Display > Object Display

 
 
 

The items in this submenu control the display and selectability of the selected objects.

Template / Untemplate

Makes an object unselectable, for use as a reference in your scene. Templated objects appear slightly dimmed. You cannot select or snap to templated objects.

Bounding Box / No Bounding Box

Draws a box around the total space occupied by each object.

Geometry / No Geometry

Shows or hides the actual geometry of the object (for example, the surface or polygon mesh). This lets you turn on the display of components (such as CVs) but turn off the actual object itself.

Ignore Hardware Shader / Use Hardware Shader

Lets you ignore hardware shaders on multiple polygon or NURBS objects. The objects then appear with their untextured default shaders. Use Hardware Shader lets you show the hardware shaders for multiple polygon or NURBS objects.

Fast Interaction

Improves performance by displaying fewer geometric entities (such as polygons), especially when moving the camera (for example, tumbling the scene view).

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