Noise

 
 
 

Can be used to create many different types of effects.

Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.

Threshold

The number added to the whole fractal effect, making it uniformly brighter. If some parts of the fractal are pushed up out of range (greater than 1.0), they are clipped to 1.0. If the Volume Noise is used as a bump map, it appears as plateau regions.

Amplitude

Scaling factor applied to all the values in the texture, centered around the texture's average value.