve manipulators
Partial curve range
Bevel
Extrude option
Loft options
Offset Curve option
Planar option
Project Curve On Surface
Revolve option
partial rendering
Partial Resolution attribute
[1]
,
[2]
,
[3]
participating media
[1]
,
[2]
particle attributes
arrays, assigning to different lengths
custom
dynamic
editing
list of
per object and per particle
static
summary list
Particle Cloud
Particle Cloud Attributes
Particle Cloud material
Particle Collision
rigid bodies
particle collision event
deleting
editing
using a MEL procedure
Particle Collision Event Editor
Particle Collision Events
particle collisions
adjusting bounciness
detection sensitivity
disabling
duplicating
editing attributes
emitting, killing, or splitting on contact
events
with active rigid bodies
Particle Density
particle disk cache
creating
deleting
editing
playing back
recreating
setting options
tips
Particle Instancer
Particle Instancer Name
Particle Lifespan
Flow effect
particle motion
animating
particle motion, fluids
Particle Name
Particle Object To Instance
Particle Render Type
[1]
,
[2]
,
[3]
changing
particle rendering
mental ray
particle sampler info node
creating
examples
re-using
setting attribute
Particle Sampler Info node
Particle Size
Particle Spacing
Particle Tool
options
Particle’s Age
Input U, V option
particleId
[1]
,
[2]
particles
2D grid
3D grid
age of
as goals
assigning to specific
blobby surfaces
changing form of
clouds
collision boundary (sample MEL script)
collision with geometry
color
connecting to emitters
conserving original velocity
death with springs
deforming
depth sorting for accurate color
disabling effects
duplicating
emitter (sample MEL script)
empty particle object
exporting data
expressions for
fluid shape shader
fluids
hardware rendering
instancer
keying
killing individual
lifespan
lighting movement
maximum number emitted
moving position with hermite function
multiple points
multiple streaks
naming
number per click
opacity
particle collision events
placing on surface
points
previewing
raytraced shadows
reflections, refractions, and shadows
render type
render with mental ray
rendering with motion blur
[1]
,
[2]
scaling velocity
[1]
,
[2]
scene lights
selecting individual
selecting sets
setting attributes with expressions
[1]
,
[2]
setting attributes with ramps
shading groups
shape node attributes
sketching a continuous curve
software render types
spheres
sprites
streaks
testing attributes (sample MEL script)
testing collision events (sample MEL script)
texture images
transform node attributes
tubes
using sphrand to create ellipsoid of
working with collisions
Particles attribute
particles, global illumination of
Partition option
Partition To Use creation option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
,
[10]
partitions
about
editing
grouping sets
Pass Custom Depth Channel
Pass Custom Label Channel
passes
about
passive collision objects
collisions
Passive Fill
create hair attribute
passive hair curves
passive rigid body
Paste
clips
Paste (UV tool buttons)
Paste Clip
paste keys
copies
Dope Sheet
Graph editor
help images
method
replace region
time range
using the Time Slider
Paste Method
Paste
patches
divide by inserting isoparms
use to create a surface
path animation
overview
[1]
,
[2]
Path Attract attribute
Path Direction
Extrude orientation option
Path Follow attribute
path of preferences files
Path_material
pathnames
in commands
of objects
paths to nodes
Pause IPR Tuning
Render View window
pclose command
PDC file format
peaks
penumbra
Volume Light attribute
Penumbra Angle attribute
Penumbra Radius
manipulator for spot lights
Per Follicle Overrides
follicle attributes
Per Instance Shared
Per Instance Unshared
Per object attribute
per object attributes
about
keyframing
naming conventions
scalar option
per particle attributes
about
Array option
assigning to individual particles
how to distinguish
[1]
,
[2]
list of data types
naming conventions
setting
setting with a ramp
setting with the Component Editor
Per Point Emission Rates
Per polygon attribute
Per Span # of Isoparms
primary tessellation
Per Spring Rest Length
Per Surf # of Isoparms
primary tessellation
Per Surf # of Isoparms in 3D
primary tessellation
per-instance UV sets
baking
creating
example
limitations
per-particle attributes
setting
per-particle field attributes
applying
per-particle goalU/goalV attributes
per-particle per-object goal weights
Per-Point Emission Rates
Per-spring Damping
Per-spring Rest Length
[1]
,
[3]
Per-spring Stiffness
Percent attribute
Percent Resolution attribute
[1]
,
[2]
Percentage Space
automatic mapping option
layout UVs option
Percentage Space (Automatic mapping option)
performance
improving
options
Performance attribute
periodic curves
periodic surfaces
[1]
,
[2]
Perlin noise field
Perspective
Projection Utility type
Perspective option
[1]
,
[2]
perspective view
displaying with UV Texture Editor
[1]
,
[2]
Petal Base Width attribute
Petal Bend attribute
Petal Color 1 attribute
Petal Color 2 attribute
Petal Curl attribute
Petal Dropout attribute
Petal Flatness attribute
Petal Forward Twist attribute
Petal Length attribute
Petal Segments attribute
Petal Tip Width attribute
Petal Twirl attribute
Petal Width Scale attribute
Petals In Flower attribute
pfxHair node
pfxstrokes command
Phase
turbulence field
Phase Velocity attribute
Phenomena
about
[1]
,
[2]
,
[4]
building
using in scene
Phong
Phong E
Photon Auto Volume attribute
Photon Density attribute
photon emission, turning on
Photon Emitter shaders
Photon Map File attribute
photon only lights
Photon Reflections attribute
Photon Refractions attribute
photon tracing
setting global overrides
troubleshooting
[1]
,
[2]
photon tracing, about
photonic materials
photonic materials (mental ray)
photons
see distribution of
photons, flags for
Photoshop (see Adobe Photoshop).
Photoshop texture, using as texture map
Physical Fog
Atmospheric
Sky
Uniform
Water
Water/Atmos
Water/Fog
Water/Sky
physical_lens_dof
physical_light
Pick Chooser Selection modifier option
Pick Color Mode hotkey
[1]
,
[2]
,
[3]
,
[4]
pick walk
[1]
,
[2]
Pin rigid body constraint
pinning
pinning UVs on border
Relax option
Unfold option
pipe symbol in object naming
Pipeline cache
Alembic and GPU
menus
overview
plug-ins
rendering
shading
use MEL commands
workflows
pipes, system command I/O
pitch
control with mouse
Pitch attribute (boat locator)
Pivot
Extrude options
manipulator for lights
Revolve option
pivot effectors
pivot point
mirror polygons across
pivot point, getting
pivot points
change
displaying
primitive
pivots
pixel aspect ratio
about
Pixel Aspect Ratio attribute
[1]
,
[2]
Pixel Center attribute
Pixel Filter Type attribute
Pixel Filter Width X attribute
Pixel Filter Width Y attribute
pixel painting in canvas
Pixel Snap (UV tool button)
pixels
[1]
,
[2]
,
[3]
blurring, turning off
snap UVs to
switching between blended and sharp-edged
Place Hairs into
create hair attribute
place2DTexture node
Placement attributes
Placement Extras
Placement with cursor
Planar
Projection Utility type
Planar (Surfaces menu)
Planar action
planar face
Planar Mapping
Planar Mapping (Subdiv Surfaces > Texture)
planar UV mapping
Plane Bounce
Plane Friction
Plane Normal
Plane Origin
Plane Stickiness
planes
create
creating from vertices for projection
defining for projected UV mapping
hiding
mapping UVs
NURBS
view
Planes option
Planet Radius
Physical Fog
planning for surfaces
plant growth, animating (example)
plateaus
platonic solids
description
dodecahedron
icosahedron
octahedron
tetrahedron
play
nHair simulation
playback
choppy
range
Playback by
Playback Controls
playback fluids
Playback Looping selection
playback range
changing
playback rate (sample MEL script)
playback speed
[1]
,
[2]
Playback Start/End
playback, speeding up
Playblast
[1]
,
[2]
animation
Key Edit menu
sound
Playblast Options
playing
audio files
sound
playing dynamics
improving speed
plug-in, loading
plug-ins
IK two bone solver (ik2Bsolver)
load or unload
manager
multi-pixel
translators
Plus Minus Average utility
Plus-Minus-Average utility
Average
Sum attribute
Point
Extend Curve option
Point Camera attribute
Sampler Info
Point Constraint Options window
[1]
,
[2]
point constraints
adding target objects
animating target object weights
changing target object weights
creating
deleting
editing attributes
[1]
,
[2]
editing channels
offsetting constrained object’s position
removing target objects
setting constraint options
Point Constraints
Stitch Surface Points option
point emitters
point explosion (sample MEL script)
Point Field Distance
Point Field Dropoff
Point Field Magnitude
Point Field Scale
Point Field Scale Input
Point Force Field
[1]
,
[2]
Point Light
[1]
,
[2]
point light attributes
Point Light Decay, fluids
Point Light, fluids
Point Lock
follicle attribute
Point Method
Point Obj attribute
Sampler Info
point on curve locator constraints
editing least squares modifier attributes
Point On Curve menu item
point on poly constraint
use follicle as
Point on Poly constraint
creating
Point Size
[1]
,
[3]
Point to Surface constraint
[1]
,
[2]
creating for nCloth
creating for nHair
creating for nParticles
point tweaking
Point Weight point on curve option
Point World attribute
Sampler Info
Point1
Distance Between utility
Point2
Distance Between utility
pointConstraint attributes
points
about
individual, stitch surfaces at
lock on surfaces (stitch)
measure distance between
option
snapping to
split line, constrain placement
Points
Points Per Curve option
Auto Paint Grid
Points Per Hair
create hair attribute
Paint Hair Follicles options
Points render type
Poke Face
description
using
Polar fur attribute
polarity, changing
Pole Axis
construction plane
Pole Vector Constraint Options window
pole vector constraints
adding target objects
changing target object weights
deleting
editing
editing attributes
editing channels
offsetting pole vector’s end position
removing target objects
setting constraint options
pole vectors
[1]
,
[2]
Poly
text type
poly append
Poly Count tessellation method
when converting to polygons
Poly Limit
Paint Effects to Polygons
stroke Shape node
polyBevel node
polyColorPerVertex node
polygon mesh
description
polygon meshes
techniques for UV mapping
transfer UVs between
unfold
unfold and relax example
unfold setup
polygon primitives
creating
[1]
,
[2]
,
[3]
interactive creation
single-click creation
Polygon Smoothness option
polygonal meshes
mental ray for Maya
polygonal primitives
setting subdivisions for
polygonal surfaces
[1]
,
[2]
polygonal surfaces and fur
[1]
,
[2]
polygonal vertices
polygons
approximation
assign shaders to faces
assigning textures
clean up
color sets
coloring
concave/convex
connect
convert NURBS to
convert NURBS to (options)
Convert Paint Effects to Polygons
convert to triangles or quadrangles
copying UVs, colors, shaders between
counting
create double-sided or single-sided
create holes
[1]
,
[2]
create primitives
deform
delete vertices and edges
description
display count
display options
extrude in an arc (wedge)
insert partial edge loop
invalid geometry
manipulate vertex normals to affect shading
marking menu
mirror across pivot
modeling techniques
move vertices along their normals
normals
painting on
planar and non-planar
primitive options
pull out from faces or edges
sculpt tool
[1]
,
[2]
select region of
selection options
set polygon count
shelf primitives
smoothing methods
split into two or more faces
surface meshes, creating UVs
tasks in UV Texture Editor
[1]
,
[2]
tessellation methods
transform
vertex colors, animating
vertex colors, animation troubleshooting
Polygons menu (UV Texture Editor)
Delete UVs
Unfold
Polygons to Subdiv
options
polygons, convert fluid to
polygons, convert nParticles to
polymesh goal objects
per-particle attributes
polynomial equations
ponds
example
ponytails
popen command
Popup Help
port number
troubleshooting
Pose
source clip attribute
poses, bind
resetting
posing
skeletons
Position
Align Curves option
Align Surfaces option
instancer particle option
Stitch Edges Tool option
Position Along Curve
options
using
position attribute
[1]
,
[2]
,
[3]
,
[4]
assigning with creation expression
assigning with runtime expression
field’s effect on
working with
position manipulator
Position Stroke stroke option
Position the Flexor creation option
Position/Normal
Stitch Surface Points
position0
[1]
,
[2]
positional (G0) continuity
positional arguments
Python
positional continuity
align curves with
align surfaces with
change for stitch
Positional tolerance
Fillet Blend option
Positional tolerance option
Positioning creation option
[1]
,
[2]
Positive Key attribute
Positive to Negative (+Z to -Z) option
post
animation curves
[1]
,
[2]
Post Cycle
Post Fog Blur
Render Options
Post Fog Blurt
Render Options
Post Operation
Post Render MEL attribute
pow function
POWeight tool setting
[1]
,
[2]
Power attribute
power modification falloff
power, raising
pre
animation curves
[1]
,
[2]
Pre Cycle
Pre Render MEL attribute
Pre-Filter
[1]
,
[2]
Pre-Filter Radius
[1]
,
[2]
pre-lighting surfaces
pre-loading file references
pre-Normalize
why
pre-rotation
precedence of operators
precision of float display
Precompute Photon Lookup attribute
preemultiplied images, defined
preferences
animation
Animation
Working Units
files
files, path
Preferences window
preferences, set key
preferred angles
setting
Preferred renderer
Prefix
Prefix Hierarchy Names (Modify menu)
Prelight
description
settings
prelighting
[1]
,
[2]
a scene
assigning colors to vertices
remove from vertices
save to a texture map
preselection highlight
Preselection Highlight option
Preserve Child Position
Preserve Child Transform
[1]
,
[2]
Preserve History
Preserve Length
Preserve Position
[1]
,
[2]
parenting
unparenting
Preserve Reference
[1]
,
[2]
Preserve Shape
Open/Close Curve option
Open/Close Surfaces option
Preserve UVs
preset
Autodesk Media & Entertainment
Autodesk MotionBuilder
[1]
,
[2]
creating
custom preset location
edit (export)
edit mode options
editing (import)
expand/collapse options
export
import
path
select (export)
selecting (import)
show/hide options
storing
view as group options
Preset
Revolve option
preset attributes
Preset Blending option
preset brushes
defined
location
saving to shelves
Presets
nCloth
Render Resolution
Presets attribute
presets, mental ray
Custom
Draft
DraftMotionBlur
DraftRapidMotion
Preview
PreviewCaustics
PreviewGlobalIllum
PreviewMotionBlur
PreviewRapidMotion
Production
ProductionMotionBlur
ProductionRapidFur
ProductionRapidHair
ProductionTraceDetail
Pressure
Pressure Damping
Pressure Mapping
Paint Effects Tool option
stroke Shape node
Pressure Mapping option
pressure mappings
modifying
modifying interactively
Pressure Max
Paint Effects Tool option
stroke Shape node
Pressure Method
Pressure Min
Paint Effects Tool option
stroke Shape node
Pressure Scale
stroke Shape node
pressure, stylus
Preview
Preview Animation attribute
Preview attribute
Preview Convert Tiles
Preview Final Gather Tiles attribute
Preview Motion Blur attribute
preview plane
Preview Plane Size option
Preview Quality attribute
Preview Render Tiles attribute
Preview Tonemap Tiles
preview workflow
render layers
preview, renders
PreviewCaustics attribute
PreviewFinalGather attributepresets, mental ray
PreviewFinalGather
PreviewGlobalIllum attribute
previewing
animation
fur
particles
Resolution Gate
previewing render layers
PreviewMotionBlur attribute
PreviewRapidMotion attribute
Previous State Size
Previous Time
run-up
previous views
return
Primary Axis
[1]
,
[2]
,
[3]
Primary Final Gather File attribute
primary tessellation
Primary Tessellation
Best Guess Based on Screen Size
Per Span # of Isoparms
Per Surf # of Isoparms
Per Surf # of Isoparms in 3D
Primary Visibility
[1]
,
[2]
,
[3]
Render Layer Member Overrides
Render Stats
Primary Visibility stroke option
primitive-up modeling
primitives
circle curves
cones
creating
cubes
cylinders
interactive creation
[1]
,
[2]
interactive setting of subdivisions
plane
planes
polygonal, setting axis (orientation) for
polygonal, setting texture mapping for
setting texture mapping
spheres
square curves
torus
print function
printing
priority selection preference
Priority tool setting
prism primitive
description
Prisms
problems
messages
rendering
problems and solutions
procedural maps
limitations
procedural textures
noisy
procedural texturing, fluids
procedures
about
calling
cannot be found
defining and calling
finding path
global, avoiding
length
tips
processor, multiple
Production
Production attribute
Production Quality attribute
Production Quality with Transparency
ProductionMotionBlur attribute
ProductionRapidFur attribute
ProductionRapidHair attribute
ProductionRapidMotion attribute
ProductionTraceDetail attribute
Profile
Birail Rebuild option
Profile Blend Value
Birail 2 Tool option
profile curves
skin a surface across
sweep along a path curve
sweep along two path curves
Profile Normal
Extrude orientation option
Project Along
Project Curve on Surface options
Project Curve On Surface
change in Channel Box
Project Curve on Surface (Edit NURBS menu)
project files
changing locations
Project mode
[1]
,
[2]
project tangent
edit
Project Tangent (Edit Curves menu)
projected center
snapping to
projecting UVs
assign shader
automatically from multiple planes
criteria for user-defined objects
cylindrical
defining planes
from specified plane
insert before deformers (Automatic mapping option)
insert before deformers (Cylindrical mapping option)
insert before deformers (Image Mapping option)
planar (one plane)
spherical
use camera view
projection
snap to best plane
snap to bounding box
Projection Center
planar mapping option
Projection Geometry attributes
Projection Height
planar mapping option
projection manipulator
Best plane option
Bounding box option
manually adjusting
projection mapping
Projection Rotation
planar mapping option
projection textures
troubleshooting
Projection Utility
[1]
,
[2]
Ball projections
Concentric projection
Cubic projection
Cylindrical projection
Fit To BBox
Interactive Placement
Perspective projection
Planar projection
projection types
Spherical projection
Triplanar projection
Projection Width
planar mapping option
Projective Paint mode
projects
change
create new projects
custom data locations
directory, default
organize files
Projects tab
Hypershade
prompt windows
ELF support
enabling
promptDialog command
propagation
properties
custom
shadow
[1]
,
[2]
property maps
painting
propMod script
Proportional
Birail transform option
proportional transformation
protect driven keys
import
proxy asset
about
proxy mesh, move
proxy references
adding a proxy reference
[1]
,
[2]
,
[3]
applications
[1]
,
[2]
,
[3]
creating a file for a proxy
description
loading and switching between
preloading
proxy set
Reload Proxy As
Remove Proxy
removing
rendering
working with
proxy set
proxy tag
applications
[1]
,
[2]
description
options
[1]
,
[2]
,
[3]
,
[4]
Prune Invisible Parts
Prune Objects Without Material
pruning skin weights
PSD files
converting to network
creating in Maya
editing
updating
use existing
PSD files.
PSD network
open
published attributes
description
pull a mesh
Pull attributes
Pump Rate
push a mesh
Push Out
[1]
,
[2]
,
[3]
Push Out Radius
[1]
,
[2]
Push Strength, smoothing setting
pushing and pulling vertices with a brush
Put Clip in Trax Editor and Visor
Create Clip
Put Clip in Visor Only
Create Clip
[1]
,
[2]
Px, Py, Pz
selection constraint options
pyramid primitive
description
Python
[1]
,
[2]
argument types
calling from MEL
command changes
Command line
Command Reference
differences from MEL
external interpreter
external resources
flags
importing
initializing
interpreter
limitations
Maya module
MEL communication
multiple arguments
multiple named arguments
named arguments
objects
path
positional arguments
ranges
required arguments
Script Editor
setting up Maya environment
Shelf
single arguments
standard input
STDIN
threading
using
version
Python interpreter
changing
Python path
adding items
Q
Quad Output
Paint Effects to Polygons
Quad Shading Switch
attributes
quadrangles
convert polygons to
converting NURBS to
option for subdividing faces
select only
split faces into
Quadrangulate
description
settings
quadratic curves
quality
raytracing
quality curves
quality, performance
Quantel
Quantize
Quantize Levels
Quaternion interpolation
import
Quaternion Longest
quaternion rotation
[1]
,
[2]
Quaternion Shortest
Queue option
Queue Size option
quick
layout buttons
Quick Select Set (Create > Sets)
Quick Select Sets (Edit menu)
quotation marks
for file names
leaving off with imperative syntax
R
Radial
Radial Branch Amount tool setting
Radial Branch Depth tool setting
radial field
Radial Frequency
Halo
Radial Name
Radial Type
radians
angle between two vectors
converting to degrees
internal calculations
Radio Button option
radio buttons in marking menus
radius
Artisan
fog, for point lights
Radius
[1]
,
[2]
,
[3]
Curve Fillet option
fur attractor set attribute
Particle Spheres
primitive sphere option
Round Tool manipulator
Round Tool option
Radius (Caustics) attribute
Radius (Global Illumination) attribute
Radius (Photon Volume) attribute
Radius options
[1]
,
[2]
Radius Scale
Radius Scale Input
Radius Scale Randomize
Radius0
[1]
,
[3]
Radius1
[1]
,
[3]
radiusPP
[1]
,
[2]
Fire
rain
rain, animating (example)
ramp
mapping to an existing
Ramp
Ramp Attributes
ramp control
ramp editor
ramp index
Ramp Shader
map color of index to texture
map position of index to texture
Motion Blur tips
Ramp Shader attributes
Ramp texture
rampAcceleration
[1]
,
[2]
,
[4]
,
[5]
rampPosition
[1]
,
[2]
,
[4]
,
[5]
ramps
breaking connection
customizing per particle control with
setting per particle attributes
[1]
,
[2]
rampVelocity
[1]
,
[2]
,
[4]
,
[5]
rand function
and randomness
description
Random
Duplicate Face option
Random # Particles
Random attribute
Random Direction attribute
random motion
Random Motion Speed
Flow effect
random numbers
functions
generating
keeping consistent with seed function
picking
Random Offset option
Auto Paint Random
Random Radius
Random range
lifespan mode
Random Speed
Randomization
create hair attribute
randomize
keyframes
randomness
emitted particle
Randomness
Volume Noise
[1]
,
[2]
Randomness attribute
Cloth Attributes
Granite Attributes
Leather Attributes
Wood Attributes
Randomness tool setting
Randomness, fluids
range of images
Range Slider
changing playback range
displaying
playback end time
playback start time
reference
ranges
[1]
,
[2]
Python
ranges of variables
RapidFurProduction
mental ray Quality Preset
Rasterizer attribute
Rasterizer Pixel Samples
rasterizer shading samples override
Rasterizer Transparency
Rasterizer use opacity
Rate
emitters
Rate (Percent), fluid emitter
Ratio
Frequency Ratio
Volume Noise
[1]
,
[2]
Ratio attribute
Cloud Attributes
Fractal Attributes
Noise Attributes
[1]
,
[2]
Solid Fractal Attributes
Wood Attributes
Ratio, fluids
Raw attribute
Ray cast option
Ray Depth Limit
[1]
,
[2]
Ray Depth Limit attribute
Ray Direction attribute
Sampler Info
Ray Tracing attribute
Raycast option
Rays (Ambient Occlusion) attribute
Rays (Irradiance Particles) attribute
rayserver
troubleshooting
Raytrace Options
Raytrace Shadow
raytraced shadows
fluids
optimizing
[1]
,
[2]
particles
Raytraced shadows
description
[1]
,
[2]
raytracing
setting quality
Raytracing
description
[1]
,
[2]
Raytracing attribute
[1]
,
[2]
,
[3]
Raytracing Quality attributes
Reach attributes
Reaction Speed, fluids
Read Color, fluids
Read Density, fluids
Read Fuel, fluids
Read Fur Files option
Read Fur Images option
Read Shadow Maps option
Read Temperature, fluids
Read Texture Coordinates, fluids
Read This Depth File render option
Read Velocity, fluids
read-only attributes
rigid body solver
[1]
,
[3]
readme
macintosh location
windows location
Real Floor attribute
Real Lights attribute
Paint Effects Brush Settings window
Real Lights, fluids
Real Size option
Render View window
realtime playback
Rearrange Graph
Hypershade
Rearrange Graph button
Hypershade
Reassign Attribute Maps
Rebuild
Birail option
curve tool, about
Square option
Rebuild (Irradiance Particles) attribute
Rebuild attribute
Rebuild Curve (Edit Curves menu)
Rebuild Initial Conditions option
Rebuild Initial State option
Rebuild Method
Rebuild Mode attribute
Rebuild Photon Map attribute
Rebuild Surfaces (Edit NURBS menu)
Rebuild Type
Rebuild Curve option
Rebuild Surfaces options
rebuilding graph
Receive Shadows
Render Layer Member Overrides
Render Stats
rectangle
place around UVs (lattice)
Recursion Depth attribute
Recursion Depth attributes
recycle rendered images
Red attribute
Red Channel option
Render View
Red Plane option
redirecting animation
example
workflow
redo
Redo Previous IPR Render option
Maya Render menu
Render View window
Redo Previous Render
Redo Previous Render option
Maya Render menu
Render View window
redrawing scene painting view
Reduce
description
[1]
,
[2]
fine control
notes
Rebuild Curve option
Rebuild Surfaces option
settings
reducing an image
redundant expressions
reference
Range Slider
Time Slider
Reference Editor
description
Reference Editor (File menu)
reference edits
reference node
description
reference object
texturing
reference surface
Referenced asset content
referencing models
[1]
,
[2]
referencing models, fur
Reflect attribute
reflect painting
Reflected Color
painting
Specular Shading attributes, Blinn material
reflected painting
Artisan
non-symmetrical
reflection
Reflection Blur
Reflection Blur Limit
Reflection Box attribute
Reflection Depth
Reflection Limit
[1]
,
[2]
for Raytracing
Use Background
Reflection Limit, ocean
reflection mapping
description
Reflection maps
Reflection Rays
Reflection Specularity
for Raytracing
Reflection Specularity, ocean
reflection, about
reflection, example of diffuse
reflection, rendering sky-like
reflections
in particle software rendering
simulating
[1]
,
[2]
true
Reflections attribute
[1]
,
[2]
Reflections attribute (final gather)
reflectivity
Ramp Shader attribute
Reflectivity
painting
[1]
,
[2]
Use Background
Reflectivity, ocean
Refraction Blur
Refraction Blur Limit
Refraction Limit
[1]
,
[2]
for Raytracing
Refraction Limit, ocean
Refraction Rays
refraction, about
refractions
in particle software rendering
Refractions
for Raytracing
Refractions attribute
Raytracing Quality attributes
[1]
,
[2]
Refractions attribute (final gather)
Refractions, ocean
Refractive Index
for Raytracing
Refractive Index, fluids
Refractive Index, ocean
Refresh All Swatches
Current Tab option
Refresh File Listing
Current Tab option
Refresh IPR Image
Render View window
Refresh On options
Refresh Selected Swatches
Current Tab option
Refresh UV values (UV tool button)
refreshing scene painting view
region
selection, change size of
Region 1 attribute
Region 2 attribute
Region 3 attribute
Region of Effect
region of effect display
Region Tool
Regular BSP attribute
Relationship Editor
interface
Relationship Editor (see Dynamic Relationships Editor)
Relative attribute
[1]
,
[2]
,
[3]
relative channel offset
Relative creation option
Relative To
rigid body constraints
[1]
,
[2]
Relative transform
relax
Sculpt Surfaces Tool
Relax
UVs
Relax (Edit UVs menu)
description
untangling UVs first
UV tool button
relief
Reload button
[1]
,
[2]
Reload file references
Reload File Textures button
reload image
Reload List
[1]
,
[2]
Reload Proxy As
reloading expressions
remapColor utility
remapHsv utility
Remote Machine Name attribute
remove
all plug-in components
plug-in (Linux)
plug-in (MAC OS)
Remove
Align Curves Multiple Knots option
Align Surfaces Multiple Knots option
Attach Curves Multiple Knots option
Attach Surfaces Multiple Knots option
Extend Curve Multiple Knots option
Remove All Images from Render View option
Render View window
Remove Curve Color
Remove Duplicate Shading Networks
Remove Dynamic Constraint
Remove From Character Set selection
Remove Geometry options
Remove Image
Render View
Remove Image from Render View option
Render View window
Remove Inbetween
Key Edit menu
Remove Instance
unparenting
Remove Interior Polygons
Remove Item attribute
[1]
,
[2]
,
[3]
,
[4]
Remove Lattice Tweaks
Remove Lattice Tweaks menu item
remove material overrides
render layers
Remove Members
Remove nCloth
[1]
,
[2]
Remove option
Remove Particles From Surface Flow
Remove Proxy option
Remove Selected from Graph
Hypershade
remove single keys
Remove Subdiv Proxy Mirror
description
settings
Remove Tab
Hypershade
Remove Temporary Files
Remove Unused Influences
removing
backgrounds
nCloth
shadows
removing an attribute
Rename
rename an object
Rename Current Color Set
Rename Current UV Set
[1]
,
[2]
Rename Tab
Hypershade
renaming
Geometry Cache
Interpolated Frames
[1]
,
[2]
,
[3]
nCache
renaming strategy
render
hair
nHair, distributed
Render
Render 2D Motion Blur attribute
Render All Layers option
Render View window
Render Current Frame
Maya Render menu
Render Diagnostics
[1]
,
[2]
Render Diagnostics attribute
Render Division Levels
render farm
[1]
,
[2]
Render Globals option
render influence objects
Render Info
Render View
Render Interpolator, fluids
Render Layer editor
render layers
batch
command-line
control visibility/reflection per layer
copy
examples
layer blend modes
layer presets
merge when importing files
name
overriding attributes
preview workflow
previewing render layers
recycle render output for layers
workflow
Render menu
Render View window
tearing off
Render Mode
Render Modes attributes
render nodes
attributes
bin organization
change default connections
connections
creating
delete connections
Hypershade
mental ray connections
see connections
Render Optimizations
Aggressive
Good
Safe
Render option
Render View window
Render Options attributes
[1]
,
[2]
Render Overrides
follicle attributes
Render pass set node
Render Passes attribute
[1]
,
[2]
render proxies
Bounding Box Update attribute
Render Proxy attribute
Renderable attribute
Render Proxy (Assembly)
Render Region option
Render View window
[1]
,
[2]
Render Resolution
Render Selected Objects Only option
Render View window
Render Settings
common tab
for tessellation
Render Settings option
Render View window
Render Settings window
[1]
,
[2]
render settings, defining
[1]
,
[2]
render settings, images
Render Shading, Lighting and Glow attribute
Render Shadow Maps attribute
Render Stats
[1]
,
[2]
,
[3]
Render Threads
[1]
,
[2]
,
[3]
render type
numeric
render types
changing for particles
setting for particles
Render utility
[1]
,
[2]
,
[3]
,
[5]
Render View
about
Render View window
menus
Renderable attribute
renderable cameras
Renderable Cameras
attributes in Render Settings
Renderable Scene
Rendered option
renderer
choosing
setting default
renderers
Maya hardware
Maya software
mental ray for Maya
selecting
vector
rendering
[1]
,
[2]
active objects
animation with fur
assign colors to vertices
at low-res
background problems
baking illumination and color
BOT files
buttons
cameras
canceling batch
color bleed
command line
depth of field
errors
exporting .mi files
[1]
,
[2]
extra mental ray render settings
fields
file formats
file output location
final rendering
final renders
Flash
fluids
frames
[1]
,
[2]
from within a script
fur
hardware
hardware render settings
image output location
image resolution
interactive
layers and passes
looping forever
MEL scripts
mental ray BSP settings
mental ray problems
mental ray render settings
multi-processor
multiple scenes
multiprocess
[1]
,
[2]
network
[1]
,
[2]
network (mental ray)
nodes
object vibration in
over a network
pre-rendering light
preparing to
previewing
[1]
,
[2]
problems
raytraced shadows
refractive material
Render Passes attribute
render settings window
[1]
,
[2]
resolution
safe region for TV
scenes
scenes with strokes
single frame with fur
single frames
sky-like illumination
software
software particles
speed
speed vs. quality
storing information with prelighting
strokes (refresh)
test animation
testing
[1]
,
[2]
tips
troubleshooting
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
typical workflow
vector
[1]
,
[2]
vector render settings
with command line
[1]
,
[2]
with final gather
with IPR
with Maya
with mental ray
[1]
,
[3]
with Render View
with the command line
[1]
,
[2]
Rendering
soft bodies with motion blur
Rendering CPU attribute
Rendering Flags
Attribute Editor
Rendering Flags window
rendering fluids
optimizing time
quality, improving
rendering fur
distributed
rendering hair
rendering nHair
Rendering particles
with motion blur
[1]
,
[2]
rendering proxy references
rendering, default light while
rendering, with global illumination
Renumber Frames Using attribute
Reorient the Local Scale Axes
reorienting
skeleton axes
repeat last command
Repeat on Hold
Repeat Size
Repeat U attribute
Paint Effects Brush Settings window
Repeat UV attribute
Repeat V attribute
Paint Effects Brush Settings window
repeating textures, creating
Replace Cache
Replace Cache Frame
Replace Members
Replace Object
options
Replace operation
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Replace option
Replace Reference
Replace with simulation data
[1]
,
[2]
replacing
Geometry Cache
[1]
,
[2]
nCache
Reposition Using Middle Mouse Button
Representations
add to assembly definitions
preparing for Scene Assembly
remove
Scene Assembly
switching
unloading
use a bounding box
Repulsion
hair system attribute
Required
Boundary option
required arguments
Python
required bones
resample all
Resample as Euler
import
Resample Type
Box Filter
Closest Sample
Gaussian2
Gaussian4
Linear Interpolation
Triangle Filter
resamplers
reset
spring IK rest pose
Reset All button
Reset Brushes button
3D Paint Tool
Reset Lattice menu item
Reset Region Marquee option
Render View window
Reset Template Brush option
reset tools or actions
[1]
,
[2]
Reset Transformations (Modify menu)
resetting bind pose (MEL)
reshape curves or surfaces
[1]
,
[2]
Resilience
per geometry bounciness
[1]
,
[2]
,
[3]
Resize Closed Boundaries, fluids
Resize In Substeps, fluids
Resize To Emitter, fluids
resolution
fluid, changing
image
low-res rendering, Render View
low-res rendering
of rendered images
warp image options
Resolution
[1]
,
[2]
Height Field utility
Resolution attribute
Image Size attributes
Resolution attribute (height field)
Resolution Gate attribute
Resolution Gate option
resolution gate settings (Maya)
Resolution menu, Paint Effects panel
Resolution Units attribute
Image Size attributes
Resolution, fluids
resolution, scene painting view
Rest Density
nParticles
Rest hair curves
Rest Length
rigid body Spring constraint
springs
Rest Length Method
Rest Length Scale
[1]
,
[2]
nHair
Rest Length Scale Map
nCloth
rest pose
spring IK
Rest Pose
follicle attribute
rest position
attributes
Rest Shape
Restitution Angle
Restitution Angle Dropoff Map
Restitution Tension
Result Position
Extrude options
retain Quaternion interpolation
import
retarget animation
Retarget Specific attributes
Pull attributes
Reach attributes
Stiffness attributes
retargeting
[1]
,
[2]
,
[3]
Retargeting
adjust parameters
adjust reach
retargeting animation
retime animation
[1]
,
[2]
,
[3]
Retime Tool
[1]
,
[2]
,
[3]
return operator
return to previous views
return values
Reuse Existing Dmap(s)
[1]
,
[2]
,
[3]
Reuse Tessellations attribute
reusing depth maps
Reverse
Align Surfaces option
description
settings
Reverse 1 and 2
Attach Curves option
Reverse Attributes
Reverse Curve
Loft option
Reverse Curve Direction (Edit Curves menu)
Reverse Direction
Fillet Blend Tool option
Project Tangent option
reverse face normals
Reverse Fur Normals menu item
Reverse Normal Left/Right
Fillet Blend Tool option
reverse normals for a curve or surface
Reverse Surface Direction (Edit NURBS menu)
Reverse Surface Normals
Circular Fillet option
Reverse utility
[1]
,
[2]
reversing
UV shell
UV wounds
reversing image sequences
Revert Selected Swatches option
Hypershade
Revert to Default Tabs
Hypershade
revolution axis
specify
Revolve
Revolve (Surfaces menu)
revolved surface
revolving cameras
rewinding
a scene, unexpected values
effect on creation expressions
RGB
attributes, painting
channel, displaying
RGB (default) attribute
RGB channels, display
RGB conversion to HSV
RGB to HSV Attributes
Rgb to Hsv utility
rgb_to_hsv function
RGBA
Image Plane
RGBA values, clamp
RGBAZ
rgbPP
[1]
,
[2]
,
[3]
Right attribute
Environment Cube Attributes
Projection Geometry attributes
Right Barn Door attribute
right mouse button menu
Rigid Bind Skin Options window
rigid bodies
active
Allow Disconnection
assigning to solver
Bounding Box
cache
caching warning message
Center of Mass
collisions within
combining dynamics and keys
constraints
converting dynamic animation to keys
creating
creating automatically
deleting
disabling effects
disconnection warning message
Display Label
dynamic options
editing attributes
errors upon creation
failure to collide
fixing problems
force at points
getting contact data
[1]
,
[2]
increasing playback speed
Interpenetrate
lessening processing time
mass
moving to different solver
multishape
passive
setting force location
substituting geometry
tip for Duplicate
trimmed surfaces
turning calculations off or on
rigid bodies, fluids
rigid body
default rotation order
with negative scales and non-zero pivot points
rigid body constraints
barrier
changing type of
editing
hinge
initial orientation
initial position
nail
pin
spring
Rigid Body Name
rigid body solvers
creating
multiple
Start Time
turning off or on
rigid bound skins, weight painting
[1]
,
[2]
rigid nCloth shells
rigid skin objects
rigid skin point sets
organizing before binding
rigid skin point weights
rigid skin points
rigid skinning
adjusting skin behavior
binding
changing bind pose
checking binding
detaching
detaching selected joints
detaching skeleton
editing
editing joint cluster attributes
editing joint cluster channels
editing joint or bone sculpt flexors
editing rigid skin point set memberships
editing rigid skin point weights
example
going to bind pose
painting rigid skin point set memberships
reattaching selected joints
reattaching skeleton
setting rigid bind options
troubleshoot bind pose
understanding
using cluster deformers
using lattice deformers
Rigid Skins
Rigidity
Rigidity Map
Rim Halo
Glow type
Halo type
Ring mode
[1]
,
[2]
ring, 3D
Ripple Amplitude attribute
Ripple Frequency attribute
Ripple Origin attribute
Ripple Time attribute
Ripples attribute
Cloud Attributes
Noise Attributes, marble texture
Noise Attributes, utilities
Solid Fractal Attributes
Wood Attributes
Rock Attributes
Rock Color attribute
Rock Roughness attribute
Rock texture
Rocket Gravity
rockets for Fireworks effect
Roll attribute (boat locator)
roll bones
[1]
,
[2]
Roll fur attribute
Roll option
Roll Scale setting
[1]
,
[2]
rolling
IK spline handle
rolling cameras
rolling effects
aim constraints
normal constraints
tangent constraints
rolling the canvas
rolling, cameras
Root Directory
Hypershade
Root Fade attribute
Paint Effects Brush Settings window
Root Group Name
root joints
Root on Curve
Root On Curve tool setting
Root Twist Mode
Root Twist Mode tool setting
Rot Limit X attribute
Rot Limit Y attribute
Rot Limit Z attribute
rotate
in increments
modes
objects
pivots, displaying
tool
Rotate
Duplicate Face option
Move Component option
UVs
UVs diescreetly
Rotate attributes
[1]
,
[2]
Rotate Axis attribute
[1]
,
[2]
Rotate creation option
[1]
,
[2]
Rotate Frame attribute
rotate function
Rotate Order attribute
[1]
,
[2]
Rotate Pivot
rotate polygons
Rotate To Stroke option
[1]
,
[2]
Rotate Tool
marking menus
Rotate UV attribute
Rotate UVs (UV tool buttons)
rotating
point’s position
UV shells
UV shells for best fit (Layout option)
UVs, description
UVs, tool buttons
Rotation
Extrude option
Halo
instancer particle option
Rotation Angle Units
instancer
Rotation attribute
Rotation attributes
nParticles
[1]
,
[2]
Rotation Blend
Euler
Quaternion
Rotation Damp
nParticles
rotation interpolation
changing
changing in Dope Sheet
changing in Graph Editor
HIK
New Curve Default
settings
rotation manipulator
Rotation Order
instancer
Rotation pivot
instancer
Rotation type setting
[1]
,
[2]
,
[3]
Rotational Friction
nParticles
RotationType
instancer particle option
rotoscoping
backgrounds
Roughness
Specular Shading (Anisotropic)
Specular Shading (Phong E)
Round Tool
Edit NURBS menu
using
Rounding channel
rounding numbers
Roundness
smoothing setting
Roundness attribute
[1]
,
[2]
Rubber Band
hair constraint type
Rudder attribute (motor boat locator)
Run Up From
Run Up From dynamics option
Run Up To Current Time
Run Up To Current Time dynamics option
run-up
dynamics
Previous Time
Start Time
stopping
turning on for dynamic objects
Runge-Kutta
rigid body solver
runtime
executing statements created at
expressions
expressions, contrast with creation expressions
expressions, execution
runtime callbacks
Runtime Script attribute
S
S Divisions attribute
S-shaped cycle
sin function and
S-shaped motion
creating with hermite function
S, T, U Divisions creation options
Safe Action option
Safe Title option
[1]
,
[2]
Same as Outer Style
Bevel style option
sample
data, when prelighting
incoming illumination only, prelight option
selected faces only, prelight option
storage
using face normals, prelight option
Sample By
Sample Density
follicle attribute
Sample Density option
Auto Paint Grid
Auto Paint Random
Sample Distance attribute
sample hairs
Sample Lock attribute
Sample Method, fluids
Sampler Info utility
[1]
,
[2]
Samples
Samples Along Edge
Stitch Edges Tool option
Samples fur attribute
Sampling
append to hair cache option
Area Light options
[1]
,
[2]
create hair cache option
Sampling Controls
Bevel Plus option
Sampling Density
Global Stitch option
Sampling Mode attribute
Sampling Quality attribute
Sat Noise attribute
Sat Noise Freq attribute
Sat Rand attribute
Paint Effects Brush Settings window
Saturate
Blend Mode
saturation
Saturation Distance attribute
Saturation Range attribute
save a state and then erase back to it
Save As option
save blend shape
Save Brush Preset option
Save Brush Preset window
Save Depth as Grayscale option
Save every # evaluation(s)
Append Cache
Merge Caches
nCache
Replace Cache
[1]
,
[2]
Save every evaluation(s)
Append Cache
[1]
,
[2]
Geometry Cache
Merge Caches
Merge Caches Clips
nCloth Cache
Replace Cache
[1]
,
[2]
,
[3]
Save Image option
Render View window
Save Image Options window
Save IPR File
Render View window
Save IPR File option
Save option
save options, setting
Save Reference Edits
[1]
,
[2]
Save Scene (File menu)
Save Scene As (File menu)
Save Snapshot option
Save State As
[1]
,
[2]
Save Texture on Stroke
Save Texture on Stroke option
Save Textures button
[1]
,
[2]
Saved Layouts
Saved Layouts (Window menu)
saving
attribute values for initial state
expressions
motion capture files
Saving files
animation
as QuickTime .mov file
image
using hotkeys
saving images
after every stroke
Scalar option for per object attributes
scale
in increments
manipulator
objects
pivots, displaying
setting
tool
Scale
Apply Type
clip attribute
Duplicate Face option
Extrude option
factor for prelighting
instancer particle option
layout UVs option
Move Component option
Volume Noise
Scale (Caustics) attribute
Scale (Global Illumination) attribute
Scale (Irradiance Particles) attribute
Scale (PFX) option, 3D Paint Tool
Scale attribute (final gather)
Scale attributes
[1]
,
[2]
Scale Compensate tool setting
scale compensation
limitation
purpose
Scale Constraint Options window
scale constraints
adding target objects
animating target object weights
changing target object weights
creating
deleting
editing attributes
editing channels
removing target objects
setting constraint options
Scale creation option
[1]
,
[2]
Scale Curvature
hair, edit curves
scale factor
export
import
Scale Factor
Scale Curvature tool
Scale Hair Tool
[1]
,
[2]
,
[3]
scale keys
Dope Sheet
Graph Editor
scale/pivot method
start/end method
Scale Limit X attribute
Scale Limit Y attribute
Scale Limit Z attribute
Scale mode
automatic mapping option
[1]
,
[2]
Scale Opacity
Volume Fog fade method
Scale operation
Paint Attributes Tool
[1]
,
[2]
Paint Cluster Weights Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Scale pivot
scale polygons
Scale Rate by Object Size attribute
[1]
,
[2]
Scale Rgba
[1]
,
[2]
Scale setting
Scale setting (Azimuth Elevation)
Scale setting (Yaw Pitch)
Scale Speed by Size attribute
Scale tool
coordinate system
Scale Tool
Dope Sheet
Graph Editor
marking menus
scale values
mapping
Scale Velocity
rigid body solvers
Scale, ocean
scaling
canvas
curves
[1]
,
[2]
fur
fur attractors
Geometry Cache Cip
keys
nCache clips
scene
UVs
Scaling Relation
scaling the Hardware Render Buffer
scaling values
[1]
,
[2]
scaling weights
[1]
,
[2]
,
[3]
,
[4]
Scanline attribute
Scanline Only Rendering
Scatter Accuracy
Scatter Cache Size
Scatter Color
Scatter Falloff
Scatter Limit
Scatter Radius
scattering
work with scattering
scene
[1]
,
[2]
blurring paint in
erasing paint from
file
globals
hierarchy
layout for new
lighting
[1]
,
[2]
painting in
settings
size, optimize
smearing paint in
Scene
display nodes for in Hypershade
tab type, Hypershade
Scene Assembly
adding animation to nodes
assembly definitions
assembly references
assembly references, expanded workflow
assembly representations
assemblyDefinition node
assemblyReference node
build a scene
connecting attributes between nodes
edits
List Assembly Edits window
list edits
menus
overview
remove edits
representations, preparing
scene clock
scene file
manipulating while open
Scene Fragment
scene painting view
camera, changing
defined
fog, displaying
painting on view plane
refreshing
resolution, changing
shading, changing
switching to
toolbar
Scene representations
Scene Scale attribute (dynamic locator)
Scene Scale global setting
scene segmentation
[1]
,
[2]
Scene Summary
Scene Timecode
scene units converted to (export)
Scene Up
scene view
selecting UVs
scene views
guidelines
selecting camera
view lighting
view shading
scene views, see shadows in
Scene Wrap H global option
Scene Wrap V global option
scene, preparing
scenes
diagnosing
diagnosing (mental ray)
finding problems
Render Diagnostics
[1]
,
[2]
framing with camera
optimizing
[1]
,
[2]
prelight
rendering
rendering multiple
unexpected values when rewinding
sceneTimeStepSize
[1]
,
[2]
Scraggle Correlation fur attribute
Scraggle Frequency fur attribute
Scraggle fur attribute
scraggle, displaying
Screen Blend Mode, 3D Paint Tool
screen captures
Screen Projection option
Artisan tools (new architecture)
Screenspace Width attribute
Paint Effects Brush Settings window
script
attachments
Script Editor
error display
introduction
Python
tabs
script files
about
script nodes
about
execute
Script Paint Tool
add operation
flooding
replace operation
scale operation
smooth operation
value
script painting
restricted areas
scripting
FBXClose
FBXExport
FBXExportAnimationOnly -v true|false
FBXExportApplyConstantKeyReducer
FBXExportAxisConversionMethod
FBXExportBakeComplexAnimation
FBXExportBakeComplexEnd
FBXExportBakeComplexStart
FBXExportBakeComplexStep
FBXExportBakeResampleAnimation
FBXExportCacheFile
FBXExportCameras
FBXExportCharacter
FBXExportColladaFrameRate
FBXExportColladaSingleMatrix
FBXExportColladaTriangulate
FBXExportConstraints
FBXExportDxfDeformation
FBXExportDxfTriangulate
FBXExportEmbeddedTextures
FBXExportFileVersion
FBXExportGenerateLog
FBXExportHardEdges
FBXExportInAscii
FBXExportInputConnections
FBXExportInstances
FBXExportLights
FBXExportQuaternion
FBXExportQuickSelectSetAsCache
FBXExportScaleFactor value
FBXExportShapes
FBXExportSkeleton
FBXExportSkins
FBXExportSmoothingGroups
FBXExportSmoothMesh
FBXExportTangents
FBXExportTriangulate
FBXExportUpAxis
FBXExportUseSceneName
FBXGetTakeComment
FBXGetTakeCount
FBXGetTakeIndex
FBXGetTakeLocalTimeSpan
FBXGetTakeName
FBXGetTakeReferenceTime Span
FBXImport
FBXImportAxisConversionEnable
FBXImportCacheFile
FBXImportCameras
FBXImportCharacterType
FBXImportConstraints
FBXImportConvertDeformingNullsToJoint
FBXImportConvertUnitString
FBXImportDxfObjectDerivation
FBXImportDxfReferenceNode
FBXImportDxfWeldVertice
FBXImportFillTimeline
FBXImportGenerateLog
FBXImportHardEdges
FBXImportLights
FBXImportMergeAnimationLayers
FBXImportMergeBackNullPivots
FBXImportMode
FBXImportProtectDrivenKeys
FBXImportQuaternion
FBXImportResamplingRateSource
FBXImportScaleFactor
FBXImportScaleFactorEnable
FBXImportSetLockedAttribute
FBXImportSetMayaFrameRate
FBXImportShapes
FBXImportSkeletonType
FBXImportSkins
FBXImportUnlockNormals
FBXImportUpAxis
FBXImportUpAxis
FBXLoadExportPresetFile
FBXLoadImportPresetFile
FBXLoadMBExportPresetFile
FBXLoadMBImportPresetFile
FBXPopSettings
FBXPushSettings
FBXRead
FBXResamplingRate
FBXResetExport
FBXResetImport
hiding the UI
scriptJobs, using
scripts
add to shelf
bullet-proofing
changing user locations with MEL
create and run
example
files in Maya
length
make a shelf button for
modification falloff
on marking menus
optimize
pause for input
propMod
sample Artisan spherePaint script
stopping
storing in scene files
[1]
,
[2]
tips
scrubbing
rigid body animation
sound
sculpt deformers
creating
editing deformation effects
manipulating stretch origin locator
pruning sculpt deformer sets
Sculpt Geometry Tool
description
subdivision surfaces
tips for subdivision surfaces
using
Sculpt Polygons tool
about
sculpt sphere
Sculpt Surfaces Tool
options
sculpting
across seams and surface edges
and construction history
keyframing changes
surfaces options
to an attribute map
Seal Holes
seamless repeating textures, creating
seams
creating
curve
move
seams, painting across
Search and Replace Names (Modify menu)
Search Envelope attribute
Search Method attribute
Search Radius
searching for animation expressions
by name
searching for expressions
by item type
by selected object
Second Axis World Orientation
[1]
,
[2]
,
[3]
Second Rail
Birail Rebuild option
Second Term attribute
Secondary Axis
[1]
,
[2]
,
[3]
Secondary Bounce Scale attribute
Secondary Curve Fitting
Secondary Diffuse Bounces attribute
Secondary Final Gather File attribute
secondary tessellation
secondary tessellation controls
seconds (internal calculations)
Section Radius attribute
[1]
,
[2]
,
[3]
Section Spans
Loft option
Sections
option for Arc Tools
Segments Revolve option
seed
about
attribute description
Seed
emitted particles
for duplicated emitted particle object
Seed stroke option
Seed Value
Segment Detection Options
[1]
,
[2]
Segment Length
follicle attribute
Segment Length Bias attribute
Paint Effects Brush Settings window
Segment Meshing Options
Segment Width Bias attribute
Paint Effects Brush Settings window
Segments
Revolve option
Segments attribute
Paint Effects Brush Settings window
Segments fur attribute
select
drag
marquee
multiple components
Select (Edit menu)
Select All (Edit menu)
[1]
,
[3]
Select All button
Select All by Type (Edit menu)
Select All by Type option
Hypershade
Select All by Type Strokes option
Select Border Edge Tool
Select button
Select by name
Select cache to delete
Select Camera
Select Character Set Node selection
Select Cluster Mode hotkey
Select Contiguous Edges
Select Curve Cvs
Select Curve Nodes
Select CV Selection Boundary
NURBS selection option
Select Edge Loop Tool
[1]
,
[2]
Select Edge Ring Tool
[1]
,
[2]
Select First CV on Curve
Select Geometry button
Select Hierarchy (Edit menu)
[1]
,
[3]
Select Last CV on Curve
Select Lights Illuminating Object option
Maya Lights menu
Select Lights Illuminating Objects option
Maya Lights menu
Select Members
Select menu
Select menu (UV Texture Editor)
[1]
,
[2]
Select Mode (Bezier Tool)
Select Objects Illuminated by Light option
Maya Lights menu
Select Objects with Materials option
Hypershade
Select paint operation
select polygon
edges
faces
UV texture coordinates
vertices
Select Selection Boundary
[1]
,
[2]
Select Set To Modify box
Select Shortest Edge Path Tool
description
using
Select Shortest Edge Path Tool (UV Texture Editor)
tool button
Select Surface Border
NURBS selection option
Select Surfaces Attached to menu item
Select Texture Reference Object option
Maya Shading menu
Select tool
Select Tool
Dope Sheet
Graph Editor
marking menus
Select Unsnapped
Dope Sheet
Select Using Constraints
Selected
Create Clip
Selected Color
painting
Selected Color attribute
Selected Color, fluids
Selected Only
[1]
,
[3]
Selected Only option
Selected Position attribute
Selected State
Trim Tool options
Selected Surfaces
tessellation
Selected Value attribute
selecting
brush presets
brushes
brushes by name
CVs
edges
faces
Geometry Cache Clip
nCache clips
nHair curve components
priority of
strokes
strokes by name
vertices
selection
about
converting to faces, edges, vertices, UVs
handles, displaying
options
UVs, UV components, UV shells
Selection (Edit NURBS menu)
selection constraints
distance
faces
mapped
smoothing
Selection list, Expression Editor
selection masks
about
actions
selection sets (export)
Selective Preload
[1]
,
[2]
Self Attract
Self Attract, fluids
Self Attraction and Repulsion, fluids
[1]
,
[2]
Self Collide
hair system attribute
nCloth
nHair
nParticles
Self Collide Width Scale
nCloth
nHair
nParticles
Self Collision Flag
nHair
Self Collision Thickness
nCloth
nHair
nParticles
Self Crossover Push
Self Force Distance, fluids
Self Force, fluids
Self Repulsion, fluids
Self Shade Darkness fur shading attribute
Self Shade fur shading attribute
Self Shadow, fluids
self shadowing
Self Trapped Check
self-collisions
nDynamics
Self-shading
self-shadow
particles
self-shadowing
hair
semi-transparent display of UVs
semicolon
to end MEL statements
to separate rows
Send to 3ds Max
[1]
,
[2]
,
[3]
,
[4]
Send to 3ds Max, Send to Softimage, Send to MotionBuilder, Send to Mudbox
running off network
Send to MotionBuilder
Send to Mudbox
[1]
,
[2]
,
[3]
Send to Softimage
sending
MEL protocol commands
Separate
Separate Depth attribute
Image Plane Attributes
Separate layout UVs option
Separate Shadow Bsp attribute
separating UV shells
Sequence End attribute
[1]
,
[2]
Sequence Increment attribute
[1]
,
[2]
Sequence Start attribute
[1]
,
[2]
server
servers
motion capture
service file
troubleshooting
Set Active Key
Set Aim options
set as Euler interpolation
import
Set Breakdown
All Manipulator Handles
Channels
Control Points
Current Manipulator Handle
Hierarchy
Set Breakdown on
Set Breakdowns at
Shapes
set channel offsets
Set Clone Source option
[1]
,
[2]
Set Color Creation Proc
Set Current UV Set
Set Driven Key
driven list
driver list
key menu
load menu
opening
options menu
select menu
Set Driven Key selection
Set Driven Keys
Set Editing option
Relationship Editor
Set Editor
getting
Set Erase Image
3D Paint Tool
Set Erase Image button
3D Paint Tool
Set Event Name
Set Exclusive
Set for All Dynamic
Set IK/FK Key
Graph Editor display
Set Initial Position
rigid body Barrier constraint
rigid body Hinge constraint
rigid body Nail constraint
rigid body Pin constraint
[1]
,
[2]
rigid body Spring constraint
Set Initial State
set key
Channels
Control Points
options
Set IK/FK Keys
Set Keys at
Set Keys on
Shapes
set key preferences
Set Keyframe for Vertex Color
[1]
,
[2]
Set Max Influences
Set Max Influences window
set membership
painting
Set Normal Angle
Set NURBS Tessellation
Set Passive Key
Set Project
Set Range Attributes
Set Range To
Key Edit menu
Set Rest Position
hair
Set Rigid Body Collision
Set Rigid Body Interpenetration
Set Size option
Set Spring Rest Length
rigid body Spring constraint
Set Start Position
hair
Set Stroke Control Curves option
Set to
Insert Isoparms option
Insert Knots option
Set to Face
description
settings
Set To Modify box
Set Transform Keys
Rotate
Scale
Translate
Set Vertex Normal
description
settings
setAttr command
sets
defined
editing
empty
exporting
partitions
Sets (Create menu)
setting
attributes
Breakdowns
curve behavior
driven keys
flare deformers
geometry constraint options
jiggle deformers
keys
[1]
,
[2]
motion capture devices
preferred angles
sine deformers
squash deformers
twist deformers
wire deformers
your scene for animation
settings files, modify
settings, audio playback
Sew UV Edges
UV tool button
SGI
SGI format
Shade Templates
Shade UVs
description
using
UV tool button
UV winding order
Shaded
Object Shading menu
Shaded Display setting
Shaded Display, fluids
Shaded Divisions option
shaded objects
smoothness, controlling
wireframe on
shaded spheres
how rendered in examples
shader color
shader declaration file (mental ray)
Shader Default
[1]
,
[2]
shader glow
Shader Glow
Shader Glow attribute
Paint Effects Brush Settings window
Shader Library
loading
Shader Library Gallery
shader network libraries
Shader Template
shaders
adjust attributes
assign custom text
assign to polygon faces
assign to projection
combining
connect attributes
[1]
,
[2]
copying between polygons
custom (mental ray)
[1]
,
[2]
fluidShape
[1]
,
[2]
layered
layering
loading (mental ray)
mental ray
[1]
,
[2]
,
[4]
,
[5]
writing (CgFX)
shaders mental ray connections
shaders, stripping from an object
shading
affect by manipulating normals
applying to all objects
back shadows
brush attributes
effects
interactive
none
object (in Paint Effects panel)
self-shading
simple
storing information in UV sets
storing information with prelighting
Tube
Shading
setting for nParticles
Shading attribute
Shading attributes, fluids
shading color
fluids
shading fur
Maya Software renderer
mental ray for Maya
shading groups
assigning to particle object
display example
displaying in dependency graph
listing connected objects
Shading hair system attributes
[1]
,
[2]
Shading Map
attributes
Map Options
Shading Map Color
Shading Map
Shading menu
Shading menu, Paint Effects panel
[1]
,
[2]
shading network
adjust attributes
connect attributes
[1]
,
[2]
convert to File Texture
delete in Hypershade
description
show connections
viewing libraries
shading networks
mental ray for Maya
removing redundant
testing portions of
shading nodes
mental ray
[1]
,
[2]
Shading Quality
Shading Quality attributes, fluids
Shading Samples
Render Layer Member Overrides
Render Stats
Shading Samples attribute
[1]
,
[2]
Shading Samples Override
Render Stats
Shading Samples Override attribute
shading, fluids
shading, fur
Shadow
Shadow Attenuation
Shadow Attenuation, ocean
Shadow attribute
Shadow casting
particles
Shadow Color
shadow control
Ramp Shader attribute
Shadow Density Scale fur attribute
Shadow Diffusion attribute
Paint Effects Brush Settings window
Shadow Diffusion, fluids
shadow effects
shadow linking
Shadow Linking option
Shadow Map
Shadow Map Attributes
Shadow Map Bias
Shadow Map File Name
Shadow Map File Name attribute
shadow mapping
shadow maps
[1]
,
[2]
compute, for prelighting
re-use, for prelighting
using existing
Shadow Maps
Lights
Shadow Maps Path
shadow maps, mental ray
Shadow Offset attribute
Paint Effects Brush Settings window
Shadow Opacity, fluids
Shadow Radius attribute
Shadow Rays attribute
[1]
,
[2]
,
[3]
,
[4]
shadow shaders (mental ray)
Shadow Transparency attribute
Paint Effects Brush Settings window
shadows
[1]
,
[2]
,
[3]
attributes
catching
creating
[1]
,
[2]
depth map
fluids
in particle software rendering
inaccurate
light fog problems
linking
none
optimizing
[1]
,
[2]
particles
properties
[1]
,
[2]
raytraced
removing
transparent objects and
troubleshooting
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
unexpected results
Shadows (SWF and bitmap formats only)
shadows and shading attributes
Shadows attribute
[1]
,
[2]
Shadows Ignore Linking attribute
[1]
,
[2]
,
[3]
Shadows Obey Light Linking attribute
[1]
,
[2]
,
[3]
,
[4]
Shadows Obey Shadow Linking attribute
[1]
,
[2]
,
[3]
shadows, about
shadows, control casting of
shadows, creating
shadows, in scene views
shadows, produce raytraced
shadows, render raytraced
Shake attribute
Shake Enabled attribute
Shake Overscan attribute
Shake Overscan Enabled attribute
Shaker attribute
Crater Attributes
Stucco Attributes
shaking fur
shape
Artisan tools
[1]
,
[2]
Shape
irregular, create with trimming
Open/Close Curve options
Open/Close Surfaces option
shape interp
shape node
getting name of
shape nodes
hiding
Shapes
shapes option
shard
extrusion value
Shard Count
shards
connecting to fields
linking original surface to
Share One Brush option
Auto Paint Grid
Auto Paint Random
shared vertex, split into multiple
sharing
UV sets
Shatter effect
connecting shards to fields
creating crack type
creating solid type
creating surface type
goal weights on soft-body shards
linking original surface to shards
options
shader assignment
shard extrusion value
shattering
nCloth
Shear
instancer particle option
Shear Resistance
Shear U attribute
Shear XY channel
Shear XZ channel
Shear YZ channel
Shelf
Python
shelf button
create for a script
shelf editor
Shell Layout
automatic mapping option
Shell stacking
automatic mapping option
Shell stacking (Automatic mapping option)
shells
separate into individual meshes
shells (see UV shells)
shelves
about
add an item
custom names or icons
customize
default
edit
options
path
shelves, saving preset brushes to
Shift-Ctrl-Alt
Linux substitution for
short fur
short name for attributes
shortcuts
tools and actions
tumble, track, dolly
view
shortest edge path, selecting
Show (Display menu)
Show All Burst Positions
Show All Launch Positions
Show Back Faces
Show Batch Render
Show Both
Current Tab option
Show Directories Only
Current Tab option
Show Files Only
Current Tab option
Show frame numbers
Show Frames
Show in Contents
Show Manipulator tool
Show menu
Grid
Isolate Select
Rendering Flags window
Show Next Graph
Hypershade
Show Next Graph button
Hypershade
Show Nodes Which Are
Visor
Show Ornaments
Show Previous Graph
Hypershade
Show Previous Graph button
Hypershade
Show Region Marquee option
Render View window
Show Results
Show Selected Columns
Show Selected Objects
Show Wireframe option
show/hide preset option
show/hide warning manager
export
import
Shrink CV Selection
NURBS selection option
Shrink Selection Region
[1]
,
[2]
Shrink Surface
Trim Tool option
shutter angle
Shutter Angle
description, for cameras
Shutter Angle attribute
Shutter Close attribute
Shutter Open attribute
shutter setting
mental ray vs. Maya
shutter speed
Sidebar buttons
sign function
signals
error
trace
warning
Signed options for selection constraints
silt
changing effect of
simulating
[1]
,
[2]
,
[3]
Simple attribute
Simple Fog
simple strokes
simplification, hull
simplify curve
Dope Sheet
[1]
,
[2]
Simplify Method attribute
Paint Effects Brush Settings window
Simplify Stroke Path Curves option
simulating hair
simulation
overview
[1]
,
[2]
Simulation Method
follicle attribute
hair system attribute
[1]
,
[2]
Simulation Rate Scale, fluids
simulation, nHair
slow
sin function
equation for various uses of
sind function
sine
in degrees
in radians
sine deformers
creating
editing deformation effects
setting
single arguments
Python
single channel attributes
painting
Single Color
Single Pixel Brush option
Single Shading Switch
attributes
Single Shading Switch utility
Single Sided
[1]
,
[2]
single-click creation
NURBS primitives
polygon primitives
singleShadingSwitch node, painted textures
size
construction plane
handles
manipulators
of scene, optimize
Size attribute
Placement attributes
Sun Attributes
size function
about
description
Size Rand
Volume Noise
[1]
,
[2]
Size Rand, fluids
Size Units attribute
Image Size attributes
size, Artisan brush
Size, fluids
skeleton definition
export
FBIK (export)
Skeleton definition
creating
Skeleton Generator
Skeleton tab
skeleton templates
skeletons
building
disconnecting joints
displaying all local axes in a limb or skeleton
FK
hierarchy
IK
mirroring
posing
proportions for
reorienting axes
rerooting
setting joint display size
setting preferred angles
understanding
understanding construction
Sketch Interval value
Sketch Particles
skin
[1]
,
[2]
soft bodies
skin a surface
Skin menu
Edit Smooth Skin > Add Influence Object
skin method
skin objects
[1]
,
[2]
,
[3]
skin points
[1]
,
[2]
skin weights
masking
paint operations
[1]
,
[2]
painting
pruning
skinning
changing deformation order
editing node behavior
point tweaking
rigid
smooth
substitute geometry
understanding
skipping rope scenario
Sky
Physical Fog
Sky Attributes
Sky Brightness attribute
Sky Color attribute
Sky Radius attribute
Atmospheric Settings attributes
Projection Geometry attributes
Sky Samples attribute
Sky shader, about
Sky shader, using
Sky Thickness attribute
sky-like illumination, rendering
slanted boxes
Slices per Voxel, fluids
Slide Edge Tool
options
using
Slide on Surface constraint
[1]
,
[2]
creating for nCloth
creating for nHair
creating for nParticles
slider orientation
Blend Shape editor
sliding
joint chain along curve
Small Object Culling Threshold attribute
Smart Command Settings
Smear attribute
Paint Effects Brush Settings window
Smear Attributes
Smear brush type
[1]
,
[2]
,
[3]
Smear Frequency option
Auto Paint Grid
Smear operation
Smear operation Blur operation
Smear U attribute
Paint Effects Brush Settings window
Smear V attribute
Paint Effects Brush Settings window
smearing paint
3D paint
in scene
on canvas
smoke
changing effect of
simulating
[1]
,
[2]
,
[3]
Smoke effect
Smoke Opacity
Smoke Particle Name
Smoke Sprite Min and Max Lifespan
Smoke Threshold
Smooth
2D Motion Blur
hair, edit curves
Modify Curves tool
Smooth Alpha
2D Motion Blur
Smooth Bind Options window
Smooth Color
2D Motion Blur
Smooth Curve (Edit Curves menu)
Smooth Edge Ratio
Set NURBS Tessellation
Smooth Factor
smooth joins
Smooth Layer Display option
smooth mesh
map UVs onto
smooth mesh (export)
Smooth Mesh Preview
converting
options
overview
using
Smooth operation
Paint Attributes Tool
[1]
,
[2]
Paint Cluster Weights Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Smooth Polygon Derivatives attribute
smooth polygon mesh
render
[1]
,
[2]
smooth proxy, set up
Smooth Shade All
Smooth Shade options
Smooth shading
Render Layer Member Overrides
Render Stats
Smooth Shards
smooth skin influence objects
smooth skin objects
smooth skin point sets
smooth skin point weights
smooth skin points
smooth skinning
[1]
,
[2]
adding influence objects
adjusting skin behavior
binding
controlling weight normalization
detaching
dual quaternion
editing joint attributes
editing maximum influences
editing skin cluster attributes
editing skin cluster channels
editing skin point weights
examples
exporting/importing weight maps
holding weights
mirroring weights
pruning skin weights
removing unused influences
resetting skin point weights to defaults
using influence objects
Smooth Skins tab
Smooth Sub Manips
Smooth Value
2D Motion Blur
tip, Motion Blur
smoothing
angle
automatic
by adding polygons
by adding vertices
constraint properties
continuity
curves
[1]
,
[2]
increasing
linear controls
mesh in layers
methods
preview
Sculpt Surfaces Tool
troubleshooting
using rough model
weights
smoothing groups (export)
Collada
Smoothing stroke option
smoothing values
[1]
,
[2]
,
[3]
smoothing weights
[1]
,
[2]
,
[3]
smoothly increasing opacity
smoothness
change
setting
Smoothness attribute
smoothstep function
comparison with linstep
smudge tool (UVs)
settings
Snap
Dope Sheet
Key Edit menu
Snap Align Objects (Modify menu)
Snap box dolly to
camera settings
[1]
,
[2]
snap brush to curve
snap brush to isoparm
Snap Curve To Root
Snap Curve To Root tool setting
Snap Enable tool setting
snap keys
snap UVs to grid
Snap Values to Adjacent Keys
snapping
all creation tools to a surface or construction plane
buttons
move settings
one object to another
to a view plane
to polygonal components
to View Planes option
tolerance options
UVs
snapping to projected center
Snapshot
in Render View
[1]
,
[2]
Snapshot option
Render View window, Render menu
snapshots
SnapToCurve command
Snow Altitude attribute
Snow Attributes
Snow Color attribute
Mountain Attributes
Snow Attributes
Snow Dropoff attribute
Snow Roughness attribute
Snow Slope attribute
Snow texture
soccer ball primitive
description
soft bodies
adding goals after creation
attributes in common with particles
collisions
creating
[1]
,
[2]
creating new geometry
deformed skin
deforming
duplicating
flooding goal weights
fluids
hiding geometry
IK spline curves
lattices
masking goal weights
motion paths
paint operations
painting goalPP weights
showing hidden geometry
special uses
wires
Soft bodies
rendering with motion blur
soft body
soft edges
displaying
Soft Edges attribute
soft light
soft selection
curve presets
example
falloff
falloff color
falloff shape
falloff size
global
NURBS or polygon mesh
overview
reflection
UVs
Soft Surface, fluids
Soften Edge
Softimage
Softness
Softness attribute
Paint Effects Brush Settings window
software render types of particles
software rendering
memory and performance
reflections, refractions, and shadows to particles
Solid Core Size attribute
[1]
,
[2]
Solid Fractal Attributes
Solid Fractal texture
Solid Matte
[1]
,
[2]
Matte Opacity Mode, Use Background
solid shatter
solutions to problems
solver
disabling
Solver
[1]
,
[2]
,
[3]
Solver Display
nCloth
nHair
nParticles
passive collision object
Solver Enable tool setting
Solver Id
Solver Method
rigid body
Solver Quality, fluids
Solver, fluids
Sort attribute
Sort Stretch Links
sound
adding
adding sound
deleting
disabling
display on the Time Slider
displaying
[1]
,
[2]
Dope Sheet
formats
importing
importing to FCheck
in animation
Key Edit menu
options
Playblast
playing
scrubbing
[1]
,
[2]
synchronizing
sound options
audio nodes
soundtrack
source clip
Split
Source image name (Warp Image option)
Space Scale
[1]
,
[2]
space warp
spaces
spacing between UV shells
Spacing presets
Automatic Mapping option
Layout option
Spacing Presets
automatic mapping option
layout UVs option
spans
add to areas of a curve
change number for primitives
change number of spans/patches
multiple
NURBS Smoothness options
Spans U, V options
Auto Paint Grid
Auto Paint Random
Sparks Color Spread
Sparks Glow
Sparks Incandescence
Sparks Min and Max Tail Size
special effects
for materials
Special Effects attributes
cameras
specific particles
assigning to
Specify Node add option
Specify Node remote option
Specify Node swap option
Specify Selected Lights option
Lighting menu
Specify Time
Split
Specular
Render Layer Pass
Specular attribute
Paint Effects Brush Settings window
Specular Color
hair system attribute
[1]
,
[2]
painting
Use Background
Specular Color attribute
Paint Effects Brush Settings window
Specular Color fur attribute
Specular Color, fluids
Specular Color, ocean
Specular Glow, ocean
Specular light model
Specular Power
hair system attribute
[1]
,
[2]
Specular Power attribute
Paint Effects Brush Settings window
specular reflection, example of
Specular Roll Off
Blinn
specular shading
description
Specular Shading
Blinn
Phong
Phong E
Specular Shading attributes
anisotropic
Specular Sharpness fur attribute
specularColor
Ramp Shader attribute
Specularity
Incandescence
Specularity maps
Specularity, ocean
specularRolloff
Ramp Shader attribute
Speed
air field
emission
hair system attribute
[1]
,
[2]
Speed Attenuation
Drag field
Speed Method, fluid emitter
Speed Random attribute
Speed, fluids Turbulence
speeding expression execution
Sphere render type
spherePaint script
[1]
,
[2]
spheres
how shaded in examples
Spherical
Projection Utility type
spherical mapping
change image center
change image rotation angle
change image scale (width, height)
Spherical Mapping
spherical UV mapping
options
sphrand function
Spin Impulse X, Y, Z
spine
spine nodes
spiral attributes
Spiral Decay attribute
Spiral Min/Max attributes
Spline animation option
spline ik chain
dynamic curve scenario
spline tangents
[1]
,
[2]
Split Angle attribute
Split Bias attribute
split curves or surfaces
Split Length Map attribute
Paint Effects Brush Settings window
Split Max Depth attribute
Split option
particle collision event
split per-vertex Normals (export)
Split placement
Split Polygon Tool
description
settings
Split Rand attribute
Split Size Decay attribute
Split Time
Split
Split Twist attribute
Split UVs
Split UVs (Edit UVs menu)
tool button
splitting
faces by drawing a line
Geometry Cache Clip
shared vertex
splitting nCache clips
Spot Light
[1]
,
[2]
Spot light attributes
Spot Light, barn doors
Spot Light, controlling circle of
Spottyness
Volume Noise
[1]
,
[2]
Spottyness attribute
Granite Attributes
Leather Attributes
Spottyness, fluids
spread
fog, for spot lights
Spread
air field
air field manipulator
emitter manipulator
emitters
particle collision event
Spread Rate attribute
Spread Start attribute
Spread X
Anisotropic
Spread Y
Anisotropic
spring behavior
adding to strokes
baking animation
removing from strokes
Spring Damp option
spring IK
create handle
Spring Name
Spring options
Spring Stiffness option
Spring Travel option
springs
adding or removing
canceling creation
creating
creating uniform structure
dying particles
editing attributes
editing per spring stiffness, damping, rest length
emitted particles
fixing problems
oscillating out of control
removing
slow playback
speeding animation play
stiffness
Sprite Animation
Sprite Cycle Length
Sprite Cycle Pattern
Sprite Image Name
Smoke effect
Sprite Invert Cycle
Sprite Num
[1]
,
[2]
,
[3]
Sprite Scale X, Y
[1]
,
[3]
Sprite Start Option
Sprite Twist
[1]
,
[3]
Sprite Wizard
[1]
,
[2]
customiizing the starting image selection
customizing image cycling
customizing sprites
spriteNumPP
[1]
,
[2]
,
[3]
sprites
adjusting transparency
assigning image sequence
changing images
editing
editing render attributes
expression for cycling
per particle scale and twist
Sprites render type
spriteScaleXPP, YPP
[1]
,
[2]
spriteTwistPP
[1]
,
[2]
sqrt function
square
mapping UV border to
mapping UVs to
Square (Surfaces menu)
Square action
square root
square, create
squash deformers
creating
editing deformation effects
setting
Squeeze Correction attribute
stack trace
show
window
stacking UV shells (Layout option)
Stagger attribute
stamp
profile, 3D Paint Tool
Stamp Density attribute
Paint Effects Brush Settings window
Stamp Depth (3D), Paint Fluids Tool
Stamp Depth options, Artisan tools (new architecture)
Stamp Spacing option, Artisan tools (new architecture)
stamps
Stance input
Stand In
Stand-alone fields
standard deviation
with Gaussian values
Standard Fit tessellation method
standard input
Python
Star Points
Halo
starfield, animating (example)
stars
Start and End
Create Clip
Start and End Image
Smoke effect
Start and End Sweep Angles
primitive sphere option
Start Angle attribute
Start Angle creation option
Start Branches attribute
Start Curve Attract
follicle attribute
hair system attribute
[1]
,
[2]
Start Cycle Extension
Start Direction
follicle attribute
Start Distance1 attribute
Start Flare X attribute
Start Flare X creation option
Start Flare Z attribute
Start Flare Z creation option
Start Frame
[1]
,
[2]
,
[3]
clip attribute
[1]
,
[2]
,
[3]
clip, fluids
emitted particles
hair system attribute
[1]
,
[2]
particle attribute
Paste
Start Frame attribute
Image File Output attributes
[1]
,
[2]
Image Output Files attributes
[1]
,
[2]
Start Frame attribute (dynamic locator)
Start Frame option
[1]
,
[2]
Start Frame, fluids
Start hair curves
Start Joint attribute
start joint flipping
in motion path
Start Maya from the command line
Start Number attribute
Start Pressure
Start Rot X attribute (boat locator)
Start Rot Y attribute (motor boat locator)
Start Rot Z attribute (boat locator)
Start Smoothness attribute
Start Smoothness creation option
Start Sweep Angle
Revolve option
Start Time
rigid body solver
run-up
Start Time attribute
Start Time/End Time
Start Tubes attribute
Paint Effects Brush Settings window
Start X attribute (motor boat locator)
Start Y attribute (dynamic locator)
Start Z attribute (motor boat locator)
start-up caches
using with batch rendering
starting Fur
starting Paint Effects
starting the Expression Editor
State
rigid bodies
rigid body solvers
statements
?
about
attributeExists
break
case
catch
common mistakes
continue
differences from other languages
do ... while
executing if created at runtime
for
for-in
if ... else
objExists
switch
while
Static
create hair attribute
static attributes
Static Cling
hair system attribute
nHair
static cloning
[1]
,
[2]
Static Friction
rigid bodies
static grids
flooding, fluids
painting, fluids
[1]
,
[2]
Static Object Offset
statistics
import
Status Line, about
STDIN
Python
Stencil Attributes
stencil mapping
Stencil utility
[1]
,
[2]
Step Count
Stitch Edges Tool option
Step size
rotating
scaling
Step Size
rigid body solvers
Stepped
animation option
Tumble camera setting
[1]
,
[2]
stepped tangent preview
[1]
,
[2]
stepped tangents
[1]
,
[2]
Steps
Steps after Current Frame
Steps before Current Frame
stereo mode
stereo sound
Stereoscopic
Registering custom rig
Render
Scripting
stereoscopic camera
create
custom rig
Custom Stereo Rig Editor
Multi-camera Rig Tool
multi-rig
object linking
playblast
render
stereoscopic cameras
custom rig
stereo menu
Stick
hair constraint type
Stickiness
nCloth
nHair
passive collision object
Stickiness Map
[1]
,
[2]
Stickiness Scale
Stickiness Scale Input
Sticky tool setting
Stiffness
[1]
,
[2]
,
[3]
follicle attribute
hair system attribute
rigid body Spring constraint
springs
Stiffness attributes
Stiffness Scale
follicle attribute
hair system attribute
[1]
,
[2]
Stitch Corners
Global Stitch option
Stitch Edges
Global Stitch
Stitch Edges Tool (Edit NURBS > Stitch)
Stitch Partial Edges
Global Stitch option
Stitch Smoothness
Global Stitch option
Stitch Surface Points (Edit NURBS > Stitch)
stitching
automatic
manual
Store points
Geometry Cache
storing presets
Straight
Bevel cap option
Bevel corner option
Straighten
hair
Straighten UV Border
[1]
,
[2]
straightening border UVs
options
Straightness
Streak render type
keyed motion
Strength
nComponent
Strength Map
Strength Map Type
Strength, fluids Turbulence
Stretch Damp
nHair
Stretch Links
Stretch Map
Stretch mode
[1]
,
[2]
stretch origin locator
[1]
,
[2]
,
[3]
Stretch Resistance
nHair
string data type
strings
about
codes
concatenating
converting numbers to
data type conversion
inputting
joining
stroke
reflecting
Stroke Display Quality option
Stroke Length option
Auto Paint Random
stroke option
stroke Shape node
stroke path curves
shape, changing
showing
showing and hiding
simplifying
stroke path, animating
Stroke Refresh menu, Paint Effects panel
Stroke Time attribute
strokes
animating
animating attributes
animating textures on
applying brush settings to
applying paint to
default settings
deleting
described
display quality, modifying
end bounds
hiding
illuminating
modifying
modifying using control curves
normal, modifying
NURBS Output
path curves, simplifying
pressure mappings, modifying
pressure mappings, modifying interactively
Pressure Scale
rendered, refreshing
rendering as you paint
saving after
selecting
selecting by name
settings, modifying
shape, changing
sharing the same brush
showing
simple
simulating growth
spring behavior
types of
undoing in canvas
wireframe representation of
with tubes
Strokes Per Span option
Auto Paint Grid
strokeShape node, editing
Stucco Attributes
Stucco texture
Studio Clear Coat utility
[1]
,
[2]
Style
Extrude option
styling hair
stylus
pressure mappings
[1]
,
[2]
switching to
stylus pressure
Stylus Pressure option, Artisan tools
Sub Clump Method
hair system attribute
[1]
,
[2]
Sub Clump Rand
hair system attribute
[1]
,
[2]
Sub Clumping
hair system attribute
[1]
,
[2]
Sub Segments
hair system attribute
[1]
,
[2]
Sub Wave Frequency attribute
Sub-Control Resolution
Subdiv Proxy
description
hotkeys
notes
overview
settings
shader option
troubleshooting
using
Subdiv Surfaces menu
Attach
Collapse Hierarchy
Mirror
Texture
Subdiv to NURBS
options
Subdiv to Polygons
options
subdivide faces by painting
Subdivide Ngons
Subdivision Power attribute
subdivision surface
duplicate and flip
model with Sculpt Geometry Tool
refine while sculpting
Subdivision Surface Mode option
subdivision surfaces
assigning textures
editing
exporting image of UVs
mental ray for Maya
tasks in UV Texture Editor
[1]
,
[2]
Subdivision Surfaces
subdivisions
faces, automatically after selection
Subdivisions
setting for polygonal primitives
Subdivs menu (UV Texture Editor)
UV Snapshot
subDs
approximation
display tessellation
obtaining quads for approximation
Sublight Density fur shading attribute
subroutines (see procedures)
subset of UVs, displaying
Substeps
Substeps, fluids
substitute geometry
limitations
options
Subtract Density
Volume Fog fade method
subtraction of objects
subvolume
displaying, fluids
manipulators
Sum attribute
Plus-Minus-Average utility
summary
Dope Sheet
[1]
,
[2]
Sun Attributes
Sun Azimuth
Env Fog
Sun Brightness attribute
Sun Color
Env Fog
Sun Elevation
Env Fog
Sun shader, about
Sun shader, using
Sunset Brightness attribute
support
camera conversion
constraints
conversion
FBX problems
joint orients
light conversion
MotionBuilder layers
supported image formats
Suppress Command Results
Suppress Error Messages
Suppress Info Messages
Suppress Warning Messages
surface
normals, reversing
textures, modifying
Surface
Dolly camera setting
Surface Association
[1]
,
[2]
Surface attributes, fluids
Surface Color attribute
[1]
,
[2]
,
[3]
Surface Degree
change, with Rebuild Surfaces
Loft options
primitive sphere option
Revolve options
surface density
Surface Direction
Open/Close Surfaces option
Reverse Surface Direction option
Surface Div per Span
NURBS Smoothness option
NURBS Smoothness options
Surface Div per Span options
Surface Divisions option
Surface Editing (Edit NURBS menu)
Surface Editing tool
surface emitters
[1]
,
[2]
,
[3]
Surface Fitting Options
Surface Flow effect
connecting flows
creating
deleting
editing attributes
procedures
twisting problem
surface materials
about
surface meshes
creating UVs for
NURBs
polygons
subdivision surfaces
techniques for UV mapping
Surface Normal
Project Curve On Surface option
surface normals
reversing, with Circular Fillet
Surface Offset
Paint Effects Tool option
Surface Offset Min, Max option
Auto Paint Grid
Surface Offset Min, Max options
Auto Paint Random
Surface Offset option
surface patches
duplicate
Surface Precision
surface relief
Surface Render, fluids
Surface Shader
attributes
surface shading
about
Surface Shading
[1]
,
[3]
Surface Shading Shadow attribute
[1]
,
[2]
surface shape nodes
surface shatter
Surface Tension
nParticles
Surface Tension Scale
nParticles
surface texture
about
Surface Thickness
for Raytracing
Surface Threshold, fluids
Surface Tolerance, fluids
surface, light transmission and
surfaces
align
attach
background showing through
Boolean operations on
change degree, number of spans/patches
convert to non-rational geometry
convert to uniform parameterization
create by rotating a curve
create flat, inside a curve
create from four boundary curves
create from patches
create within bounding curves
detach
Dolly camera setting
extend a certain distance
extrude and bevel from a curve
faceted
fillet between intersecting
fillet between two sets of boundary curves
flat plane
flooding
identical
[1]
,
[2]
intersecting, create curves at
make open or closed
mapping materials
[1]
,
[2]
mapping to multi
mental ray approximation
new, display options
offset copy
performance
[1]
,
[2]
periodic and closed
planning for
polygonal
pre-lighting
reduce complexity
reshape
[1]
,
[2]
reverse normals
selecting
show parameter or arc-length values
single-sided
[1]
,
[2]
skin across profile curves
smoothness, controlling
snapping creation tools
stitch together
tessellation settings
trim
trimmed
troubleshooting
[1]
,
[3]
two-sided
Surfaces menu
Bevel
Bevel Plus
Birail
Boundary
customizing tools
Extrude
Loft
Planar
Revolve
Square
Svg Animation (SVG only)
Swap
Align Surfaces option
Reverse Surface Direction option
swatch rendering
[1]
,
[2]
sweep
angle, set
change start and end sweep angle, primitives option
profile curve along a path curve
profile curves along two path curves
swimming textures
correct
Swirl, fluids
switch node
switch nodes
painting multiple surfaces
painting textures
switch statement
Switching UI
symbolic placeholders
symmetrical painting
Synchronized Euler
[1]
,
[2]
Synchronized Euler-Angle Curves
[1]
,
[2]
synchronizing sound
syntax
command
difference between MEL and expressions
distinctions of MEL
errors
function
imperative
sysFile command
system axis direction (import)
system command
system command pipes, I/O
system events, using
system frame rate
system function
system units (import)
system, hair
selecting
systems
motion capture
T
T Divisions attribute
T shape
tab layout, creating
tabs
in Hypershade
Tabs menu
Hypershade
tagging proxy references
Tail Fade
[1]
,
[3]
Tail Size
[1]
,
[3]
take
Use scene name option
Take Settings from Maya
tan function
tand function
tangent
[1]
,
[2]
break at an isoparm, add or remove
breaking
continuity, align curves with
continuity, align surfaces with
edit projected
make a curve with a curve intersection
make a curve with a surface
make a curve with another curve
Tangent
Align Curves option
Align Surfaces option
Curve Fillet option
Project Tangent option
Stitch Edges Tool options
tangent (G1) continuity
Tangent Align Direction
Project Tangent option
Tangent Constraint Options window
tangent constraints
adding target objects
changing target object weights
controlling motion history dependence effects
creating
deleting
editing attributes
editing channels
preventing rolling effects
removing target objects
setting constraint options
Tangent Continuity Profile
Birail option
Tangent Manip. Size
surface editing option
Tangent Rotation
Project Tangent option
Tangent Scale
Align Curves options
Align Surfaces options
Project Tangent option
Tangent space
coordinate system for Maya
Tangent normal threshold
Tangent smoothing angle
UV winding order
Tangent Space attribute
Tangent Speed
surface and curve emitters
Tangent Speed, fluid emitter
Tangent Strength
[1]
,
[2]
Tangent UCamera attribute
Sampler Info
Tangent VCamera attribute
Sampler Info
Tangential Drag
nHair
Tangential Drag Map
Tangential tolerance option
tangents
animation curves
clamped
[1]
,
[2]
default in
default out
editing
fixed
[1]
,
[2]
flat
[1]
,
[3]
,
[4]
Key Edit menu
level of influence
linear
[1]
,
[2]
menu
settings
spline
[1]
,
[2]
stepped
[1]
,
[2]
tangent type
using the Time Slider
View menu
weights
Tangents
Global Stitch option
Rebuild Curve, Keep option
tangents and binormals (export)
tangents, weighted
Targa
[1]
,
[2]
Target Geometry Space
[1]
,
[2]
Target Index add option
Target names
target object weights
target objects
[1]
,
[2]
,
[3]
target orientation
Target Particle
target points
[1]
,
[2]
target scale
Target Shape Options add options
Target Shape Options creation options
target vector
Target weight boxes
Target weight sliders
targetOrigin attribute
Task Size
[1]
,
[2]
,
[3]
tear off a window
Tear Off Copy option, Panels menu
tear off menu
Render menu
Tear Off option, Panels menu
tear-off menus
Tearable Surface constraint
[1]
,
[2]
creating
tearing
nCloth
television
safe region rendering
Temperature Gradient attribute
Temperature Gradient, fluids
Temperature Pressure Threshold, fluids
Temperature Pressure, fluids
Temperature Scale, fluids
Temperature, fluid
Temperature, fluids
temperature, light
template
defining
description
edit
export
template brush
attributes
defined
resetting
Template Brush Settings option
template objects
template views
using
templates for ELF commands
Tension attribute
Tension Force, fluids
Terminal Leaf attribute
tesselation
tessellate
strategies
tessellation
about
display for NURBs
display for subDs
memory and performance
NURBS Smoothness options
primary
problems with
secondary
span-based
strategies for
surface types
viewing settings
vs. approximation
when to adjust
Tessellation attribute
Tessellation Factor
rigid bodies
Tessellation Method
Bevel Plus option
tessellation methods
3D Delta
about
Chord Height Ratio
Control Points
Count
Edge Swap toggle
for conversion to polygons
Fractional Tolerance
General
Minimal Edge Length
Number U and Number V
secondary controls
Standard Fit
U and V Type
Tessellation Mode
tessellation passes
about
Test meshes and remove bad polygons
test render
Test Resolution
Test Resolution option
Render View window
testing
textures
testing file existence
tethered balls
tetrahedron
Tex Alpha1 attribute
Paint Effects Brush Settings window
Tex Alpha2 attribute
Paint Effects Brush Settings window
Tex Color Offset attribute
Paint Effects Brush Settings window
Tex Color Scale attribute
Paint Effects Brush Settings window
Tex Color1 attribute
Paint Effects Brush Settings window
Tex Color2 attribute
Paint Effects Brush Settings window
Tex Opacity Offset attribute
Paint Effects Brush Settings window
Tex Opacity Scale attribute
Paint Effects Brush Settings window
Tex Uniformity attribute
Paint Effects Brush Settings window
Text (Create menu)
text editor
changing operation settings
selecting
selecting default startup
use from Expression Editor
using on expression
using unlisted
text file, export template to
text, creating
TextEdit text editor
texture
baking
coordinates for appending
displaying in dependency graph
fluid
placement before deformation
placements, hiding
save prelighting
space
swimming, correcting
Texture
Image Plane
Texture (Subdiv Surfaces menu)
Texture bake set
Final Gather Reflect
[1]
,
[2]
,
[3]
Texture Blend
Texture Color, fluids
Texture Compression attribute
texture coordinates (see UVs)
Texture Emission Attributes
Texture Filter
texture filtering
[1]
,
[2]
elliptical filtering
Texture Flow attribute
texture image
modify using UV sets
Texture Incandescence, fluids
Texture Map
texture mapping
[1]
,
[2]
for primitive planes
options for polygonal primitives
setting for polygonal primitives
texture maps
commonly used ones
distorted
for surface types
minimize distortion with Unfold
placement on 3D surfaces
use Adobe Photoshop texture
Texture Opacity, fluids
Texture Origin, fluids
Texture Placement Options
Texture Placement tool
Texture Rate
Texture Reference Object
texture reference objects
creating
Texture resolution
Texture resolution menu
Texture Rotate, fluids
Texture Scale, fluids
texture space, UV
Texture Threshold
for displacement maps
Texture Time, fluids
Texture to Geometry
applications
Color Range
converting an assigned texture
converting an image
Fit To Selection
Generate Shaders
Max Points to Add
Maximum Color Difference
Minimum Segment Size
options
phases
Quantize
Quantize Levels
Search Radius
Segment Detection Options
[1]
,
[2]
Segment Meshing Options
Shader Template
Surface Fitting Options
Surface Offset
Surface Output Options
tips on using
UV Set
workflows
Texture Type attribute
Paint Effects Brush Settings window
Texture Type, fluids
Textured
Object Shading menu
Textured channel
Textured channel menu
textures
[1]
,
[2]
2D
2D positioning
3D
3D positioning
about
adding to fur
adjust attributes
animating flow
animating on strokes
as displacement maps
assigning to a UV set
background
baking
[1]
,
[2]
,
[3]
blur problems
connect attributes
[1]
,
[2]
creating
creating animated
creating from strokes on objects
disabling loading
dragging onto canvas
environment
[1]
,
[2]
,
[3]
file
[1]
,
[2]
filtering
[1]
,
[2]
flipping
fluid
layered
[1]
,
[2]
layering
mapping
[1]
,
[2]
mapping 2D
mapping 3D
mapping single
mapping to multi-surface objects
mapping to ramp
mental ray
[1]
,
[2]
mental ray shaders
modifying
[1]
,
[2]
Ocean
on emitted particles
painting in 3D
painting layers
popping
[1]
,
[3]
procedural
removing
repeating with UV range
saving painted
saving painted automatically
scaling emission rate
seamless repeating
swapping
testing
thicken borders
troubleshooting
updating
warped
Textures attributes, fluids
textures directory, 3D Paint Tool
Textures menu (UV Texture Editor)
texturing
procedural, fluids
Texturing attribute
Thick Clouds
Thickness
[1]
,
[2]
,
[3]
Thickness attribute
Thickness Map
[1]
,
[2]
Thickness tool setting
Thinning
hair system attribute
[1]
,
[2]
threading
Geometry Cache
nCache
Python
Three Point Circular Arc (Create > Arc Tools)
Threshold
[1]
,
[2]
,
[4]
blobby surfaces
Output Settings attribute
Volume Noise
[1]
,
[2]
Threshold attribute
Cloud Attributes
Fractal Attributes
Granite Attributes
HSV Color Key attributes
Leather Attributes
Snow Attributes
Solid Fractal Attributes
threshold distances, changing
Threshold fur shading attribute
Threshold Length
fur attractor set attribute
Threshold option
Threshold, fluids
Throttle attribute (motor boat locator)
Throttle Pitch attribute (motor boat locator)
TIFF
TIFF format
Tiled (Warp image option)
tiles
tilt the view
tilt, cameras
time
changing
changing units in dynamics
Time
Solid Fractal Attributes
Volume Noise
[1]
,
[2]
Time attribute
[1]
,
[2]
Time Clip attribute
Time Contrast
Motion Blur
[1]
,
[2]
Time Contrast R attribute
time expression
time range
copy keys settings
[1]
,
[2]
,
[3]
,
[4]
,
[5]
paste keys settings
Time Range
Time Ratio
Solid Fractal Attributes
Time Ratio attribute
Fractal Attributes
Time Samples attribute
Time slider
Hardware Render Buffer
Time Slider
Animation controls menu
changing
current time
copying keys
Current Time Indicator
cutting keys
displaying
for tessellation
hiding
moving and scaling animation
reference
Time Units
Time Slider option
Time Slider Range
Create Clip
Time Snap Tool
Time Unit
default frame rate
Time Warp
creating and editing
enable and disable
Time, ocean
Timeline Start
Paste
timeline, setting position
timesteps
timeStepSize
[1]
,
[2]
timing
timing beads
[1]
,
[2]
Tip Ambient Color fur attribute
Tip Color fur attribute
Tip Curl fur attribute
Tip Fade attribute
Paint Effects Brush Settings window
Tip Opacity fur attribute
Tip Width fur attribute
tips
IK spline handle creation
motion capture
Tips
TIR (Total Internal Reflection)
title bar, show
To Size
Placement, Image Planes
toe nodes
toe-base nodes
Toggle All button
Toggle Display Colors Attribute
Toggle Filtered Image (UV tool button)
Toggle Isolate Select Mode (UV tool button)
Toggle Local Axes Visibility
Toggle paint operation
Toggle Proxy Display
Toggle Texture Borders button (UV Texture Editor button)
toggling
CV selection
edge selection
face selection
vertices selection
Tolerance
Bevel Plus option
curves, setting
Fit B-spline option
Offset Curve option
primitive sphere option
Revolve option
Tolerance attribute
Tolerance Controls
Stitch Edges Tool
Tolerance Value
Round Tool options
tomac
Tonemap Scale
Tool Behavior
Birail option
Booleans option
Fillet Blend Tool option
Tool Box
[1]
,
[2]
Lasso
Select
Show Manipulator
summary
tool buttons, UV Texture Editor
Tool menu
UV Texture Editor
tool settings
NURBS
paint blend shape weights
paint wire weights
Tool Settings window
[1]
,
[2]
IK Handle Tool
[1]
,
[2]
Wrinkle Tool
Toolbar option
Render View window
tools
about
[1]
,
[3]
add to shelf
Artisan
changing to actions
creating from menus
paint
saving to shelves
using
Wrinkle
Toon
Top
Environment Cube
Top attribute
Projection Geometry attributes
Top Barn Door attribute
top of a view
show information
Top Side
Bevel option
topology
[1]
,
[2]
,
[3]
constraints
match from one curve to another
non-manifold
two-manifold
topology propagation
limitations
tornados
torqueX, Y, Z
torus
create
Total Brightness attribute
Total Event Count
[1]
,
[2]
Total Internal Reflection
tounix
tounix Mac OS command
Toxik pre-compositing
[1]
,
[2]
,
[3]
Trace
trace command
Trace Depth
[1]
,
[2]
particle collisions
Trace Reflection
mental ray
traceDepthPP
[1]
,
[3]
,
[4]
Track Geometry setting
[1]
,
[2]
Track Scale setting
[1]
,
[2]
track the view
track tool
tracking the canvas
tracking, cameras
tracks, adding to characters
Trail Color
Trail Emit Rate
Trail Emit Speed
Trail Emit Spread
Trail Glow
Trail Incandescence
Trail Min and Max Tail Size
Trail Thickness
Trans Limit X attribute
Trans Limit Y attribute
Trans Limit Z attribute
Transfer attribute values
Transfer Attributes
description
mirror vertex attributes
settings
using
Transfer Cache to Input Mesh
Transfer Maps
about
Alpha Map
Ambient occlusion Map
Connect Output Maps
create texture maps
Custom map
Diffuse Color Map
Displacement Map
editor
Lit and Shaded Color Map
Map Space
Maya Common Output
mental ray Common Output
Normal Map
Source Meshes
Tangent Space
Target Meshes
Transfer in
Transfer option
transform
marking menus
Transform
hair constraint type
transform attributes
animating particles
Transform Component
description
[1]
,
[2]
moving UVs
settings
Transform constraint
[1]
,
[2]
creating for nCloth
creating for nHair
creating for nParticles
Transform Control
Birail option
Transform Icons attribute
transform marking menus
transform node
transform nodes
hiding
not used for particle expressions
Transform nodes
transform polygons
transform, with multiple surfaces
transformation
about
along axes
set values to zero
type exact values
Transformation Tools (Modify menu)
transformations, troubleshooting
transforming
IK spline handle curve
transition speed, changing
transition surfaces
Fillet Blend tool
fillet tool
higher control with Bevel Plus
Round tool
Translate
Duplicate Face option
Move Component option
Translate attributes
[1]
,
[2]
Translate creation option
[1]
,
[2]
Translate Frame attribute
translators
Translators
Translucence
[1]
,
[2]
hair system attribute
[1]
,
[2]
Incandescence
painting
[1]
,
[2]
Translucence attribute
Paint Effects Brush Settings window
Translucence Coeff attribute
[1]
,
[2]
Translucence Depth
Incandescence
Translucence Depth, ocean
Translucence Focus
Incandescence
Translucence Focus, ocean
Translucence, ocean
Transmat
Transmit Refraction
mental ray
Transmit Transparency
mental ray
[1]
,
[2]
Transp Length Map attribute
Paint Effects Brush Settings window
Transp Range attribute
transparency
channels
matte (see Matte Opacity)
[1]
,
[2]
premultiplication
UV sets for
Transparency
Layered Shader
painting
[1]
,
[2]
Ramp Shader attribute
Volume Fog
Transparency attribute
Particle Cloud Attributes
[1]
,
[2]
Transparency Based depth
Output Settings attributes, for cameras
Transparency maps
Transparency sorting attribute
Transparency Threshold
Transparency, fluids
transparency, fur
Transparency, ocean
Transparency1 attribute
Paint Effects Brush Settings window
Transparency2 attribute
Paint Effects Brush Settings window
Transparent Blob
transparent objects
motion blur problems
Transparent Shadow maps attribute
transplant hair
Transplant Hair
Trapped Check
[1]
,
[2]
Traverse (Importons) attribute
Trax Editor
adding tracks
Create menu
creating character sets
[1]
,
[2]
Edit menu
File menu
grouping clips
Library
Merge Cache Clips
Modify menu
opening and viewing
Tool bar
View menu
Tree Wind option
Triangle (default) attribute
triangles
convert polygons to
converting NURBS to
option for subdividing faces
select only
split faces into
Triangulate
Triangulate surface
Tricep channel
trigonometric functions
trim
curves
definition
surfaces
surfaces from open curves
Trim
Curve Fillets option
text type
Trim Convert
Rebuild Surfaces option
Trim Hairs
Paint Hair Follicles options
Trim Tool (Edit NURBS menu)
trimmed surfaces
goals
trimming
Geometry Cache Clip
nCache clips
Triplanar
Projection Utility type
Triple Shading Switch
attributes
Triple Shading Switch utility
tripleShadingSwitch node, painted textures
troubleshoot
normal mapping
troubleshoot nHair
troubleshooting
[1]
,
[2]
atmosphere
caustics
displacement maps
edges
empty sets
environment fog
final gather
flickering
global illumination
help does not reflect software
highlights
image quality and render speed
inconsistent cameras
lights
locked normals
Maya for Linux
Maya for Mac OS X
missing UI
motion blur
MotionBuilder edges
MotionBuilder layers
plug-in not working
Problem not listed
surfaces
textures disappear
Troubleshooting
troubleshooting tips
Trough Shadowing, ocean
true/false tests
trunc function
Truncate Cache
hair
truncate hair cache
truncating
insignificant numbers
with trunc function
Tube
Extrude style option
Tube 2D map method
Paint Effects Brush Settings window
Tube 3D map method
Paint Effects Brush Settings window
Tube Completion attribute
Paint Effects Brush Settings window
tube death, animating
Tube Direction attribute
Paint Effects Brush Settings window
tube growth, animating
Tube Rand attribute
Paint Effects Brush Settings window
Tube render type
Tube shading
tube shading attributes
Tube Width1 attribute
Paint Effects Brush Settings window
Tube Width2 attribute
Paint Effects Brush Settings window
tubes
animating growth simulation
strokes with
Tubes attribute
Paint Effects Brush Settings window
Tubes Per Step attribute
Paint Effects Brush Settings window
Tumble
about
camera settings
Locked camera setting
[1]
,
[2]
Ortho step camera setting
[1]
,
[2]
Orthographic views camera settings
[1]
,
[2]
pivot camera setting
Stepped camera setting
[1]
,
[2]
Tumble camera about camera settings
[1]
,
[2]
Tumble pivot camera setting
[1]
,
[2]
Tumble scale camera setting
[1]
,
[2]
Tumble camera about
camera settings
Tumble pivot
Tumble camera setting
Tumble Pivot attribute
tumble, cameras
tuning
region
Turbulence
Turbulence attribute
turbulence attributes
turbulence field
Turbulence Freq, fluid emitter
Turbulence Frequency attribute
Turbulence hair system attributes
[1]
,
[2]
Turbulence Interpolation attribute
Turbulence Offset attribute
Turbulence Offset, fluid emitter
Turbulence Speed attribute
Turbulence Speed, fluid emitter
Turbulence SpeedMult option
Turbulence Type attribute
Turbulence Type, fluid emitter
turbulence, applying to brushes
Turbulence, fluid emitter
Turbulence, fluids
Turn Roll attribute (motor boat locator)
turning off image borders
turntable animation
direction
Turntable animation
TV production
safe region rendering
Tweak mode
tweak nodes
tweaking
deformers
tweaks
[1]
,
[2]
Twig Angle1 attribute
Twig Angle2 attribute
Twig Base Width attribute
Twig Dropout attribute
Twig Length attribute
Twig Length Scale attribute
Twig Start attribute
Twig Stiffness attribute
Twig Tip Width attribute
Twig Twist attribute
Twigs attribute
Twigs In Cluster attribute
twist
animating flow
attributes
textures
Twist
Align Surfaces option
Twist attribute
Bend tool
Paint Effects Brush Settings window
twist deformers
creating
editing deformation effects
setting
Twist Rand attribute
Twist Rate attribute
Twist Resistance
nHair
twisted blend surface
Two Color
Two Point Circular Arc (Create > Arc Tools)
Two Sided Lighting option
Lighting menu
two-manifold topology
two-sided materials
two-sided surfaces
creating
Type
Area Light options
[1]
,
[2]
Type attribute
Common Light Attributes
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
Common Material Attributes
Image Plane Attributes
[1]
,
[2]
,
[3]
Ramp Attributes
Type tool setting
Types of fields
types of hair constraints
typing
automatic conversion
explicit
implicit
of attributes
U
U angle attribute
U attribute
U Color attribute
U coordinate (UV tool button)
U Count
create hair attribute
U dimension of a curve
U Distance
U Divisions attribute
U Divisions Factor
Set NURBS Tessellation
U Divisions Factor attribute
[1]
,
[2]
U max
[1]
,
[2]
U max attribute
U min
[1]
,
[2]
U min attribute
U Min/Max
Convert to File Texture
U or V Location
U Parameter
U Samples fur feedback attribute
U Type tessellation method
U Wave attribute
Cloth Attributes
Ramp Attributes
U Width attribute
Cloth Attributes
Grid Attributes
U/V
patches, cube option
Project Tangent option
Reverse Surface Direction option
UI
changing styles
close button
creating presets
export/import button
help
hide
hide (scripting)
missing
preset edit options
preset expand/collapse
preset show/hide options
preset view as group
Transfer Maps
UI section (export)
UI section (import)
UI elements
attaching commands
deleting
modifying with ELF commands
naming
UI Elements (Display menu)
uiTemplate command
unattached fur description, creating
unbind attribute
underworld nodes
undo
change history
option
setting number of
Undo
issue when using Lock Length
undo, canvas
Undoable Movements attribute
Undoable Movements option
undoing brush strokes
Unfold
UVs
Unfold UVs
unfolding
description
polygon UV texture mesh
preparing
tips
tool button
UV mesh
Unghost Selected
options
unghosting
all objects
an object
Ungroup (Edit menu)
Ungroup Under
Uniform
knot spacing, for Loft
knot spacing, Loft option
knots for CV curves
Rebuild Curve option
Rebuild Surfaces option
uniform field
Uniform Fog
Physical Fog
Uniform Force attribute
uniform knots
for edit point curves
uniform parameterization
about
convert to
Uniform tessellation method
when converting to polygons
uninstall
Union (Boolean operation)
union of objects
unit function
unit vector
Unitize
texture option
[1]
,
[2]
UVs
unitizing UVs
units
automatic option (export)
[1]
,
[2]
export
import
internal conversion of
return to default
universal joints
universal manipulator
interface
using
UNIX
transferring files to
unload file references
unloading shaders
mental ray for Maya
Unlock Length
hair
Unlock Normals
unlock normals (import)
Maya deformations
Maya smooth mesh preview
smooth or faceted geometry
soft and hard edges
unlocking
channels
unmapping attributes
Unparent (Edit menu)
Unselect All button
Unselect brush option
unselecting
CVs
vertices
unshaded objects, finding (sample MEL script)
Unsigned options for selection constraints
unsnapped keys
finding
untangling UVs
at borders
before mapping
interior
Untrim
Untrim Surfaces options
untrim surfaces
about
cancel last trim
Untrim Surfaces (Edit NURBS menu)
Unused Clips and Poses
Visor
unwanted geometry appearence
why
unwrapping
UV meshes with minimal distortion
Up Axis
Up Vector attribute
[1]
,
[2]
,
[3]
Up Vector constraint option
[1]
,
[2]
,
[3]
up vectors
[1]
,
[2]
,
[3]
Update 2D Motion Blur
on or off for IPR
update animation
Update Image Planes/Background option
IPR menu
Render View window
Update Light Glow
on or off for IPR
Update Manager
Update on Stroke option
[1]
,
[2]
,
[3]
,
[4]
Update optimized cache textures now
Update options
Update particles
update pivots from nulls
import
Update PSD Networks (UV tool button)
Update Shader Glow
on or off for IPR
Update Shading and Lighting
on or off for IPR
Update Shadow Maps option
IPR menu
Render View window
Update View
updating the plug-in
[1]
,
[2]
Upper Bound attribute
Upper Dropoff Type attribute
Upper Value attribute
upstream and downstream connections
upstream graph limitation
Urchin
Use 2d Blur memory Limit
2D Motion Blur
Use all available CPUs
Use all available processors attribute
[1]
,
[2]
Use All Lights
Object Shading menu
Use All Lights option
Use all Surface Isoparms
Insert Isoparms option
Use Background
[1]
,
[2]
as stand-in geometry
attributes
Use Background material
Use BOT attribute
File Attributes
Use Canvas Light
Paint Effects Globals
Use Chord Height attribute
Use Chord Height Ratio
Use Collisions attribute
Use Collisions, fluids
Use Components attribute
Use Custom Extension attribute
[1]
,
[2]
Use Decay Regions attribute
Use Default Lighting
Object Shading menu
Use Default Lighting option
Use Depth Map attribute
Image Plane Attributes
Use Depth Map Shadows attribute
[1]
,
[2]
Use Depth Map Shadows option
fur shading
Use Direction
Intersect Curves options
Use Direction attribute
Use Displacement Bounding Box attribute
Use Distance, fluid emitter
Use Dmap Auto Focus
[1]
,
[2]
Use Dmap Auto Focus attribute
[1]
,
[2]
Use Emission attribute
Use Emission, fluids
Use Face Normals
[1]
,
[2]
Use face normals at ends
Use Fields attribute
Use Fields, fluids
Use File Cache attribute
Use Frame Extension
Use Frame Range
for tessellation
Use Fur Shading/Shadowing on Fur
fur render setting
Use Gradient Normals
nParticles
Use Gradient Normals, fluids
Use Hardware Texture Cycling
Use Height attribute
[1]
,
[2]
Use Height Field, fluids
Use Image Ratio (UV tool button)
Use Image Sequence attribute
File Attributes
[1]
,
[2]
Use Interactive Sequence Caching attribute
[1]
,
[2]
Use Layer attribute
Use Legacy Maya Base Shaders attribute
Use Light Position attribute
[1]
,
[2]
Use Lighting
[1]
,
[2]
,
[4]
Use Luminance
Use Luminance attribute
Paint Effects Brush Settings window
Use Max Distance
air field
gravity field
newton field
radial field
turbulence field
uniform field
vortex field
Use Max Distance attribute
Use Maya-style alpha detection on file textures
Use Mid Dist Dmap attribute
[1]
,
[2]
Use Min Screen attribute
Secondary Tessellation Attributes
Use Multi Pixel Filter attribute
Use Namespaces
[1]
,
[2]
,
[3]
,
[4]
,
[5]
Use Namespaces option
Use No Lights option
Lighting menu
Use Normal
Project Curve On Surface option
Use Normal stroke option
Use Only Single Dmap attribute
Use optimized textures (auto-conversion)
Use Per-Point Emission Rates attribute
[1]
,
[2]
Use Per-Point Rate attribute
Use Pivot As Local Space attribute
Use Plane
Use Polygon Shells
Use Preview Level for Rendering
Use Previously Specified Lights option
Lighting menu
Use Radius Quality Control attribute
Use Rate PP attribute
[1]
,
[2]
Use Ray Trace Shadows attribute
[1]
,
[2]
Use scene name (export)
Use Selected as Source of Field
[1]
,
[3]
,
[4]
Use Selected Emitter
Use Selected Lights option
Lighting menu
Use Shadow Density Grid fur attribute
Use Smooth Edge
Set NURBS Tessellation
Use Stylus Pressure option
[1]
,
[2]
Use Texture attribute
Use the Quad Shading Switch utility
Use Tolerance
Bevel options
Bevel Plus option
Circular Fillet option
Fillet Blend option
Fit B-Spline option
Freeform Fillet options
Intersect Surfaces option
Intersecting Curves option
Offset Curve option
Project Curve On Surface option
Rebuild Curve option
Rebuild Surfaces option
Revolve option
Use Transform as Goal
Use Transform, Nucleus node
Use X- Dmap attribute
[1]
,
[2]
Use X- Map attribute
Use X+ Dmap attribute
[1]
,
[2]
Use X+ Map attribute
Use Y- Dmap attribute
[1]
,
[2]
Use Y- Map attribute
Use Y+ Dmap attribute
[1]
,
[2]
Use Y+ Map attribute
Use Z- Dmap attribute
[1]
,
[2]
Use Z- Map attribute
Use Z+ Dmap attribute
[1]
,
[2]
Use Z+ Map attribute
Use-Per-Point Radius, fluid emitter
Use-Per-Point Rate, fluid emitter
UseCurrentUVSet
User Data
User Defined
pivot point, reposition
User defined anim curve option
User Defined constraint position
[1]
,
[2]
User defined script option
User Frame Extension attribute
Paint Effects Brush Settings window
user interaction, scripting for
user interface
about
customize
hide elements
object-specific, show or hide
preferences files
User Specified
Convert to File Texture
user-defined functions
user-defined UV mapping
criteria for projection objects
userColors.mel
userHotkeys.mel
userNamedCommands.mel
userPrefs.mel
userRGBColors.mel
userScalarPP
[1]
,
[2]
userSetup.py
userVectorPP
[1]
,
[2]
using
Animated Sweep
Animation Snapshot
Using Last Curve
Cut Curve option
using Python
using with nHair
utilities
switch
utility nodes
UV border, convert selection to
UV borders
creating by splitting along selected UVs
creating by splitting UV edges
moving and sewing together
pinning to untangle interior
pinning UVs on (Relax option)
pinning UVs on (Unfold option)
positioning
selecting
sewing
straightening
straightening, options
unitizing
untangling
weighting
Uv Chooser
UV components
selecting
Uv Coord attribute
UV Coord attribute
Sampler Info
UV Coordinates attributes
UV Lattice Tool
description
tool button
UV layout
modify
options
UV shells
UV tool button
UV mapping
automatic (for best placement)
cylindrical
definition
planar
production workflow
spherical
user-defined
UV meshes
reassembling
transfer UVs between
unfold and relax example
unfold setup
unfolding
unwrapping
unwrapping with minimal distortion
UV Point
Extend Curve on Surface option
UV range
[1]
,
[2]
,
[3]
UV Range
Convert to File Texture
UV range attribute
UV set
selecting, hair
UV set name
[1]
,
[2]
UV sets
assigning textures to
compare to produce image
comparing to create warp image
copying UVs to another
creating
deleting
deleting current
duplicating
empty, creating
for a layered texture
for color and transparency
menu (UV Texture Editor)
overview
per-instance
polygon mesh, specifying for
renaming
renaming current
sharing
source and destination, warp image options
storing shading and lighting information
switching between
UV shell, convert selection to
UV shells
automatic mapping
avoid overlapping
changing orientation
components, selecting
exporting image of
flipping
flipping reversed (Layout option)
laying out automatically
layout options
merge together
moving
[1]
,
[2]
positioning UVs on border
rearrange layout
scaling options (automatic mapping)
scaling, stretching, flipping, arranging
selecting
selecting from UV components
selecting UVs
separating (Layout option)
separating, merging and attaching
shading
spacing between
spacing presets option
stacking options
straightening border UVs
untangling border UVs
untangling interior UVs
UV Smudge Tool
description
tool button
UV Snapshot
description
options
Subdivs menu
UV Space attribute
UV space option
UV Texture Editor
[1]
,
[2]
adjust size of image
Align UV buttons
baking
Baking (UV tool button)
changing UV shell orientation
copying UVs from one UV set to another
Create PSD Network
display overlapping UVs
displaying a subset of UVs
displaying with perspective view
[1]
,
[2]
dollying and tracking
editing UV texture coordinates (NURBS)
grid
[1]
,
[3]
Image menu
marking menus
[1]
,
[2]
menu items
overview
[1]
,
[2]
Polygons menu
Select menu
[1]
,
[2]
selecting UVs
separate menus for UV tasks
[1]
,
[2]
Shade UVs
smudge UV layout
Subdivs menu
switching between UV sets
Textures menu
thicken texture borders
tool buttons
Tool menu
toolbar options
using image to arrange UVs
UV Lattice Tool
UV Sets menu
UV snapshot of subdivision surfaces
View menu
viewing items
[1]
,
[2]
viewing UVs
Warp Image
UV Texture Paint mode
UV tool buttons, UV Texture Editor
UV Transformation Entry (UV tool button)
UV values on polygons, setting
UV winding order
Update
UVs
[1]
,
[2]
aligning
aligning to grid
aligning, buttons
and Merge Vertices
and merging edges
arranging
arranging using an image backdrop
automatic mapping
best placement
confirming placement
constrain (Unfold option)
convert selection to
converting selection
copying between polygons
copying to new UV set
creating
definition
deleting
discrete rotate and scale
displaying
displaying 2D texture coordinates with 3D scene view
[1]
,
[2]
displaying a subset
displaying if texture image assigned
distorted projection
editing for NURBS surfaces
evaluating
image of shell layout
lattice, placing around
layout of shells
linking
map onto smooth mesh
mapping techniques
mapping tips
menu reference
moving using Transform Component
moving, rotating, scaling
multiple layouts
normalizing
orientation, changing
overlapped, viewing
overlapped, why not desirable
overlapping shells
overview
pin (Unfold option)
positioning on border of UV shell
preserve
repeating texture
rotating
select option
selecting components
separating, merging and attaching shells
sets, creating
sewing along edges
size
smudge layout
snapping
snapping example
snapping to grid
snapping to pixels
soft select
splitting along edges
splitting along selected path
straightening borders
tasks in UV Texture Editor
[1]
,
[2]
tips
transferring between meshes
unitizing
untangling at borders
untangling interior
viewing in UV Texture Editor
winding order
zooming in or out to see
Uvw Per Vertex
nParticles
Uvw Per Vertex, fluids
Uwidth attribute
V
V angle attribute
V Color attribute
V coordinate (UV tool button)
V Count
create hair attribute
V Divisions Factor
Set NURBS Tessellation
V Divisions Factor attribute
[1]
,
[2]
V max
[1]
,
[2]
V max attribute
V min
[1]
,
[2]
V min attribute
V Min/Max
Convert to File Texture
V Samples fur feedback attribute
V Type tessellation
V Wave attribute
Cloth Attributes
Ramp Attributes
V Width attribute
Cloth Attributes
Grid Attributes
Val Noise attribute
Val Noise Freq attribute
Val Rand attribute
Paint Effects Brush Settings window
valleys
Value attribute
Contrast Attributes
Luminance Attributes
Set Range Attributes
[1]
,
[2]
Value option
Paint Cluster Weights Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
value range
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Fluids Tool
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
Value Range attribute
value ranges
[1]
,
[2]
value ranges, mapping
Value setting
Paint Attributes Tool
Paint Fluids Tool
Paint Soft Body Weights Tool
Value Snap Tool
value, Artisan brush
values
flooding
Script Paint Tool
smoothing
variable length argument lists, simulating
variable names
variables
about
assigning values to
combining declaration and assignment
declaring
displaying contents
global vs. local
global, avoiding
in scripts
limiting scope with blocks
listing those declared
naming
ranges
unexpected values from data type conversion
vector
definition
Vector
vector displacement map
vector file formats, bitmap file formats
Vector Index setting
Paint Attributes Tool
Paint Cluster Weights Tool
[1]
,
[2]
Paint Jiggle Weights Tool
Paint Skin Weights Tool
[1]
,
[2]
Paint Soft Body Weights Tool
vector renderer
Vector Renderer Control
vector rendering
per-material attributes
Render Settings
vectors
about
array data type
assigning to component of array attribute
assigning to variable
component operator
dot product
format in print function output
formula for magnitude
functions
magnitude of 2D
random vectors with sphrand
setting values
Vein Color attribute
Marble Attributes
Wood Attributes
Vein Spread attribute
Vein Width attribute
velocity
attribute
[1]
,
[3]
inheriting from moving emitter
scaling particle
[1]
,
[2]
velocity attribute
assigning with creation expression
assigning with runtime expression
description
field’s effect on
working with
Velocity Direction setting
Velocity Draw Skip, fluids
Velocity Draw, fluids
Velocity Gradient attribute
Velocity Gradient fluids
Velocity Noise, fluids
Velocity Per Vertex
fluids
nParticles
[1]
,
[2]
Velocity Per Vertex, fluids
Velocity Scale, fluids
Velocity, fluid
Velocity, fluids
velocity0
[1]
,
[2]
velocityX, Y, Z
rigid body
verbose
Verbose Mode
verbosity
[1]
,
[2]
Verbosity Level
[1]
,
[2]
,
[3]
,
[4]
Verbosity Level attribute
[1]
,
[2]
,
[3]
version
appropriate version for plug-in
verifying
Version Label attribute
version of Python
Vertex
snap to
Vertex bake set
alpha blending
[1]
,
[2]
color blending
[1]
,
[2]
max alpha
[1]
,
[2]
min alpha
[1]
,
[2]
Vertex Color Mode
Paint Effects to Polygons
Vertex Face
Vertex Faces
convert selection to
vertex loop
description
partial
selection
Vertex Normal Edit Tool
description
settings
Vertical
placement, Image Planes
vertical bar character
Vertical Film Aperture attribute (see Camera Aperture attribute)
Vertical Film Offset attribute (see Film Offset attribute)
vertical layout of graph
Vertical option
Vertical range
vertical wrap
vertices
add to center of face
animate colors
animation troubleshooting
append to polygon option, Attribute Editor
assign color
assign color by painting
assign rendered colors
average normals
controlling movement with reference vector
convert selection option
delete
description
display options
extrude
keyframing
make colors visible
manipulate normals to affect shading
merge
merge edges or faces into
merge tool
mirror attributes on same surface mesh
move along normals
normals
pushing and pulling with a brush
remove colors and prelighting
removing
select loop
select option
select partial loop
selecting
set normals to same direction as face
shared
split into multiple
storing color information with prelighting
Vertices or CVs in rigid body force
Vertices tessellation method
when converting to polygons
vertices, create projection plane from
vertices, masking
vi text editor
video
frame rendering
video fields
view
center
changing transition speed
hierarchy and dependency
planes, snapping to
return to previous
View (Radii in Pixel Size)
mental ray
[1]
,
[2]
View Arrangement (Window menu)
view as group preset option
View button
[1]
,
[2]
View Grid (UV tool button)
View menu
Camera Tools
Dope Sheet
Graph Editor
Hypershade
Render View window
View menu (UV Texture Editor)
view plane, painting on
ViewCube
overview
preferences
[1]
,
[2]
using
viewing
hardware rendered particles
viewing animations
viewing UVs
Viewport 2.0
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
vim text editor
virtual devices
[1]
,
[2]
virtual memory
increase
Viscosity
nParticles
Viscosity Scale
nParticles
Viscosity, fluids
Visibility
instancer particle option
Visibility creation option
Visibility Samples
Visibility, Nucleus node
Visible
Area Light options
[1]
,
[2]
Visible as Environment
Visible In Final Gather
Visible in Reflections
Render Layer Member Overrides
Render Stats
Visible In Reflections
[1]
,
[2]
,
[3]
Visible in Refractions
Render Layer Member Overrides
Render Stats
Visible In Refractions
[1]
,
[2]
,
[3]
,
[4]
Visible in Secondary Reflections
Visible In Transparency
mental ray
[1]
,
[2]
Visible Surface Isoparms
Duplicate Surface Curves option
visible, make an input object
Visor
copying clips
exporting clips
opening and viewing
Visor, saving preset brushes to shelves
Vista
visualization
IPR rendering
rendering
visualization, renders
visualize blind data
Volume
Volume Axis
Volume Axis Field
volume emitters
[1]
,
[2]
hiding shape
setting attributes
volume field
creating
volume fields
keeping particles inside the volume
Volume fields
Volume Fog
Volume light attributes
Volume Light Dir
Volume Light attribute
Volume Noise
Volume Offset attribute
Volume Offset X, Y, Z attribute
Volume Offset, fluid emitter
Volume primitives
Volume Render, fluids
Volume Samples
Render Stats
Volume Samples attribute
Volume Samples Override
volume shader
fluidShape
[1]
,
[2]
Volume Shader
Volume Shape
Volume Shape attribute
Volume Shape, fluid emitter
Volume Sweep attribute
[1]
,
[2]
Volume Sweep, fluid emitter
volumetric effects, mental ray
volumetric materials
[1]
,
[2]
about
mental ray
Vortex
vortex field
voxel
definition
Voxel Quality, fluids
voxels
voxels, example of
Vwidth attribute
Vx, Vy, Vz selection constraint options
W
Waiting-Blocking node state option
[1]
,
[2]
Waiting-HasNoEffect node state option
[1]
,
[2]
Waiting-Normal node state option
[1]
,
[2]
Wake
wakes
walk throughs
warning
difference between error and warning
warning command
warp image
applications
description
options
Warp Image
UVs
[1]
,
[2]
warp, textures
warping
nCloth
Water
Physical Fog
Water Attributes
Water Color
Env Fog
Water Color, ocean
Water Damping attribute (dynamic locator)
Water Density
Env Fog
Water Depth
Env Fog
water flow
Water Level
Env Fog
Water Light Decay
Env Fog
Water Light Scatter
Env Fog
Water Opacity
Env Fog
Water texture
water, refraction
Water/Atmos
Physical Fog
Water/Fog
Physical Fog
Water/Sky
Physical Fog
Wave Amplitude attribute
wave height
wave deformers
creating
editing deformation effects
Wave Dir Spread, ocean
Wave Frequency attribute
Wave Height Offset, ocean
Wave Height, ocean
Wave Length Max, ocean
Wave Length Min, ocean
Wave Peaking, ocean
Wave Speed, ocean
Wave Time attribute
Wave Turbulence, ocean
Wave Velocity attribute
wave speed
Waveform Display
Wavefront RLA
Wavelength attribute
[1]
,
[2]
Wavelength creation option
[1]
,
[2]
wavy hair
creating
web browser plug-in
installing
preferences
web updates
[1]
,
[2]
Wedge Face
description
settings
wedge, extrude polygons in
weight
Geometry Cache, set
nCache, set
Weight
[1]
,
[2]
clip attribute
soft bodies
tangents
Weight attribute
Weight constraint option
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
Weight Holding option
Weight Map
Weight Map Type
weight maps
exporting/importing smooth skin
weight painting
clusters
jiggle
rigid bound skins
[1]
,
[2]
smooth bound skins
weight solver
Unfold UVs
workflow example
Weight Threshold attribute
Weight Threshold creation option
Weight tool setting
[1]
,
[2]
weight values
adding
[1]
,
[2]
,
[3]
,
[4]
flooding
[1]
,
[2]
,
[3]
replacing
[1]
,
[2]
,
[3]
,
[4]
scaling
[1]
,
[2]
,
[3]
,
[4]
selecting
[1]
,
[2]
,
[3]
smoothing
[1]
,
[2]
,
[3]
,
[4]
Weight3d attribute
weighted average vector
[1]
,
[2]
Weighted Node attribute
Weighted Tangents key option
Weighting
Weighting on Edge
Stitch Edges Tool option
weights
export blend shape
export wire
import blend shape
import wire
paint wire deformer tool settings
Weld Adjacent Borders constraint
Weld Adjacent Borders constraints
Weld Adjacent Vertices constraint
creating
What is Maya Nucleus?
What is nCloth?
What is nParticles?
what’s new
in this version
What’s New
reset bind pose (MEL)
whatIs command
while statement
white boxes in dependency graph
white space
delimiters
Whiteness
Phong E
why
are my normals locked
cameras inconsistent
do my textures disappear
embed media
help does not reflect software
MotionBuilder layers hiding
plug-in does not work
Width
cube option
Width (PFX) Tool, 3D Paint Tool
width and height of canvas, setting
Width attribute
Image Size attributes
Placement Extras attributes
Resolution attributes
Width Bias attribute
Paint Effects Brush Settings window
Width Draw Skip
hair system attribute
Width Left channel
[1]
,
[2]
Width Length Map
Paint Effects Brush Settings window
Width Rand attribute
Paint Effects Brush Settings window
Width Right channel
[1]
,
[2]
Width Scale attribute
Width Spread attribute
width, fur
Wiggle attribute
Wiggle Frequency attribute
Wiggle Offset attribute
wildcards
wind
[1]
,
[2]
,
[3]
Wind Direction
Wind Field Generation
nCloth
Wind Self Shadow
nCloth
nParticles
Wind Shadow Diffusion
nCloth
nParticles
Wind Shadow Distance
nCloth
nParticles
Wind Speed
Wind UV attribute
Wind UV, ocean
winding order of UVs
window
tear off from panel
Window menu
Frame All in All Views
Frame Selection in All Views
Saved Layouts
View Arrangement
windowPrefs.mel
Windows
compatibility
info window
installation
manually removing the plug-in
playback window
transferring files to
windows controls, creating
Windows menu
Hypershade
[1]
,
[2]
,
[3]
windows, creating with ELF commands
WINEDITOR setting
wire
export painted weight maps
import painted weight maps
paint weights tool settings
wire deformer
hair curve
wire deformers
adding and removing holders
adding influence wires
creating
creating wires groups
creating with holders
editing deformation effects
editing effects of crossed influence wires
editing shape of influence wires
editing wire deformer sets
limiting wire deformation region
moving, rotating, and scaling deformable objects
pruning wire deformer sets
quick start
removing influence wires
resetting influence wires
setting
smoothing jagged effects
using wire dropoff locators
Wire Tool menu item
Wire Walk Length
wireframe
color, change
display
[1]
,
[2]
displaying on shaded objects
option
show
strokes
Wireframe
Object Shading menu
Wireframe Color (Display menu)
Wireframe Display, fluids
Wireframe on Shaded
Wireframe option
Stroke Refresh menu
wires
as soft bodies
With Last Curve Only
Intersect Curves option
With New Texture Placement
Create Render Node
With Shading Group
Create Render Node
Wood Attributes
Wood texture
Work Area
tab type, Hypershade
Work Area tab
Hypershade
workflow
mapping characters
nParticles
redirecting animation
render layers
Working Units
working with render layers
World
group under, instances
World Centroid
[1]
,
[5]
,
[6]
,
[7]
World Centroid X, Y, Z
[1]
,
[2]
World creation option
World Displacement option
World Force option
World Matrix attribute
World Position
[1]
,
[2]
,
[3]
world rotate mode
world space
field influence
Move tool
particle object values
Scale tool
World Space attribute
World Space Coords
beveling polygons
duplicating faces option
merging multiple edges
moving components
World Space object
World Space Output
World Up Object
World Up Type
World Up Type attribute
[1]
,
[2]
,
[3]
World Up Vector
World Up Vector attribute
[1]
,
[2]
,
[3]
World Up Vector constraint option
[1]
,
[2]
,
[3]
world up vectors
[1]
,
[2]
,
[3]
World Velocity
[1]
,
[2]
,
[3]
World Velocity In Object Space
[1]
,
[2]
,
[3]
worldBirthPosition
[1]
,
[2]
worldVelocity attribute
Wrap buttons
wrap deformers
adding and removing wrap influence objects
Auto Weight Threshold
creating
editing deformation effects
editing NURBS wrap influence object channels
editing polygonal wrap influence object channels
examples
improving performance
manipulating wrap influence object points
moving, rotating, or scaling deformed object
moving, rotating, or scaling wrap influence objects
skinning
understanding
Wrap H
Paint Effects Globals
Wrap H global option
wrap influence objects
Wrap menu item
Wrap U attribute
Wrap V
Paint Effects Globals
Wrap V attribute
Wrap V global option
wrapping
canvas
[1]
,
[2]
scene
wrinkle deformers
creating
editing cluster deformer
editing deformation effects
editing wire deformers
manipulating cluster deformer handle
Wrinkle Map
Wrinkle Map Scale
Wrinkle Tool menu item
Write ZDepth attribute
[1]
,
[2]
writeToColorBuffer node
writeToDepthBuffer node
writeToLabelBuffer node
writeToVectorBuffer node
X
x resolution
[1]
,
[2]
X Resolution
Convert to File texture
X resources
modifying
X Size option
X-Ray Active Components
X-Ray Joints
X, Y Resolution option
xemacs text editor
xfontsel command
xlsfonts command
XML description file
nCache
Xray Draw
XY option
XZ option
Y
y resolution
[1]
,
[2]
Y Resolution
Convert to File Texture
Y Size option
Y-up
about
switch to Z-up
yaw
control with mouse
of camera
yaw, cameras
YZ option
Z
Z buffer channel
Z depth channel
Z Resolution option
z-depth
display information on gray levels
display logarithm of z-depth values
Image Plane
load information
preventing load
Z-up
about
switch to Y-up
Zenith Color attribute
Zeroth Scanline attribute
[1]
,
[2]
zoom
about
cameras
in
out
scale setting
Zoom Scale setting
zooming
to show all UVs
zooming the canvas
zooming, cameras