For more information on the displacement material, see Displacement material.
Find this material in the Create bar.
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Connect a one-dimensional (height) displacement map to this attribute to create surface relief for your model. The default
displacement value is 0.
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Connect a three-dimensional (x, y, z) displacement map to this attribute to create surface relief for your model.
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Tweak this attribute to adjust the effect of your vector displacement map, for example, to make it more or less pronounced.
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: Select if your vector displacement map uses a floating point encoding format such as .exr or 32-bit floating point .tif.
: Select when your vector displacement map is defined by a fixed point encoding format such as .jpg or .bmp.
Note
If you are using Mudbox to create your vector displacement map, you must use the .exr/.tif formats and select as your .
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Indicates the vector basis for your vector displacement map.
: vector displacement in x, y, z world space co-ordinates.
: vector displacement in x, y, z object space co-ordinates.
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- x: vector space displacement in tangent direction
- y: vector space displacement in normal direction
- z: vector space displacement in binormal direction
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Use this attribute to connect a map that provides a tangent for your surface. This attribute is only applicable if you select
as your vector space.